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Dawink
Gallente EVE University Ivy League
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Posted - 2011.08.09 18:36:00 -
[1]
Ok just so i get this right, if i have it up on my overview and say im usuing a large turrent with a tracking of .06 (making up numbers at this point). And the angular is showing a .12 my chance of hitting them is dimished but say the angular is .3 i should not even try to take the shot?
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Matalino
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Posted - 2011.08.09 18:47:00 -
[2]
As a basic guide, if your turrets have a tracking of 0.06, you deal 80% of your DPS against a target with an angular velocity of .12, 40% with a velocity of 0.06, and 5% with a velocity of 0.03.
Also, effective angular velocity is dependant on signature radius and resolution. So if you are using large turrets to shoot at a cruiser, you need to reduce your expectations by 125/400. If you are in a cruiser shooting at a battleship, then you can increase your expectation by 400/125.
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Tau Cabalander
Retirement Retreat
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Posted - 2011.08.09 18:51:00 -
[3]
Edited by: Tau Cabalander on 09/08/2011 18:54:58
Meh, I'll defer to Matalino again.
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Dawink
Gallente EVE University Ivy League
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Posted - 2011.08.09 19:11:00 -
[4]
So the closer to 1.0 angular the better chance i have in hitting the target? I dont have to worry about trying to factor in my own tracking?
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Matalino
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Posted - 2011.08.09 19:50:00 -
[5]
Edited by: Matalino on 09/08/2011 19:56:10
Originally by: Dawink So the closer to 1.0 angular the better chance i have in hitting the target? I dont have to worry about trying to factor in my own tracking?
You need to compare your tracking attribute with the angular velocity of the target. If the target's angular velocity is equal to your turret's tracking attribute, then you will get ~40% DPS. If your target's angular velocity is 1/2 of your turret's tracking attribute you will get ~80%. If your target's angular velocity is 1/3 of your turret's tracking attribute you will get ~90% DPS.
Going the other way drops of very fast. At 1.5x angular velocity your damage is 15.2%. At 2x angular velocity your damage is only 5.8%, At 3x angular velocity damage is 0.6%.
The slower the target, the more damage you do, with deminishing returns as you approach stationary.
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Jadark
Caldari Mercurial By Design
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Posted - 2011.08.09 19:55:00 -
[6]
Edited by: Jadark on 09/08/2011 19:55:08
Originally by: Matalino Edited by: Matalino on 09/08/2011 19:46:44 As a basic guide, if your turrets have a tracking of 0.06, you deal 80% of your DPS against a target with an angular velocity of .03, 40% with a velocity of 0.06, and 5% with a velocity of 0.12.
Also, effective angular velocity is dependant on signature radius and resolution. So if you are using large turrets to shoot at a cruiser, you need to reduce your expectations by 125/400. If you are in a cruiser shooting at a battleship, then you can increase your expectation by 400/125.
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