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paritybit
Stimulus Rote Kapelle
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Posted - 2011.08.16 20:42:00 -
[121]
Edited by: paritybit on 16/08/2011 20:44:46 Edited by: paritybit on 16/08/2011 20:43:25 I've lost count of the number of times I look like a moron because I shot the gate simply because I released the ctrl key at the wrong time and gave myself aggression so I couldn't jump with the rest of the gang.
Well, okay it hasn't happened that many times, but enough that it's a problem. Also, even multiboxing with windowed view causes the ctrl key to work incorrectly when selecting a new client window.
http://paritybit.wordpress.com |
MartyMorgy
Burning Napalm Northern Coalition.
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Posted - 2011.08.17 04:41:00 -
[122]
Rollback
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Mara Rinn
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Posted - 2011.08.17 05:08:00 -
[123]
Originally by: Frank Truck Actually it is supposed to lock if overview has focus, it has been that was for years, you din't notice this?
The problem for me is that a modifier key is being used as an action key when that modifier key is being used elsewhere as a modifier key.
This wouldn't be an issue if we could map "lock currently selected target" to some other key, and still have the Ctrl+Left-click to mean "lock the target I just pointed at".
Either it's a modifier key or an action key. It should never be both.
[ Australian players join channel ANZAC ] |
Wile EC
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Posted - 2011.08.17 16:45:00 -
[124]
Originally by: Eizon Amarr ...trying to multibox across multiple screens is a royal pain in the arse. Control will not work to lock a target if that window does not already have focus, so I'm having to tediously click on the client to gain focus and then lock something then....
Umm, no key will go to the client if the client doesn't have focus, that is the way Windows works, welcome to multiboxing.
Anyway, old thread, they fixed this a week ago.
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Dub Step
Minmatar Death To Everyone But Us
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Posted - 2011.08.17 18:04:00 -
[125]
Originally by: Wile EC
Originally by: Eizon Amarr ...trying to multibox across multiple screens is a royal pain in the arse. Control will not work to lock a target if that window does not already have focus, so I'm having to tediously click on the client to gain focus and then lock something then....
Umm, no key will go to the client if the client doesn't have focus, that is the way Windows works, welcome to multiboxing.
Anyway, old thread, they fixed this a week ago.
No they didn't.
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Frank Truck
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Posted - 2011.08.18 14:43:00 -
[126]
Originally by: Dub Step
Originally by: Wile EC
Originally by: Eizon Amarr ...trying to multibox across multiple screens is a royal pain in the arse. Control will not work to lock a target if that window does not already have focus, so I'm having to tediously click on the client to gain focus and then lock something then....
Umm, no key will go to the client if the client doesn't have focus, that is the way Windows works, welcome to multiboxing.
Anyway, old thread, they fixed this a week ago.
No they didn't.
There was a whole patch dedicated to it, not downloading optional updates?
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Dub Step
Minmatar Death To Everyone But Us
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Posted - 2011.08.18 15:37:00 -
[127]
Originally by: Frank Truck
Originally by: Dub Step
Originally by: Wile EC
Originally by: Eizon Amarr ...trying to multibox across multiple screens is a royal pain in the arse. Control will not work to lock a target if that window does not already have focus, so I'm having to tediously click on the client to gain focus and then lock something then....
Umm, no key will go to the client if the client doesn't have focus, that is the way Windows works, welcome to multiboxing.
Anyway, old thread, they fixed this a week ago.
No they didn't.
There was a whole patch dedicated to it, not downloading optional updates?
Clueless much? That 'whole patch' changed a single buttons downstroke behaviour to upstroke and addressed nothing from the original suggestion in here.
It's a step in the right direction but it is not a proper fix.
Please read the thread before spouting complete crap.
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Frank Truck
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Posted - 2011.08.18 15:47:00 -
[128]
I've read this, it is a amatuer idea to fix a simple coding mistake; which was fixed correctly by the devs.
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Newt Rondanse
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Posted - 2011.08.18 19:56:00 -
[129]
Originally by: Frank Truck I've read this, it is a amatuer idea to fix a simple coding mistake; which was fixed correctly by the devs.
Using a modifier key as a hotkey is a simple coding mistake, true, but it isn't one that's been fixed.
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Darryl Ward
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Posted - 2011.08.18 20:05:00 -
[130]
Supported, the old behavior was fine and made sense. Bring it back.
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