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Tai Meijer
Caldari Malkutha
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Posted - 2011.08.04 21:18:00 -
[1]
I have never understood why close range ships are plated, 1600mm rax for example, is their some reason for this? I don't mind being plated, but when you have to get close, it must be a pain right?
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Mfume Apocal
Minmatar Origin. Black Legion.
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Posted - 2011.08.04 21:58:00 -
[2]
Originally by: Tai Meijer I have never understood why close range ships are plated, 1600mm rax for example, is their some reason for this? I don't mind being plated, but when you have to get close, it must be a pain right?
They need some kind of tank but mids are taken up by mwd, scram, web and cap booster, in that order generally.
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Tai Meijer
Caldari Malkutha
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Posted - 2011.08.04 22:07:00 -
[3]
Originally by: Mfume Apocal
Originally by: Tai Meijer I have never understood why close range ships are plated, 1600mm rax for example, is their some reason for this? I don't mind being plated, but when you have to get close, it must be a pain right?
They need some kind of tank but mids are taken up by mwd, scram, web and cap booster, in that order generally.
Sorry should of been clearer, what i mean is why not use resists instead? that way you dont hurt your speed? Is it a combination of energy needed for tank, and buffer + natural resists are more effective? (Say against amarr - 50% em and 35%(i think) therm)?
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gran sombrero
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Posted - 2011.08.05 00:40:00 -
[4]
Edited by: gran sombrero on 05/08/2011 00:40:56 well to start off with you never fit a just buffer and thats it. You need to fit a plate and a damage control and one or more resist mods for example.
rax low slots;
1600mm plate Damage control Enegized adaptive then damge mods!!
That will give you buffer and resists to slow the incomming damage.
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Aloe Cloveris
The Greater Goon
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Posted - 2011.08.05 01:56:00 -
[5]
Edited by: Aloe Cloveris on 05/08/2011 02:02:57 Edited by: Aloe Cloveris on 05/08/2011 01:58:52
Originally by: Mfume Apocal
Originally by: Tai Meijer I have never understood why close range ships are plated, 1600mm rax for example, is their some reason for this? I don't mind being plated, but when you have to get close, it must be a pain right?
They need some kind of tank but mids are taken up by mwd, scram, web and cap booster, in that order generally.
Yeah, this. Mid-slots on Gallente ships need those scarce few mid-slots for prop mods, tackle and cap boosters. Also, resist-tanking blows because of diminishing returns on EANMs (they add 25% of the gap between current resists and 100%, so the first EANM II fills the 10% explosive hole by a whopping 22.5% ([100-10]*0.25) but adding a third or fourth T2 EANM to bolster, for example, 70% resists across-the-board would only bump them up by 7.5% ([100-70]*0.25) each. By this time it just makes a lot more sense to add 4200hp via plates than to bump your resists up by single-digit amount.
Sacrificing four of your lows for 55% damage-specific hardeners (that can be neuted off) isn't really a solution either. |
ROXGenghis
Missions Mining and Mayhem Northern Coalition.
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Posted - 2011.08.05 01:59:00 -
[6]
The underlying answer is a fundamentally broken game design. Gallente, the race that needs the most mobility to apply its dps, armor tanks, which reduces mobility thru both mods and rigs. - sig |
Arran Chace
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Posted - 2011.08.05 12:46:00 -
[7]
Originally by: ROXGenghis The underlying answer is a fundamentally broken game design. Gallente, the race that needs the most mobility to apply its dps, armor tanks, which reduces mobility thru both mods and rigs.
Which is mitigated by their e-war preference for sensor damps forcing opponents to come closer. The fact everyone abused damps and it subsequently got nerfed shows that the original design for Gallente was pretty reasonable but too powerful. And let's not forget a lot of Gallente ships get a significant portion or most of their dps from drones. They don't care how fast or slow their owner is. |
Drykor
Minmatar Aperture Harmonics K162
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Posted - 2011.08.05 12:49:00 -
[8]
Edited by: Drykor on 05/08/2011 12:57:40 Edited by: Drykor on 05/08/2011 12:50:44
Originally by: ROXGenghis The underlying answer is a fundamentally broken game design. Gallente, the race that needs the most mobility to apply its dps, armor tanks, which reduces mobility thru both mods and rigs.
On the other hand, if Gallente were the most mobile race, there would be no point in kiting or ranged ships anymore and Gallente would simply always win in small to medium engagements (up to a few dozen at most where you actually still have some time to travel to a target to apply dps)
So a flat out increase in mobility is definitely not the solution here.
Personally I'm more in favor of pronouncing differences between races instead of equalizing them all. The effect is that some races are flat out better at some things than others though, but I don't see a huge problem there. Maybe Gallente should just go all out drones, or maybe their base damage should be increased by a lot and the optimals/falloff be made even less. I tend to see people exaggerating the differences between Minmatar and Gallente range a lot, at least on unbonussed ships (i.e. no falloff bonus for Minmatar) as Gallente optimal is actually slightly higher and their falloff isn't as terrible as people make it out to be. The problem is a combination of being slower on average and having few ships with a relevant range increase, but it's not as huge of an issue as Gallente-specced people make it out to be. --- Drykor - AHARM |
Fredfredbug4
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Posted - 2011.08.05 13:46:00 -
[9]
Originally by: Tai Meijer I have never understood why close range ships are plated, 1600mm rax for example, is their some reason for this? I don't mind being plated, but when you have to get close, it must be a pain right?
Gallente and Amarr ships are slow whether or not they have plates. Giving them a larger tank gives them a better chance of closing in from a distance.
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Von Kroll
Caldari Kroll's Legion
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Posted - 2011.08.05 13:52:00 -
[10]
If you were around in the nano/90% web days, you remember that Gallente used to be a practically auto-"I win" button in solo engagements, because if you got pointed and webbed, you were history. The other issue is that a lot of discussions about Gallente ships seem to ignore what happens when you fit railguns instead of blasters. I know they have tighter fitting requirements and tracking suck, but you can get legitimate range out of them, and the damage is respectable since most Gal ships get damage bonuses.
Also, long time ago, Gal ships were designed to hull tank, which changes the way the fits would set up.
Last, on the Gal ships you can put a legitimate shield tank on, you get some pretty good performance, even though the tank isn't as good as a pure armor buffer/rep setup. Brutix and Hyperion both can bring a ton of firepower and decent shield tank, all while keeping decent mobility. Last, before the projectile buff, this whole issue was less of one, because projectiles (as it should be it seems to me) brought the least amount of firepower to the table. Seems as though the fastest ships with the least firepower is balanced versus the slowest ships and most firepower.
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ROXGenghis
Missions Mining and Mayhem Northern Coalition.
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Posted - 2011.08.05 13:58:00 -
[11]
Originally by: Arran Chace
Originally by: ROXGenghis The underlying answer is a fundamentally broken game design. Gallente, the race that needs the most mobility to apply its dps, armor tanks, which reduces mobility thru both mods and rigs.
Which is mitigated by their e-war preference for sensor damps forcing opponents to come closer. The fact everyone abused damps and it subsequently got nerfed shows that the original design for Gallente was pretty reasonable but too powerful. And let's not forget a lot of Gallente ships get a significant portion or most of their dps from drones. They don't care how fast or slow their owner is.
Yes, Gallente ships used to work better. Besides damps changing, the 90 -> 60% web change also made Gallente less viable. (Although the scram shutting down MWD probably helped them...as long as they are within web range anyway.) And with the original balance out the window and the new game mechanics, it's not clear how to rebalance them. As Drykor said, you can't just change one parameter like speed. As for drones, yeah, but meh, they also work better at close range where they can apply damage sooner and have less chance of getting popped, and there's still the problem of tackle. But there are still some very viable Gallente ships out there. The Domi still owns pretty well because of large neuts, and of course the Taranis because it actually can control range. - sig |
Dorian Tormak
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Posted - 2011.08.06 03:13:00 -
[12]
Gal need either active armor tank or buffer shield tank, **** a plate setup fo real
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Mfume Apocal
Minmatar Origin. Black Legion.
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Posted - 2011.08.06 03:57:00 -
[13]
Originally by: Tai Meijer Sorry should of been clearer, what i mean is why not use resists instead? that way you dont hurt your speed? Is it a combination of energy needed for tank, and buffer + natural resists are more effective? (Say against amarr - 50% em and 35%(i think) therm)?
Focusing solely on resists mean that you will be comically thin on tank.
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Lady Spank
Amarr In Praise Of Shadows
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Posted - 2011.08.06 04:52:00 -
[14]
gallente hybrid boats should get either a falloff / tracking bonus or a web / mwd bonus imho ~~~
Screenshot batch compression |
Taron Hakard
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Posted - 2011.08.06 08:20:00 -
[15]
Edited by: Taron Hakard on 06/08/2011 08:22:25 This game isn't balanced. Your choice between each race's ships is 90% of the time, do i want to fly a decent ship or do i want to fly a ship that's better. For the Thorax, you're better off in a Vexor, Rupture or a Moa, there isn't any point in theorycrafting untill CCP decides to rebalance the ships.
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X Gallentius
Quantum Cats Syndicate
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Posted - 2011.08.06 12:37:00 -
[16]
Originally by: Drykor On the other hand, if Gallente were the most mobile race, there would be no point in kiting or ranged ships anymore and Gallente would simply always win in small to medium engagements (up to a few dozen at most where you actually still have some time to travel to a target to apply dps)
Minmatar have just as high if not higher applied dps than Gallente ships, but that doesn't stop them from being the fastest race.
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Dorian Tormak
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Posted - 2011.08.06 13:41:00 -
[17]
Originally by: Taron Hakard Edited by: Taron Hakard on 06/08/2011 08:22:25 This game isn't balanced. Your choice between each race's ships is 90% of the time, do i want to fly a decent ship or do i want to fly a ship that's better. For the Thorax, you're better off in a Vexor, Rupture or a Moa, there isn't any point in theorycrafting untill CCP decides to rebalance the ships.
Pff, Thorax with ECM drones will kill any Minmatar ship you scram (overheat MWD and that's a pretty easy thing to do)
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Mutnin
Amarr Mutineers
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Posted - 2011.08.06 13:59:00 -
[18]
Edited by: Mutnin on 06/08/2011 14:01:05
Originally by: Von Kroll If you were around in the nano/90% web days, you remember that Gallente used to be a practically auto-"I win" button in solo engagements, because if you got pointed and webbed, you were history. The other issue is that a lot of discussions about Gallente ships seem to ignore what happens when you fit railguns instead of blasters. I know they have tighter fitting requirements and tracking suck, but you can get legitimate range out of them, and the damage is respectable since most Gal ships get damage bonuses.
Also, long time ago, Gal ships were designed to hull tank, which changes the way the fits would set up.
Last, on the Gal ships you can put a legitimate shield tank on, you get some pretty good performance, even though the tank isn't as good as a pure armor buffer/rep setup. Brutix and Hyperion both can bring a ton of firepower and decent shield tank, all while keeping decent mobility. Last, before the projectile buff, this whole issue was less of one, because projectiles (as it should be it seems to me) brought the least amount of firepower to the table. Seems as though the fastest ships with the least firepower is balanced versus the slowest ships and most firepower.
AC's were for the most part buffed to counter the OMG laser problem. Prior to the projectile buff, lasers were pretty much the iWin button.
Right now IMO everything is pretty well balanced, but hybrids need some fitting adjustments so you can actually fit neutrons on something with a tank.
Many say hybrids need a tracking buff as well, but personally I would rather see a change in the ships themselves rather than a all out hybrid buff. I'd rather see a better mid slot arrangement on Gal ships with maybe a better web bonus on the gun boats. (example look at the standard dual web blaster Harpy fit, it has the needed mids to make is a nasty blaster ship)
With better mid layouts you could have a bit more options on ship fits that could make Hybrids of today work as intended. You could come up with some interesting dual web fits or even better shield fit that either or would allow Hybrids to work much better in today's environment.
As far as range goes, TBH range should be moot in space anyway because if you launch something be it a missile or shell of some sort it should continue on til it hits something. There is no air in space to slow it down, so the artificial range limitations are kinda silly..
Granted I know it's a game so limitations are there for so called balance.
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Taram Caldar
Royal Black Watch Highlanders Warped Aggression
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Posted - 2011.08.06 17:31:00 -
[19]
All I'll say on this is that you don't always have to armor tank them. EVE isn't a solo game, start thinking in terms of team combat rather than solo combat.
A shield tanked gank-thorax or gank-brutix is a thing of beauty in the right gang setup.
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Mfume Apocal
Minmatar Origin. Black Legion.
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Posted - 2011.08.06 21:10:00 -
[20]
Originally by: X Gallentius Minmatar have just as high if not higher applied dps than Gallente ships, but that doesn't stop them from being the fastest race.
They both have poor applied DPS compared to lasers and missiles.
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Wylee Coyote
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Posted - 2011.08.06 21:25:00 -
[21]
Edited by: Wylee Coyote on 06/08/2011 21:37:18
Originally by: Mutnin Edited by: Mutnin on 06/08/2011 14:01:05 As far as range goes, TBH range should be moot in space anyway because if you launch something be it a missile or shell of some sort it should continue on til it hits something. There is no air in space to slow it down, so the artificial range limitations are kinda silly..
Granted I know it's a game so limitations are there for so called balance.
'Speaking' of which, remind me again how/why my ship instantly deccelerates when i turn off my ab/mwd in space, which is a vacuum...
[Edit] After reading my response, i've realized it could be construed as argumentative, it is not intended as such, it was intended to agree with and show another example of your last sentence.
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Mfume Apocal
Minmatar Origin. Black Legion.
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Posted - 2011.08.06 21:54:00 -
[22]
Originally by: Wylee Coyote 'Speaking' of which, remind me again how/why my ship instantly deccelerates when i turn off my ab/mwd in space, which is a vacuum..
lack of realism? in MY internet spaceships? more likely than you think!
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Lilith Velkor
Minmatar Heretic Army B A N E
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Posted - 2011.08.07 06:19:00 -
[23]
Originally by: Mfume Apocal
Originally by: X Gallentius Minmatar have just as high if not higher applied dps than Gallente ships, but that doesn't stop them from being the fastest race.
They both have poor applied DPS compared to lasers and missiles.
I'd even go as far as saying everything has poor applied DPS compared to missiles, even lasers to some extend. Even with the popularity of shield buffers as of late.
As for the plating question, keep in mind there is always the option to shield tank. It might seem odd, but it gives mobility as well as free lowslots for weapon upgrades.
Dual TEed Ions on the Thorax work great with just a scrambler, no need for a web really and the buffer you get from a single LSE + rigs isnt that much less compared to the 800mm plate setups. The extra speed and range you have more than makes up for the miniscule loss in buffer. |
Noisrevbus
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Posted - 2011.08.07 13:53:00 -
[24]
Why do you plate blaster ships?
1. You get more ehp from buffer + resist (there's always the option to active tank them). 2. A buffer tank is always better than an active tank, if you are in a gang with logi-support. 3. You can shield tank Gallente hybrid platforms, but you never reach the 50/100k equivalents.
Blasters require short range, and Gallente are so dastardly slow!
Rokh (783) - Dual 1600mm Hype (956) Raven (855) - Dual 1600mm Mega (931) Eagle (1354) - 1600mm Deimos (1383) Drake (1038) - 1600mm Myrm (990)
To put that into some context
Heat pushes a 1600mm plated Deimos to ~2km/s (capable of rushing anything barring overheating nano'ed ships of the same class; which it's not meant to catch). A plated Loki booster pushes it another ~500m/s (~2.5km/s), turning it perfectly capable of catching even unsuspecting ranged- or nano-ships of same size/class. The booster turn the 1600mm Deimos, even without heat (1779), as fast as Apocrypha-era LR-HACs: Artynin (1705), Beamlot (1829), built around kiting and sniping.
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Vrabac
Zawa's Fan Club
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Posted - 2011.08.08 10:43:00 -
[25]
Originally by: Mutnin AC's were for the most part buffed to counter the OMG laser problem. Prior to the projectile buff, lasers were pretty much the iWin button.
Um... no. There was a general consensus on forums that lasers are OP, true. But there's now also apparently general consensus on forum that arty hurricanes suck, doesn't make it real.
Projectiles were perfectly fine before the boost, if anything what we have now is lightyears away from any balance. Why fly any medium ship when you could fly a hurricane?
Not to hijack the topic, plates are a very slot, cap and occasionally grid (in case of BC and above) efficient way of building a tank. Active tank requires a cap booster without exception, and to be in any way good lots of resist mods too. You can often get away with just plate, eanm and dc as a buffer tank and have decent durability, while at the same time more slots invested into an active tank will fall apart easier, often even when shot by 1 ship. As for speed and agility, these are of little use if you're dead.
Active tanks really only shine on battleships, preferably with lots of isk invested. Sometimes also stuff like triple rep myrms etc. A typical active tanked medium ship however is just an instapop waiting to happen.
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Tai Meijer
Caldari Malkutha
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Posted - 2011.08.08 10:54:00 -
[26]
Thanks for all the responses guys, i guess buffer is more effective then resists then? That's a shame, because that's ok for amarr, they can hit out even with pulses, but putting a plate on brutix or REALLY up close ship, hit's it's speed dramaticlly.
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12 manbrawl Ormand
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Posted - 2011.08.08 11:01:00 -
[27]
I love my thorax, its an amazing ship if you fly it right. This is how I fit it,
High slots: 5x Heavy Electron Blasters II
Med slots:Default Faint Elipison Warp Scrambler Fleeting Propulsion Inhibitor Afterburner II (Cap booster against nuet fitted ships, 2nd web against Frigates/destroyers/cruisers or ships generaly faster than me that stick to close range)
Low slots: Damage Control II 1600mm Rolled Tungsten Energised adaptive nano Mag stab II Mag stab II
Rigs: 3x Trimarks
Drones: 5x hammerheads
40k ehp 593 dps
Just orbit with ab on and large ships wont hit you as your guns tear them to shreds, i dont understand why many people dislike the thorax.
To answer your question about why use the 1600 plate instead of a resist mod, is that if you don't have that plate your guna lose to much ehp just to go a bit faster so its not worth it in the long run cause your not guna live long enough for your speed to make a difference, but i have to be honest, against rail gun fitted ships that pull lots of range on me, I turn off my plate and overload me ab to go 550m/s to catch them and the railguns don't hit me at close range so my tank doesnt matter anymore.
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Tai Meijer
Caldari Malkutha
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Posted - 2011.08.08 11:28:00 -
[28]
You can offline your plate and it doesn't count towards mass???
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12 manbrawl Ormand
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Posted - 2011.08.08 11:50:00 -
[29]
Yes, if you offline your plate it will lose its mass bonus and your ship will go faster.
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Tai Meijer
Caldari Malkutha
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Posted - 2011.08.08 11:59:00 -
[30]
Originally by: 12 manbrawl Ormand Yes, if you offline your plate it will lose its mass bonus and your ship will go faster.
But where does the mass go? Where manbrawl? Where?
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foksieloy
Minmatar Rockets ponies and rainbows
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Posted - 2011.08.08 12:04:00 -
[31]
Originally by: Tai Meijer But where does the mass go? Where manbrawl? Where?
Yo mamma. _______________________ The best thing in EvE is Barrage M. |
12 manbrawl Ormand
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Posted - 2011.08.08 12:07:00 -
[32]
Lol, I don't know. The game mechanics allow it to work that way so I use it to my advantage before it gets nerfed.
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vorneus
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Posted - 2011.08.08 12:52:00 -
[33]
Originally by: 12 manbrawl Ormand I love my thorax, its an amazing ship if you fly it right. This is how I fit it,
High slots: 5x Heavy Electron Blasters II
Med slots:Default Faint Elipison Warp Scrambler Fleeting Propulsion Inhibitor Afterburner II (Cap booster against nuet fitted ships, 2nd web against Frigates/destroyers/cruisers or ships generaly faster than me that stick to close range)
Low slots: Damage Control II 1600mm Rolled Tungsten Energised adaptive nano Mag stab II Mag stab II
Rigs: 3x Trimarks
Drones: 5x hammerheads
40k ehp 593 dps
Just orbit with ab on and large ships wont hit you as your guns tear them to shreds, i dont understand why many people dislike the thorax.
To answer your question about why use the 1600 plate instead of a resist mod, is that if you don't have that plate your guna lose to much ehp just to go a bit faster so its not worth it in the long run cause your not guna live long enough for your speed to make a difference, but i have to be honest, against rail gun fitted ships that pull lots of range on me, I turn off my plate and overload me ab to go 550m/s to catch them and the railguns don't hit me at close range so my tank doesnt matter anymore.
This is a troll, right?
No MWD? and sometimes not a prop mod at all? lol?
You sometimes offline the plate and overload the AB to go "550m/s to catch them"... o.O
Must be a troll. That's the very definition of how not to fly a Thorax correctly.
-Ed
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12 manbrawl Ormand
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Posted - 2011.08.08 13:01:00 -
[34]
Edited by: 12 manbrawl Ormand on 08/08/2011 13:02:27 Lol, sometimes means almost never to me, sometimes it happens and it needs to be done to win a fight, you cant fight with a thorax from 20km away. Prop mod doesnt matter when your fighting close range ships that are faster than you, you have to remove that element from them in the fight, mwd isn't worth it when your fighting close range 90% of the time and against larger ships that have webs and if they scram out your mwd you are SOL. Go fly one and tell me otherwise.
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Taron Hakard
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Posted - 2011.08.08 14:26:00 -
[35]
Edited by: Taron Hakard on 08/08/2011 14:26:44
Originally by: 12 manbrawl Ormand Edited by: 12 manbrawl Ormand on 08/08/2011 13:02:27 Lol, sometimes means almost never to me, sometimes it happens and it needs to be done to win a fight, you cant fight with a thorax from 20km away. Prop mod doesnt matter when your fighting close range ships that are faster than you, you have to remove that element from them in the fight, mwd isn't worth it when your fighting close range 90% of the time and against larger ships that have webs and if they scram out your mwd you are SOL. Go fly one and tell me otherwise.
"Hey, i made this EFT fitting, it totaly works in-game."
"Thorax is a great PvP ship, you just can't fit a MWD on it."
I love EVE-O forums.
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12 manbrawl Ormand
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Posted - 2011.08.08 14:46:00 -
[36]
Edited by: 12 manbrawl Ormand on 08/08/2011 14:45:58 Taron, I can't use eft unless I get on my dinosaur of a laptop that takes 15min to startup, so I don't use it often. I have apple computers, there isn't an eft version for macs.
Vorneus, my thorax fit is based my experience and I use my thorax everyday for pvp, that fit does work good. I re fit according to the situation which some of you people can't grasp, no one fit works for everything, you don't ALWAYS need a propulsion mod, you don't ALWAYS need a cap booster, you don't ALWAYS need to use a thorax for a fight. Your criticizing aspects of my fit that can be changed on a moments notice. Not every module is locked in its spot after you fit it once.
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fgft Athonille
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Posted - 2011.08.08 14:58:00 -
[37]
because nobody leaves dock range
Originally by: Skippermonkey keep trying and you can be an hero just like fgft Athonille
Originally by: Singeaboot Raj Tbh i am beginning to see the win - it's the haircut, makes people take notice.
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Vrabac
Zawa's Fan Club
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Posted - 2011.08.08 15:02:00 -
[38]
There's really nothing wrong with fitting AB only on a cheap ship. Sure if you get kited you're dead, but also only a few mil poorer so no big deal, while in case of a well placed warp in or simply facing another short range ship, you'll do pretty well since you'll have more grid and cpu left for guns and tank not to mention the edge AB gives you at close range vs opponent without one.
I'd never do it with a t2 ship or up but for a simple cruiser, especially if used in a specific way, it's perfectly fine.
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Taron Hakard
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Posted - 2011.08.08 15:03:00 -
[39]
I love it, you don't always need a propulsion mod and you swap fittings or ships accordingly? Do you ever leave docking range? Or high security space for that matter. WTF is this.
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12 manbrawl Ormand
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Posted - 2011.08.08 15:47:00 -
[40]
Lol, if i go to low sec there ain't no frekin way I'm bringing a thorax, if i'm in a thorax your exactly right I never leave docking range or high sec. Thats what it's good for, high sec ganking, if i go to low sec I usually bring a prop mod but I have been on ops without one and i can tell you it didn't kill me. I gave it up for another cap booster on my myrm, lol probably not the best idea but it didn't cause me any problems.
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e eek'd
Minmatar
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Posted - 2011.08.08 16:57:00 -
[41]
Originally by: 12 manbrawl Ormand I love my thorax, its an amazing ship if you fly it right. This is how I fit it,
High slots: 5x Heavy Electron Blasters II
Med slots:Default Faint Elipison Warp Scrambler Fleeting Propulsion Inhibitor Afterburner II (Cap booster against nuet fitted ships, 2nd web against Frigates/destroyers/cruisers or ships generaly faster than me that stick to close range)
Low slots: Damage Control II 1600mm Rolled Tungsten Energised adaptive nano Mag stab II Mag stab II
Rigs: 3x Trimarks
Drones: 5x hammerheads
40k ehp 593 dps
Just orbit with ab on and large ships wont hit you as your guns tear them to shreds, i dont understand why many people dislike the thorax.
To answer your question about why use the 1600 plate instead of a resist mod, is that if you don't have that plate your guna lose to much ehp just to go a bit faster so its not worth it in the long run cause your not guna live long enough for your speed to make a difference, but i have to be honest, against rail gun fitted ships that pull lots of range on me, I turn off my plate and overload me ab to go 550m/s to catch them and the railguns don't hit me at close range so my tank doesnt matter anymore.
Here yoo goo
[Thorax, Thorax fit]
Heavy Ion Blaster II, Void M Heavy Ion Blaster II, Void M Heavy Ion Blaster II, Void M Heavy Ion Blaster II, Void M Heavy Ion Blaster II, Void M
Y-T8 Overcharged Hydrocarbon I Microwarpdrive Faint Warp Disruptor I Large F-S9 Regolith Shield Induction
Damage Control II Tracking Enhancer II Magnetic Field Stabilizer II Magnetic Field Stabilizer II Magnetic Field Stabilizer II
Medium Core Defence Field Extender I Medium Core Defence Field Extender I Medium Core Defence Field Extender I
Hammerhead II x5
eft that mr slug!
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12 manbrawl Ormand
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Posted - 2011.08.08 23:59:00 -
[42]
Lol eek, I can't eft it ATM, I don't have my laptop with me. I'm guna flash a guess of around 900 dps and around 21k ehp, if you actually use that for pvp I'm betting you have a scimy for rr.
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Mfume Apocal
Minmatar Origin. Black Legion.
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Posted - 2011.08.09 00:15:00 -
[43]
Originally by: 12 manbrawl Ormand Lol eek, I can't eft it ATM, I don't have my laptop with me. I'm guna flash a guess of around 900 dps and around 21k ehp, if you actually use that for pvp I'm betting you have a scimy for rr.
741 DPS overheated with Void 20K EHP
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e eek'd
Minmatar
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Posted - 2011.08.09 12:12:00 -
[44]
Edited by: e eek''d on 09/08/2011 12:15:32
Originally by: 12 manbrawl Ormand Lol eek, I can't eft it ATM, I don't have my laptop with me. I'm guna flash a guess of around 900 dps and around 21k ehp, if you actually use that for pvp I'm betting you have a scimy for rr.
I don fly either thorax or deimos these days but if i did have a scimi whit me i would deffo fly a deimos instead, sure 100m more but dang it looks phat compared to a thorax and does alot more dmg whit better resists! note the neutrons that just slips in nicely there :) Shield fitt is for the mobility thats needed these days as prenano nerf i had it fitt whit 1600/ions. Sadly today you can get caught by a mwding bs in your plate deimos :(
[Deimos, Deimos fit]
Heavy Neutron Blaster II, Void M Heavy Neutron Blaster II, Void M Heavy Neutron Blaster II, Void M Heavy Neutron Blaster II, Void M Heavy Neutron Blaster II, Void M [Empty High slot]
Y-T8 Overcharged Hydrocarbon I Microwarpdrive Warp Disruptor II Large Shield Extender II
Damage Control II Overdrive Injector System II Magnetic Field Stabilizer II Magnetic Field Stabilizer II Magnetic Field Stabilizer II Tracking Enhancer II
Medium Core Defence Field Extender I Medium Core Defence Field Extender I
Hammerhead II x5
Try it if you get a scimi friend whit you, or in samll "nano" scimi gangs. Its still an option but not as pr0 as a vaga/loki/cyna...............
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12 manbrawl Ormand
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Posted - 2011.08.09 19:28:00 -
[45]
14d 12h 31m til gallante cruiser 5 lol
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Aloe Cloveris
The Greater Goon
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Posted - 2011.08.10 00:50:00 -
[46]
Originally by: Tai Meijer
Originally by: 12 manbrawl Ormand Yes, if you offline your plate it will lose its mass bonus and your ship will go faster.
But where does the mass go? Where manbrawl? Where?
A gaping mass hole. |
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