Pages: [1] :: one page |
|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |
cyllan anassan
|
Posted - 2011.07.29 14:51:00 -
[1]
Edited by: cyllan anassan on 29/07/2011 15:37:14 Edited by: cyllan anassan on 29/07/2011 15:36:59 Edited by: cyllan anassan on 29/07/2011 15:20:06 PROPOSAL
I have been doing cosmos missions for amarr, i got lots and lots of blueprints which are totally useless, as they cost several times their tech 2 equivalent and they are worse.
i checked the contracts , players dont buy any, not the blueprint not even the finished product, they sell for peanuts and the contracts all expire because of the takmahl modules needed
is a joke a bad one, they are all meta 6 7 8 , and nobody is interested .
who decided this and what where they thinking? , the materials cost several times their t2 equivalent, and they are barely better than meta 4s
check the contracts, the players are not stupid, nobody wants to buy cosmos blue prints, i got 20 in my station and arent worth the paper they are written in,
this is a basic balancing issue,
i would like to know if you are aware of this and if anyone is doing something about it, please dont say they are a collectors item or worth it, there are no buy orders for either the blueprint or the finished product, and in the rare cases , a meta 4-5 will be 5-10 times cheaper with similar performance
|
DeMichael Crimson
Republic University
|
Posted - 2011.07.31 17:17:00 -
[2]
I didn't see the proposal anywhere but I think I'll agree.
All Cosmos storyline modules definitely need to be boosted on attributes to make them better than meta level 4 and T2 modules. This would make them a sought after item.
The prices for the materials, BPC's and modules is player driven, can't help that. All the materials to build the modules can be found in the various Cosmos complexes the agents send you into.
Also some of the storyline modules are actually better than Meta level 4 and T2.
|
cyllan anassan
|
Posted - 2011.09.01 14:52:00 -
[3]
nobody from the CSM has even bothered to look at this......
is frankly pathetic.
i posted it in the assembly hall, with a big PROPOSAL on the top.
nobody reads anything.
|
Kara Books
|
Posted - 2011.09.01 14:58:00 -
[4]
Add more missions to the cosmos with mission rewards being select manufacturing materials for the Blueprints.
|
Rawbone
S3MINAL FLUID Imperial 0rder
|
Posted - 2011.09.02 01:27:00 -
[5]
Agreed. Not only are they useless, but they require otherwise useless skills to manufacture. "Talocan Engineering?" seriously? Why even bother? Make Cosmos bpc's relevant or just pull them
|
Chui Menta
|
Posted - 2011.09.02 19:50:00 -
[6]
Most COSMOS modules have the best fitting requirements in their group.
|
Wizlawz
|
Posted - 2011.09.02 23:12:00 -
[7]
agreed
|
Aineko Macx
|
Posted - 2011.09.03 06:58:00 -
[8]
Yes, COSMOS is another forgotten feature that needs love.
PS.: op should train structured writing and communication to lvl 3 at least. ________________________ CCP: Where fixing bugs is a luxury, not an obligation. |
reavik
Space Road Truckers.
|
Posted - 2011.09.03 12:24:00 -
[9]
Edited by: reavik on 03/09/2011 12:24:12 completely agree, i've had a hanger full of cosmos bpo's for about 2 years, simply not worth building or selling the prints.
|
Venkul Mul
|
Posted - 2011.09.03 22:10:00 -
[10]
Gallente Cosmos are waiting to get the complete set of missions from 2006 at least. And the BPC are valueless the same.
Make it "redo all the COSMO stuff".
But actually CCP replied to that a few years ago: "Cosmos missions require too much work to develop, they will not be further developed." or something similar.
Still supported even if it will get nothing, maybe something will change.
|
|
|
|
|
Pages: [1] :: one page |
First page | Previous page | Next page | Last page |