Leskit
The Night Wardens Viro Mors Non Est
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Posted - 2011.08.03 19:05:00 -
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I will take this opportunity to put forth a few ideas for CCP Greyscale and the other devs (and BFF members) to ponder, and hopefully take to heart. I know their orders come from higher above, so some of it may be in vain, but at least it will be said.
This could be considered Iteration on existing content. NO FREAKING WAY finally! It could also be considered "bug fixing" ok, that's good too! I applaud your desire to make 0.0 more fluid, dynamic, and fun, as well as trying to "see the forest, not the trees."
However, There are a few things in your post that i'm afraid some people may take as "evidence" for nerfing other parts of space in comparison to 0.0 Two quotes will help illuminate my thoughts:
Quote: òEVE turned up to 11
sure, cool. I hated 0.0 politics and management, but it's a huge reason people play eve, period. It's also a good place to pvp when i'm bored in a wh.
Quote: òKeep a careful eye on economic balance ◦Nullsec moneymaking activities should be generally competitive with one another, and therefore pay out more than equivalent activities elsewhere
I respectfully request that you be more definitive with this statement: All of Eve? Known space only?
At the recent CSM summit, it was made aware that some of the members didn't know WH's were 0.0 and they had ABC ores (yes, I know this is a 0.0 blog, but please humor me, I think you'll find it's fairly reasonable). Back with the Dominion expansion, there were several blogs on "risk vs. reward" and wh's are in some ways more, some ways less risky than 0.0.
- There is no local channel. Everything instantly becomes more dangerous because knowledge is power, as well as protection. If a system is larger than dscan range, you won't know if someone popped into system, or if they're cloaked. You can't have supercaps in wh's-this makes them safer...somewhat (it would also break wh's imo)
- You don't know where or when you'll connect to another system. You might get 4 empty holes, or null sec/occupied C6's, etc. Preperation for a new threat every day, instead of watching intel channels and local, knowing what time your arch nemesis' playtime is.
That succinctly makes wh's more dangerous vs. 0.0 imo (which is always subject to interpretation. It's an opinion, after all)
- The profit of lower class wh's (1-3) is in the Grav belts; the ratting is horrible, however, this gives smaller/less experienced/lower skillpoint corps time to make some isk, and get used to wh's before moving to something better, or leaving.
- wh's are also different from 0.0 because while it's harder to "make it safe," the income is steady, depending on how many people are online, and how often you run cites/mine/ etc.
- Null sec has officer/faction spawns and ded complexes which can make 5-60 minutes of work extremely profitable (if rather rare), but make steady income harder. This makes the profit inline with the risk I believe. There are no faction/officers in wh's and i'm totally fine with that. Most 0.0 profit things can be done alone, whereas unless you're running 4+ accounts, you need many people to make money in wh's. Group efforts should be more profitable, yes?
The last thing I will say is only tangentially related to wh's. 5 years is a long time. Wouldn't it be better to slow down expansions, and make each one better, and more inclusive? You may not be able to change this (e.g. cog in the machine), but I think it would make a lot of players significantly happier with eve if they got complete expansions, not just partial content all the time. Yes, I know of the problems had with releasing a lot of content at once (bug problems), so release it all over the course of 1-4 weeks, instead of over 6 months, and never getting to a lot of things at all.
Thanks for listening!
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