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RuthAD
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Posted - 2011.07.27 13:29:00 -
[1]
OK I did a search and come back with 1 million opinions on cyno alts and the fastest way to achieve them, but most of the information is outdated because of the learning skills.
So what is the fastest way to a cyno alt these days?
Thanks
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Daenerys Fire Targaryen
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Posted - 2011.07.27 14:08:00 -
[2]
Edited by: Daenerys Fire Targaryen on 27/07/2011 14:13:51
4 days: Electronics IV Electronics V Cynosural field Theory to level 1
8 days for cyno level IV 28 days for cyno level V
Withouth implants and using 1 remap.
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RuthAD
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Posted - 2011.07.27 14:09:00 -
[3]
Is it still possible to get a bloodline of electronics level 5?
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Daenerys Fire Targaryen
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Posted - 2011.07.27 14:12:00 -
[4]
I don't know, but i don't think so. Anyway i f*ed something up, fixed now.
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Mona X
Caldari Missions Mining and Mayhem Northern Coalition.
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Posted - 2011.07.27 14:22:00 -
[5]
Edited by: Mona X on 27/07/2011 14:25:05
I would recommend frigates 3, cyno 4, energy managment 2 and some agility skills. For something more useful cloaking and propulsion jamming 2. Keep clone below 900k sp.
Join Eve-Online, meet interesting people, grief them.1 |
RavenPaine
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Posted - 2011.07.27 15:59:00 -
[6]
Additional skills for a prepared alt:
Cloaking is a must imo. Multiple frigates. Sometimes you need a ship thats in the station NOW. 1 or 2 clones helps to move long distances fast. Industrial ship skill could also help if you need isotopes/stront/ammo ready at a midpoint.
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Tau Cabalander
Retirement Retreat
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Posted - 2011.07.27 18:26:00 -
[7]
Edited by: Tau Cabalander on 27/07/2011 18:38:08
All characters start with the same skills now, except for racial frigate and racial turret. You should remap to int/mem for training.
You can go for a basic cyno alt, or a luxury one, all with under 900k SP.
Example of optional stuff: * cyno 4 (can use a rookie ship with a MAPC, smaller to haul MAPC than frigs, rookie ships don't show on all killboards either) * All races frigate 3 * All races industrial 1 * Destroyer 1 (allows all races) * cloaking 1 * jumpclones 3 * high-speed maneuvering 3 (T2 1MN MWD) * Propulsion jamming 1 (for webbing capitals so they insta-warp)
Pad the rest of the 900k SP with capacitor, navigation, etc., skills.
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I likegirls
Minmatar
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Posted - 2011.07.27 23:29:00 -
[8]
I train cyno to 3 and then all the racial frigates to 3. Most of the cyno alts are not in my mains corp anyway so I don't really care if I lose a 50k isk frigate. <3 |
Jacob Holland
Gallente Weyland-Vulcan Industries
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Posted - 2011.07.29 08:03:00 -
[9]
Originally by: RuthAD Is it still possible to get a bloodline of electronics level 5?
All new characters seem to have the same skills from the current creation system. --
Originally by: cordy
Respect to IAC .Your one of the few people who truly deserve to own and live in the space you are in.
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Tau Cabalander
Retirement Retreat
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Posted - 2011.07.29 14:50:00 -
[10]
Here's a plan I had for an Amarr character (starts with Amarr frigate 2), but it can easily be extended to any race.
***Remapping (active) : i17 p27 c17 w21 m17*** Amarr Frigate III Caldari Frigate I Caldari Frigate II Caldari Frigate III Gallente Frigate I Gallente Frigate II Gallente Frigate III Minmatar Frigate I Minmatar Frigate II Minmatar Frigate III Destroyers I Amarr Industrial I Caldari Industrial I Gallente Industrial I Minmatar Industrial I Infomorph Psychology I Infomorph Psychology II Infomorph Psychology III ***Remapping (active) : i27 p17 c17 w17 m21*** Electronics IV Electronics V Cynosural Field Theory I Cynosural Field Theory II Cynosural Field Theory III Cynosural Field Theory IV Energy Grid Upgrades I Energy Grid Upgrades II Hull Upgrades I Hull Upgrades II Propulsion Jamming I Afterburner I Afterburner II Afterburner III High Speed Maneuvering I High Speed Maneuvering II High Speed Maneuvering III Cloaking I Cloaking II Cloaking III Astrometrics I Astrometrics II Astrometric Rangefinding I Astrometric Rangefinding II Acceleration Control I Acceleration Control II Acceleration Control III Evasive Maneuvering I Evasive Maneuvering II Evasive Maneuvering III Evasive Maneuvering IV Energy Management I Energy Management II Energy Management III Energy Systems Operation I Energy Systems Operation II Energy Systems Operation III Warp Drive Operation I Warp Drive Operation II Warp Drive Operation III
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RavenPaine
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Posted - 2011.07.29 17:19:00 -
[11]
@ Tau
Your two posts combined, add up to a pretty awsome program/format for anybody interested. I hope you have them saved or copy/pasted somewhere for easy access. I'm sure the cyno alt thing will come up again and again over the years.
Nice work.
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Sable Moran
Gallente Moran Light Industries
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Posted - 2011.07.30 08:46:00 -
[12]
Originally by: RavenPaine @ Tau Your two posts combined, add up to a pretty awsome program/format for anybody interested Nice work.
Very much agreed.
Two things that I don't quite understand though. If anyone could care to explain why these two items are in the skill list:
Originally by: Tau
* Destroyer 1 (allows all races) * Salvaging 1 (mouseover for a 5km sphere on tactical)
What is the point of the 5k sphere?
And why dessies? Alternative for when no frigs available? ----- Sable's Ammo Shop at Alentene 5, Moon 4, Duvolle Laboratories Factory. Ammo at affordable prices. |
Tau Cabalander
Retirement Retreat
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Posted - 2011.07.30 19:31:00 -
[13]
Edited by: Tau Cabalander on 30/07/2011 19:37:22
Originally by: Sable Moran
Originally by: Tau * Destroyer 1 (allows all races) * Salvaging 1 (mouseover for a 5km sphere on tactical)
What is the point of the 5k sphere?
Makes it easier to judge the minimum distance to be away from a structure. Ships jump to 5 km of the cyno, but of course the ships themselves also have a radius that can exceed that (the collision distance was recently changed).
It is entirely optional to train and use.
Originally by: Sable Moran And why dessies? Alternative for when no frigs available?
Yup. The idea is to have as many cheap ship choices available to the cyno pilot as possible.
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