Pages: 1 2 [3] 4 5 :: one page |
|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |
Fredfredbug4
|
Posted - 2011.08.07 17:34:00 -
[61]
Originally by: Doublewhopper They are working on it...be patient...they have so many things to do...
First they will reintroduce ship trails
Then they will reintroduce the old cyno effect
Then they will reintroduce a decent relationship to their customers (and get rid of NEX and Aurum)
Then they will reintroduce ship spinning
Then i will reintroduce myself into the game and activate my subscriptions again
So three out of the four reasons why you aren't playing are purely cosmetic?
|
Omniwing
|
Posted - 2011.08.07 17:44:00 -
[62]
Wow. Listen very carefully to me people. Here are the facts. I've played a lot of EvE. Docking, refitting and undocking happen to be something that you do a lot in EvE.
Typically, your downtime in EvE is also spent docked.
Two points to be made here. First, and most importantly, *The time and effort it takes to dock, refit, change cargo, etc. has been increased without hangar view*. To those of you who are like 'blah blah its one more mouse click stop whining" HEY, have you ever played a VIDEO game before? This is SERIOUS ELITE business. Is two extra clicks, and 5-10 extra seconds a big deal? HELL YES ITS A BIG DEAL! That would be like saying "Only lazy people group their weapons, its just as easy to click my HUD 7 times". Guess what. No it isn't. It takes time and effort.
Secondly, I *can* run the CQ, but I don't. You know why? Because if it loads my fitting screen even .5% slower than it did before, (which it does), then it is a tactical disadvantage. I thought we were all elitists here in this game! What if I want to alt tab and play a 2nd game while I'm docked up with 3 clients open? So, I'm going to use the door because tactical advantage and time efficiency are infinitely more important to me than eye candy.
TL;DR Incarna is eye candy. I don't need eye candy. I am forced to give up tactical advantages(NO MATTER HOW "SMALL" YOU PERCEIVE THEM TO BE) for said eye candy.
|
Devai Starchild
Caldari
|
Posted - 2011.08.07 18:02:00 -
[63]
No, one click is not a big deal. Especially not when you take into consideration the amount of time CCP would have to invest to add an old hangar functionality.
If you are so "elite" that 0.0125sec of time to load a screen or one extra click in a situation where you are perfectly safe bothers you then you take yourself too seriously. I mean for real, a slight increase in network lag while undocking (or pausing to scratch your nose) equals more time than this "loss of functionality" would save.
This thread is nothing more than people grasping at even the tiniest straws to complain about.
-------------------------------------------
|
Tippia
Caldari Sunshine and Lollipops
|
Posted - 2011.08.07 18:04:00 -
[64]
Edited by: Tippia on 07/08/2011 18:08:41
Originally by: Devai Starchild No, one click is not a big deal. Especially not when you take into consideration the amount of time CCP would have to invest to add an old hangar functionality.
àand how much is that, praytell? How much problem is it to add something that already exists and which the game already fully supports?
Oh, and btwà why are you so against such a small change? ùùù ôIf you're not willing to fight for what you have in ≡v≡ you don't deserve it, and you will lose it.ö ù Karath Piki
|
Smoking Blunts
|
Posted - 2011.08.07 18:14:00 -
[65]
Edited by: Smoking Blunts on 07/08/2011 18:14:16
Originally by: Devai Starchild Allow players that are within docking range of a station to open their item hangar just like any other container.
This will make accessing your goods, trading, etc faster because you can then bypass two loading screens.
id also like to bypass loading of cq when docking to access goods or trade. maybe they could just add a button that would lead from the old hanger to the wonderful cq. think they mentioned doing that before. no need to spend extra man power on that. old hanger, button, new cq.
|
Mag's
the united Negative Ten.
|
Posted - 2011.08.07 18:33:00 -
[66]
Originally by: Devai Starchild
Originally by: Mag's
Originally by: Devai Starchild Never.
Someone has double standards. What's good for the goose.
Talk about reading comprehension. That is a completely separate issue that has zero bearing on this discussion.
Au contraire. You want functionality regarding the hanger, we just want the return of existing functionality regarding the hanger and neither of us want to load CQ to get it.
Originally by: CCP Zulu Forcing players to dock at the captain's quarters is a form of what we actually wanted to get through, which is making Incarna a seamless part of the EVE Online experience. |
Devai Starchild
Caldari
|
Posted - 2011.08.07 18:45:00 -
[67]
Originally by: Smoking Blunts Edited by: Smoking Blunts on 07/08/2011 18:14:16
Originally by: Devai Starchild Allow players that are within docking range of a station to open their item hangar just like any other container.
This will make accessing your goods, trading, etc faster because you can then bypass two loading screens.
id also like to bypass loading of cq when docking to access goods or trade. maybe they could just add a button that would lead from the old hanger to the wonderful cq. think they mentioned doing that before. no need to spend extra man power on that. old hanger, button, new cq.
It isn't as simple as adding a button to switch between hangars, though. That is the problem.
They have implemented a whole new engine when docking into the station and now they would have to integrate that old engine with their new one, which is no small feat. It also wouldn't fit seamlessly because the old hangar's backgrounds do not match the ones in the CQ so they would need to build a "generic" background in the old engine to match the CQs. Since from what I have read the current CQ is the minmatar one then if the racial CQs do not match the old engine's environments then they would need to make new ones of that to match those.
I would assume it would be easier to just keep the CARBON engine and just have it load the same CQ but the camera would move to outside and above the ship to a view similar to how the old hangar looked. It wouldn't be the old hangar, but it might look very similar. You would have a view above your ship and you would see your character down below on the docking platform. Then there would be a button that would "fly" the camera back down to your character.
The only problem with that is that I am sure it is not rendering some of the environment that is not currently visible from the character's POV on the platform. That would require it to render more and possibly be even slower to load and provide a bigger strain on GPUs. -------------------------------------------
|
Hakaru Ishiwara
Minmatar Republic Military School
|
Posted - 2011.08.07 19:00:00 -
[68]
Originally by: Uuali Wait, wait, wait.
WAIT!
Keep paying while you wait. But keep waiting.
Isn't that the truth.
There are some enticing IPs coming up for release later this year and CCP's "just keep paying your fees while we release **** and beta test our other IPs' code on paying customers" game plan continues to crack and crumble.
|
Devai Starchild
Caldari
|
Posted - 2011.08.07 19:12:00 -
[69]
Edited by: Devai Starchild on 07/08/2011 19:13:15
Originally by: Hakaru Ishiwara
Originally by: Uuali Wait, wait, wait.
WAIT!
Keep paying while you wait. But keep waiting.
Isn't that the truth.
There are some enticing IPs coming up for release later this year and CCP's "just keep paying your fees while we release **** and beta test our other IPs' code on paying customers" game plan continues to crack and crumble.
I agree with this, though I don't agree with the crack and crumble. CCP will probably be successful with this because enough players have a large enough stake with EVE that they will continue to play no matter how they view the company.
Ultimately I feel they are not being honest here. I would be very surprised if they actually had plans to implement the old hangar instead of make it so everyone will use the CQ. Which they should be upfront in telling people instead of saying "Soon" in the hopes that they will just get over it. That was ultimately my response in this thread because I think players will be better to realize this and make their decisions. The only options are really either to accept it or quit because all CCP is going to do is damage control to give players hope so they don't cancel their sub while waiting for people to get used to it, accept it, or get over it so they can move on with their company plans.
Something with so small a gameplay effect as the CQ is not enough for (most) people to quit over. I will say, though, that selling balance affecting items for real money is, though. I only bring that up because it is, what I feel, the only real danger that has come to light during Incarna to the game.
...aaand that was way more bloggy and ranty than I meant and for that I apologize. -------------------------------------------
|
Smoking Blunts
|
Posted - 2011.08.07 19:25:00 -
[70]
Originally by: Devai Starchild
Originally by: Smoking Blunts Edited by: Smoking Blunts on 07/08/2011 18:14:16
Originally by: Devai Starchild Allow players that are within docking range of a station to open their item hangar just like any other container.
This will make accessing your goods, trading, etc faster because you can then bypass two loading screens.
id also like to bypass loading of cq when docking to access goods or trade. maybe they could just add a button that would lead from the old hanger to the wonderful cq. think they mentioned doing that before. no need to spend extra man power on that. old hanger, button, new cq.
It isn't as simple as adding a button to switch between hangars, though. That is the problem.
They have implemented a whole new engine when docking into the station and now they would have to integrate that old engine with their new one, which is no small feat. It also wouldn't fit seamlessly because the old hangar's backgrounds do not match the ones in the CQ so they would need to build a "generic" background in the old engine to match the CQs. Since from what I have read the current CQ is the minmatar one then if the racial CQs do not match the old engine's environments then they would need to make new ones of that to match those.
I would assume it would be easier to just keep the CARBON engine and just have it load the same CQ but the camera would move to outside and above the ship to a view similar to how the old hangar looked. It wouldn't be the old hangar, but it might look very similar. You would have a view above your ship and you would see your character down below on the docking platform. Then there would be a button that would "fly" the camera back down to your character.
The only problem with that is that I am sure it is not rendering some of the environment that is not currently visible from the character's POV on the platform. That would require it to render more and possibly be even slower to load and provide a bigger strain on GPUs.
surely they coudl unimplement the new engine, give us a button in the old engine that would start the new engine, with maybe a laoding screen, simlar to the one we have now. i couldnt give a crap if the back grounds are slightly diffent between the hanger view and cq view. i would like fast loading, a hanger that works not a door and the option to decant from my pod if i so choose. exactly like they said they would
|
|
Tippia
Caldari Sunshine and Lollipops
|
Posted - 2011.08.07 19:34:00 -
[71]
Originally by: Devai Starchild Ultimately I feel they are not being honest here. I would be very surprised if they actually had plans to implement the old hangar instead of make it so everyone will use the CQ.
They've already stated that they are going to recreate the hangar view. The question remains if they will also restore the functionality that was lost. ùùù ôIf you're not willing to fight for what you have in ≡v≡ you don't deserve it, and you will lose it.ö ù Karath Piki
|
Devai Starchild
Caldari
|
Posted - 2011.08.07 19:59:00 -
[72]
Originally by: Tippia
Originally by: Devai Starchild Ultimately I feel they are not being honest here.
They've already stated that they are going to recreate the hangar view.
That's what they are being dishonest about -------------------------------------------
|
Barbelo Valentinian
Gallente The Scope
|
Posted - 2011.08.07 20:39:00 -
[73]
Originally by: Tippia
Originally by: Devai Starchild Ultimately I feel they are not being honest here. I would be very surprised if they actually had plans to implement the old hangar instead of make it so everyone will use the CQ.
They've already stated that they are going to recreate the hangar view. The question remains if they will also restore the functionality that was lost.
I must admit I was quite annoyed when that joint video came out after the meeting - they were stressing the "emotional" thing about ship spinning, and I was thinking "WTF?" I mean, sure, spinning was a teensy bit of an emotional loss, but it was nothing compared to having your gears constantly jammed as you tried to do things that were ingrained as habits.
This makes me despair that CCP got the wrong end of the stick, and we'll have a purely cosmetic "ship spinning", which basically means nothing.
It's odd, because I gather the CSM took your post over with them (along with some of the other cogent posts at the time) and your post clearly stated the issue as one of functionality.
Grrr ... *****
"To wake up is to wake the world up" - D.E. Harding |
Mag's
the united Negative Ten.
|
Posted - 2011.08.07 20:44:00 -
[74]
Edited by: Mag''s on 07/08/2011 20:45:34
Originally by: Barbelo Valentinian It's odd, because I gather the CSM took your post over with them (along with some of the other cogent posts at the time) and your post clearly stated the issue as one of functionality.
Grrr ...
It only went to highlight how much of a joke the CSM are tbh. They went all that way, and basically came back with nothing. There wasn't one solid outcome of change from that meeting.
Originally by: CCP Zulu Forcing players to dock at the captain's quarters is a form of what we actually wanted to get through, which is making Incarna a seamless part of the EVE Online experience. |
Barbelo Valentinian
Gallente The Scope
|
Posted - 2011.08.07 20:46:00 -
[75]
Originally by: Mag's Edited by: Mag''s on 07/08/2011 20:45:34
Originally by: Barbelo Valentinian It's odd, because I gather the CSM took your post over with them (along with some of the other cogent posts at the time) and your post clearly stated the issue as one of functionality.
Grrr ...
It only went to highlight how much of a joke the CSM are tbh. They went all that way, and basically came back with nothing. There wasn't one solid outcome of change from that meeting.
Yeah, it looks like they were well and truly schmoozed. *****
"To wake up is to wake the world up" - D.E. Harding |
Tippia
Caldari Sunshine and Lollipops
|
Posted - 2011.08.07 20:59:00 -
[76]
Originally by: Barbelo Valentinian It's odd, because I gather the CSM took your post over with them (along with some of the other cogent posts at the time) and your post clearly stated the issue as one of functionality.
Oh, I think they didà
Just in those last 5 days of June, my response write-up got some 36k hits, including 500 from Iceland, and I know that the CSM were very well aware of it. ùùù ôIf you're not willing to fight for what you have in ≡v≡ you don't deserve it, and you will lose it.ö ù Karath Piki
|
Forum Worrier
|
Posted - 2011.08.07 21:49:00 -
[77]
Lost functionality? Give me a break. Keyboard shortcuts available for the quickest way of performing those functions and multiple other ways as well. Side menu, ship hangar, hologram.
From CCP's point of view it's obviously an emotional issue since no functionality was lost. Idlers cant sit in hangar and spin their ships while chatting to corpies.
Quote: Just in those last 5 days of June, my response write-up got some 36k hits, including 500 from Iceland, and I know that the CSM were very well aware of it.
Wow, assuming those were all unique hits, less than 1 in 10 players give a damn about what you had to say.
Continue your crusade for ship spinning though, I'm truly thankful you're all forcing CCP to task resources to fix this game breaking situation.
|
Tippia
Caldari Sunshine and Lollipops
|
Posted - 2011.08.08 00:39:00 -
[78]
Originally by: Forum Worrier Continue your crusade for ship spinning
Ah, the voice of ignorance is once again raised in a futile attempt to make itself sound important. ùùù ôIf you're not willing to fight for what you have in ≡v≡ you don't deserve it, and you will lose it.ö ù Karath Piki
|
Brusanan
Sardaukar Merc Guild General Tso's Alliance
|
Posted - 2011.08.08 01:15:00 -
[79]
Edited by: Brusanan on 08/08/2011 01:15:06 The thing that bugs me the most is that I can't see what ship I am in without having my ships window open. That is annoying.
And anyone here who is arguing that making things more tedious and time consuming for no apparent reason isn't a bad thing is just ******ed. Incarna added no useful features, and removed a bunch of features that players loved and even relied on.
The only useful feature of Incarna is the static door image that most players see while docked. ______
|
Powie XIII
|
Posted - 2011.08.08 02:55:00 -
[80]
Originally by: Devai Starchild
Originally by: Smoking Blunts Edited by: Smoking Blunts on 07/08/2011 18:14:16
Originally by: Devai Starchild Allow players that are within docking range of a station to open their item hangar just like any other container.
This will make accessing your goods, trading, etc faster because you can then bypass two loading screens.
id also like to bypass loading of cq when docking to access goods or trade. maybe they could just add a button that would lead from the old hanger to the wonderful cq. think they mentioned doing that before. no need to spend extra man power on that. old hanger, button, new cq.
It isn't as simple as adding a button to switch between hangars, though. That is the problem.
They have implemented a whole new engine when docking into the station and now they would have to integrate that old engine with their new one, which is no small feat. It also wouldn't fit seamlessly because the old hangar's backgrounds do not match the ones in the CQ so they would need to build a "generic" background in the old engine to match the CQs. Since from what I have read the current CQ is the minmatar one then if the racial CQs do not match the old engine's environments then they would need to make new ones of that to match those.
I would assume it would be easier to just keep the CARBON engine and just have it load the same CQ but the camera would move to outside and above the ship to a view similar to how the old hangar looked. It wouldn't be the old hangar, but it might look very similar. You would have a view above your ship and you would see your character down below on the docking platform. Then there would be a button that would "fly" the camera back down to your character.
The only problem with that is that I am sure it is not rendering some of the environment that is not currently visible from the character's POV on the platform. That would require it to render more and possibly be even slower to load and provide a bigger strain on GPUs.
The more you talk, the more you sound like having a CCP lovefest, or worst a CCP alt.
|
|
Devai Starchild
Caldari
|
Posted - 2011.08.08 03:07:00 -
[81]
Originally by: Powie XIII
The more you talk, the more you sound like having a CCP lovefest, or worst a CCP alt.
YES, because anyone who actually likes a feature must be a CCP alt.
If I had to troll you whiny *****es to get paid, I'd probably kill myself. As it stands, I just do this for fun. -------------------------------------------
|
Herping yourDerp
|
Posted - 2011.08.08 03:12:00 -
[82]
Originally by: Ejit Oh dear it's the weekend is it. CCP alts come out to play!
At the end of the day, the majority hates "Door" and wants the more functional old hanger back.
Myself included!
same.
|
Powie XIII
|
Posted - 2011.08.08 03:23:00 -
[83]
Edited by: Powie XIII on 08/08/2011 03:23:36
Originally by: Devai Starchild
Originally by: Powie XIII
The more you talk, the more you sound like having a CCP lovefest, or worst a CCP alt.
YES, because anyone who actually likes a feature must be a CCP alt.
If I had to troll you whiny *****es to get paid, I'd probably kill myself. As it stands, I just do this for fun.
Liking an EvE Feature makes a person a CCP alt?
Lets see, I like exploration, I like the Block function on EvE chat. And a bunch more features taht eve gives players. Does that make me a CCP alt? I don't think so.
It's the way you defend CCP's CQ Feature. You certainly don't sound like your having fun, more like you are actually frustrated, angry even.
And saying that YOU don't want to get paid to troll us, you certainly sound like you don't want to be branded a CCP alt.
|
ColdCutz
Gallente Pwny Nation
|
Posted - 2011.08.08 04:09:00 -
[84]
Edited by: ColdCutz on 08/08/2011 04:11:12
Originally by: Forum Worrier Lost functionality? Give me a break. Keyboard shortcuts available for the quickest way of performing those functions and multiple other ways as well. Side menu, ship hangar, hologram.
From CCP's point of view it's obviously an emotional issue since no functionality was lost. Idlers cant sit in hangar and spin their ships while chatting to corpies.
Quote: Just in those last 5 days of June, my response write-up got some 36k hits, including 500 from Iceland, and I know that the CSM were very well aware of it.
Wow, assuming those were all unique hits, less than 1 in 10 players give a damn about what you had to say.
Continue your crusade for ship spinning though, I'm truly thankful you're all forcing CCP to task resources to fix this game breaking situation.
Lot of smack coming from a forum alt created today just so you could whimper in anonymity. Honestly you all care way too much about rebuking other players for wanting the hangar view back when it won't even ******* affect you. You like hopping out of your pod straight into CQ? Great. Sit down on the sofa, watch some EVE trailers and stfu.
Originally by: Devai Starchild YES, because anyone who actually likes a feature must be a CCP alt.
If I had to troll you whiny *****es to get paid, I'd probably kill myself. As it stands, I just do this for fun.
If you had any ***** you'd post with your main. Your entire counter-arguement and others like you is based entirely on your mere opinion that seconds don't matter in EVE, as if it makes you some kind of badass hardcore vet telling others to get a clue. If this opposition is all for your entertainment you need to grow up.
|
Simetraz
|
Posted - 2011.08.08 04:55:00 -
[85]
Keep your ship selection window open. It stays open and doesn't take up the whole screen like the fitting window does.
If you tuck it in a corner you can right click your ship and get everything you need there.
Works for me
|
Alissa Solette
|
Posted - 2011.08.08 08:29:00 -
[86]
18 months.
Giving us back the functionality that was patched out on purpose with crap CQ is difficult you know.
Making it optional from the start would have been equally difficult.
Oh wait.
|
Motoko Ku5anagi
|
Posted - 2011.08.08 12:30:00 -
[87]
Edited by: Motoko Ku5anagi on 08/08/2011 12:30:47
Originally by: Simetraz Keep your ship selection window open. It stays open and doesn't take up the whole screen like the fitting window does.
If you tuck it in a corner you can right click your ship and get everything you need there.
Works for me
You can also choose 'Merge ship hanger into Station Services' in the General Settings.
I'm sure this will get 'But now I can't see who's docked without one more click!', but oh well...
|
Smoking Blunts
|
Posted - 2011.08.08 12:45:00 -
[88]
Originally by: Motoko Ku5anagi Edited by: Motoko Ku5anagi on 08/08/2011 12:30:47
Originally by: Simetraz Keep your ship selection window open. It stays open and doesn't take up the whole screen like the fitting window does.
If you tuck it in a corner you can right click your ship and get everything you need there.
Works for me
You can also choose 'Merge ship hanger into Station Services' in the General Settings.
I'm sure this will get 'But now I can't see who's docked without one more click!', but oh well...
never tried that, so thanks for the tip. didnt much like having to scroll down over 50 ships and 319 items in a 2 inch wide box. so like cq i disabled it pretty fast.
|
Miss Rabblt
|
Posted - 2011.08.08 13:55:00 -
[89]
Originally by: Smoking Blunts
Originally by: Devai Starchild
Because right clicking on your ship hangar is hard.
Or hell, clicking on one of the two seperate CQ buttons for the cargo hold.
the right clicking on the hangar is an option granted, but it takes way more clicks than the 2 it used to. click on ship tab, click on ship, scroll to cargo and click. lets hope you didnt click drone bay, ore hangar, fuel bay, show info or one of the many other none cargo options in that list.
have you ever heard about keyboard shortcuts? Trust me it is really useful! 1 minute of work (well 1 hour for you) to setup and now... It simply works!
|
Tippia
Caldari Sunshine and Lollipops
|
Posted - 2011.08.08 14:06:00 -
[90]
Edited by: Tippia on 08/08/2011 14:06:37
Originally by: Miss Rabblt have you ever heard about keyboard shortcuts? Trust me it is really useful! 1 minute of work (well 1 hour for you) to setup and now... It simply works!
àand the existence of work-arounds doesn't remove the fact that functionality was removed for no good reason. In fact, the need for them only further highlights the point.
I take it that none of you "lol nothing is lost" people would mind even a bit if the HUD was removed in space? ùùù ôIf you're not willing to fight for what you have in ≡v≡ you don't deserve it, and you will lose it.ö ù Karath Piki
|
|
|
|
|
Pages: 1 2 [3] 4 5 :: one page |
First page | Previous page | Next page | Last page |