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DaHarMasterKor
Amarr Blue Republic
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Posted - 2011.07.21 16:13:00 -
[1]
http://eveboard.com/pilot/DaHarMasterKor
I am thinking about learning to fly a carrier with the intention of some time in the future joining a null sec corp. i have good sub capital skills and have trained some capital skills already but something else always comes up and i change what i am training.
I have read a lot of posts about capital skills and many suggest that you should get a carrier alt as once you train carriers you will hardly use sub capitals when in a decent null corp. I have spent a lot of time getting my pvp skills up to a good level and would seem a shame to egt stuck in a carrier all the time.
i think i need the following to level 4 for an ammar carrier
fighters 4 remote cap repair 4 remote cap energy emmison 4 carrier 4 all jump navigation skills to 4 (not far off this) capital ships 4 i have good drone skills except i still dont have tech 2 heavy drones logistics to 5 for triage?
I only have the one account and dont think i will bother with a second, so i either train caps on this character or i stick with sub cap skills.
I dont think it would take me too long to get into a carrier may be three months tops to get all to level 4. If i did this are there plently of null corps who would take a carrier noob and train him. If i got my own carrier without some one to shout of the comms 'oh idiot dont do that' i would probably end up flying it into the sun :)
Any advice to a long time noob?
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Akasha Dawn Worldbreaker
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Posted - 2011.07.21 17:18:00 -
[2]
When you join a 0.0 corp with your shiney new carrier. Look up Awoxing on the forums. Because if you join the wrong corp it will happen to you. Better yet join the corp and see how they treat you before you even buy the carrier.
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miniCarl
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Posted - 2011.07.21 17:57:00 -
[3]
when you fly a carrier, you might wanna concider getting some skills above level 4...
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Drykor
Minmatar Aperture Harmonics K162
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Posted - 2011.07.21 20:33:00 -
[4]
Edited by: Drykor on 21/07/2011 20:36:09 Yeah those skills are good to aim for. Get triage too, though in 0.0 you won't often need it but it's good to have available. Many 0.0 people will tell you it's suicide to enter triage, but there are plenty of situations where it will save your ass or at least help out your gang 'cause you're dying slower and/or repairing others faster.
You don't have to 'consider' getting them to V, capitals aren't all that special anymore and those skills take a long time. Sure you can work towards getting some of them to V at some point but they're not necessary to fly them.
Also I've never heard of people being stuck in carriers all the time. Tbh regular capitals aren't even used in combat that often at the moment and the carrier is definitely NOT a damage dealer. I doubt you'll be using the fighters often (except for pve if you intend to do that with it).
Dreads are not too hot at the moment either but this may change after the supercarrier nerf. I'd get the dread skills too if you're getting carrier skills anyway. --- Drykor - AHARM |
longsight
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Posted - 2011.07.22 02:36:00 -
[5]
thanks for the responses. A lot of the half decent 0.00 corps in the recruitment forums want pilots that are capable of flying caps. I was going to train gallente and caldari cruiser both to 5 and then finish the missle skills but not sure if i should skip this and start training the caps skills now?
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DaHarMasterKor
Amarr Blue Republic
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Posted - 2011.07.22 02:39:00 -
[6]
just noticed i replied on the wrong character... oops
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Ryuce
My Bonnie Lies over the Ocean
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Posted - 2011.07.22 06:05:00 -
[7]
Edited by: Ryuce on 22/07/2011 06:10:05 Edited by: Ryuce on 22/07/2011 06:09:10
Originally by: Drykor Also I've never heard of people being stuck in carriers all the time. Tbh regular capitals aren't even used in combat that often at the moment and the carrier is definitely NOT a damage dealer. I doubt you'll be using the fighters often (except for pve if you intend to do that with it).
This is also my impression. I moved to low sec a few months back, but up until then capitals didn't see action all to often, except for supers.
Concerning triage, I'd definitely suggest training it too, not all alliances seem to deploy triage carriers on the battlefield, and Archons can't POS rep due to their lack of appropriate shield transfer bonus. However, the logi V skill will allow for you to use logistics much more effective. These ships get used a lot more then caps and logi V is a highly sought after skill for many recruiters too.
In general your skill set looks nice compared to a lot of cap pilots, so I'd definitely go for it. If I was to make one addition to your current plan I'd say Jump Drive Calibration V. Level IV is generally expected for fleets, but once you get a carrier you'll often find yourself doing logistics to/from low sec, where the extended jump range really comes in handy. Especially when travelling and wanting to avoid certain station systems etc.
E1: If you don't have any experience in cap's don't buy one until you arrive in null sec. Most decent corp/alliance will have some supplier which can sell you a cheap carrier.
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Mona X
Caldari Missions Mining and Mayhem Northern Coalition.
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Posted - 2011.07.22 12:42:00 -
[8]
Originally by: Ryuce
and Archons can't POS rep due to their lack of appropriate shield transfer bonus.
You're so Apocrypha.
Join Eve-Online, meet interesting people, grief them.1 |
Louisa Plexbuyer
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Posted - 2011.07.24 10:49:00 -
[9]
With only 1 account I don't think a cap ship is a very good choice. you will need to rely on others for cynos to get around as you can't use stargates, and if you need to get somewhere and nobody is around you are screwed.
That being said, if you still want to fly a cap ship, train jump drive calibration to 5 as soon as you can. Many corps/alliances will have their cyno chains set up for JDC5, and if you don't have it you won't be able to use them to get around.
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Ravenal
The Fated E.Y
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Posted - 2011.07.27 23:35:00 -
[10]
Originally by: Ryuce and Archons can't POS rep due to their lack of appropriate shield transfer bonus.
Nidhoggur are the best remote reppers ... but archons can still POS rep, they just have to fly all over the place because they don't have the rep range bonus. They still rep just as much as any of the others (- nid) .
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Drykor
Minmatar Aperture Harmonics K162
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Posted - 2011.07.28 08:12:00 -
[11]
Originally by: Ravenal
Originally by: Ryuce and Archons can't POS rep due to their lack of appropriate shield transfer bonus.
Nidhoggur are the best remote reppers ... but archons can still POS rep, they just have to fly all over the place because they don't have the rep range bonus. They still rep just as much as any of the others (- nid)
No they can't. Check unbonussed range on capital shield transfer, then check forcefield size. --- Drykor - AHARM |
Tau Cabalander
Retirement Retreat
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Posted - 2011.07.29 01:00:00 -
[12]
Edited by: Tau Cabalander on 29/07/2011 01:04:25
Originally by: Ravenal
Originally by: Ryuce and Archons can't POS rep due to their lack of appropriate shield transfer bonus.
Nidhoggur are the best remote reppers ... but archons can still POS rep, they just have to fly all over the place because they don't have the rep range bonus. They still rep just as much as any of the others (- nid)
Archon can rep all POS modules (which are mostly armor anyways, so they are good at that), and the shield of small (15 km force field) control towers. Archon cannot rep the shield of medium (21.22 km force field) nor large (30 km force field) control towers, because they don't have the range bonus needed to target those from outside the force field.
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Ryuce
My Bonnie Lies over the Ocean
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Posted - 2011.07.29 05:57:00 -
[13]
Originally by: Tau Cabalander Edited by: Tau Cabalander on 29/07/2011 01:08:06
Originally by: Ravenal
Originally by: Ryuce and Archons can't POS rep due to their lack of appropriate shield transfer bonus.
Nidhoggur are the best remote reppers ... but archons can still POS rep, they just have to fly all over the place because they don't have the rep range bonus. They still rep just as much as any of the others (- nid)
Archon can rep all POS modules (which are mostly armor anyways, so they are good at that), and the shield of small (15 km force field) control towers. Archon cannot rep the shield of medium (21.22 km force field) nor large (30 km force field) control towers, because they don't have the range bonus needed to target those from outside the force field.
By your comment, I assume you know this, but were being pedantic.
Ok, guess I should have been more clear about this too. I'm not living in WH space, but simply assumed that no one would place a small sctub tower at any place of importance, which in result dictated that a POS repping fleet would require a carrier with bonus to shield repping range, because the POS repping fleet's, which grunts, normally take part in are related to important towers (normally large one's). At least that's my experience.
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