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Author |
Thread Statistics | Show CCP posts - 64 post(s) |
Creat Posudol
German Oldies
64
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Posted - 2012.11.09 14:14:00 -
[451] - Quote
While I like very much that the changes are coming and we are moving away from the ridiculously dumb AI (apparently with baby steps, but I'll take what I can get) you now made me incredibly curious about the defect that you did your very best to not specify. At all. Not even a hint... What is it? what? WHAT!? I need to know!
But yes, glad missions might at some point (in about 2-3 years at the current speed, including a possible redesign of the missions) become some sort of challenge again. I mean for any char older than 3 months. I understand you don't want to upset people who rely on L4s for income too much (as I'm sure there are not exactly few of them), but at some point there has to be progress, please :D |
Singira
Snowflake Federation Confederation of xXPIZZAXx
1
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Posted - 2012.11.09 14:34:00 -
[452] - Quote
CCP FoxFour wrote:Hey guys, I have been a bit silent here and for that I apologize. An update on where we stand with the AI changes:
- As it stands we are still going ahead with pushing the change to TQ.
- While the change did not make it to the current version on Buckingham I have lowered the drone hate of the AI some more.
- While we consider the fact that the AI will only shoot your first flight of drones (this is based on specific criteria such as sig radius) and not a second wave to be a defect, we are not publishing the fix with Retribution.
- After Retribution we will be making a change to the AI so that they only consider damage being dealt to them as something to increase a targets threat. That way when you warp in to kill someone running an anomaly shooting the player does not make the NPC hate you.
- Also after Retribution, and on the same topic as the previous point, we will be making it so that unless you do something like shoot the NPC or repair a player the NPC won't take your signature radius into account when evaluating targets. Even with the above change without this one frigates would still switch targets.
Now as I am sure many of you are wondering why we have been silent in this thread it is because we found a defect with NPC, nothing to do with the AI, that we decided needed to be fixed. After fixing it and realizing exactly how broken things were we decided to remove the fix until a later date when we can properly balance the content to account for this fix. We have spent the last few weeks attempting to fix the defect, figure out the risk of it, and figure out if we should delay it or the AI changes. In the end we decided to go ahead with the AI and delay the defect fix. So yea, there is the update. I should hopefully have the lowered drone hate tested enough to put on Buckingham with the next update and will let you know when we do.
What is your standing towards the fact that 0.0 will now be a much safer place and much harder for solo pvpers? The fact that this new ratter safety will be an ISK faucet likely causing a lot more people to PLEX their account bought with ISK, and thus devaluating the ISK currency substantially?
I tested today and gaterats and anomaly rats will instantly switch to anyone using a disruptor or scram on a player, but I can't see how this should be any improvement towards getting rid of botters and afk ratters.. Quite the opposite actually..
I thought that risk = reward in EvE but apparently this has changed?
Care to offer an explanation to why NPC's should act as bodyguards for their current nemesis and engage targets that show no agression towards the NPCs? |
Theophilas
Love Squad Confederation of xXPIZZAXx
7
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Posted - 2012.11.09 14:41:00 -
[453] - Quote
Singira wrote:I tested today and gaterats and anomaly rats will instantly switch to anyone using a disruptor or scram on a player, but I can't see how this should be any improvement towards getting rid of botters and afk ratters.. Quite the opposite actually...y NPC's should act as bodyguards for their current nemesis and engage targets that show no agression towards the NPCs?
Singira wrote:I tested today and gaterats and anomaly rats will instantly switch to anyone using a disruptor or scram on a player, but I can't see how this should be any improvement towards getting rid of botters and afk ratters.. Quite the opposite actually...y NPC's should act as bodyguards for their current nemesis and engage targets that show no agression towards the NPCs?
Singira wrote:I tested today and gaterats and anomaly rats will instantly switch to anyone using a disruptor or scram on a player, but I can't see how this should be any improvement towards getting rid of botters and afk ratters.. Quite the opposite actually...y NPC's should act as bodyguards for their current nemesis and engage targets that show no agression towards the NPCs?
Singira wrote:I tested today and gaterats and anomaly rats will instantly switch to anyone using a disruptor or scram on a player, but I can't see how this should be any improvement towards getting rid of botters and afk ratters.. Quite the opposite actually...y NPC's should act as bodyguards for their current nemesis and engage targets that show no agression towards the NPCs?
CCP PLZ |
Capqu
Love Squad
41
|
Posted - 2012.11.09 14:53:00 -
[454] - Quote
CCP FoxFour wrote:
As it stands we are still going ahead with pushing the change to TQ.. What a joke.
Pushing something you know is broken with the promise of a future update; software development at it's finest. Plus, forgive me if I'm wrong but CCP's track record pretty much guarentees once it's live it's not getting fixed for years.
Why are you updating the game with something purely negative, with the intent of fixing it later? Why not just not update the game? I thought you guys were better than this. I guess it's time to realise CCP are just another company that deliberately push patches they know were broken because a deadline arrived. Pretty pathetic. http://pizza.eve-kill.net |
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CCP FoxFour
C C P C C P Alliance
853
|
Posted - 2012.11.09 14:55:00 -
[455] - Quote
Theophilas wrote:Singira wrote:I tested today and gaterats and anomaly rats will instantly switch to anyone using a disruptor or scram on a player, but I can't see how this should be any improvement towards getting rid of botters and afk ratters.. Quite the opposite actually...y NPC's should act as bodyguards for their current nemesis and engage targets that show no agression towards the NPCs? Singira wrote:I tested today and gaterats and anomaly rats will instantly switch to anyone using a disruptor or scram on a player, but I can't see how this should be any improvement towards getting rid of botters and afk ratters.. Quite the opposite actually...y NPC's should act as bodyguards for their current nemesis and engage targets that show no agression towards the NPCs? Singira wrote:I tested today and gaterats and anomaly rats will instantly switch to anyone using a disruptor or scram on a player, but I can't see how this should be any improvement towards getting rid of botters and afk ratters.. Quite the opposite actually...y NPC's should act as bodyguards for their current nemesis and engage targets that show no agression towards the NPCs? Singira wrote:I tested today and gaterats and anomaly rats will instantly switch to anyone using a disruptor or scram on a player, but I can't see how this should be any improvement towards getting rid of botters and afk ratters.. Quite the opposite actually...y NPC's should act as bodyguards for their current nemesis and engage targets that show no agression towards the NPCs? CCP PLZ
All I can really say is this:
Quote:After Retribution we will be making a change to the AI so that they only consider damage being dealt to them as something to increase a targets threat. That way when you warp in to kill someone running an anomaly shooting the player does not make the NPC hate you.
Also after Retribution, and on the same topic as the previous point, we will be making it so that unless you do something like shoot the NPC or repair a player the NPC won't take your signature radius into account when evaluating targets. Even with the above change without this one frigates would still switch targets.
I am pushing for this as soon as possible, but with Crimewatch it will need to wait until after Retribution. Content Designer | Team Five 0 @regnerBA |
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Theophilas
Love Squad Confederation of xXPIZZAXx
9
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Posted - 2012.11.09 14:58:00 -
[456] - Quote
CCP FoxFour wrote:I am pushing for this as soon as possible, but with Crimewatch it will need to wait until after Retribution.
NOT ACCEPTABLE.
You are pushing a broken product to make a deadline.
Who does this help?
Just hold off on this content until it's correct. How hard is that? |
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CCP FoxFour
C C P C C P Alliance
853
|
Posted - 2012.11.09 14:59:00 -
[457] - Quote
Capqu wrote:CCP FoxFour wrote:
As it stands we are still going ahead with pushing the change to TQ.. What a joke. Pushing something you know is broken with the promise of a future update; software development at it's finest. Plus, forgive me if I'm wrong but CCP's track record pretty much guarentees once it's live it's not getting fixed for years. Why are you updating the game with something purely negative, with the intent of fixing it later? Why not just not update the game? I thought you guys were better than this. I guess it's time to realise CCP are just another company that deliberately push patches they know were broken because a deadline arrived. Pretty pathetic.
Because we believe that this change is an improvement. The changes we want to make to the AI after Retribution are changes that will effect Incursion and Sleeper NPC as well. We don't deem them to be defects, just changes for the better. The fact that they also change Sleeper and Incursion AI is why we are waiting until after Retribution.
The thing we consider to be a defect is the switching to drones once and not again which due to the fact that it makes it easier for players to fight NPC made it a lower priority to fix over other defects that affect players negatively, rather than positively. Content Designer | Team Five 0 @regnerBA |
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Capqu
Love Squad
42
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Posted - 2012.11.09 15:04:00 -
[458] - Quote
CCP FoxFour wrote:Capqu wrote:CCP FoxFour wrote:
As it stands we are still going ahead with pushing the change to TQ.. What a joke. Pushing something you know is broken with the promise of a future update; software development at it's finest. Plus, forgive me if I'm wrong but CCP's track record pretty much guarentees once it's live it's not getting fixed for years. Why are you updating the game with something purely negative, with the intent of fixing it later? Why not just not update the game? I thought you guys were better than this. I guess it's time to realise CCP are just another company that deliberately push patches they know were broken because a deadline arrived. Pretty pathetic. Because we believe that this change is an improvement. The changes we want to make to the AI after Retribution are changes that will effect Incursion and Sleeper NPC as well. We don't deem them to be defects, just changes for the better. The fact that they also change Sleeper and Incursion AI is why we are waiting until after Retribution. The thing we consider to be a defect is the switching to drones once and not again which due to the fact that it makes it easier for players to fight NPC made it a lower priority to fix over other defects that affect players negatively, rather than positively.
If you could make an unbiased comparison of all the things this improves versus all the things it destroys, can you honestly say it positively affects the game as a whole? If so, I would be very interested in a post from you outlining the positives and the negatives and why you think it's an acceptable update.
It's my opinion that you are too invested in this update to make these decisions. Thanks for the response, but it's not exactly constructive. http://pizza.eve-kill.net |
Riot Girl
RADIO RAMPAGE Initiative Mercenaries
389
|
Posted - 2012.11.09 15:25:00 -
[459] - Quote
CCP FoxFour wrote:Because we believe that this change is an improvement. Could you explain exactly what improvements these changes will bring to the game? How will these changes make the game better for the players and what is your aim in making these changes? |
Kan'loch Lacoud
Love Squad Confederation of xXPIZZAXx
20
|
Posted - 2012.11.09 15:31:00 -
[460] - Quote
Pros:
Makes nullsec pve much much safer Makes nullsec pvp such as roaming, soloing and catching ratters nigh impossible Theoretically increases isk generation in nullsec as ratters can afford to ignore hostiles and won't lose ships as often (or at all)
Cons:
NPCs kill drones much more now, costing hard earned pennies for each ratter using them
This is obviously a good thing because in a pvp centric mmo pve comes first and must be risk-free a-la WoW, right guys?
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Dinsdale Pirannha
Pirannha Corp
396
|
Posted - 2012.11.09 15:32:00 -
[461] - Quote
So Fox Four, you are pushing forward with broken code.
What a surprise. I can't imagine the last time this happened....wait.
So drone boats get a reprieve, at least for a short period. On Dec 4th, we just take a hit in our income generation while we have to sacrifice a T1 drone or do a release/get aggro/call back/release dance with our drones for the 1st wave, and of course subsequent spawns. But you still are forging ahead planning on trashing drones as a PvE platform. When you do fix that issue where the AI will go after drones at any time, it is game over for them.
It was also so nice to see you saved the poor null sec pilots by altering the code so they can maintain their current tactics for running high end plexes. We must never, ever impact null sec income, right?
And I would love to see you list the pros and cons of this new AI, as others have also asked. A precise list. Not some nebulous "it will make shooting NPC's more enjoyable". I would like to see what you envision the direct impact will be on players, and what is a pro, and what is a con.
Not that you will, or can provide such a list. Even if you were willing to try, I am sure your bosses will not allow you to.
Oh, and one last thing...are you guys truly serious, that you have now moved off Duality for testing, and forcing us to do this crap all over again on Buckingham. Wow....just wow.
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Riot Girl
RADIO RAMPAGE Initiative Mercenaries
390
|
Posted - 2012.11.09 15:40:00 -
[462] - Quote
Yes, it seems the only changes these 'improvements' will bring is to make piracy an even less viable career and to make it easier for people to rat belts in null. I wonder if these changes were make because of all the carebears whining about AFK cloaks.
To be honest, I've only been playing the game a few months and if these changes are designed to make the game easier for new players and improve their new player retention rate, they're going about it the wrong way. I don't play EvE because I want to play something easy or carebear-friendly. I play EvE because I was sick of the lack of how much PvP sucked in WoW and when I played this game, I saw how it did everything right that WoW was doing wrong. I was really impressed by that, but I'm gradually starting to become disillusioned. |
Rengerel en Distel
Amarr Science and Industry
497
|
Posted - 2012.11.09 16:13:00 -
[463] - Quote
CCP FoxFour wrote:Capqu wrote:CCP FoxFour wrote:
As it stands we are still going ahead with pushing the change to TQ.. What a joke. Pushing something you know is broken with the promise of a future update; software development at it's finest. Plus, forgive me if I'm wrong but CCP's track record pretty much guarentees once it's live it's not getting fixed for years. Why are you updating the game with something purely negative, with the intent of fixing it later? Why not just not update the game? I thought you guys were better than this. I guess it's time to realise CCP are just another company that deliberately push patches they know were broken because a deadline arrived. Pretty pathetic. Because we believe that this change is an improvement. The changes we want to make to the AI after Retribution are changes that will effect Incursion and Sleeper NPC as well. We don't deem them to be defects, just changes for the better. The fact that they also change Sleeper and Incursion AI is why we are waiting until after Retribution. The thing we consider to be a defect is the switching to drones once and not again which due to the fact that it makes it easier for players to fight NPC made it a lower priority to fix over other defects that affect players negatively, rather than positively.
Are you not worried that the npc switch defect will lead to a bit more of an isk faucet in WHs and incursions since you can simply recall then relaunch your drones to make them immune? I realize drone boats aren't the most ideal in either circumstance anyways, but totally safe drone boats might close the gap, while making pvp harder on anyone coming to tackle them.
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CCP FoxFour
C C P C C P Alliance
855
|
Posted - 2012.11.09 16:25:00 -
[464] - Quote
Rengerel en Distel wrote:Are you not worried that the npc switch defect will lead to a bit more of an isk faucet in WHs and incursions since you can simply recall then relaunch your drones to make them immune? I realize drone boats aren't the most ideal in either circumstance anyways, but totally safe drone boats might close the gap, while making pvp harder on anyone coming to tackle them.
And this is primarily why we are not so worried about this is because this "defect" is something that has been around since Sleepers were introduced. If you can find the right combination it would happen with Sleepers as well.
So no, not worried about WH's. Content Designer | Team Five 0 @regnerBA |
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Ranger 1
Ranger Corp
2738
|
Posted - 2012.11.09 16:34:00 -
[465] - Quote
Capqu wrote:CCP FoxFour wrote:Capqu wrote:CCP FoxFour wrote:
As it stands we are still going ahead with pushing the change to TQ.. What a joke. Pushing something you know is broken with the promise of a future update; software development at it's finest. Plus, forgive me if I'm wrong but CCP's track record pretty much guarentees once it's live it's not getting fixed for years. Why are you updating the game with something purely negative, with the intent of fixing it later? Why not just not update the game? I thought you guys were better than this. I guess it's time to realise CCP are just another company that deliberately push patches they know were broken because a deadline arrived. Pretty pathetic. Because we believe that this change is an improvement. The changes we want to make to the AI after Retribution are changes that will effect Incursion and Sleeper NPC as well. We don't deem them to be defects, just changes for the better. The fact that they also change Sleeper and Incursion AI is why we are waiting until after Retribution. The thing we consider to be a defect is the switching to drones once and not again which due to the fact that it makes it easier for players to fight NPC made it a lower priority to fix over other defects that affect players negatively, rather than positively. If you could make an unbiased comparison of all the things this improves versus all the things it destroys, can you honestly say it positively affects the game as a whole? If so, I would be very interested in a post from you outlining the positives and the negatives and why you think it's an acceptable update. It's my opinion that you are too invested in this update to make these decisions. Thanks for the response, but it's not exactly constructive.
Capqu, I think it is painfully apparent to everyone in this thread that you have your self interest blinders on and are uable to post objectively on the subject. Time for you to step away until you can look at something other than whether it will be easier or harder to gank a mission runner. That is an incredibly minor part of this that can be tweaked later.
Stop being a tool.
To carve a successful niche for yourself in EVE you need to be able to out sell, out produce, out fight,-á out run, or out wit your competitors. If you can do none of the above, your only option is to complain on the forums that somehow you are at a disadvantage using the exact same tool set-áas the rest of the player base. |
Vatek
GoonWaffe Goonswarm Federation
32
|
Posted - 2012.11.09 16:38:00 -
[466] - Quote
Why are you pushing broken code to meet a deadline instead of delaying it for a post-Retribution patch and doing it properly? If recalling a flight of drones breaks the entire AI, what is the point of pushing this to TQ?
I am happy to see that PVP concerns are finally being addressed, but what is the timeline for post-Retribution changes? A week? A month? 6 months? |
Antoine Jordan
SUNDERING Goonswarm Federation
17
|
Posted - 2012.11.09 16:46:00 -
[467] - Quote
If I deploy drones, recall drones, and deploy them again so they don't take aggro, is that an exploit? Can I get banned for it? |
Ranger 1
Ranger Corp
2738
|
Posted - 2012.11.09 16:46:00 -
[468] - Quote
Dinsdale Pirannha wrote:So Fox Four, you are pushing forward with broken code.
What a surprise. I can't imagine the last time this happened....wait.
So drone boats get a reprieve, at least for a short period. On Dec 4th, we just take a hit in our income generation while we have to sacrifice a T1 drone or do a release/get aggro/call back/release dance with our drones for the 1st wave, and of course subsequent spawns. But you still are forging ahead planning on trashing drones as a PvE platform. When you do fix that issue where the AI will go after drones at any time, it is game over for them.
It was also so nice to see you saved the poor null sec pilots by altering the code so they can maintain their current tactics for running high end plexes. We must never, ever impact null sec income, right?
And I would love to see you list the pros and cons of this new AI, as others have also asked. A precise list. Not some nebulous "it will make shooting NPC's more enjoyable". I would like to see what you envision the direct impact will be on players, and what is a pro, and what is a con.
Not that you will, or can provide such a list. Even if you were willing to try, I am sure your bosses will not allow you to.
Oh, and one last thing...are you guys truly serious, that you have now moved off Duality for testing, and forcing us to do this crap all over again on Buckingham. Wow....just wow.
Actually, you know whats amazing? The incredible amount of complaining, nit picking, and general whining because CCP is finally doing what we have been asking them to do for years. That being to make the AI more challenging, more intelligent, more dangerous to all concerned.
... and then people like you entered the picture, tears flowing profusely down your checks, complaining that dangerous NPC's will be too hard... Going after mission runners will be too hard, actually having to be at the keyboard to use a drone boat in a mission is too hard... aggro changing to other targets in general is too hard.
Frankly you people are beginning to make me sick.
Either man up for find an equally easy way to make your isk, mining comes to mind, but quit trying to undermine attempts to make it more difficult to milk NPC's with no challenge or risk involved. You are seriously beginning to **** off the majority of the EVE community. To carve a successful niche for yourself in EVE you need to be able to out sell, out produce, out fight,-á out run, or out wit your competitors. If you can do none of the above, your only option is to complain on the forums that somehow you are at a disadvantage using the exact same tool set-áas the rest of the player base. |
Vatek
GoonWaffe Goonswarm Federation
32
|
Posted - 2012.11.09 16:47:00 -
[469] - Quote
Ranger 1 wrote:Either man up for find an equally easy way to make your isk, mining comes to mind, but quit trying to undermine attempts to make it more difficult to milk NPC's with no challenge or risk involved. You are seriously beginning to **** off the majority of the EVE community.
I must have missed the thread where you were announced as the official spokesman for the "majority of the EVE community".
If you don't see the problem with CCP pushing forward with an AI that they know is broken and deciding to fix it later, I really don't know what to tell you. There is no reason that this cannot be delayed until a post-Retribution patch. |
Capqu
Love Squad
47
|
Posted - 2012.11.09 16:49:00 -
[470] - Quote
Ranger 1 wrote:Capqu, I think it is painfully apparent to everyone in this thread that you have your self interest blinders on and are uable to post objectively on the subject. Time for you to step away until you can look at something other than the bits you are fixated on. Stop being a tool.
Are you telling me not to post because my interests conflict with yours? They asked for feedback, I'm giving mine, which obviously covers my interests. I'm not the one who should be worried about being objective. Maybe you should give your own feedback instead of just trying to berate others. http://pizza.eve-kill.net |
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Ranger 1
Ranger Corp
2738
|
Posted - 2012.11.09 16:49:00 -
[471] - Quote
Vatek wrote:Ranger 1 wrote:Either man up for find an equally easy way to make your isk, mining comes to mind, but quit trying to undermine attempts to make it more difficult to milk NPC's with no challenge or risk involved. You are seriously beginning to **** off the majority of the EVE community. I must have missed the thread where you were announced as the official spokesman for the "majority of the EVE community". Who are you again? To carve a successful niche for yourself in EVE you need to be able to out sell, out produce, out fight,-á out run, or out wit your competitors. If you can do none of the above, your only option is to complain on the forums that somehow you are at a disadvantage using the exact same tool set-áas the rest of the player base. |
Ranger 1
Ranger Corp
2738
|
Posted - 2012.11.09 16:52:00 -
[472] - Quote
Vatek wrote:Ranger 1 wrote:Either man up for find an equally easy way to make your isk, mining comes to mind, but quit trying to undermine attempts to make it more difficult to milk NPC's with no challenge or risk involved. You are seriously beginning to **** off the majority of the EVE community. I must have missed the thread where you were announced as the official spokesman for the "majority of the EVE community". If you don't see the problem with CCP pushing forward with an AI that they know is broken and deciding to fix it later, I really don't know what to tell you. There is no reason that this cannot be delayed until a post-Retribution patch. Updates, patches, and expansions are pushed in MMO's all the time that are either not fully complete at the time of release or have issues that they know will have to be addressed after the rest of the expansion is in place.
This is nothing new.
Squawking about it as if they are selling you a car that doesn't run doesn't help your case. Software developement happens like this frequently, and most people are savvy enough to recognize that fact.
To carve a successful niche for yourself in EVE you need to be able to out sell, out produce, out fight,-á out run, or out wit your competitors. If you can do none of the above, your only option is to complain on the forums that somehow you are at a disadvantage using the exact same tool set-áas the rest of the player base. |
Vatek
GoonWaffe Goonswarm Federation
32
|
Posted - 2012.11.09 16:54:00 -
[473] - Quote
Ranger 1 wrote:Vatek wrote:Ranger 1 wrote:Either man up for find an equally easy way to make your isk, mining comes to mind, but quit trying to undermine attempts to make it more difficult to milk NPC's with no challenge or risk involved. You are seriously beginning to **** off the majority of the EVE community. I must have missed the thread where you were announced as the official spokesman for the "majority of the EVE community". If you don't see the problem with CCP pushing forward with an AI that they know is broken and deciding to fix it later, I really don't know what to tell you. There is no reason that this cannot be delayed until a post-Retribution patch. Updates, patches, and expansions are pushed in MMO's all the time that are either not fully complete at the time of release or have issues that they know will have to be addressed after the rest of the expansion is in place. This is nothing new. Squawking about it as if they are selling you a car that doesn't run doesn't help your case. Software developement happens like this frequently, and most people are savvy enough to recognize that fact.
Feel free to give me one good reason why this can't be delayed for a couple of weeks until they can do it properly. Pretty sure the current AI is perfectly capable of doing the job for a little longer. |
Ranger 1
Ranger Corp
2738
|
Posted - 2012.11.09 17:01:00 -
[474] - Quote
Vatek wrote:Ranger 1 wrote:Vatek wrote:Ranger 1 wrote:Either man up for find an equally easy way to make your isk, mining comes to mind, but quit trying to undermine attempts to make it more difficult to milk NPC's with no challenge or risk involved. You are seriously beginning to **** off the majority of the EVE community. I must have missed the thread where you were announced as the official spokesman for the "majority of the EVE community". If you don't see the problem with CCP pushing forward with an AI that they know is broken and deciding to fix it later, I really don't know what to tell you. There is no reason that this cannot be delayed until a post-Retribution patch. Updates, patches, and expansions are pushed in MMO's all the time that are either not fully complete at the time of release or have issues that they know will have to be addressed after the rest of the expansion is in place. This is nothing new. Squawking about it as if they are selling you a car that doesn't run doesn't help your case. Software developement happens like this frequently, and most people are savvy enough to recognize that fact. Feel free to give me one good reason why this can't be delayed for a couple of weeks until they can do it properly. Clever phrasing, but lets be adults here.
Just because there will need to be adjustments made after release does not mean that they aren't doing things "properly". In fact this is pretty obviously exactly how to handle this issue, as the changes encompass far more than the minor portions that still have issues to work out.
Yes, making those adjustments would be best done sooner rather than later... but delaying this whole section of the update makes little if any sense. There are issues with every piece of software you have ever purchased or used in your entire life, you just didn't necessarily use the software in a way that made those defects noticable to you. That is why you see updates and patches come out on a regular basis for everything from games, to utilities, to drivers. You don't hold up major portions of a software update because of some very minor bugs that can be addressed at an appropriate time afterwards.
You know this, stop being obtuse. To carve a successful niche for yourself in EVE you need to be able to out sell, out produce, out fight,-á out run, or out wit your competitors. If you can do none of the above, your only option is to complain on the forums that somehow you are at a disadvantage using the exact same tool set-áas the rest of the player base. |
Vatek
GoonWaffe Goonswarm Federation
32
|
Posted - 2012.11.09 17:09:00 -
[475] - Quote
I'm not being obtuse when they are knowingly shipping it with a defect that can be used to completely circumvent it. What's the point of pushing it to TQ if I can break it by launching a flight of drones and recalling them? If this is your definition of a minor bug I'd really hate to see what you call a major one.
PVP concerns not being addressed until some point in the future are another matter entirely but at this point I'm just happy they didn't ignore it completely, unless "after Retribution" turns out to be 6 months from now. |
Ranger 1
Ranger Corp
2738
|
Posted - 2012.11.09 17:26:00 -
[476] - Quote
Vatek wrote:I'm not being obtuse when they are knowingly shipping it with a defect that can be used to completely circumvent it. What's the point of pushing it to TQ if I can break it by launching a flight of drones and recalling them? If this is your definition of a minor bug I'd really hate to see what you call a major one.
PVP concerns not being addressed until some point in the future are another matter entirely but at this point I'm just happy they didn't ignore it completely, unless "after Retribution" turns out to be 6 months from now. If it takes 6 months to address I'll be yelling along side you. To carve a successful niche for yourself in EVE you need to be able to out sell, out produce, out fight,-á out run, or out wit your competitors. If you can do none of the above, your only option is to complain on the forums that somehow you are at a disadvantage using the exact same tool set-áas the rest of the player base. |
Vatek
GoonWaffe Goonswarm Federation
32
|
Posted - 2012.11.09 17:34:00 -
[477] - Quote
I would definitely like to know what the timeline is for the defect fix and the PVP modifications. |
Singira
Snowflake Federation Confederation of xXPIZZAXx
4
|
Posted - 2012.11.09 17:49:00 -
[478] - Quote
How hard can it be to base it on damage dealt rather than sig radius?
Seriously..
Sig radius..
How is this making PvE more interesting or challenging when it just means pull in your drones once or twice? I fly a tengu, this will make things more interesting for me how? At best it makes a mindnumbingly boring task a little more troublesome for some..
This fixes nothing but breaks a lot..
|
Jiska Ensa
Unour Heavy Industries
95
|
Posted - 2012.11.09 18:20:00 -
[479] - Quote
OK I tried out the new NPC AI on Buckingham...I must say after a half-hour of trying to rat with both fighters and sentries, I never ever want to see drones again.
I had to babysit them worse than in wormholes. Seems every 5 seconds they're being shot, no matter what the carrier is doing to the NPC's.
Well, I guess you did say you wanted to nerf ratting carriers. Time to train something else. Oh well. |
Ranger 1
Ranger Corp
2741
|
Posted - 2012.11.09 18:42:00 -
[480] - Quote
Jiska Ensa wrote:OK I tried out the new NPC AI on Buckingham...I must say after a half-hour of trying to rat with both fighters and sentries, I never ever want to see drones again.
I had to babysit them worse than in wormholes. Seems every 5 seconds they're being shot, no matter what the carrier is doing to the NPC's.
Well, I guess you did say you wanted to nerf ratting carriers. Time to train something else. Oh well. I don't believe the dialed back hostility to drones is on the test server yet.
Personally, I support ratting in carriers. They make excellent targets. To carve a successful niche for yourself in EVE you need to be able to out sell, out produce, out fight,-á out run, or out wit your competitors. If you can do none of the above, your only option is to complain on the forums that somehow you are at a disadvantage using the exact same tool set-áas the rest of the player base. |
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