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Super Chair
Caldari Hell's Revenge
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Posted - 2011.07.25 07:33:00 -
[1]
Edited by: Super Chair on 25/07/2011 07:41:42 (Note: Vote yes if you believe there should be unique rewards for FW VP). Making changes to make occupancy meaningful, tweaking missions, changing plexing mechanics, or discussing ship balance (this can be determined by CCP) is another matter entirely, please leave this out of the discussion (Edit: I guess what I'm trying to say here is discussion should be limited to what the rewards should be, and how it can be implemented to reward those directly involved with FW, ie, those that pvp, and not so much the highsec bear farming alts of those unassociated with the day to day operations of the militias)
Currently there are no rewards for obtaining victory points nor is there a reward (beyond the initial standings boost) to participate in the FW (Faction War) "Occupancy War" by means of capturing plexes. The initial standings boost is not enough to create incentive to create any long-term involvement with FW plexing. There should be long term rewards for plexing and participating in FW. One way to accomplish this is to offer unique incentives to participate in FW plexing. New faction ships/items should cost enough VP that at least a considerable amount (i.e. those involved in actual occupancy war) of effort had to be put forth to obtain such rewards to avoid "farming" from those not directly involved with FW.
Some ideas (these are just a suggestion) for adding new ships for VP: Navy EWAR Cruisers (as there are none in game) Navy Destroyers (as these are not in the game as well) Navy Battle Cruisers (as there are none in game)
I don't have any ideas for anything else, but the proposal is that there should be unique rewards (so they do not affect highsec missioning or normal FW LP stores).
I know a lot needs changed for FW but this is just one step. I'm sure once CCP gets around to it they will add more than just one small change and will hopefully revamp FW.
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Cearain
The IMPERIUM of LaZy NATION
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Posted - 2011.07.25 15:40:00 -
[2]
I definitely think this idea is worthy of discussion and so gave it some support.
However ccp would need to make plexing involve more pvp. I know you don't want to discuss those other changes but that sort of ties our hands in this discussion. If plexing were to remain exactly the way it is except you could then buy navy ships for doing them, I would not support the topic.
If they improve plexing making it more pvp then I would be very much in favor of something like this. -Cearain
Make fw pvp not pve http://www.eveonline.com/ingameboard.asp?a=topic&threadID=1329906&page=1 |
chatgris
Quantum Cats Syndicate
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Posted - 2011.07.25 18:14:00 -
[3]
Edited by: chatgris on 25/07/2011 18:14:18
Originally by: Cearain I definitely think this idea is worthy of discussion and so gave it some support.
However ccp would need to make plexing involve more pvp. I know you don't want to discuss those other changes but that sort of ties our hands in this discussion. If plexing were to remain exactly the way it is except you could then buy navy ships for doing them, I would not support the topic.
If they improve plexing making it more pvp then I would be very much in favor of something like this.
Pretty much what this guy said.
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Hirana Yoshida
Behavioral Affront
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Posted - 2011.07.25 19:06:00 -
[4]
Why should there be such rewards for plexing in the first place? I'd much rather see militia wide benefits when securing systems than individual payouts which inevitably leads to massive abuse (as witnessed with current missions).
As for the ships: Navy Destroyers are not really needed and would beyond a doubt be a significant hit to AF/Ceptor/Frig viability. Revamping existing destroyers to sport the few guns/high bonus paradigm to cut operational costs would benefit everyone without breaking anything how ever.
- Navy eWar Cruisers would be awesome. They should remove the low-tier navy crap (Osprey/Aurogor/Exequror/Scythe) and replace them with these. Bonuses should remain as is but they should get the "standard" navy boost.
- Navy BCs. Even if you base them on the tier1 models there is simply not enough 'room' to fit such a thing in below tier1 BS. Only way would be to make them not follow the navy-boost system (+EHP, slot and performance) which makes them much less desirable and thus porbably redundant.
Either way, if VP is ever to be part of the rewards system the access to them has to be heavily revised. Plexing game is all about who has the most alts or the biggest blob post-dt which makes this proposal nonsensical without first tackling the underlying mechanics (ie. What the others said )
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Nimrod Nemesis
Amarr Royal Amarr Institute
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Posted - 2011.07.25 19:09:00 -
[5]
New ships for no other reason than to bandaid the broken FW system?
Not supported.
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Super Chair
Caldari Hell's Revenge
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Posted - 2011.07.25 23:18:00 -
[6]
Ok, so, as far as plexing mechanics go. I think everyone can agree that shooting npcs is not PvP (as well as the imbalances between them dismotivate pvp). The current "king of the hill"-type system can be exploited with an army of alts with an after burner fitted frig, but on the other side FW plexing offers one thing unique to just about the rest of EVE (cosmos plexes aside), ship size restricted arenas of combat, giving opportunities for players of all ages and ship size preferences thier own niche. I think this mechanic should be the core of any new plexxing/occupancy system. I think we should focus on reducing the available area to fight over (at any given point in time) to promote pvp.
The problem with the current system that is the population density of FW is so low that people capture plexes and more often than not, dont see a soul or is too remote for the opposing faction to scout you, to return to their base to reship appropiately for the size of plex, get back, and get some pvp, in addition to the issue where even if you do get back, often times the other side will blueball you (either it be alt, or main) and will just run a plex elsewhere. The solution is to make the available areas for militia to combat eachother for occupancy condensed. I do believe hirana and others have suggested "fronts" (the concept that only systems that border eachother of opposing occupancies can be targeted), I think the idea is good, but with so many "fronts" as militias push just a little into eachothers sovreign systems, that I think the same underlying issue will surface with many people just avoiding PvP and going for occupancy objectives where the opposing side is not since the available systems that can be attacked will increase and massive blueballing will ensue. So, I think that the available area to be fought over should be condensed even further. (Tweaking to the fronts concept, or even random constellation focused typed stuff, or whatever else) Lets discuss how we can condense militia objectives (whatever they may become in the future) to promote pvp.
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Cearain
Caldari The IMPERIUM of LaZy NATION
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Posted - 2011.07.26 14:02:00 -
[7]
If ccp implemented a system where everyone in the militias knew when plexes were entered (and got rid of the stupid npcs) then I would be in favor of giving rewards for plexing.
This thread goes into considerable detail about the nitty gritty pros and cons of very many proposed changes.
http://www.eveonline.com/ingameboard.asp?a=topic&threadID=1329906
I am not a big fan of just having fewer systems with plexes. That would just lead to blobbing and one side will inevitably have more people. By keeping the action spread out you could still make an impact even if you are outnumbered by having better stategies and logistics.
I am convinced that if ccp made the changes in that proposal eve would see intense and constant pvp like it never had before. People would lose ships so fast you would have to consider some t1 stuff just for the economics of it. It would be like... well war.
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Sun Zue
Short Bus Pole Dancers
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Posted - 2011.08.11 17:34:00 -
[8]
I agree with making FW more about PvP and less about PvE. Also something has to be done with Neut gangs coming in the missions. I'm not saying don't let them in, but if they do they should be able to be shot at with no penalty. I would suggest that neuts (NON-Faction Warfare) that when they use the gate, get an aggression timer and can be shot at. This would prevent neut's being exploited, as it forces the Plexer to take standing hits even though the other pilot is an invader.
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