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cac121 Gengod
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Posted - 2011.07.31 00:37:00 -
[1]
Hey guys, I am a relatively new player to this game (~4 months) and am looking for advice on how to fit and fly the interceptor class of frigate. I am currently trained in minmatar but gallente frig 5 is in the queve to gain access to the taranis. My fits are as follows.
Stiletto
2x150mm autocannon II
Catalyzed cold gas I arcjet thrusters Warp disruptor II Medium shield extender II Sensor booster II (scan resolution script)
Damage control II Micro auxiliary power core I Nanofiber internal structure II
Claw
3x150mm autocannon II 1x "Malkuth" rocket launcher I
Catalyzed cold gas arcjet I thrusters J5b warp scrambler
400mm rolled tungsten plate Micro auxiliary power core I 2x Adaptive nano plating
Small projectile burst aerator Small projectile collision accelerator
Taranis
3x light ion blaster II
Cold gas arcjet thrusters Catalyzed cold gas arcjet thrusters J5b warp scrambler
Micro auxiliary power core I Damage control II Magnetic field stabilizer II
Small hybrid burst aerator Small hybrid collision accelerator
These are the fits I have come up with based on battleclinic and forum fits. I'm looking for advice and guidance, as many of these fits were from 2009-2010, and I don't know if they are still viable.
Thanks a lot, Cac121
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Cedo Nulli
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Posted - 2011.07.31 00:59:00 -
[2]
You worry too much ... Just get a taranis and burn to the enemy fleet dodging missiles while your hands shake ... after the fight live or die ... just say "I was there"
That is what eve is. Oh wait wasent it supposed to be about getting vengeance for your merlin by ninjadisbanding alliances ? Or about becoming an industrial tycoon via PI ? Or wasent it about stopping the evil sansha zombie invasion ? Or about the PS3 guy convoing the eve douche thats about to TK the whole team with a moros ? No ... thats the the future "I will be there"
Honestly ... get a proper hollywood storywriter/director and make a EVE movie about the caldari vs gallante wars or something, you would rock at that! No joke id pay for it. The Xpansion trailers allways look AA+ but the ideas and screenplays are cheesedouche material that has very very little relevance to the actual game.
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cac121 Gengod
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Posted - 2011.07.31 01:19:00 -
[3]
Hmmm, I guess I should have expected an "I was there" response :P
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mxzf
Minmatar Shovel Bros
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Posted - 2011.07.31 01:49:00 -
[4]
Anyone with a real answer? As someone with Min and Gal Frig 5 and a bit of interest in grabbing an interceptor sometime, I'd like an answer too.
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cac121 Gengod
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Posted - 2011.07.31 03:38:00 -
[5]
I have used the stiletto fit above with success for small gang/fast tackle situations. I'm wondering more about the claw and taranis fits, as I don't have any experience using them.
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Tabatha Ravenclaw
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Posted - 2011.07.31 09:30:00 -
[6]
Check out garmons taranis guide. He was a beast when he flew those things.
http://eve-search.com/thread/1146401/page/1 |
TaluxA
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Posted - 2011.07.31 10:57:00 -
[7]
If you're going solo then the ranis is a better dogfighting ship. During 2009 and early 2010 the dramiel didn't exist in the same way as it does now, so the dual prop taranis was an extremely strong ship. Dramiels are fotm now so the ranis has kinda fallen out of use a bit.
Your fit is okay but you might want to use neutrons and a powergrid rig instead of ions. I'd even advise trying a rail/web ranis or a neutron fit using a web and te, which might give you at least a chance against bad dramiels.
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Aquana Abyss
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Posted - 2011.07.31 11:16:00 -
[8]
Fits are ok. Dramiels are *** ships, avoid ***s or risk bum ****.
Stiletto more a fleet fast point, dps is a bit low for reliable inty killing.
Claw will have difficulty vs other inties with that fit due to the plate slowing it unless fight starts in scram range.
Blaster taranis - can often leave off the MWD and just run with AB, scram, web (no need for MAPC so can fit repper). Upto you as dual prop also useful.
Neutron gank taranis not as effective without 90% webs. Still ok, but tracking is more a factor.
125 Rail ranis, MWD, point vs crows or other long range inties is still win. Useless vs everything else.
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cac121 Gengod
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Posted - 2011.07.31 13:34:00 -
[9]
Would a claw be more effective like so?
3x150mm auto II E5 prototype energy vampire
Catalyzed MWD J5 scram
200mm rolled tungsten SAR II Adaptive nano plating II Tracking enhancer II
Cap life is good with MWD off (around 2 mins) which is long enough for any frig duel. Is this a better fit for the claw or am I better off using a dramiel/taranis?
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Hwong Jian
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Posted - 2011.07.31 18:35:00 -
[10]
The problem with that claw fit is that you are relying on the nos to keep your repper running.
A very common rifter fitting floating around right now uses 3 guns and a neut. If you're in nos range, you're also in neut range against a ship that is going to kill its own cap, just as fast as it kills yours.
So, just be careful about the targets you pick.
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cac121 Gengod
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Posted - 2011.07.31 19:00:00 -
[11]
So a claw with a 400mm plate is too slow for catching inties but a SAR will get destroyed by neuts. With only 2 mid slots you can't shield tank it so what's left, a Gyro/Damage Control/Nanofiber/Overdrive speed tank?
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Hwong Jian
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Posted - 2011.07.31 20:03:00 -
[12]
I can really only reply with my personal preference. And that is that the Minmatar inties are ideally suited as fleet tackle. Not heavy tackle by any means, nor do I believe you should put a scram on them.
For actual combat engagements, I prefer the Malediction. In my opinion, it can fit a decent buffer tank, put a scram and web on it so it can dictate range, and using rockets it has variable damage types.
A dual prop Taranis also works fairly well for combat, but, in my opinion, lacks a little bit in the tank department. However, I also haven't flown a Taranis in pvp in more than a year.
I understand you are asking about Minmatar and Gallente and that I'm saying Amarr. Sorry.
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cac121 Gengod
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Posted - 2011.07.31 20:51:00 -
[13]
It's no problem, thanks for giving me your honest opinion. I would rather hear it now than after I lose 4 or 5 claws down the road. I'm almost done training gallente frigate 5 now, so I will try out the taranis. If that doesn't work I will check out the malediction/crusader. Thanks for the info
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Hwong Jian
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Posted - 2011.07.31 21:03:00 -
[14]
No problem.
Also, I'll go ahead and toss in a quick bit of advice/tactics. Understand that this doesn't apply in all cases, but is still very viable.
A majority of interceptor pilots (since this is the favored prey of a combat inty) will use Orbit or Keep at Range. The quick and easy trick to beating this if the two ships have nearly the same speed or your opponent is faster (but not faster than your mwd overheated) is as follows:
- Double click in space to start flying in a straight line. - Wait for your opponent to follow you/try to maintain his range - When your mwd cycle is about to end, overheat it - As soon as the overheat indicator turns green, approach your target
Usually that will get you into scram range in a single cycle and you can turn off the overheat to avoid burning out your modules.
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Lady Spank
Amarr Trillionaire High-Rollers Suicidal Bassoon Orkesta
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Posted - 2011.07.31 21:05:00 -
[15]
Originally by: cac121 Gengod ...I will try out the taranis. If that doesn't work...
It will
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cac121 Gengod
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Posted - 2011.07.31 22:17:00 -
[16]
Thanks very much for your input, I'll try and use that trick sometime.
Also lady spank, the one thing I'm worried about on the taranis is the tank ability. Right now all I have is a DCII, is there a better way to tank it or should I just use that.
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Lady Spank
Amarr Trillionaire High-Rollers Suicidal Bassoon Orkesta
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Posted - 2011.07.31 22:26:00 -
[17]
Edited by: Lady Spank on 31/07/2011 22:30:33 Have you seen how many structure points it has? you can plug in a ZET300 for peanuts and get a 3% boost to that. Some people fly them with armour repairers but they don't have much armour or cap to accomodate those. Aside from structure tanking the idea is either to get under tracking, out dps them or kite and kill them from scram range with null or railguns.
An AB Rail fitted Taranis can out-tank a Jaguar by holding them at point range for example.
Interceptors aren't naturally the tankiest of ships but rely on low sig and speed more than anything else. The Taranis is a very versatile ship, especially considering the 9m they cost at present.
If you want an interceptor with more raw tank you can try a Malediction or plated Claw. Problem with the Claw is sacrificing a web.
EDIT: What the Taranis has over the other inties is tackle ability (web/scram) and impressive DPS. I don't know if anyone mentioned but you may find yourself having a little more trouble getting engagements than you would in 'lesser' ships in it's class.
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cac121 Gengod
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Posted - 2011.07.31 22:41:00 -
[18]
Alright guys thanks for all the help, I guess the best thing for me to do now is go out and try different taranis fits to see what I like.
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