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S Byerley
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Posted - 2011.07.18 12:09:00 -
[61]
Speaking as a new player with some admittedly self-declared wherewithal, I'd like to try and touch on some stray points,
The tutorials were a huge improvement. I enjoy risk and grinding arguably more than the next guy, but my memories of trying Eve a few years back consisted of selecting a poorly drawn avatar, blowing up a rat who did no damage to me, and being set loose on an asteroid with a Velator; all without tantalizing peaks of what could be accomplished later on. As someone browsing through various mmo's at the time, there was no staying power whatsoever. My recent experience has been much more fun and challenging.
I wholeheartedly agree that there's an unreasonable risk disparity between 0.0 holders and hermits, and I think a lot of new players that could make valuable contributions to the harshness of the environment are attracted to the hermit lifestyle. A few concessions made to them could lead to the environment you're looking for. I admit the idea can be somewhat counter-intuitive.
Along that line of thought, my biggest peeve is trying to avoid entrance gatecamps in a sizable ship(give me a few lines to clarify please). To reiterate, I enjoy risk, but flips of a coin that result in negative reinforcement(losing your ship and traveling back to start) are not fun. Worse, there's nothing I can do to mitigate that risk beyond: - Checking maps statistics (woefully ineffective in my experience) - Propulsion/cloak/stab gimmicks (see above) - Pulling up a scouting alt on another screen (a sore spot for your average hermit) - Flying covops (inaccessible to your average new player due to SP) - Joining a corporation with an established route (throws you back into complacent nullsec living) Logically, it's worth the risk of my hurricane fits when I can pull hundreds of millions of isk from a single exploration plex, but the frustration of having no control makes it unfun and keeps me away. I think a large portion of the current complacency can be attributed to the unavoidable danger of traveling alone without a specialized ship. As someone who enjoys the game for the potential of exploration, it's troubling.
The solution? Give players some means of detecting blobs of ships on the other side of a gate. I've found various suggestions on the forums dating back years and ranging from a variant of the d-scan interface to specialized probing equipment. You WANT to give new players the chance to seap into your lowsec and nullsec environments if your goal is really to shake things up, encourage small-scale pvp, make the universe harsher in general. It doesn't stop corporations/alliances/coalitions from defending their borders. If anything, it encourages it as there's more random transit and dubious capsuleers entering your system.
Who loses? The small fraction of pirates who actually enjoy sitting lazily on border gates trying to pick off the odd tech 1 cruiser+ passing through and running at the first sign of an engagement. Who wins? Everyone else who'd enjoy a little excitement.
I apologize for the overly developed specific gripe, but I hope it exemplifies the point I'm trying to make; Make travel less restrictive, give the average hermit some tools to work with, and you'll see a healthy shaking up of the current complacency.
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Kalle Demos
Amarr Helix Protocol
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Posted - 2011.07.18 13:19:00 -
[62]
NC are dead, there is no more hand holding! .
LETS POST ON CAOD GANG! |
Walextheone
The Red Circle Inc.
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Posted - 2011.07.18 13:32:00 -
[63]
Originally by: Miilla
Originally by: Walextheone Really like the idea on what's coming up. Ship balancing, more pvp focus and makeing Eve more grim.
As a long wormhole dweller I see how easy it's to make ISK, not just by killing sleepers but also by gas harvesting. L4/L5 missions and faction warfare pve is also super easy money.
CCP are only doing the balancing act because it is cheap, all they do is change a few attributes. No new content.
The only real new content that is also cheap (costs them 1 day outsourced to China - CCP's own words) is NEX clothing.
Hehe, I know you are trolling but I'm pretty fine with the assumtion "they are only doing caus it's cheap".
Balancing ships / weapon system and so makes the game fresh in so many new ways. New fittings, tactics and so on will be made.
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Furb Killer
Gallente
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Posted - 2011.07.18 13:41:00 -
[64]
Originally by: Kalle Demos NC are dead, there is no more hand holding!
The NC is dead, long live the NC...
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Skippermonkey
Tactical Knightmare Tear Extraction And Reclamation Service
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Posted - 2011.07.18 13:49:00 -
[65]
Originally by: Miilla
Originally by: Walextheone Really like the idea on what's coming up. Ship balancing, more pvp focus and makeing Eve more grim.
As a long wormhole dweller I see how easy it's to make ISK, not just by killing sleepers but also by gas harvesting. L4/L5 missions and faction warfare pve is also super easy money.
CCP are only doing the balancing act because it is cheap, all they do is change a few attributes. No new content.
The only real new content that is also cheap (costs them 1 day outsourced to China - CCP's own words) is NEX clothing.
I cant wait for the yellow text balance, at the moment it seems to make the poster sound like a moron - - - - - - - - - - - - - - - - - - - - - EVE: TESTING GROUNDS FOR WoD & DUST SINCE 2011 |
Pok Nibin
Amarr
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Posted - 2011.07.18 14:36:00 -
[66]
Edited by: Pok Nibin on 18/07/2011 14:37:26
Quote: MMORPG.ORG: What can players expect over the next few months with EVE?
Kristoffer Touborg (STOFFER NINJAPIRATE/CCP SOUNDWAVE):
I think EVE has become a little soft, as strange as it sounds. ItÆs really easy to make money, itÆs pretty safe, itÆs become too much of a happy fairy land where everyone holds hands and eats lollipops....
So much for the sandbox where the players determine the character of the universe.
Quote:
than the dystopian universe itÆs supposed to be.
Ah yes. In walks the dictatorial, arrested development brat making it into HIS vision...a dream he had in daddy's garage that summer...with disregard for how the player's "play." It is, after all, HIS ball...we play like he wants, or he takes it inside with him.
Quote: weÆre going to crank up ship balancing efforts. Continual balancing should be part of the EVE universe, it shouldnÆt be a special event that happens every year or two, it should be a constant process and thatÆs being kicked off.
Wow, an admission of being asleep at the wheel!
Quote: I think we need to give the power back to the masses,
Can't have it both ways, bud.
Quote: I think people generally need some sort of identity and letting people do everything at once detracts from that.
He's got the cure! We've got the disease! (Apart from the initial psychiatric response from narcissistic statements like this) it's an interesting take on the player/dev relationship. "We need to tie the strings more firmly. The puppets are getting a free hand here!"
Quote: I basically want to give some people a special set of shovels to build massive sandcastles, while at the same time giving another set of players reinforced steel boots that come with directions to stomp said sandcastles.
"Your analysis, Spock?" "Fascinating, Captain." Why bother to build, which takes a lot of time, investment and effort, just to have destruction preloaded? Everyone into smash and grab mode immediately. Only fools build. LOGIC?
source of quotes: MMORPG.ORG
This is all the evidence one needs to see EVE never WAS a sandbox, never WILL be a sandbox. It's not "without rules" but to create a workable framework. It's being designed by a handful of brats whose vision is limited to comic books and the superior fantasy-jags of 12-year old boys on summer vacation...in dad's garage...
No wonder they could only manage to SPELL "sovereignty." It'd take an education for them to learn what it means.
Don't worry about intelligence, mates. We can see them on Local!!
Please wait as this sig- nature finishes loading
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Shigeru Potatomoto
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Posted - 2011.07.18 15:14:00 -
[67]
Edited by: Shigeru Potatomoto on 18/07/2011 15:13:50
Originally by: S Byerley
The 90% of pirates who actually enjoy sitting lazily on border gates trying to pick off the odd tech 1 cruiser+ passing through and running at the first sign of an engagement.
Fixed for you. Inb4 "b--b-but gatecamping is hard and pro!"
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dexington
Caldari Baconoration
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Posted - 2011.07.18 15:36:00 -
[68]
It would be great with more risk vs. profit, in many ways hi-sec is risk free. On the other hand i like that you have many options in eve, and i don't hope they pick an direction for eve where 0.0 or buy isk with plex becomes the only viable option for hi-sec players.
0.0, low sec, high sec and wormholes should all be something players can choose freely between, depending on how you like to play eve. Eve is only a sandbox as long as you have the freedom to play the game as you like, and there should be pros and cons no matter where you decide to live.
I hope they keep a model where players feel there is a profit in hi-sec, but to advance they move to 0.0, low sec or wormholes, i don't hope that they nerf everything except 0.0 to the point it becomes the only viable option.
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Cipher Jones
Minmatar
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Posted - 2011.07.18 15:53:00 -
[69]
Originally by: Ozzy Yeah, fairies wear boots and you gotta believe me Yeah I saw it, I saw it, I tell you no lies Yeah Fairies wear boots and you gotta believe me I saw it, I saw it with my own two eyes,
They bought them from the NEX store. OZZstrdamaus.
The only way fairies will ever come to EvE is if the PvP'ers let them.
Its on you tough guy. . Adapt and overcome or become a monkey on an evolution poster.
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Royaldo
Gallente Kongsberg Vaapenfabrikk Amarr branch. Sev3rance
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Posted - 2011.07.18 16:21:00 -
[70]
Edited by: Royaldo on 18/07/2011 16:22:59
Originally by: Tobias Sjodin
Originally by: Royaldo If you want eve to be harder, how about you leave pl and start your own corp?
Did that for five years, try another way to become relevant.
Really, joining up with pl made YOU relevant? Try again son. And you did that 6 months ago, and yet here you sit complaining about eve becoming too easy.
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Tobias Sjodin
Habitual Euthanasia Pandemic Legion
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Posted - 2011.07.18 18:11:00 -
[71]
Originally by: Royaldo Edited by: Royaldo on 18/07/2011 16:22:59
Originally by: Tobias Sjodin
Originally by: Royaldo If you want eve to be harder, how about you leave pl and start your own corp?
Did that for five years, try another way to become relevant.
Really, joining up with pl made YOU relevant? Try again son. And you did that 6 months ago, and yet here you sit complaining about eve becoming too easy.
Actually. Becoming less relevant as an individual was the point. As for PL being 'easy', you don't know what you're talking about.
HABIT
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Trig Onami
Caldari Onami Corporation
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Posted - 2011.07.18 23:40:00 -
[72]
The game would be much more attractive without the pessimism from the same 293 people on every single thread started since June 21st. EVE. The most ambitious project on earth. |
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