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Epi Talis
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Posted - 2011.07.21 13:12:00 -
[1]
Hi, I'm flying a beam paladin in sansha space with mostly maxed skills. Missions like blockade are getting right on my nerves.
Something that should take 8-10 mins is taking 40 because I am constantly being disrupted. Is there some magical solution I am not aware of or do I just need to suck it up and wait? Is there an alternative ship I could use (missiles/drones) within the limited amarr stock for situations like this?
Thanks in advance. |
Akuma Tsukai
Amarr
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Posted - 2011.07.21 15:51:00 -
[2]
no solution im aware of. TDs are the reason many fly caldari in amarr space :) P.S. It hurts when mobs actually dare to resists. isnt it ? ---- Drones eat everything. Trust me. |
Darryl Ward
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Posted - 2011.07.21 16:26:00 -
[3]
Webs, tracking enhancers and / or drones should help.
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Centis Adjani
Gallente
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Posted - 2011.07.21 16:41:00 -
[4]
I think, if you become hurt by electronics warfare, you should answer with electronics warfare...
May be fitting your ship with the appropriate item against the attack can help. http://www.eve-wiki.net/index.php?title=ECCM
Here the overview of electronic warfare modules and functions
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Osgilliath
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Posted - 2011.07.21 20:00:00 -
[5]
When faced with missions with heavy Electronic Warfare, like "The Assault" and its heavy ECM, or "The Blockade" with its heavy tracking disruption, I find myself often switching to a more drone or missile capable ship. I personally fly the Legion for my level 4 mission running and simply switch out my offensive sybstem to either the "Assault Optimization" for heavy tracking disruption, or the "Drone Synthesis Projector" for heavy tracking disruption and/or heavy ECM. Sure the DPS gets almost halfed depending on your skills, but half DPS is better then no DPS
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Miss Rabblt
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Posted - 2011.07.22 07:30:00 -
[6]
lvl4s are ok. You run it with proper ship =)
I run lvl2s for Kaalakiota (Caldari) atm (need some standings but too lazy to buy and fit BC, to move somewhere to run lvl3s) in Minmatar ships. Switching between Thrasher, Imperial Fleet frigate and regular Stabber. Yes, it is bad choice after all However this is only lvl2s! And i have real problems with guristas. They jam. Yes, i put some ECM modules to ships but 3 low/med slots give you either ECM or bad tank or DPS. Really. Finished blockade2 day ago.... it was pain....
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ein windirr
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Posted - 2011.07.22 09:01:00 -
[7]
I'm really sorry but you are always destined to fail with paladin on this mission in matter of fast time completion. The fastest way to do it other than swiching ships is to warp far and snipe the jamming cruisers in wave two.
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pussnheels
Amarr Vintage heavy industries
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Posted - 2011.07.22 09:18:00 -
[8]
Originally by: Epi Talis Hi, I'm flying a beam paladin in sansha space with mostly maxed skills. Missions like blockade are getting right on my nerves.
Something that should take 8-10 mins is taking 40 because I am constantly being disrupted. Is there some magical solution I am not aware of or do I just need to suck it up and wait? Is there an alternative ship I could use (missiles/drones) within the limited amarr stock for situations like this?
Thanks in advance.
Flying a paladin my self, the sansha (and lesser bloodraiders version) version of the blockade , the tracking disruption is a nuisance but can be overcome I fly a pulse paladin and on those 2nd and 4th wave elite cruisers , ignore the battleships for now you should kill them last, i use my drones to get rid of the few frigs align my ship to a individual elite cruiser and burn my way towards it , flying to get within 15 most of them try to keep orbitting you between 10 and 20 k anyway so tracking becomming less of a issue change to MF crystals, usually they die after a few shots , on some occasions you will need to fly away but rarely keep them within 15 to 10 k ( with pulses , as soon your drones are done with the frigs recall them and launch your med drones ( i use hobgoblin IIs and hammerhead II )they help you to kill them even faster Repeat for every elite cruiser If you are flying a paladin you should not have any problems tanking the waves unless you mes up the aggro I ve done this dozen of timees eveen in a apoc and a abaddon and found this the best way to get rid of those pesky elite cruisers
---------------------------------------------- God knows everything but a true amarrian knows everything even better |
pussnheels
Amarr Vintage heavy industries
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Posted - 2011.07.22 09:26:00 -
[9]
Originally by: ein windirr I'm really sorry but you are always destined to fail with paladin on this mission in matter of fast time completion. The fastest way to do it other than swiching ships is to warp far and snipe the jamming cruisers in wave two.
I don't agree with your statement , a paladin is one of the best missionships around , it is not the best but overal it is a forgiving ship , only against angels it has some problems , and indeed if you are are running missiosn as a ISK/hour operation there are better ships , but in sheer beauty and user friendly nothing beats the paladin ---------------------------------------------- God knows everything but a true amarrian knows everything even better |
ein windirr
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Posted - 2011.07.22 09:32:00 -
[10]
Originally by: pussnheels
Originally by: ein windirr I'm really sorry but ..
I don't agree with your statement , a paladin is one of the best missionships around , it is not the best but overal it is a forgiving ship , only against angels it has some problems , and indeed if you are are running missiosn as a ISK/hour operation there are better ships , but in sheer beauty and user friendly nothing beats the paladin
Whats your completion time for Sansha Blockade?
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pussnheels
Amarr Vintage heavy industries
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Posted - 2011.07.22 09:45:00 -
[11]
Edited by: pussnheels on 22/07/2011 09:49:53
Originally by: ein windirr
Originally by: pussnheels
Originally by: ein windirr I'm really sorry but ..
I don't agree with your statement , a paladin is one of the best missionships around , it is not the best but overal it is a forgiving ship , only against angels it has some problems , and indeed if you are are running missiosn as a ISK/hour operation there are better ships , but in sheer beauty and user friendly nothing beats the paladin
Whats your completion time for Sansha Blockade?
under a hour including salvage with a noctis, but i am not doing the isk/hour thingy, for me this is relaxing and enoying the game , the isk/hour thingy is something i do as RL work and when i come home i like to do something else not something that reminds me of work We all play and enjoy this game in a different way , mate and that is the beauty of this game ---------------------------------------------- God knows everything but a true amarrian knows everything even better |
ein windirr
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Posted - 2011.07.22 09:56:00 -
[12]
Well if you read my message again you will see that i say it will fail to do the mission fast. Personally my record is 25 minutes ( paladin only) :)
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Epi34
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Posted - 2011.07.22 16:13:00 -
[13]
Originally by: pussnheels
Originally by: ein windirr I'm really sorry but you are always destined to fail with paladin on this mission in matter of fast time completion. The fastest way to do it other than swiching ships is to warp far and snipe the jamming cruisers in wave two.
I don't agree with your statement , a paladin is one of the best missionships around , it is not the best but overal it is a forgiving ship , only against angels it has some problems , and indeed if you are are running missiosn as a ISK/hour operation there are better ships , but in sheer beauty and user friendly nothing beats the paladin
He's referring specifically to this situation, everyone knows pally is a good way to mission :)
Thanks for suggestions chaps, atm its med drones and 40 mins of my life every time :|
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pussnheels
Amarr Vintage heavy industries
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Posted - 2011.07.22 19:34:00 -
[14]
Originally by: ein windirr Well if you read my message again you will see that i say it will fail to do the mission fast. Personally my record is 25 minutes ( paladin only) :)
Indeed ; read your post too fast and only realized it after my answer Anyway i will try and make up by giving a paladin party maybe
Amarr Victor ---------------------------------------------- God knows everything but a true amarrian knows everything even better |
Ildryn
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Posted - 2011.07.23 11:51:00 -
[15]
Use a Nightmare...tracking bonus and nice damage bonus.
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ein windirr
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Posted - 2011.07.23 22:51:00 -
[16]
Edited by: ein windirr on 23/07/2011 22:52:06 Edited by: ein windirr on 23/07/2011 22:51:47
Originally by: Ildryn Use a Nightmare...tracking bonus and nice damage bonus.
Actually the tracking is the same as NM is a shield tank and can't fit tracking computers :) Also Pala is better imo because of 400 calib points. I used to fit burst aerator and ccc rig for maximum dps.
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Mfume Apocal
Minmatar Origin. Black Legion.
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Posted - 2011.07.23 23:17:00 -
[17]
Edited by: Mfume Apocal on 23/07/2011 23:21:01
Originally by: ein windirr Actually the tracking is the same as NM is a shield tank and can't fit tracking computers :)
Tracking enhancers work as their name implies and sit in the lows. I'm not sure about common Paladin fits, so no idea how many TCs you typically have on it.
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pussnheels
Amarr Vintage heavy industries
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Posted - 2011.07.24 12:16:00 -
[18]
Originally by: Mfume Apocal Edited by: Mfume Apocal on 23/07/2011 23:21:01
Originally by: ein windirr Actually the tracking is the same as NM is a shield tank and can't fit tracking computers :)
Tracking enhancers work as their name implies and sit in the lows. I'm not sure about common Paladin fits, so no idea how many TCs you typically have on it.
Paladins has 7 lows most fits i ve seen uually have 1 LAR 3 Types of hardners /resists mods and 3 heatsinks and /or tracking enchancers
I prefer using t2 pulse over taychons mainly because of tracking issues at close range , especially vs ngels and serpentis , if you can't kill them fast enough they tend to orbit you between 5 and 7 k; second reason why i prefer pulse over bea,s is the rate of fire and because i personally prefer to take the fight close and dirty ; that is why i also use a AB on my paladin . but as mentioned before in this thread that personal choice
---------------------------------------------- God knows everything but a true amarrian knows everything even better |
pussnheels
Amarr Vintage heavy industries
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Posted - 2011.07.24 12:20:00 -
[19]
Originally by: Ildryn Use a Nightmare...tracking bonus and nice damage bonus.
Iwould rather die than flying a night mare ..nobody will ever catch me in one such butt ugly ship besides they so Un amarrian I kill Sansha 's not fly them ---------------------------------------------- God knows everything but a true amarrian knows everything even better |
ein windirr
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Posted - 2011.07.24 20:54:00 -
[20]
Edited by: ein windirr on 24/07/2011 20:54:58
Originally by: pussnheels
Originally by: Mfume Apocal Edited by: Mfume Apocal on 23/07/2011 23:21:01
Originally by: ein windirr Actually the tracking is the same as NM is a shield tank and can't fit tracking computers :)
Tracking enhancers work as their name implies and sit in the lows. I'm not sure about common Paladin fits, so no idea how many TCs you typically have on it.
Paladins has 7 lows most fits i ve seen uually have 1 LAR 3 Types of hardners /resists mods and 3 heatsinks and /or tracking enchancers
I prefer using t2 pulse over taychons mainly because of tracking issues at close range , especially vs ngels and serpentis , if you can't kill them fast enough they tend to orbit you between 5 and 7 k; second reason why i prefer pulse over bea,s is the rate of fire and because i personally prefer to take the fight close and dirty ; that is why i also use a AB on my paladin . but as mentioned before in this thread that personal choice
Doing angel/serpentis/<insert randon non-sansha/BR faction here> as paladin is pure fail(not time-efficient at all). Pulse/beam lasers will never be better than tachs on pala/nm (speaking of exp) and as already mentioned you have to do only sansha/bloodrider missions with thease ships.
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FHM
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Posted - 2011.07.24 22:03:00 -
[21]
I found paladin to be better for missions in high sec rather than null sec. I prefer nightmare whit caldari bs 4 and amarr bs 5 whitout drones and whit tachyon beam lasers and imperial navy multifrequency it will dash out 1093 DPS and 5042 Damage p volley whit T2 hamerheads it will dish out 1189 DPS.
Whit multifrequency you allways stay at range of 50km away where you **** on tracking disruption you will insta kill any frig i kill elite cruisers in 2-3 shots and battleships in 3-7 shots.
I need 10min to do a ringed Sanctum or gate Haven and 20min to do a Haven whit guns or Station Sanctum.
I run 4 Tachs T2, EM / Term Hardners, Large Pith-X Booster, DCU T2, Imp. Navy Heat Sinks
All jamming avoided.
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Wedding Peach
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Posted - 2011.07.24 22:33:00 -
[22]
Originally by: pussnheels
Originally by: Ildryn Use a Nightmare...tracking bonus and nice damage bonus.
Iwould rather die than flying a night mare ..nobody will ever catch me in one such butt ugly ship besides they so Un amarrian I kill Sansha 's not fly them
Hahaha...Forever Amarrian, forever lost. -------------------------------------------------- I am the Love Angel, Wedding Peach, and I am very displeased by your lack of love! |
Pax Infinitas
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Posted - 2011.07.25 02:16:00 -
[23]
Edited by: Pax Infinitas on 25/07/2011 02:17:37
Originally by: ein windirr Edited by: ein windirr on 23/07/2011 22:52:06 Edited by: ein windirr on 23/07/2011 22:51:47
Originally by: Ildryn Use a Nightmare...tracking bonus and nice damage bonus.
Actually the tracking is the same as NM is a shield tank and can't fit tracking computers :) Also Pala is better imo because of 400 calib points. I used to fit burst aerator and ccc rig for maximum dps.
That's funny, my NM is shield tanked and has 2 Tracking Computers.
[Nightmare, Sansha Runner] Imperial Navy Heat Sink Imperial Navy Heat Sink Imperial Navy Heat Sink Imperial Navy Heat Sink Tracking Enhancer II
Caldari Navy Photon Scattering Field Caldari Navy Photon Scattering Field Caldari Navy Heat Dissipation Field Pith B-Type X-Large Shield Booster Heavy Capacitor Booster II, Cap Booster 800 Tracking Computer II, Optimal Range Tracking Computer II, Optimal Range
Tachyon Beam Laser II, Imperial Navy Multifrequency L Tachyon Beam Laser II, Imperial Navy Multifrequency L Tachyon Beam Laser II, Imperial Navy Multifrequency L Tachyon Beam Laser II, Imperial Navy Multifrequency L [empty high slot] [empty high slot]
Large Semiconductor Memory Cell I Large Semiconductor Memory Cell I Large Semiconductor Memory Cell I
Hammerhead II x5 Hobgoblin II x5
Large Semiconductor Memory Cell I Large Semiconductor Memory Cell I Large Semiconductor Memory Cell I
Hammerhead II x5 Hobgoblin II x5
To the OP: Tracking shouldn't be an issue in Blockade as NM and Paladin are born snipers when it comes to missioning and you can warp in at distance. Getting your range TDed down is an issue and can slow you down, but if you identify the TD cruisers and hit them first, it shouldn't slow you down much. If you can't hit them at range with multi then bump down to x-ray or standard while you take them out. You get instant reloads, so take advantage of them.
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Miriiah
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Posted - 2011.07.25 04:48:00 -
[24]
Originally by: pussnheels
Originally by: ein windirr Well if you read my message again you will see that i say it will fail to do the mission fast. Personally my record is 25 minutes ( paladin only) :)
Indeed ; read your post too fast and only realized it after my answer Anyway i will try and make up by giving a paladin party maybe
Amarr Victor
Did blockade in 21 minutes in a Paladin :p
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pussnheels
Amarr Vintage heavy industries
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Posted - 2011.07.25 06:06:00 -
[25]
Originally by: Wedding Peach
Originally by: pussnheels
Originally by: Ildryn Use a Nightmare...tracking bonus and nice damage bonus.
Iwould rather die than flying a night mare ..nobody will ever catch me in one such butt ugly ship besides they so Un amarrian I kill Sansha 's not fly them
Hahaha...Forever Amarrian, forever lost.
this might be old but still good 10 reasons to fly amar 1 Fricking lazers 2 best looking ships in the game 3 more lazers 4 Shield tanking is for pussies , a shield tank is that red bar above my armour tank 5 Did i mention Fricking lazers 6 Curse 7 i can shoot rainbows 8 i can collect minmatar slave girls or boys depends what you like 9 Even more lazers 10 not going to mention it again but .....lazers
Serious now i don't think the paladin is fail ; unless like you said you doing missions as a isk/hour operations, and indeed against angels and lesser extent guristas missions take much longer but certainly are not impossible, small fact the angels version of the blockade i do just as fast as the sansha version because i don't have to bother with those TD elite cruisers ---------------------------------------------- God knows everything but a true amarrian knows everything even better |
Shadowsword
The Rough Riders Ares Protectiva
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Posted - 2011.07.25 06:46:00 -
[26]
For a Sansha or BR blockade, wouldn't a Mach be a better choice than a Paladin or Nightmare? With a decent feet and implants, you can go 650m/s, keep a huge dps, and tracking disruptors cruisers won't last long when you close on them and make them break their orbit.
On the plus side, it will also kill serpentis and angels faster, because it can adapt it's damage type to the enemy. ------------------------------------------
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Jak Silverheart
Minmatar
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Posted - 2011.07.25 06:56:00 -
[27]
Learn who does ewar, keep track of the list of enimies and see who does it. If you see someone doing something you don't like consider them a primary target. In general for me it's scrambling frigs > Web Frigs > any EWAR > anything else. But in general as long as you pop them quick before they can do any real harm to you, you be fine. If it means engaging out of their range do it, do whats necessary.
Incarna, giving pilots a single room bachelor pad with a mirror and no beer since 6.21.2011 |
McRoll
Minmatar Heatseekers
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Posted - 2011.07.25 08:52:00 -
[28]
I did the sansha blockade for the first time in a Paladin a while ago and have a question about that sniping. I noticed that they also reduced optimal range with their disruptors- i shot at them with Aurora and still couldnt land a single hit. Distance was about 60-70 km I think. Was it because the tracking was so abysmal that even at that range it wasnt enough or due to optimal range disruption?
I didnt look at the attributes of the guns back then. Should I try to hit them from 100+ the next time i get this mission? Or is refitting to megapulse a better option? How much scorch range do you lose with 2 or 3 tracking disruptors on you?
I am kinda new to the tracking disruption thing while using lasers, in my Vargur I never noticed it really. Is that because of falloff being unaffected or because of the very high tracking of the Varg?
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Shadowsword
The Rough Riders Ares Protectiva
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Posted - 2011.07.25 09:19:00 -
[29]
Originally by: McRoll ...I shot at them with Aurora and still couldnt land a single hit. Distance was about 60-70 km I think. Was it because the tracking was so abysmal that even at that range it wasnt enough or due to optimal range disruption?
Aurora already has a sharp tracking reduction factor. And npc TD reduce both tracking and optimal. I don't know if it also affect falloff, haven't done it in a long time and npc effects tend not to get updated as fast. But with aurora + TD, it's no wonder you couldn't hit them at 60km. One way to deal with them that does work, but slowly, is to fit an AB, and approach them when they orbit you. They will break orbit to try to get away from you, which mean zero tracking issue. ------------------------------------------
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Malcanis
Caldari Vanishing Point. The Initiative.
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Posted - 2011.07.25 12:59:00 -
[30]
Edited by: Malcanis on 25/07/2011 13:00:16
Originally by: Epi Talis Hi, I'm flying a beam paladin in sansha space with mostly maxed skills. Missions like blockade are getting right on my nerves.
Something that should take 8-10 mins is taking 40 because I am constantly being disrupted. Is there some magical solution I am not aware of or do I just need to suck it up and wait? Is there an alternative ship I could use (missiles/drones) within the limited amarr stock for situations like this?
Thanks in advance.
The elite cruisers (can't remember the name here) are the big culprits for this. Pick one, set your drones on him and burn directly towards him to minimise transversal. Once you're well inside his orbit radius, ideally within 30% falloff or so, match speed with him, and he'll keep trying to burn away from you, again at very low traversal. He should pop fairly quickly if you do this. Repeat with the next and so on. As you kill each one, things get easier.
EDIT: Incidentally, by "beam" you'd better mean Tachyon beam. Those things have a pretty big falloff, over 30Km IIRC. For missions that have a lot of elites in them, it's worth fitting a tracking enhancer for that big ole +30% falloff bonus.
Malcanis' Law: Whenever a mechanics change is proposed on behalf of "new players", that change is always to the overwhelming advantage of richer, older players. |
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Malcanis
Caldari Vanishing Point. The Initiative.
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Posted - 2011.07.25 13:11:00 -
[31]
Originally by: McRoll
I am kinda new to the tracking disruption thing while using lasers, in my Vargur I never noticed it really. Is that because of falloff being unaffected or because of the very high tracking of the Varg?
It's because your AC Varg relies on falloff for range, and NPC TDs dont affect falloff at all.
And yeah, ACs have much, much better tracking than beam lasers.
Malcanis' Law: Whenever a mechanics change is proposed on behalf of "new players", that change is always to the overwhelming advantage of richer, older players. |
Ildryn
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Posted - 2011.07.25 21:45:00 -
[32]
Originally by: ein windirr Edited by: ein windirr on 23/07/2011 22:52:06 Edited by: ein windirr on 23/07/2011 22:51:47
Originally by: Ildryn Use a Nightmare...tracking bonus and nice damage bonus.
Actually the tracking is the same as NM is a shield tank and can't fit tracking computers :) Also Pala is better imo because of 400 calib points. I used to fit burst aerator and ccc rig for maximum dps.
To bad someone got to you before i could. Tracking enhancers fit in the lows... Nightmare>Paladin Nooblet
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Malcom Vincent
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Posted - 2011.07.26 10:05:00 -
[33]
I was doing Blockade this weekend and was cursing about the same thing.
The thing is that those Sansha TD Cruisers generally start disrupting at ~85km so if you can, start the mission by dropping a can - and then cycle out by fighting and aligning to a celestial - like a nearby star. If youre in a sniping boat, you'll have plenty of time to take them out once they spawn - and in case you can't - warp back to the can you dropped in the beginning and reset the fight. |
Lugalzagezi666
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Posted - 2011.07.26 10:51:00 -
[34]
Just use tachs, optimal scripts and approach spawn point of execrators/juggernauts/beasts before they spawn. Then just lower the angular by heading in the same direction and kill them. Shoot closer group first. |
Ildryn
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Posted - 2011.07.26 21:33:00 -
[35]
Or use a tach-nightmare with three tracking enhancers and three heat sinks insta pop those cruisers even while they are using electronic warfare.
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