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Thread Statistics | Show CCP posts - 8 post(s) |
Portmanteau
Gallente CTRL-Q
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Posted - 2011.07.19 23:32:00 -
[31]
Originally by: Denise Le'**** Edited by: Denise Le''**** on 19/07/2011 21:29:53 eems like we're complaining about a targetting flaw in the UI here i might toss in that fast module activation also went poof with the latest update(s), you now have to slowly click every module second by second just to be sure it will go green
This, sort out FFS CCP
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Nath Blazek
Minmatar Native Freshfood
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Posted - 2011.07.20 00:24:00 -
[32]
Originally by: Miilla
Originally by: Xercodo it SEEMS to be working but I have found one case where both alt and ctrl hotkeys dont work properly...
if you happen to need to turn on something in your mid slot with alt+F1-F8 the alt will be read and acted on, making your camera move to w/e the selected item in the overview was, before you have even pressed the F1-F8 button
The problem here is that the "perform action" needs to be done AFTER button release instead of on button press
Yeah it should be on KEYUP not KEYDOWN, common noob coder mistake lol
Someone read a book and in the past week started making declarative statements as a pseudo intellectual tech expert.
Seriously dude, you are way more successful scamming people in rens selling fakehulks. Incarna and playinh dress up was created specifically with you in mind.
You can spam your garbage contracts in rens with one hand and massage the lanolin into your miniature nether regions while looking at your fakeblonde avatar.
Try going out into the big blue room with the big yellow light more often.
Ps. Next book you want to read is personal power by anthony robbins. Diaf. -
o7
Of Course!
/me hangs head |
Miilla
Minmatar Hulkageddon Orphanage
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Posted - 2011.07.20 00:25:00 -
[33]
Originally by: Nath Blazek
Originally by: Miilla
Originally by: Xercodo it SEEMS to be working but I have found one case where both alt and ctrl hotkeys dont work properly...
if you happen to need to turn on something in your mid slot with alt+F1-F8 the alt will be read and acted on, making your camera move to w/e the selected item in the overview was, before you have even pressed the F1-F8 button
The problem here is that the "perform action" needs to be done AFTER button release instead of on button press
Yeah it should be on KEYUP not KEYDOWN, common noob coder mistake lol
Someone read a book and in the past week started making declarative statements as a pseudo intellectual tech expert.
Seriously dude, you are way more successful scamming people in rens selling fakehulks. Incarna and playinh dress up was created specifically with you in mind.
You can spam your garbage contracts in rens with one hand and massage the lanolin into your miniature nether regions while looking at your fakeblonde avatar.
Try going out into the big blue room with the big yellow light more often.
Ps. Next book you want to read is personal power by anthony robbins. Diaf.
Actually it is from experience, even if you look at win32, you will see it response to Keyup's.
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Grey Stormshadow
Starwreck Industries
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Posted - 2011.07.20 01:07:00 -
[34]
This is not first time this topic is mentioned. Some people want one method, some another. Option to control meta key behauviour has been requested multible times, but as usually - ccp doesn't like to give us any options (as they always know everything better than their customers).
--- This is one of the moments where we look at what CCP does and less of what they say. Innovation takes time to set in and the predictable reaction is always to resist change |
Ame Sonoda
Caldari Requiem of the Sinner
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Posted - 2011.07.20 01:19:00 -
[35]
WHY DO YOU HATE YOUR CUSTOMERS CCP
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Diesel47
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Posted - 2011.07.20 01:29:00 -
[36]
Why can't I just ctrl-click onto something to target... and alt-click onto something to look at? And then leave it at that? No stupid focus-non focus garbage?
Seriously I cannot comprehend how a game designer could be so stupid to change a perfectly working system and make it completely illogical. It has to be intentional. Has to be.
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Pod Liberator
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Posted - 2011.07.20 01:31:00 -
[37]
Originally by: Miilla
Originally by: Laechyd Eldgorn confirming orphanage are pro botters
Who is in the Orphanage?
Fixed
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Richyme
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Posted - 2011.07.20 11:56:00 -
[38]
Ahh, so it is a feature? And i was wondering, what's wrong with my keyboard last days, so i accidentaly lock gates, containters and wrecks all the time. Please fix it CCP, it worked good enough before...
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Siigari Kitawa
Gallente Perditus Peregrinus
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Posted - 2011.07.20 12:28:00 -
[39]
Man, I have complained about the new shortcut keys for AGES and everybody said "no, they're fine! HTFU and get used to it!"
But MY GAME BREAKS when I do anything that isn't EXACTLY what the game wants me to do. I can't hold down a hotkey to queue mic in vent/teamspeak/EVE voice without messing up every. single. shortcut ingame.
CCP, revert the keys to the defaults from back when they worked. I don't like this new crap.
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Important Person
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Posted - 2011.07.20 12:29:00 -
[40]
Originally by: Diesel47 Why can't I just ctrl-click onto something to target... and alt-click onto something to look at? And then leave it at that? No stupid focus-non focus garbage?
Seriously I cannot comprehend how a game designer could be so stupid to change a perfectly working system and make it completely illogical. It has to be intentional. Has to be.
Some people like to right click an item in overview and use the drop down menu to issue orders.
Some people like to click an item in overview and use the info panel buttons.
Some people like to hold a command key and click an item in overview.
Some people like to click an item in overview then press a command key.
Lets just change it all to how you like to do things ok?
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LordOfDespair
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Posted - 2011.07.20 12:53:00 -
[41]
Originally by: Important Person
Originally by: Diesel47 Why can't I just ctrl-click onto something to target... and alt-click onto something to look at? And then leave it at that? No stupid focus-non focus garbage?
Seriously I cannot comprehend how a game designer could be so stupid to change a perfectly working system and make it completely illogical. It has to be intentional. Has to be.
Some people like to right click an item in overview and use the drop down menu to issue orders.
Some people like to click an item in overview and use the info panel buttons.
Some people like to hold a command key and click an item in overview.
Some people like to click an item in overview then press a command key.
Lets just change it all to how you like to do things ok?
Thats how it was before it worked fine, everybody was happy. NOBODY clicks on something then pushes a command key. Don't be an idiot.
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Tsukimaru
Amarr 104th Ranger Mobile Combat Regiment Fatal Ascension
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Posted - 2011.07.20 12:58:00 -
[42]
Originally by: Kalle Demos
Originally by: Miilla Edited by: Miilla on 19/07/2011 15:35:35
Originally by: Hirana Yoshida
Originally by: anvyl sky (B) klick into the overview, then highlight any object in the overview, now press [ctrl] once, the object currently selected in the overview will be targeted....
You had got to be kidding, did they add that? No bloody wonder people are dying on gates all over the place. That is almost as dumb as the sticky-key crap they tried pushing a while back.
Does CCP really want Eve to be played through the context menu only?
Goons control the CSM, CSM pushes for keyboard control, why? Makes automation easier for bots.
Just CCP screwed up the code, it even auto-locks or "looks at" with a click once changing session (gate jump, undock, etc etc).
Ironic that the NC agenda is directly affecting NCs ultimate enemies, Goons are dying and in the next few months will be purged from 0.0 forever or worse become Atlas pets like MM / Razor LOL!
AHAHAHAHAHA! That's the funniest thing I've heard all day!
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Important Person
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Posted - 2011.07.20 13:58:00 -
[43]
Originally by: LordOfDespair
Thats how it was before it worked fine, everybody was happy. NOBODY clicks on something then pushes a command key. Don't be an idiot.
You mean like when you're spamming warp to get your pod out? Nobody does that.
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Miss Rabblt
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Posted - 2011.07.20 14:00:00 -
[44]
Originally by: Miilla
Yeah it should be on KEYUP not KEYDOWN, common noob coder mistake lol
.....
Actually it is from experience, even if you look at win32, you will see it response to Keyup's.
Not really. Proper processing of user input needs reaction to both events. KeyDOWN starts procedure and repeats it if it is needed (you pressed button with some letter and this letter starts appearing in edit field one by one). And KeyUP finishes task.
Yes. Sometime it is enough to just process KEYUP messages but in very rare cases.
However in this situation with Ctrl and Alt we have completely wrong ideology. It is: using the same key for key combinations (like Ctrl+F1) and for solo tasks (press Ctrl to ...). You always have problems if you try to make this work.
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Mary Astell
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Posted - 2011.07.20 14:13:00 -
[45]
Get rid of CTRL targeting now!
Its so useless that until i read this thread, i assumed it was a glitch that was to be fixed soon lol.
Whos bright idea was it to make targeting someone require more time/clicks. (rhetorical)
I also agree with spank, i end up locking the wrong thing first, usually a gate which means that i cant have mods 'hot' often reducing opportunities for pvp.
Return CTRL to its old function ASAP plz, im seriously!
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CCP Veritas
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Posted - 2011.07.22 17:28:00 -
[46]
Hi there gents.
Ran into this myself enough while multi-boxing that I decided to take a small break from Time Dilation to have a look. Turns out the ability to lock an item you have highlighted in the overview is a relatively new keybinding option which is defaulted to be activated with the Control key. Similarly for look at being bound to the Alt key. Little known fact: Control+Shift is mapped to unlock target, doubt many people are accidentally running into that one though.
So, the fix here is to go into the settings screen, over to "Shortcuts", then the "Combat" sub-tab. From there you can set the shortcut for "Lock target", "Look at" and "Unlock target" to whatever you wish. Please note that this also changes the "control-click" functionality to whatever key you bind it to instead of control.
I'll be using tilde-click personally.
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Abrazzar
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Posted - 2011.07.22 17:36:00 -
[47]
Well, that still doesn't fix that shortcuts are only applied to the activated window (or space) and not globally, like targeting, or drone commands. --------
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CCP Veritas
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Posted - 2011.07.22 17:39:00 -
[48]
Originally by: Abrazzar Well, that still doesn't fix that shortcuts are only applied to the activated window (or space) and not globally, like targeting, or drone commands.
I think I know what you mean, but can you give some concrete examples so I can be certain?
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Abrazzar
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Posted - 2011.07.22 17:46:00 -
[49]
Originally by: CCP Veritas
Originally by: Abrazzar Well, that still doesn't fix that shortcuts are only applied to the activated window (or space) and not globally, like targeting, or drone commands.
I think I know what you mean, but can you give some concrete examples so I can be certain?
For example, I target some rats, expand the drone folders, launch them and then press the shortcut for the drones engaging the currently focused on rat. But, as the drone section is highlighted and active, the shortcut command does not apply. Similar would happen, if I had my cargo active. To use the shortcut, I'll have to click in space once to deactivate other windows and activate space. I think 'warp to', 'look at' and such will react similarly. --------
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Renan Ruivo
Hipernova Vera Cruz Alliance
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Posted - 2011.07.22 17:54:00 -
[50]
What do you mean drone controls don't work globally? For me, as long as you have a selected locked target, drones will follow any and all commands. Return and orbit commands also work regardless of locked targets.
However, and its oportune that Veritas is checkind this thread.. however the new shortcut system somewhat crashes when lag begins to settle in. Before we didn't had much of a problem, but now when some lag begins to creep in, commands like stop ship no longer work. II keep hitting ctrl+space for my ship to stop, but it keeps on going. Drones won't obey my commands, turrets and modules won't activate/deactivate (through shortcuts. Clicking the icon works), amongst other shortcut issues..
And no, thats not the usual problem we face on big battles. I'm talking about 80 to 100 man in local confrotations. ____________
Originally by: CCP Guard Nobody gets to ruin EVE but us!
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Wreckar
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Posted - 2011.07.22 17:57:00 -
[51]
The main problem atm as explained before is that the command key takes effect on press, not release.
Say I've selected something on overview and set an orbit, then I go to ctrl-target a few items, as soon as ctrl is pressed it'll target the item I selected to orbit and then target whatever I click on. Instead it should realize that I'm holding ctrl down and not target the initial object I set orbit on.
Not a big deal, I just get into the habit of clicking in space after using overview or drone windows. In a similar fashion that I click in space after typing in chat windows because some of my commands are on normal keys.
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Mag's
the united Negative Ten.
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Posted - 2011.07.22 18:10:00 -
[52]
Originally by: CCP Veritas Hi there gents.
Ran into this myself enough while multi-boxing that I decided to take a small break from Time Dilation to have a look. Turns out the ability to lock an item you have highlighted in the overview is a relatively new keybinding option which is defaulted to be activated with the Control key. Similarly for look at being bound to the Alt key. Little known fact: Control+Shift is mapped to unlock target, doubt many people are accidentally running into that one though.
So, the fix here is to go into the settings screen, over to "Shortcuts", then the "Combat" sub-tab. From there you can set the shortcut for "Lock target", "Look at" and "Unlock target" to whatever you wish. Please note that this also changes the "control-click" functionality to whatever key you bind it to instead of control.
I'll be using tilde-click personally.
Come on man, this change is fail. It worked before and now it doesn't, can you not see that?
Originally by: CCP Zulu Forcing players to dock at the captain's quarters is a form of what we actually wanted to get through, which is making Incarna a seamless part of the EVE Online experience. |
Kiran
Minmatar Knights of Azrael
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Posted - 2011.07.22 18:12:00 -
[53]
I have run into this problem and usualy end up with lots of FFFFFFFF's or RRRRRRR's in a chat box as I try to command my drones after talking to corpies or fleet. I really do not like the new activated windows set up.
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CCP Veritas
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Posted - 2011.07.22 18:14:00 -
[54]
Originally by: Mag's
Originally by: CCP Veritas Hi there gents.
Ran into this myself enough while multi-boxing that I decided to take a small break from Time Dilation to have a look. Turns out the ability to lock an item you have highlighted in the overview is a relatively new keybinding option which is defaulted to be activated with the Control key. Similarly for look at being bound to the Alt key. Little known fact: Control+Shift is mapped to unlock target, doubt many people are accidentally running into that one though.
So, the fix here is to go into the settings screen, over to "Shortcuts", then the "Combat" sub-tab. From there you can set the shortcut for "Lock target", "Look at" and "Unlock target" to whatever you wish. Please note that this also changes the "control-click" functionality to whatever key you bind it to instead of control.
I'll be using tilde-click personally.
Come on man, this change is fail. It worked before and now it doesn't, can you not see that?
FWIW, I'm not very pleased with the change personally. It's going to take getting used to to do tilde-click targeting. Being a server programmer though it's not really my place to make fundamental changes to the UI code.
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Bootleg Jack
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Posted - 2011.07.22 18:19:00 -
[55]
Originally by: Nath Blazek
Originally by: Miilla
Originally by: Xercodo it SEEMS to be working but I have found one case where both alt and ctrl hotkeys dont work properly...
if you happen to need to turn on something in your mid slot with alt+F1-F8 the alt will be read and acted on, making your camera move to w/e the selected item in the overview was, before you have even pressed the F1-F8 button
The problem here is that the "perform action" needs to be done AFTER button release instead of on button press
Yeah it should be on KEYUP not KEYDOWN, common noob coder mistake lol
Someone read a book and in the past week started making declarative statements as a pseudo intellectual tech expert.
Seriously dude, you are way more successful scamming people in rens selling fakehulks. Incarna and playinh dress up was created specifically with you in mind.
You can spam your garbage contracts in rens with one hand and massage the lanolin into your miniature nether regions while looking at your fakeblonde avatar.
Try going out into the big blue room with the big yellow light more often.
Ps. Next book you want to read is personal power by anthony robbins. Diaf.
Actually, guess who turned out to be the nuub? You.
On further testing Miilla was 100% right, some nuub coder used KEYDOWN. It is a total nuub mistake because if you use KEYDOWN it becomes impossible to do key combinations, when you hit the first key, the KEYDOWN triggers an event before the second key even gets pressed.
Since CTRL is mapped to target/target click and ALT is matched to Look, using any key combination that uses CTRL or ALT is bugged.
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Smoking McPot
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Posted - 2011.07.22 18:19:00 -
[56]
but you know the right persons to poke when at lunch :) and while you're at it, activating multiple modules in a fast sequence is also very painful since incarna or one of its pre-patches were rolled out o/ |
Mag's
the united Negative Ten.
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Posted - 2011.07.22 18:19:00 -
[57]
Originally by: CCP Veritas
Originally by: Mag's Come on man, this change is fail. It worked before and now it doesn't, can you not see that?
FWIW, I'm not very pleased with the change personally. It's going to take getting used to to do tilde-click targeting. Being a server programmer though it's not really my place to make fundamental changes to the UI code.
Sorry if I came across as rude, but this situation is so frustrating.
It just feels like someone thought, "Oh that works well, we'll fix it"
Originally by: CCP Zulu Forcing players to dock at the captain's quarters is a form of what we actually wanted to get through, which is making Incarna a seamless part of the EVE Online experience. |
Bootleg Jack
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Posted - 2011.07.22 18:21:00 -
[58]
Originally by: CCP Veritas Hi there gents.
Ran into this myself enough while multi-boxing that I decided to take a small break from Time Dilation to have a look. Turns out the ability to lock an item you have highlighted in the overview is a relatively new keybinding option which is defaulted to be activated with the Control key. Similarly for look at being bound to the Alt key. Little known fact: Control+Shift is mapped to unlock target, doubt many people are accidentally running into that one though.
So, the fix here is to go into the settings screen, over to "Shortcuts", then the "Combat" sub-tab. From there you can set the shortcut for "Lock target", "Look at" and "Unlock target" to whatever you wish. Please note that this also changes the "control-click" functionality to whatever key you bind it to instead of control.
I'll be using tilde-click personally.
Wrong, it changed from KEYUP to KEYDOWN in the last patch, it's a bug, read my explanation above.
Remapping it is a workaround for a CODE ISSUE.
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De'Veldrin
Minmatar Norse'Storm Battle Group Intrepid Crossing
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Posted - 2011.07.22 18:27:00 -
[59]
Originally by: CCP Veritas Hi there gents.
Ran into this myself enough while multi-boxing that I decided to take a small break from Time Dilation to have a look. Turns out the ability to lock an item you have highlighted in the overview is a relatively new keybinding option which is defaulted to be activated with the Control key. Similarly for look at being bound to the Alt key. Little known fact: Control+Shift is mapped to unlock target, doubt many people are accidentally running into that one though.
So, the fix here is to go into the settings screen, over to "Shortcuts", then the "Combat" sub-tab. From there you can set the shortcut for "Lock target", "Look at" and "Unlock target" to whatever you wish. Please note that this also changes the "control-click" functionality to whatever key you bind it to instead of control.
I'll be using tilde-click personally.
So is the official stance "work around our crap code" then? I just want to know what to tell any friends who might express an interest in your game. --Vel
Originally by: Blacksquirrel
This is EVE. PVE can happen anywhere at anytime. Be prepared.
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Mendolus
Aurelius Federation Eternal Evocations
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Posted - 2011.07.22 18:28:00 -
[60]
Edited by: Mendolus on 22/07/2011 18:28:49
Originally by: Bootleg Jack
Originally by: CCP Veritas Hi there gents.
Ran into this myself enough while multi-boxing that I decided to take a small break from Time Dilation to have a look. Turns out the ability to lock an item you have highlighted in the overview is a relatively new keybinding option which is defaulted to be activated with the Control key. Similarly for look at being bound to the Alt key. Little known fact: Control+Shift is mapped to unlock target, doubt many people are accidentally running into that one though.
So, the fix here is to go into the settings screen, over to "Shortcuts", then the "Combat" sub-tab. From there you can set the shortcut for "Lock target", "Look at" and "Unlock target" to whatever you wish. Please note that this also changes the "control-click" functionality to whatever key you bind it to instead of control.
I'll be using tilde-click personally.
Wrong, it changed from KEYUP to KEYDOWN in the last patch, it's a bug, read my explanation above.
Remapping it is a workaround for a CODE ISSUE.
Look at you complaining when a dev not even responsible for the code is kind enough to give you a temp fix for the issue while it hopefully gets vetted in the next few weeks.
Could you feel more entitled?
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