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EdwardNardella
Capital Construction Research
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Posted - 2011.08.06 20:21:00 -
[1]
(note: "number of jumps could be switched out for some other metric like "total mass jumped" or "total volume jumped")
I remember reading something that suggested that only a limited number of capitals could be jumped into a system per minute.
One of the the main issues with this is that the person with the most caps still wins because they could prevent others jumping in by maxing out the inbound jumps.
The counter to this tactic would be to limit it on a per cyno basis (more cynos would get around this tho) then limit it on a per corp or per fleet basis. But this would allow someone to circumvent the limit too easily.
My idea is: Instead of limiting the number of jumps per minute INTO a system per minute. Limit the amount of jumps OUT of a system per minute.
And if that does not work make the limit based on system pairs or directions of system paits. CCRES is recruiting pilots who want to live in WSpace/Wormholes. Fill out an application here! |
Danika Princip
Minmatar Tactical Narcotics Team
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Posted - 2011.08.06 23:55:00 -
[2]
Any limits of this kind will be circumvented in seconds flat. Even if you somehow came up with a perfect system to limit jumps, you'd just give an overwhelming advantage to the defending side in any sov conflict.
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EdwardNardella
Capital Construction Research
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Posted - 2011.08.07 01:45:00 -
[3]
Originally by: Danika Princip Any limits of this kind will be circumvented in seconds flat.
Care to explain how this would be circumvented? CCRES is recruiting pilots who want to live in WSpace/Wormholes. Fill out an application here! |
Akara Ito
Amarr Kriegsmarinewerft Goonswarm Federation
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Posted - 2011.08.07 02:05:00 -
[4]
Originally by: EdwardNardella
Originally by: Danika Princip Any limits of this kind will be circumvented in seconds flat.
Care to explain how this would be circumvented?
Form up Supers in 3 systems instead of one -> problem solved. Also helps large Alliances because their "secure core" is usually larger than the areas the attackers control which means they can spread their supers more without too much risk.
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EdwardNardella
Capital Construction Research
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Posted - 2011.08.07 14:44:00 -
[5]
So you say that a feature like this would make it HARDER than it is now for a smaller force to win/get out alive? CCRES is recruiting pilots who want to live in WSpace/Wormholes. Fill out an application here! |
Soldarius
Caldari Northstar Cabal Important Internet Spaceship League
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Posted - 2011.08.08 04:35:00 -
[6]
How to circumvent this suggestion: Alliance A sends their supers in singly and has them log out. When the time is ripe, they log back in en masse. Voila.
Originally by: Krutoj You dont have a supercapital? buy PLEX trade it for ISK, buy supers. Just like any other mmo you can use your RL to pimp your character out (or tank for that matter).
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James Arget
Caldari Future Corps Sleeper Social Club
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Posted - 2011.08.08 06:28:00 -
[7]
Originally by: Soldarius How to circumvent this suggestion: Alliance A sends their supers in singly and has them log out. When the time is ripe, they log back in en masse. Voila.
Certainly would work, but it'd make hot drops a bit harder...
I would love to see cynos "destabilize" after a certain mass is put through them, different levels of cynos with higher PG/CPU requirements and higher mass limits (a capital cyno that can bring in titans without worry, whereas your frig cyno will only get a few carriers in). Also the spool-up timer that CCP had thrown around could be nice.
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Hirana Yoshida
Behavioral Affront
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Posted - 2011.08.08 07:41:00 -
[8]
Limit per cyno = First wave through all have cynos fitted = No change. Limit per fleet = Multiple jump fleets, merged at destination = No change, merely a management issue. Limit per corp/alliance (farewell mercenary occupation) = Multiple jump-corps = No change.
You need to analyse what it is that makes them OP and solve that. To me it is three fold: Massive EHP, Massive DPS, Tackle immunity to all but a select few vulnerable/soft hulls. EHP can be tweaked and immunity revoked (perhaps by deploying something on grid?), which leaves just DPS.
If you have ever shared an internet connection or messed around with walkie-talkie's you know of data congestion .. use that to nerf uber blobs of SCs. - Set a hard limit to the number of fighters and fighter bombers that can be in space (on grid) at any given time. - Make regular fighters natural counters to fighter bombers, plus add an option for sub-capitals to remove both types from combat with "relative ease" (could be jamming based, hence use of word 'removed').
Not only would that approach make excessive SC blobbing pointless, but you could bleed SC blobs that engage without proper support.
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