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Arrinlay
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Posted - 2011.07.14 01:43:00 -
[1]
Sounds like Homework...I know.
Essentially I'd like to see a CSM member (or two or three!) take an active role in Faction Warfare development. For those of you who like FW, no CCP is not developing it - I want CSM to try and push that!
1) Find out how many players actually partake in FW - this could be as simple as looking up all the registered militants and miltias, something CCP could aid you with quickly.
2) Perform several polls on FW - why do people like it, why not? As I'm sure many veterans know, New Players ALWAYS ask about Faction Warfare and are drawn to it - likely because it's PvP focused, but presumed to be more controlled than lowsec/nullsec (many think its in hisec!).
3) Leading off #2 - NPE: If so many new players are drawn to FW, why isn't it developed more? It's well known CCP is pursuing a NPE campaign (Incarna the centerpiece at this time) and devs have long touted that getting players into corporations is a priority for retention. PvE provides a straightforward, though limited, path of progression (Hulks, Battleships, Freighters). However no such progression exists in PvP - except for Faction Warfare and its complexes.
I'd like to see the CSM deliberate in conjunction with CCP on why Faction Warfare inherently draws new players (until they are informed of its current state) and how it could be improved to benefit both veterans and new players as a defined tool for PvP progression? From a business perspective, FW could increase player retention by providing a different PvP environment than lowsec (Piracy and Lawless), nullsec (Sov and Alliance Warfare), and Wormholes (Survival). This results in more 'places to go' when players get bored with one facet of EVE.
EX: I started as a miner...was cool in my Hulk, then an Orca with my buddies in a gang. Got old of course, so we decided to push past level 2's and cruisers. We got battleships, were making isk like crazy - and getting bored of missions. So we moved into lowsec to try Piracy! Didn't fit the bill - too much waiting for us and we lacked logistics at the time (EVE is a learning experience, ya?) Now we're involved in nullsec and so far like it there. As a result of having so many different places to go - we're still playing EVE! That's the beauty of the game, two of us are talking about taking up the miner operation again to build a carrier. This is player retention in action - the more quality features available, the longer the retention.
4) The final step is to present the ideas the CSM Representative(s) think about Faction Warfare, what they've discussed with CCP, and future plans. Obviously NDA renders them unable to give us explicit details on features - but FW has a lot of potential for factoring into NPE and in general fixing a feature that has been sub-optimal since launch.
Are there any CSM members that would be interested in taking on this task? (There's no deadline considering how CCP operates!) The CSM or Devs would need to create a centralized discussion thread of course at the end - players have this habit of duplicating threads or some such...
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Lakuma
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Posted - 2011.07.14 01:45:00 -
[2]
Reserved to Report Future Actions, if any.
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Arrinlay
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Posted - 2011.07.14 18:02:00 -
[3]
Not even a drop of interest?
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Flynn Fetladral
BlackSite Prophecy
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Posted - 2011.07.14 18:06:00 -
[4]
I thinking getting someone on the CSM to champion Faction Warfare is a must!
Follow Flynn on Twitter |
Hirana Yoshida
Behavioral Affront
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Posted - 2011.07.14 18:23:00 -
[5]
Would support this with wholeheartedly if I thought it would have any effect, but you are fooling yourself I am afraid.
Newbies are not necessarily drawn by interest, they are (or were) presented with a big fat "Join the Army!" button at the end of a tutorial .. the number of people who pop up in militia channel and ask why they were just killed or some other rudimentary question is staggering.
FW already has champions on the council, or at least that is what they said when campaigning
Problem is they are all null-bears and CCP has dangled a tasty trout in front of them, filled with joy for their neck of the woods .. good luck getting anything meaningful from them until after null has been placated.
Originally by: MayMinutes CSM suggested that CCP release a regular "Abandoned Features Update" summary devblog. CSM emphasized that by "Feature" they mean large features that were the subject of significant CCP marketing, such as wormholes and factional warfare, and not things like corporation management.
They even consider it 'abandoned' ..
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Bagehi
Association of Commonwealth Enterprises
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Posted - 2011.07.14 18:30:00 -
[6]
Originally by: Flynn Fetladral I thinking getting someone on the CSM to champion Faction Warfare is a must!
Then you should vote for someone in the next CSM. Null sec has been tired of the sov mechanics and POS grind for years. We, as a giant block, voted for CSM delegates who made sov mechanics and structures their priority. Most of the current CSM delegates champion the demands of the null sec community. The which came first, the chicken or the egg can be played, but the point is suddenly we have a null sec, sov focused Winter 2011 expansion coming.
It had been hoped that FW would get the "grand new sov mechanics" that CCP had rolled out a few years back for null, but as they are not exactly... good... be thankful your sov mechanics have not changed yet. Hopefully CCP get it right this time and FW will likely benefit from a modified version of whatever null gets.
This signature is useless, but it is red.
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Flynn Fetladral
Caldari BlackSite Prophecy
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Posted - 2011.07.14 20:16:00 -
[7]
Originally by: Bagehi
Originally by: Flynn Fetladral I thinking getting someone on the CSM to champion Faction Warfare is a must!
Then you should vote for someone in the next CSM. Null sec has been tired of the sov mechanics and POS grind for years. We, as a giant block, voted for CSM delegates who made sov mechanics and structures their priority. Most of the current CSM delegates champion the demands of the null sec community. The which came first, the chicken or the egg can be played, but the point is suddenly we have a null sec, sov focused Winter 2011 expansion coming.
It had been hoped that FW would get the "grand new sov mechanics" that CCP had rolled out a few years back for null, but as they are not exactly... good... be thankful your sov mechanics have not changed yet. Hopefully CCP get it right this time and FW will likely benefit from a modified version of whatever null gets.
Well I did vote for someone. But I agree if you mean all FW members should get together and support a single FW candidate.
Follow Flynn on Twitter |
Hirana Yoshida
Behavioral Affront
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Posted - 2011.07.14 20:40:00 -
[8]
Originally by: Bagehi ...It had been hoped that FW would get the "grand new sov mechanics" that CCP had rolled out a few years back for null...
Other way around actually, FW was used as a trial run for some of content scheduled for the Dominion sov revamp. Remember how the pitched DOM way back when? - Multiple objectives. - Small-fleet action all over the place. - Limited but crucial blob viability. Most if that plan was scrapped shortly after they saw FW fall flat on its face and the current sov system was launched instead (at least that is what I can piece together from timeslines/comments).
Would be grand of there was some link between the systems as they have marketed FW as a steppingstone for null .. so dependant on what they cook up (read: fail at) this time around a simplified version could/should be implemented in FW.
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Bagehi
Association of Commonwealth Enterprises
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Posted - 2011.07.14 21:12:00 -
[9]
Originally by: Hirana Yoshida
Originally by: Bagehi ...It had been hoped that FW would get the "grand new sov mechanics" that CCP had rolled out a few years back for null...
Other way around actually, FW was used as a trial run for some of content scheduled for the Dominion sov revamp. Remember how the pitched DOM way back when? - Multiple objectives. - Small-fleet action all over the place. - Limited but crucial blob viability. Most if that plan was scrapped shortly after they saw FW fall flat on its face and the current sov system was launched instead (at least that is what I can piece together from timeslines/comments).
Would be grand of there was some link between the systems as they have marketed FW as a steppingstone for null .. so dependant on what they cook up (read: fail at) this time around a simplified version could/should be implemented in FW.
I think it went something like: Null: Grinding POSes sucks really bad. CCP: No worries, we're about to test some cool new sov mechanics on empire! FW: This is TERRIBLE. CCP: Hmmm... that didn't work. Null: So, about that whole POS grinding thing... CCP: We have new sov mechanics coming for Null! It is awesome! Null: Yay! FW: But, what about us? CCP: Once we work the bugs out in null, we'll port it to FW. It is awesome! FW: Yay! CCP: Tada! Null: Even more lag and unheard of structure grinding... awesome? FW: Still broken over here too. CCP: Winter 2011! It'll be awesome! Null: It sounds good... FW: Still broken.
I got a bit carried away there, didn't I?
This signature is useless, but it is red.
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Hirana Yoshida
Behavioral Affront
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Posted - 2011.07.14 21:35:00 -
[10]
Originally by: Bagehi I got a bit carried away there, didn't I?
Not sure you were actually .. hahahahaha
Sounds very CCP'esque.
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Lakuma
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Posted - 2011.07.14 21:56:00 -
[11]
Originally by: Hirana Yoshida Would support this with wholeheartedly if I thought it would have any effect, but you are fooling yourself I am afraid.
Newbies are not necessarily drawn by interest, they are (or were) presented with a big fat "Join the Army!" button at the end of a tutorial .. the number of people who pop up in militia channel and ask why they were just killed or some other rudimentary question is staggering.
FW already has champions on the council, or at least that is what they said when campaigning
Problem is they are all null-bears and CCP has dangled a tasty trout in front of them, filled with joy for their neck of the woods .. good luck getting anything meaningful from them until after null has been placated.
Originally by: MayMinutes CSM suggested that CCP release a regular "Abandoned Features Update" summary devblog. CSM emphasized that by "Feature" they mean large features that were the subject of significant CCP marketing, such as wormholes and factional warfare, and not things like corporation management.
They even consider it 'abandoned' ..
I was intentionally avoiding the fact that this had a low chance. Yes CSM is very null-oriented (Last I checked it always is because primarily null players actually vote/run for CSM and on an account basis severely outnumber hisec players active on the forums).
My point is that CCP is already engaged in seeking ways to improve player recruitment and retention (because fixing old features apparently doesn't help either of those?) and thus Faction Warfare as an almost obscure feature has a lot of potential to fit into this overall plan. You are correct in that new players are directed to FW via a "JOIN NOW" that's more akin to a scam than an advert.
Nonetheless - I think CSM could gain a lot of traction with the playerbase as a whole, as well as CCP, if it was to be proactive as opposed to reactive - hence this proposal. "Sounds like homework" indeed - but if you do the basics for CCP, they have more reason to review Faction Warfare and pursue it.
So again - are any of the CSM members, who supposedly partake in FW or care about it, interested in doing a bit of legwork to see if this feature really IS important? I personally think that CCP has ignored it as a feature for the simple fact not nearly enough players are vocal about it - as opposed to POS Misery and Nullsec.
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Damassys Kadesh
Eternal Damnation of the Woken Mind
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Posted - 2011.07.15 07:49:00 -
[12]
On May 9th, CCP made an "every question answered" thread. They poorly estimated that they could answer all questions within a week or so. Two months later, small groups of answers are still trickling here and there... I check it every few days. On the second page of the answers that are posted so far is this:
Quote: ****************************** FACTIONAL WARFARE STUFF
There were many questions. Many. I will be working with Soundwave to get answers for you (not a new effort), yet there will be a slight delay though as right now he's headed to a player meetup in Moscow with CCP Daishi, Molock and Spitfire. Please bear with us. ******************************
I was curious to see what that "new effort" link was all about. It was a lengthy thread which then lead me to this thread, in my mission to find the most current discussion on FW and these unanswered questions. I personally asked a questions about FW on the initial "questions" thread and am waiting their response. They are not exaggerating about the "many" FW questions asked... there are a surprising number of them.
Anyway... long story short, I have been given the impression that CCP has something to say about FW (in addition to the response above, I think it was referenced in a recent video or during the tournament) and I give my support to efforts made to make progress or at least get the answers on FW.
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Rodj Blake
PIE Inc.
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Posted - 2011.07.15 08:32:00 -
[13]
Anything that might result in CCP fixing the broken mess that is FW is worth a thumbs up.
Dulce et decorum est pro imperium mori.
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Ciar Meara
Amarr Virtus Vindice
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Posted - 2011.07.15 08:40:00 -
[14]
Originally by: Rodj Blake Anything that might result in CCP fixing the broken mess that is FW is worth a thumbs up.
Agreed with OP and Rodj - Hilmar getur ekki tala= vi= ¦ig n·na, hann er a= fara ß japanska Tfskuverslun.
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Reeper 2435
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Posted - 2011.07.15 13:56:00 -
[15]
I too was drawn in interest in this however being told to find other pursuits as you cannot fulfill some of the objectives due to mechanical fractures means the game content has been broken in an update and never repaired. Our Corp leadership discussed this as a fun thing to do in the future but we will not ask players to embark upon a content that is broken.
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X Gallentius
Quantum Cats Syndicate
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Posted - 2011.07.15 14:14:00 -
[16]
Sorry I fully support FW - CCP bought me off with the missions.
Good things; 1. Free war dec 2. Missions for income
Bad things: 3. Occupancy mechanics
Not sure there's anything you could do with the occupancy mechanics. Although, here's an idea I had. The locals in low sec are tired of giving their allegiance to an empire that spends more resources on FW pilots than they do on protecting their space. This is going to change.
1. Expand occupancy mechanic to all of low sec and all of npc null sec. 2. Occupation gives you minor bonus for stations in system, ratting, anomolies (something like 5% boost in payouts). 3. Change occupancy to include all corporations and all alliances that do not hold sovereignty in 0.0 - including the current FW factions.
So here's the mechanic. 1. Plexes operate and respawn the same way they do now. However; 2. Plexes aren't run by proxy navies, they are not filled by empire navy factions. They are filled by the pirate factions in the area. 3. Plexes are capped by killing all rats in it (no spinning buttons). Plex closes when last rat is killed. 4. The corporation/alliance/FW faction that kills the last rat earns points towards occupancy. The local civilians recognize whoever takes down the most plexes in the last 30 days as the top dogs (because these factions have helped clear the systems of evil pirates) and they give bonuses out to them. These could be pirate corps, RP alliances, whoever doesn't hold 0.0 sov.
This way, many small corps, small alliances, RP groups, whoever, can have some fun fighting for something without having to join an empire faction alliance.
FW alliances are still around and still in the mix, but others participate too.
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Lakuma
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Posted - 2011.07.16 01:27:00 -
[17]
Originally by: X Gallentius Sorry I fully support FW - CCP bought me off with the missions.
Good things; 1. Free war dec 2. Missions for income
Bad things: 3. Occupancy mechanics
Not sure there's anything you could do with the occupancy mechanics. Although, here's an idea I had. The locals in low sec are tired of giving their allegiance to an empire that spends more resources on FW pilots than they do on protecting their space. This is going to change.
1. Expand occupancy mechanic to all of low sec and all of npc null sec. 2. Occupation gives you minor bonus for stations in system, ratting, anomolies (something like 5% boost in payouts). 3. Change occupancy to include all corporations and all alliances that do not hold sovereignty in 0.0 - including the current FW factions.
So here's the mechanic. 1. Plexes operate and respawn the same way they do now. However; 2. Plexes aren't run by proxy navies, they are not filled by empire navy factions. They are filled by the pirate factions in the area. 3. Plexes are capped by killing all rats in it (no spinning buttons). Plex closes when last rat is killed. 4. The corporation/alliance/FW faction that kills the last rat earns points towards occupancy. The local civilians recognize whoever takes down the most plexes in the last 30 days as the top dogs (because these factions have helped clear the systems of evil pirates) and they give bonuses out to them. These could be pirate corps, RP alliances, whoever doesn't hold 0.0 sov.
This way, many small corps, small alliances, RP groups, whoever, can have some fun fighting for something without having to join an empire faction alliance.
FW alliances are still around and still in the mix, but others participate too.
Doing my best to avoid the infamous 'we' (because I can't speak for the playerbase, and if under the right conditions sometimes for myself...
It's safe to say that the majority of the players who have been involved in FW (or still are) would like to see Faction Warfare updated in some form or fashion to an actual 'feature' - not a war status. As United Way would say, "Not for profit is a tax status, not a business strategy." Faction Warfare needs a boost both in content (not necessarily in rewards like ships or modules, but mechanics) as well as differentiation - that is to say, FW pilots should feel like they are engaging in a different kind of PvP.
How this should be accomplished is NOT the topic of this thread, and I will not address your idea - it needs to go to Features and Discussion Forum. For that matter, ALL FACTION WARFARE THREADS should be in F&I since it is a feature. I have created this thread specifically to ask the CSM to involve themselves in this process actively and get the ball rolling, a feat CCP is notorious for NOT doing.
I ask that you support this thread as a show that you, too, wish to see the CSM take an active stance in the promotion of further developing Faction Warfare into a defined feature of EVE Online (if not a career choice like missions, piracy, mining, manufacturing, etc). There is, after all, a career agent dedicated to explaining the basics of PvP. Thanks!
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Kasulli
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Posted - 2011.07.17 16:11:00 -
[18]
+1 for asking CSM to do their job. -1 for assuming they will when you voted. +1 for trying to help FW.
You're good in my book.
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Arrinlay
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Posted - 2011.07.18 21:44:00 -
[19]
Edited by: Arrinlay on 18/07/2011 21:43:55 Bump.
Can we get a CSM response on this idea?
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Damassys Kadesh
Amarr Eternal Damnation of the Woken Mind
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Posted - 2011.07.23 16:41:00 -
[20]
I'd like to give this thread a chance at some exposure. Bump.
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Lykouleon
Wildly Inappropriate Goonswarm Federation
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Posted - 2011.07.23 18:57:00 -
[21]
I'd love to see FW get some attention as well as null. Lykouleon > CYNO ME CLOSER SO THAT I CAN HIT THEM WITH MY SWORD |
Cearain
Caldari The IMPERIUM of LaZy NATION
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Posted - 2011.07.25 15:24:00 -
[22]
I really think we should just accept that csm will not be much help for fw. Nor should they. They do not play fw and didn't run on that platform. Having them try to do homework to figure out what ccp already knows directly is not a good use of their time.
FW is very good in several ways: 1) The missions are an excellent way to do low sec missions. It is much better than any player had ever proposed in the past.
2) The idea of having ship restricted plexes to fight in was a great idea.
3) The special lp store for fw participants and unique items was a good idea. (although many of the items are pretty worthless amarr armor plates anyone?)
The big problem is that the occpancy plexing mechanics is mostly a pve activity - when it was supposed to involve lots of fun small scale pvp. Understanding why that is is and how to correct it is not as easy as proposals like "give blasters better tracking"
The csm members play in null sec because they like null sec. This is fine but their solutions will likely involve making fw more like what they enjoy û null sec. This will make eve less diverse. People in FW often are not in null sec for a reason.
Moreover asking people what they do in fw isn't really helpful. Ok people do allot of missions, and very little occupancy plexing. Does that mean CCP should give up occupancy plexing and only work on missions since that is what the players are interested in? No.
The rework of fw will require: 1) Figuring out what sort of gameplay ccp wants to create - which hopefully will involve ccp wondering what sort of game play is missing from eve as a whole. Here I would suggest eve is missing a way to find quality small scale pvp quickly. 2) Figure out how they can develop mechanics to promote the gameplay they want to create.
-Cearain
Make fw pvp not pve http://www.eveonline.com/ingameboard.asp?a=topic&threadID=1329906&page=1 |
Damassys Kadesh
Amarr Eternal Damnation of the Woken Mind
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Posted - 2011.07.27 05:05:00 -
[23]
FYI, the CSM has several active proposals concerning FW, and they can be voted for (by you) via their current crowdsourcing prioritization.
See the dev bog for info... I highly recommend putting in votes for the FW issues if you care about getting changes.
http://www.eveonline.com/devblog.asp?a=blog&bid=942
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Lady Spank
Amarr Trillionaire High-Rollers Suicidal Bassoon Orkesta
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Posted - 2011.07.27 06:01:00 -
[24]
Originally by: Lakuma
Originally by: X Gallentius Sorry I fully support FW - CCP bought me off with the missions.
Good things; 1. Free war dec 2. Missions for income
Bad things: 3. Occupancy mechanics
Not sure there's anything you could do with the occupancy mechanics. Although, here's an idea I had. The locals in low sec are tired of giving their allegiance to an empire that spends more resources on FW pilots than they do on protecting their space. This is going to change.
1. Expand occupancy mechanic to all of low sec and all of npc null sec. 2. Occupation gives you minor bonus for stations in system, ratting, anomolies (something like 5% boost in payouts). 3. Change occupancy to include all corporations and all alliances that do not hold sovereignty in 0.0 - including the current FW factions.
So here's the mechanic. 1. Plexes operate and respawn the same way they do now. However; 2. Plexes aren't run by proxy navies, they are not filled by empire navy factions. They are filled by the pirate factions in the area. 3. Plexes are capped by killing all rats in it (no spinning buttons). Plex closes when last rat is killed. 4. The corporation/alliance/FW faction that kills the last rat earns points towards occupancy. The local civilians recognize whoever takes down the most plexes in the last 30 days as the top dogs (because these factions have helped clear the systems of evil pirates) and they give bonuses out to them. These could be pirate corps, RP alliances, whoever doesn't hold 0.0 sov.
This way, many small corps, small alliances, RP groups, whoever, can have some fun fighting for something without having to join an empire faction alliance.
FW alliances are still around and still in the mix, but others participate too.
Doing my best to avoid the infamous 'we' (because I can't speak for the playerbase, and if under the right conditions sometimes for myself...
It's safe to say that the majority of the players who have been involved in FW (or still are) would like to see Faction Warfare updated in some form or fashion to an actual 'feature' - not a war status. As United Way would say, "Not for profit is a tax status, not a business strategy." Faction Warfare needs a boost both in content (not necessarily in rewards like ships or modules, but mechanics) as well as differentiation - that is to say, FW pilots should feel like they are engaging in a different kind of PvP.
How this should be accomplished is NOT the topic of this thread, and I will not address your idea - it needs to go to Features and Discussion Forum. For that matter, ALL FACTION WARFARE THREADS should be in F&I since it is a feature. I have created this thread specifically to ask the CSM to involve themselves in this process actively and get the ball rolling, a feat CCP is notorious for NOT doing.
I ask that you support this thread as a show that you, too, wish to see the CSM take an active stance in the promotion of further developing Faction Warfare into a defined feature of EVE Online (if not a career choice like missions, piracy, mining, manufacturing, etc). There is, after all, a career agent dedicated to explaining the basics of PvP. Thanks!
BOO HOO
Shame what X Gallentius has to say is the most interesting, and frankly only noteworthy contribution to this thread (lol yes even mine now hurr durr); and yet you wish to dismiss it. ~~~
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Cearain
Caldari The IMPERIUM of LaZy NATION
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Posted - 2011.07.27 14:18:00 -
[25]
Originally by: X Gallentius ...snipped the stuff that i agre with...
1. Expand occupancy mechanic to all of low sec and all of npc null sec. 2. Occupation gives you minor bonus for stations in system, ratting, anomolies (something like 5% boost in payouts). 3. Change occupancy to include all corporations and all alliances that do not hold sovereignty in 0.0 - including the current FW factions.
So here's the mechanic. 1. Plexes operate and respawn the same way they do now. However; 2. Plexes aren't run by proxy navies, they are not filled by empire navy factions. They are filled by the pirate factions in the area. 3. Plexes are capped by killing all rats in it (no spinning buttons). Plex closes when last rat is killed. 4. The corporation/alliance/FW faction that kills the last rat earns points towards occupancy. The local civilians recognize whoever takes down the most plexes in the last 30 days as the top dogs (because these factions have helped clear the systems of evil pirates) and they give bonuses out to them. These could be pirate corps, RP alliances, whoever doesn't hold 0.0 sov.
Aren't there enough mechanics where you shoot red x's in eve already? Why not make fw occupancy the *one* mechanic in all of eve that promotes small gang and solo pvp?
Plus I think giving bonuses to the winning side will just make everyone pile on the winning side. -Cearain
Make fw pvp not pve http://www.eveonline.com/ingameboard.asp?a=topic&threadID=1329906&page=1 |
David Fightmaster
The Black Legionnares Fidelas Constans
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Posted - 2011.07.27 17:36:00 -
[26]
Sure, why not I suppose. I support ya. Nothing wrong with studying and reviewing FW.
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Kaelie Onren
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Posted - 2011.07.28 06:13:00 -
[27]
Edited by: Kaelie Onren on 28/07/2011 06:13:21 I support this discussion. Not sure I support X Gallentus' proposal in its entirety but I think it may have same good points. Look forward to CSM looking at this (long overdue) issue.
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razumenko
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Posted - 2011.07.28 10:39:00 -
[28]
To improve it simple : - No faction standing decrease or increase - Able to join and to leave at your will (to make it like a mission for a corporation not like an enrollment) - Able to join alone even inside a corp
If that is done I sign today :)
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Lakuma
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Posted - 2011.07.30 01:37:00 -
[29]
Originally by: razumenko To improve it simple : - No faction standing decrease or increase - Able to join and to leave at your will (to make it like a mission for a corporation not like an enrollment) - Able to join alone even inside a corp
If that is done I sign today :)
Isn't that called a wardec?
This is meant to be a full feature, not a PvP status. Your first point completely eliminates the 'faction' in faction warfare, the second point removes it as a career (anyone can do it at will at any time), and the third doesn't make any sense - you can't be in FW and be loyal to an outside corp and shouldn't be.
Please actually observe how FW works, and think about how it should work - not how you can tear it further down, reducing it to little more than a spaceship version of a WoW battleground.
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Damassys Kadesh
Amarr Eternal Damnation of the Woken Mind
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Posted - 2011.08.03 20:17:00 -
[30]
Interesting to see what the results were of the crowdsourcing. FW falls at least a 5th of the way down in the grand total and on all sub-groups except for players that do not belong to an alliance... it's much closer to the top with 10% vote... still disappointing though.
http://wiki.eveonline.com/en/wiki/July_2011_Prioritization_Crowdsourcing#Notes_on_Results
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