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Novah Soul
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Posted - 2011.07.31 19:41:00 -
[1]
Hello all.
I have a Rattlesnake setup to use sentrys, but was wondering if a AC Maelstrom would be as good as or better then the Rattler.
My Gunnery skills are basically on par with my missle skills and im training large proj. turret 4 as I type this.
Any suggestions?
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Vincent McFly
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Posted - 2011.07.31 20:13:00 -
[2]
AC mael would be good an excellent ship till you could get in a mach. I flew one until I saved up enough to buy my mach. But once in the mach, never look back.
Just my 2 cents
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grumpyguts1
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Posted - 2011.07.31 21:44:00 -
[3]
Edited by: grumpyguts1 on 31/07/2011 21:45:09 I have been training for a Nighmare and have, until recently, been using an Abbadon with Tachyon's, I dual box, so the ship doesn't need to tank much. I thought I would try out a Maaelstrom and am enjoying running it with 1400mm arty's. Before this I was set on the Nighmare.. but now.. I have no idea what to do.. damn you Winmatar Not sure how much better a Mach would be as I can't seem to get a huge amount more DPS out of it... but my advice would be to try it out.. you will not look back...
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Martin Coffey
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Posted - 2011.07.31 22:06:00 -
[4]
I'm very interested in hearing more on the topic of Nightmare vs. Machariel
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Flakey Foont
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Posted - 2011.07.31 23:41:00 -
[5]
Originally by: Vincent McFly AC mael would be good an excellent ship till you could get in a mach. I flew one until I saved up enough to buy my mach. But once in the mach, never look back.
Just my 2 cents
I agree with this.
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Coeus Enderas
Caldari
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Posted - 2011.07.31 23:52:00 -
[6]
so a mach is the supreme lvl 4 mission runner? ôWhat we imagine is order is merely the prevailing form of chaos.ö
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Linda Shadowborn
Gallente Dark Steel Industries
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Posted - 2011.07.31 23:59:00 -
[7]
Originally by: Coeus Enderas so a mach is the supreme lvl 4 mission runner?
I would say the nightmare gives it a run for its money vs sansha/blood raiders and drones. And the tengu if you just blitz for LP. but yupp the mach is pretty beastly
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Headerman
Minmatar Quovis Shadow of xXDEATHXx
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Posted - 2011.08.01 02:43:00 -
[8]
Originally by: Flakey Foont
Originally by: Vincent McFly AC mael would be good an excellent ship till you could get in a mach. I flew one until I saved up enough to buy my mach. But once in the mach, never look back.
Just my 2 cents
I agree with this.
+1 more.
An AC Mael is a bit of a handful to use, since you have to work cap, speed, shield and targets, it is more work than the RS but that is what makes it fun i guess :)
With good skills you can squeeze 1k DPS out of an AC Mael, and it's natural shield resists make it good for Minmatar space.
Get in a Mael, run enough L4's to be able to buy a Mach, with faction fittings, and insure it, then start using it. Don't sell the Mael, they are good assetts.
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Nimrod Nemesis
Amarr Royal Amarr Institute
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Posted - 2011.08.01 03:19:00 -
[9]
TBQFH the AC mael is the best vanilla jewship in the game, bar none. People talk about the raven as though it were the best, it's just **** now. Winmatar has been superior for years and only recently have the truecarebears caught onto this fact. If not for the tengu being lolbest at hard-as-hell-to-scan-down and such there would be nothing but ac mealstroms and machs running missions from Motsu to Stain.
ALL HAIL THE SUPERCAP NERF: MINMATAR ONLINE!
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Aitena
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Posted - 2011.08.01 06:46:00 -
[10]
Nothing beats the tengu at blitzing.
Nothing.
If you get high faction standings and decline every mission that you can't blitz, you are in business.
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JonnyRandom
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Posted - 2011.08.01 07:04:00 -
[11]
Originally by: Linda Shadowborn And the tengu if you just blitz for LP.
Originally by: Aitena Nothing beats the tengu at blitzing.
Nothing.
In what possible way can a tengu that doesn't have much more DPS than a BC be best at blitzing missions compared to gank-setup faction BSs like the Mach and Nightmare?
If you want to convince me otherwise I want to see a fit that you use for blitzing in a tengu.
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Aitena
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Posted - 2011.08.01 07:12:00 -
[12]
Originally by: JonnyRandom
Originally by: Linda Shadowborn And the tengu if you just blitz for LP.
Originally by: Aitena Nothing beats the tengu at blitzing.
Nothing.
In what possible way can a tengu that doesn't have much more DPS than a BC be best at blitzing missions compared to gank-setup faction BSs like the Mach and Nightmare?
If you want to convince me otherwise I want to see a fit that you use for blitzing in a tengu.
http://www.eveonline.com/ingameboard.asp?a=topic&threadID=1478115
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Kush Monster
Big Tobacco
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Posted - 2011.08.01 20:03:00 -
[13]
Edited by: Kush Monster on 01/08/2011 20:04:19 maelstrom is a **** storm... they are slow, cumbersome, poor defense capabilities, ****ty cap.
I've lost two of them with bil + ship fittings.
Then I went to the mach. HOLY S H I T B A L L S! That thing is crazy awesome.
TEARS through the opposition because of its falloff bonus I'm in love <3
Plus for Minmatar space, you should focus on angels and serpentis. Two best ammos work great for them, fusion and phased plamsa, nuff said! -I./JG3-
Quote: Wer zuerst schie¯t hat mehr vom leben
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Malcanis
Caldari Vanishing Point. The Initiative.
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Posted - 2011.08.01 20:47:00 -
[14]
Originally by: Coeus Enderas so a mach is the supreme lvl 4 mission runner?
Mach for active piloting mode, tengu for easy/unprobeable* mode, rattler for AFK mode
The guy above who said he couldn't see how to get much DPS out of a mach, I don't know what to say.
*practically unprobeable
Malcanis' Law: Whenever a mechanics change is proposed on behalf of "new players", that change is always to the overwhelming advantage of richer, older players. |
grumpyguts1
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Posted - 2011.08.01 21:29:00 -
[15]
Originally by: Malcanis
The guy above who said he couldn't see how to get much DPS out of a mach, I don't know what to say.
I said "much MORE DPS" out of the Mach as apposed to the Maelstrom
Based on below comparison. Maelstrom - 8 x 1400mm arty's, 4 x gyro's = 10,6k volley, 583 DPS, ROF = 18,2 sec's Mach - 7 x 1400mm arty's, 4 x gyro's = 10,7 k volley, 665 DPS, ROF = 16 sec's
Maybe I missed something ???? But is the difference worth the isk??
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Maken Cheese
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Posted - 2011.08.01 22:27:00 -
[16]
Originally by: grumpyguts1
I said "much MORE DPS" out of the Mach as apposed to the Maelstrom
Based on below comparison. Maelstrom - 8 x 1400mm arty's, 4 x gyro's = 10,6k volley, 583 DPS, ROF = 18,2 sec's Mach - 7 x 1400mm arty's, 4 x gyro's = 10,7 k volley, 665 DPS, ROF = 16 sec's
Maybe I missed something ???? But is the difference worth the isk??
The Mach is built for autocannons. Why would you use 1400mm arty on it? That's like using cruise missiles on a Golem... Sure, you can do it, but you're seriously wasting the ship's potential. Fit an afterburner and you can get an easy 600 m/s out of a Mach to close range on targets.
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grumpyguts1
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Posted - 2011.08.02 03:38:00 -
[17]
Originally by: Maken Cheese
Originally by: grumpyguts1
I said "much MORE DPS" out of the Mach as apposed to the Maelstrom
Based on below comparison. Maelstrom - 8 x 1400mm arty's, 4 x gyro's = 10,6k volley, 583 DPS, ROF = 18,2 sec's Mach - 7 x 1400mm arty's, 4 x gyro's = 10,7 k volley, 665 DPS, ROF = 16 sec's
Maybe I missed something ???? But is the difference worth the isk??
The Mach is built for autocannons. Why would you use 1400mm arty on it? That's like using cruise missiles on a Golem... Sure, you can do it, but you're seriously wasting the ship's potential. Fit an afterburner and you can get an easy 600 m/s out of a Mach to close range on targets.
It's bonused for Projectiles, not built for AC's. As to why, I dual box with a Tengu, so the Tengu knocks off cruisers almost as fast as I can switch screens, I use the drones from the maelstrom to shoot frigs and am 2 volleying bs's with the Arty's.. if I use AC, I will then have to worry about flying around the place to shoot everything. So in EVE it depends what you doing, I need to to destroy BS's as efficiently as I can without playing superman and flying all over the place... and NO putting cruise missiles on a Golem will not achieve the same effect....
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Caleidascope
Minmatar Republic Military School
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Posted - 2011.08.02 04:28:00 -
[18]
Angels tp, so any ship will work.
Guristas jam, any ship will work.
Serpentice damp, any ship will work.
Sansha targeting disruptors, missile ship works better than turret ship.
I don't remember what bloods do.
Anyway. Navy Scorpion is a clear winner.
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Nimrod Nemesis
Amarr Royal Amarr Institute
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Posted - 2011.08.02 05:38:00 -
[19]
Edited by: Nimrod Nemesis on 02/08/2011 05:39:11
Originally by: Caleidascope Angels tp, so any ship will work.
Guristas jam, any ship will work.
Serpentice damp, any ship will work.
Sansha targeting disruptors, missile ship works better than turret ship.
I don't remember what bloods do.
Anyway. Navy Scorpion is a clear winner.
Blood neuts.
Navy scorp has enemic dps and a tank that's over-kill for just about any L4. I wouldn't consider it a winner.
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Maken Cheese
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Posted - 2011.08.02 10:45:00 -
[20]
Edited by: Maken Cheese on 02/08/2011 10:49:20
Originally by: grumpyguts1 It's bonused for Projectiles, not built for AC's. As to why, I dual box with a Tengu, so the Tengu knocks off cruisers almost as fast as I can switch screens, I use the drones from the maelstrom to shoot frigs and am 2 volleying bs's with the Arty's.. if I use AC, I will then have to worry about flying around the place to shoot everything. So in EVE it depends what you doing, I need to to destroy BS's as efficiently as I can without playing superman and flying all over the place... and NO putting cruise missiles on a Golem will not achieve the same effect....
I didn't say it was bonused for autocannons, I said it was built for them, and it IS built for autocannons in the same way the Golem is built for torps. That's why I used that comparison, I'm talking about wasted potential. You can get 60+ km falloff with a Mach, so no, you don't need to do that much traveling in missions. I'm talking from first hand experience here - an autocannon Mach is my ship of choice. I've tried arty with it, and I can tell you without a doubt that autocannons destroy arty all day long in mission completion times.
With arty, it will take you at least 50 seconds to destroy a battleship and then fire at your next target (assuming you kill the ship in 2 hits - even with perfect skills that won't always happen). With autocannons, I can kill a BS at 20-40 km in 3-5 hits (9-15 seconds) and then I'm shooting at another target. And again, going 600 m/s closes range very quickly if the ship is more than 40 km away (I can hit out to 70 km with my setup, but the damage is reduced with falloff).
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Taron Hakard
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Posted - 2011.08.05 11:25:00 -
[21]
AC Maelstrom works if you have T2 guns and can use Barrage L, if you can't then you should be using artilery.
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Mavnas
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Posted - 2011.08.05 16:05:00 -
[22]
Shield Mach + Barrage = 8.5 + 104 range. You could travel towards your targets, but they'll probably be dead long before you get far lol.
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Panhead4411
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Posted - 2011.08.05 17:39:00 -
[23]
So, w/ my average non-T2 gun skills, here are the dmg's i get between Mach and Mare
With turrets only (since thats the only factor that would be different between both ships)
Mare: 652 DPS, (80k range) Meta 4 Beams, Faction Ammo, 4 T2 heatsinks
Mach: 693 DPS, (33k range) Meta 4 ACs, Faction Ammo, 4 T2 Gyro's
Mare has the slightly better pulse tank (rat specific), neither is cap stable. And faction crystals are a whole lot easier to justify than faction projectile ammo, imho
But to each his own.
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