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Myfanwy Heimdal
Caldari Heimdal Freight and Manufacture Inc
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Posted - 2011.08.05 19:20:00 -
[1]
I am starting off my PvP with some ratting in 0.5 so that I can get the hang of some basics before looking for a good PvP Corp.
Now, I've got my ship set up so that I have to get in close and it moves rather fast. Now the ideal is for me to get in close and orbit the opponent whilst throwing things at them.
So, loads of questions.
1. Is there such a thing as too close so that my orbit is too tight and so I am going too slow?
2. Can I do this, for ratting, with use of the Orbit command?
3. Will this (question 2) translate to PvP? If not thn what does one do?
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Dave Auscent
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Posted - 2011.08.05 19:55:00 -
[2]
Originally by: Myfanwy Heimdal
1. Is there such a thing as too close so that my orbit is too tight and so I am going too slow?
Orbit expands to match speed, not vice-versa. So no, the closest you can get (if you are set up for speed/transversal tanking) the better.
Quote: 2. Can I do this, for ratting, with use of the Orbit command?
Assuming non-Guristas/missile users: On one rat it works great, against a group you are better off strafing. The problem is that a tight orbit on one rat will mess with that rat's tracking, your transversal will be small for his friends.
Quote: 3. Will this (question 2) translate to PvP? If not thn what does one do?
Yes, in a smaller ship, knowing how to keep up Trans Velocity and getting under gun minimum ranges is a very important skill.
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Kilrayn
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Posted - 2011.08.05 19:57:00 -
[3]
1. In my brief experience, I haven't had an orbit distance hamper my speed that greatly, even with blasters fitted at about 2km orbit. You won't orbit at max speed, unless you have some ridiculous radius you might be able to, but you usually don't lose that much m/s. The other factors are the speed and direction of the ship you're trying to orbit. This will change how you try to orbit them.
2. High speed orbiting is great for rats, especially the larger ones. It increases your transversal velocity, which makes it harder for guns to follow you, though if those big ships do manage to hit you, it'll hurt. For missiles, your speed will reduce the damage you take.
3. I'm sure in some way, although I'm not very experienced in pvp.
Hope this helps some o7
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Myfanwy Heimdal
Caldari Heimdal Freight and Manufacture Inc
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Posted - 2011.08.05 19:58:00 -
[4]
Thanks, so for one on one PvP the Orbit Command is alright. If I am fighting more than one then things become sticky.
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Kilrayn
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Posted - 2011.08.05 20:00:00 -
[5]
Originally by: Myfanwy Heimdal Thanks, so for one on one PvP the Orbit Command is alright. If I am fighting more than one then things become sticky.
Indeed. Orbit the most dangerous target, so you give him the hardest time tracking you.
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L'ouris
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Posted - 2011.08.05 20:07:00 -
[6]
In general; your ship has an optimal orbit range where you are able to maintain an almost perfect circle orbit on a stationary ( or near enough ) target at a given speed. This distance will vary by ship, fitting and skills so you will want to test with your pvp ship before trying it under fire.
Versus missile ships, you will find that a wider orbit ( and thus higher speed ) will be better to minimize damage while still trying to drag their drones behind you. Turret ships you will often want to get in as close as possible ( and your speed will often be alot lower in tight ) if you think you can out track them.
There are a number of excellent guides on frigate combat available on the web, googling Wensley's rifter guide would be a good start.
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Dave Auscent
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Posted - 2011.08.05 20:07:00 -
[7]
Edited by: Dave Auscent on 05/08/2011 20:10:32 Edited by: Dave Auscent on 05/08/2011 20:09:49
Originally by: Myfanwy Heimdal Thanks, so for one on one PvP the Orbit Command is alright. If I am fighting more than one then things become sticky.
PvP cannot be summed up in a single strategy. Depends on your opponent. I wouldn't orbit another Frig for example, I would try kiting them. Any PVP Frig set up for doing some damage is going to track another Frig orbiting pretty well.
Orbitting an Arty/Rail Cruiser on the other hand is mint.
Read this: The Punisher Plan
It has a great starting attitude for Frig PVP and PVP in general.
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Matalino
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Posted - 2011.08.05 20:19:00 -
[8]
Originally by: L'ouris In general; your ship has an optimal orbit range where you are able to maintain an almost perfect circle orbit on a stationary ( or near enough ) target at a given speed. This distance will vary by ship, fitting and skills so you will want to test with your pvp ship before trying it under fire.
Be sure that you do not confuse the ideal range that L'ouris is talking about with your turret's optimal range attribute. They are often very different.
Your turret's optimal range is the maximum range before damage will be reduced because of range. This is a specific attribute of your turrets, and is easy to find by bringing up the Show Info window when your turrets are fitted and loaded.
As L'ouris suggests, the ideal orbital range will depend on your turret's attributes, along with your ship and your target ship's attributes. All of which are affected by skills.
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Myfanwy Heimdal
Caldari Heimdal Freight and Manufacture Inc
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Posted - 2011.08.06 12:29:00 -
[9]
Edited by: Myfanwy Heimdal on 06/08/2011 12:29:04 Thanks for the suggestion for the link to The Punisher Plan.
Since, I have all your interest here, could someone explain how to look at/for this information on the Overview.
"Granted, my drone cruiser training has left me with most of my gunnery skills at 3, but I am shocked at just how ineffective I was. I wish I had checked the angular velocity on my overview"
Is that simply seeing how fast the distance between oneself and the target is changing?
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VKhaun Vex
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Posted - 2011.08.07 03:06:00 -
[10]
Edited by: VKhaun Vex on 07/08/2011 03:12:06 Edited by: VKhaun Vex on 07/08/2011 03:06:27
Originally by: Myfanwy Heimdal Edited by: Myfanwy Heimdal on 06/08/2011 12:29:04 Thanks for the suggestion for the link to The Punisher Plan.
Since, I have all your interest here, could someone explain how to look at/for this information on the Overview.
"Granted, my drone cruiser training has left me with most of my gunnery skills at 3, but I am shocked at just how ineffective I was. I wish I had checked the angular velocity on my overview"
Is that simply seeing how fast the distance between oneself and the target is changing?
Link: http://wiki.eveonline.com/en/wiki/Angular_velocity
If someone is moving directly towards or away from you, they don't actually move in relation to the guns and have an angular velocity of zero. Regardless of how fast they are travelling, they are not actually a 'moving target' because of their direction. This obviously makes them very easy to hit.
As they start to change that angle towards moving perpendicular, your guns tracking comes into play more and would need to be compared to speed and distance.
Quote: Nothing in EVE will ever require real life money, as long as players are selling PLEX for ISK. Not even the monocle! http://cdn1.eveonline.com/community/devblog/2011/currencyCycle.jpg |
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Myfanwy Heimdal
Caldari Heimdal Freight and Manufacture Inc
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Posted - 2011.08.07 17:48:00 -
[11]
Thanks ever so much. That is useful and also is The Flight of Dragons blog. You know, I may do something similar so that I can learn PvP.
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