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Spumantii
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Posted - 2011.07.28 21:36:00 -
[151]
Edited by: Spumantii on 28/07/2011 21:39:37
Originally by: Abriael VonRosen More bold claims, simple attempt at irritation, ignoring the points in the thread
I am NOT going to link you my company, or my portfolio, much as I'm sure you'd love it if I did as you might actually learn from it. I don't care if the burden of proof is in my end here- you just don't give anyone the benefit of the doubt, and I don't think I want to waste any more time trying to educate you. Do you know what NURBS stands for? What a normal map is in pixel space? Do you know what UV are, do you know what pixel shader EVE uses? Nothing you can't google in order to try and look like you know better. Pointless.
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Dolm De'Mourne
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Posted - 2011.07.28 21:38:00 -
[152]
Originally by: Spumantii Edited by: Spumantii on 28/07/2011 21:32:28 Edited by: Spumantii on 28/07/2011 21:30:55 do you think a plumber has no business telling you how to install pipes? Or how all his experience has gone? Do you tell your Electrician how to wire your house? Do you inform your banker on the intricacies of mutual fund investment? Are you really so arrogant?
My argument this my argument that, you say so over and over again, but in my real posting, all you did was respond with insulting one liners, nothing to do with the content I said, which is IN FACT based IN REAL experience, not just the will to forum troll... And by the way, your writing is similar at best, and barely convincing, simple attempts at irritation, nothing to do with game development. You just assume you know better than everyone else and make bold claims, those are not arguments.
Speaking of arguments, what was it you were originally going back and forth about again before this degenerated into an irrelevant chest beating match over who had what profession?
And since when do we need game devs to validate our enjoyment of a game?
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Abriael VonRosen
Caldari
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Posted - 2011.07.28 21:40:00 -
[153]
Originally by: Spumantii I ran out of arguments again
Ok. Next please. -- Abriael
Contributing Writer - DualShockers.com |
Spumantii
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Posted - 2011.07.28 21:40:00 -
[154]
Edited by: Spumantii on 28/07/2011 21:40:56 at that point, i was just having fun with it. now, I'm just irritated by the arrogance.
I am NOT going to link you my company, or my portfolio, much as I'm sure you'd love it if I did as you might actually learn from it. I don't care if the burden of proof is in my end here- you just don't give anyone the benefit of the doubt, and I don't think I want to waste any more time trying to educate you. Do you know what NURBS stands for? What a normal map is in pixel space? Do you know what UV are, do you know what pixel shader EVE uses? Nothing you can't google in order to try and look like you know better. Pointless.
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Meryl SinGarda
Caldari Belligerent Underpayed Tactical Team
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Posted - 2011.07.28 21:43:00 -
[155]
Originally by: Spumantii Edited by: Spumantii on 28/07/2011 21:40:56 arrogance.
Pot, meet kettle. Welcome to the EVE forums. Whiners are experts and financial advisers and the logical are CCP alts. Fly safe, Die hard |
Spumantii
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Posted - 2011.07.28 21:43:00 -
[156]
Immersion is NOT gameplay. It is something called 'Emergent play' which by definition comes from interaction between players, and by defenition no part of game play design. That is why it is called emergent- it emerges from nothing, and has nothing to do with game design. There is nothing in CQ that augments game play, therefore nothing about it that augments the game itself. Logic.
Saying CCP isn't responsible for bad hardware is putting the cart before the horse- as a game company their interest is in making a product that suits the majority of machines. CCP is responsible for bad software. Making a product prohibitive is bad business practice.
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Lonox
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Posted - 2011.07.28 21:44:00 -
[157]
Originally by: Spumantii Edited by: Spumantii on 28/07/2011 12:03:34
Originally by: XGS Crimson
Do you honestly think that CCP has the amount of staff they do on a salary and they come in and do nothing to earn their money?
Indeed, I used to believe otherwise..
Just look at forum posts, you have 2 types of eve players, the ones who rightfully point out glaring faults, and the apologists who think they'll get special treatment by defending botched development practice/horrible PR/disgusting marketing strategy etc etc
The one thing we all have in common- we all WANT(ed) the game to be great and saw the potential there
You're the third type of eve player, those that whine and cry all over the forum everytime something doesn't go their way. You *****, **** and moan about every change. You cry foul, scream conspiracy, rage and insult anyone that doesn't pamper your victim complex. So either quit already or admit that you're a whiney little ***** that's only happy when you're miserable. That's why you hang around month after miserable month subscribing to a product you hate, made by an evil uncaring corporate conglomerate. amidoinitrite?! lolfailquitterslolololol
Originally by: Holly Cleland has red bruising and veins popping up where the monocle plugs in.
No wonder you people are so angry, you're doing it wrong. |
Abriael VonRosen
Caldari
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Posted - 2011.07.28 21:45:00 -
[158]
Originally by: Spumantii Edited by: Spumantii on 28/07/2011 21:40:56 at that point, i was just having fun with it. now, I'm just irritated by the arrogance.
I am NOT going to link you my company, or my portfolio, much as I'm sure you'd love it if I did as you might actually learn from it. I don't care if the burden of proof is in my end here- you just don't give anyone the benefit of the doubt, and I don't think I want to waste any more time trying to educate you. Do you know what NURBS stands for? What a normal map is in pixel space? Do you know what UV are, do you know what pixel shader EVE uses? Nothing you can't google in order to try and look like you know better. Pointless.
Actually, I know what all of the things you named are. Don't really need to be a game developer of a 3D modeler, or even something as simple as a texture artist to know.
Mind you, no one asked for your portfolio. The concept is simple. You can claim to be whoever you want here. It doesn't matter if your arguments aren't compelling.
Your only argument here is "STOP LIKING WHAT I DON'T LIKE". And it isn't compelling. -- Abriael
Contributing Writer - DualShockers.com |
Spumantii
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Posted - 2011.07.28 21:45:00 -
[159]
Note the entire development cycle for most FPS games is fully HALF the time it took to release a graphics engine that melts hardware, probably because of inefficient rendering and lighting, in order to run an unfinished environment the extent of which is about 25 feet wide, which has zero impact on gameplay, which 99% of players have disabled. Meanwhile, game mechanics remain in various unfinished states. Epic waste of effort.
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Spumantii
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Posted - 2011.07.28 21:49:00 -
[160]
Edited by: Spumantii on 28/07/2011 21:50:48
Originally by: Abriael VonRosen
Actually, I know what all of the things you named are. Don't really need to be a game developer of a 3D modeler, or even something as simple as a texture artist to know.
ok, what is real time AO? How many render cycles are required for a ps 3.0 material? Start to prove you're not a simple troll and I'll stop posting.
I am not, nor did I ever tell you what to like. You have put those words in my mouth with zero ground. I am not whining or complaining about the gameplay, I am talking about the priorities they chose in development, which are not supportive of game play. This is a fact. Immersion is seperate.
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Lonox
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Posted - 2011.07.28 21:51:00 -
[161]
Originally by: Spumantii Note the entire development cycle for most FPS games is fully HALF the time it took to release a graphics engine that melts hardware, probably because of inefficient rendering and lighting, in order to run an unfinished environment the extent of which is about 25 feet wide, which has zero impact on gameplay, which 99% of players have disabled. Meanwhile, game mechanics remain in various unfinished states. Epic waste of effort.
You might want to update your saved right click copy pastey thingy, seems to be stuck.
Originally by: Holly Cleland has red bruising and veins popping up where the monocle plugs in.
No wonder you people are so angry, you're doing it wrong. |
Abriael VonRosen
Caldari
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Posted - 2011.07.28 21:51:00 -
[162]
Originally by: Spumantii Note the entire development cycle for most FPS games is fully HALF the time it took to release a graphics engine that melts hardware, probably because of inefficient rendering and lighting, in order to run an unfinished environment the extent of which is about 25 feet wide, which has zero impact on gameplay, which 99% of players have disabled. Meanwhile, game mechanics remain in various unfinished states. Epic waste of effort.
Because your mighty game developer experience tells you that the people that work on the engine are the same that work on polishing and debugging game mechanics, right?
Also, have you spoken with 99% of the playerbase? -- Abriael
Contributing Writer - DualShockers.com |
Spumantii
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Posted - 2011.07.28 21:52:00 -
[163]
Edited by: Spumantii on 28/07/2011 21:53:53 Edited by: Spumantii on 28/07/2011 21:53:34 Shall I link the thread where 99% of respondents said the first thing they did with CQ was: TURN IT OFF?
No. I know designers and render techs are different. But a game company has overall control by management that puts people on the same page, they aren't all going in different directions! You put more words in my mouth..
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Paxx Hekki
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Posted - 2011.07.28 21:54:00 -
[164]
Originally by: Spumantii Shall I link the thread where 99% of respondents said the first thing they did with CQ was: TURN IT OFF?
You mean a bunch of crying, 486-using derpers?
Not even 1000 comments is large, considering the rest of the sane players are actually...
*drumroll*
*dramatic pause*
PLAYING THE GAME.
Rated R.
Coming to a herpa derp near you.
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Abriael VonRosen
Caldari
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Posted - 2011.07.28 21:54:00 -
[165]
Edited by: Abriael VonRosen on 28/07/2011 21:57:00 Edited by: Abriael VonRosen on 28/07/2011 21:56:35
Originally by: Spumantii Shall I link the thread where 99% of respondents said the first thing they did with CQ was: TURN IT OFF?
Does your mighty game developer experience tell you that forums are a good representation of the playerbase?
Because if they are, there isn't a single MMORPG developer out there that's not going to go bankrupt in the next two weeks.
Quote:
No. I know designers and render techs are different. But a game company has overall control by management that puts people on the same page, they aren't all going in different directions! You put more words in my mouth..
I find the idea of management telling designers "hey! Stop working on the game mechanics! The people in the other room need to finish the engine first!" highly unbelievable.
They're working on entirely different aspects on the game, on completely separate timelines. -- Abriael
Contributing Writer - DualShockers.com |
Spumantii
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Posted - 2011.07.28 21:56:00 -
[166]
certainly everything in THIS thread does NOT represent the views of the average player. Look at all the topics and pages.. Hundreds of pages of people with problems, you guys are the exception, and to deny it is mathematically false.
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Paxx Hekki
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Posted - 2011.07.28 21:58:00 -
[167]
Originally by: Spumantii certainly everything in THIS thread does NOT represent the views of the average player. Look at all the topics and pages.. Hundreds of pages of people with problems, you guys are the exception, and to deny it is mathematically false.
Your face is mathematically false.
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Abriael VonRosen
Caldari
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Posted - 2011.07.28 21:58:00 -
[168]
Originally by: Spumantii certainly everything in THIS thread does NOT represent the views of the average player. Look at all the topics and pages.. Hundreds of pages of people with problems, you guys are the exception, and to deny it is mathematically false.
The forums are the exception, my friend, and they are on all games. The norm are the hundreds of thousands of people playing *the game*, not the forums. -- Abriael
Contributing Writer - DualShockers.com |
Spumantii
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Posted - 2011.07.28 21:59:00 -
[169]
Edited by: Spumantii on 28/07/2011 21:59:13 "I find the idea of management telling designers "hey! Stop working on the game mechanics! The people in the other room need to finish the engine first!" highly unbelievable. "
Well I hate to burst your bubble, but that is actually the way it is. They work on other projects while different teams catch up. I know this from personal experience and you can disagree all you like, you are not a game dev.
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Bklyn 1
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Posted - 2011.07.28 21:59:00 -
[170]
Originally by: XGS Crimson
The walking in stations has been on the cards for the last 5 years as far as i can remember and by the looks of things you have done a fantastic job on implimenting it thus far.
Well done.
ROFL. It's good to see forum users have a sense of humor.
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Abriael VonRosen
Caldari
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Posted - 2011.07.28 22:01:00 -
[171]
Originally by: Spumantii
Well I hate to burst your bubble, but that is actually the way it is. They work on other projects while different teams catch up.
The weak link in your theory is that the teams working on iterating existing game mechanics has no need to be "chaught up" by the team working on the engine, since they are two entirely different aspects of the game. -- Abriael
Contributing Writer - DualShockers.com |
Spumantii
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Posted - 2011.07.28 22:01:00 -
[172]
Originally by: Paxx Hekki
Originally by: Spumantii certainly everything in THIS thread does NOT represent the views of the average player. Look at all the topics and pages.. Hundreds of pages of people with problems, you guys are the exception, and to deny it is mathematically false.
Your face is mathematically false.
Leave the arguments to the competent/relevant points.
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Abriael VonRosen
Caldari
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Posted - 2011.07.28 22:03:00 -
[173]
Originally by: Spumantii
Leave the arguments to the competent/relevant points.
You mean competent/relevant points like silly war declaration threats and chest beating? :D -- Abriael
Contributing Writer - DualShockers.com |
Spumantii
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Posted - 2011.07.28 22:04:00 -
[174]
Edited by: Spumantii on 28/07/2011 22:06:07 Edited by: Spumantii on 28/07/2011 22:04:10
Originally by: Abriael VonRosen
The weak link in your theory is that the teams working on iterating existing game mechanics has no need to be "chaught up" by the team working on the engine, since they are two entirely different aspects of the game.
You just don't know what you're talking about, sorry. It's not a theory, lol. Come back and we'll talk when you have a job in a game studio.
"apples are red, all red things are apples since all apples are red" Apples and oranges, bud. Take my word for it and you might come away having learned something. Game play design has a HUGE impact on ALL other aspects of development.
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Paxx Hekki
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Posted - 2011.07.28 22:06:00 -
[175]
Originally by: Spumantii
Originally by: Paxx Hekki
Originally by: Spumantii certainly everything in THIS thread does NOT represent the views of the average player. Look at all the topics and pages.. Hundreds of pages of people with problems, you guys are the exception, and to deny it is mathematically false.
Your face is mathematically false.
Leave the arguments to the competent/relevant points.
And a few posts ago this guy was preaching about arrogance.
Go figure! Roflderp
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Cipher Jones
Minmatar
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Posted - 2011.07.28 22:07:00 -
[176]
Quote: Lol. I am a game dev, you are not. My opinion is based in reality and experience, it might actually do you some good to listen to someone for a change. Stop alt posting.
As I posted already, only gamers opinions matter in games. Your development opinion matters in development. You aren't developing EvE and therefore no EvE gamers give a **** what you think. You never saw the eve source code and therefore even your dev opinion means nothing at all. Nothing dude, sorry. Get off your high horse. . Adapt and overcome or become a monkey on an evolution poster.
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Dolm De'Mourne
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Posted - 2011.07.28 22:07:00 -
[177]
Originally by: Spumantii Edited by: Spumantii on 28/07/2011 22:04:10
Originally by: Abriael VonRosen
The weak link in your theory is that the teams working on iterating existing game mechanics has no need to be "chaught up" by the team working on the engine, since they are two entirely different aspects of the game.
You just don't know what you're talking about, sorry. It's not a theory, lol. Come back and we'll talk when you have a job in a game studio.
"apples are red, all red things are apples since all apples are red" Apples and oranges, bud. Take my word for it and you might come away having learned something.
See now, you just did it again. someone made a relevant and for all i know maybe or maybe not true statement but you dismiss it with a general "you know nothing"
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Abriael VonRosen
Caldari
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Posted - 2011.07.28 22:08:00 -
[178]
Originally by: Spumantii
You just don't know what you're talking about, sorry. It's not a theory, lol. Come back and we'll talk when you have a job in a game studio.
If you think one needs to have a job in a game studio to know how a development team (or several) work, then you're more naive then you look.
But after all you think that the development teams have been told to just stop iterating existing content of the game to wait for Carbon to be finished. If that's not naivetT i wouldn't know what it is. -- Abriael
Contributing Writer - DualShockers.com |
Spumantii
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Posted - 2011.07.28 22:09:00 -
[179]
Originally by: Cipher Jones
As I posted already, only gamers opinions matter in games. Your development opinion matters in development.
That's not true at all! Developers beta test too, and nothing is ever written in stone, even at beta stages. Changes are happening all the time, and we ARE gamers. That's like saying car designers don't need to know how to drive!
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Spumantii
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Posted - 2011.07.28 22:11:00 -
[180]
Edited by: Spumantii on 28/07/2011 22:14:00 Edited by: Spumantii on 28/07/2011 22:12:37
Originally by: Abriael VonRosen you're more naive than you look
Engine development is time consuming and complex, and is done according to gameplay design. Maybe not at CCP, but you don't build an engine before you know what the nuts and bolts will be. You don't change core gameplay with a completed engine unless it's components facilitate those changes, or you feel like rewriting core rendering, which is dumb. Now it seems like you're the one who's out of arguments. Enough fallacy games. You are incorrigible.
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