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Author |
Thread Statistics | Show CCP posts - 3 post(s) |
Andreus Ixiris
Gallente Mixed Metaphor
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Posted - 2011.08.12 14:43:00 -
[91]
Originally by: Bologna Brains the carebear option WTZ.
People like you are the reason I love WTZ more than any other feature in this game. ----- Andreus Ixiris CEO, Mixed Metaphor
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Tinilya
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Posted - 2011.08.12 14:46:00 -
[92]
Yeah, WTZ should be removed because I just love wasting more time doing menial tasks in Eve.
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Spacing Cowboy
Caldari Rule of Five Vera Cruz Alliance
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Posted - 2011.08.12 14:52:00 -
[93]
Edited by: Spacing Cowboy on 12/08/2011 14:54:19
Originally by: Bologna Brains
Originally by: Spacing Cowboy Regarding the wtz fail-vet tears, Learn to bubble and investigate the module named Sensor Booster. For advanced use, you might want to look at the topic " ways to decloak" .
Gawt, so long in this game, and a 09 noob has to educate your ass? Undock more!?
Then try to gatecamp again
except bubbles cant be placed in low sec?
You can stack sebo's :) and you got that cool remote booster to assist. T3's die on them.
null Or go to 0.0 ... HED-GP is nice/bussy, lots of practice. Jita is close to reship.
Less smack, you can catch nearly everything. But turning eve into a gankfest seems bad to me.
Smart one's live, the stupid / unprepared explode. Thats how its now.
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Bologna Brains
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Posted - 2011.08.12 14:54:00 -
[94]
Originally by: Andreus Ixiris
Originally by: Bologna Brains the carebear option WTZ.
People like you are the reason I love WTZ more than any other feature in this game.
Kinda sad you enjoy this feature more than any other in game. :(
Oh, and catching carebears like you even though you have wtz still makes my day.
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Gypsio III
Dirty Filthy Perverts
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Posted - 2011.08.12 15:00:00 -
[95]
Space should be big, and it should take a long time to deploy ships across a region or two. But the only way that bringing back WT15 makes any sense is if you physically prevent ships from landing within 15 km of an object (so WTZ bookmarks simply don't work) and you simultaneously hypernerf all the other mechanisms of easy force projection, such as jump bridges, Titan portals etc. So, yeah, good luck with that.
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Ingvar Angst
Amarr Nasty Pope Holding Corp Talocan United
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Posted - 2011.08.12 15:01:00 -
[96]
Originally by: Bologna Brains
Originally by: Andreus Ixiris
Originally by: Bologna Brains the carebear option WTZ.
People like you are the reason I love WTZ more than any other feature in this game.
Kinda sad you enjoy this feature more than any other in game. :(
Oh, and catching carebears like you even though you have wtz still makes my day.
If you still catch them... what the hell you whining about? ePeen still a little shriveled because a freighter got away?
There is no monocle. |
Kayvin Jal
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Posted - 2011.08.12 15:11:00 -
[97]
Edited by: Kayvin Jal on 12/08/2011 15:11:54 I make a lot of tacticals. I do not like how annoying it is to share them with my friends I play with. (Not even to my whole corp or alliance, usually just to my RL friends.) I would support a new bookmark system.
I would NOT support the loss of warp-to-zero. Travel in this game takes too dang long already. If you want to kill someone, use a bubble. Heck, use two, they're small.
EDIT: I create a new character and my forum account automatically starts posting as it? No wonder there's so many n00b characters posting around here.
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Andreus Ixiris
Gallente Mixed Metaphor
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Posted - 2011.08.12 15:15:00 -
[98]
Edited by: Andreus Ixiris on 12/08/2011 15:16:37
Originally by: Bologna Brains Kinda sad you enjoy this feature more than any other in game. :(
It's because it's one of the easiest ways to generate tears I never have to feel guilty about and it's also a quick way of separating terrible EVE players from worthwhile ones. Every single pirate friend of mine I've asked says they consider WTZ to be a positive addition to the game. I can't find a single person in any of the 20+ channels I hang out in in EVE who seriously, unironically wishes to return to the days of WT15. The fact is, WTZ made EVE more accessible and more fun for the vast majority of people, and my objections to a hypothetical return to WT15 have absolutely nothing to do with PvP or combat of any kind. I was smart enough to avoid 90% of gatecamps before WTZ. I just don't want to spend 5-30 more seconds at every gate depending on my ship, because that would be boring, and I play this game to have fun. Travelling through space is already one of the most tedious aspects of EVE, and the only thing that made it less tedious was WTZ.
Bringing back WT15 would make the game less accessible to new players and would mean that the risk/reward tradeoff of low-sec would take an even bigger nosedive. That'd mean even less traffic in 0.4 and below.
Originally by: Bologna Brains Oh, and catching carebears like you even though you have wtz still makes my day.
>"I catch people like you, so that means I am superior to you personally!" >no kill record
You're just butthurt because you know I'm right, and that CCP is never going to remove WTZ. ----- Andreus Ixiris CEO, Mixed Metaphor
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Vincent Athena
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Posted - 2011.08.12 15:19:00 -
[99]
As a W-space dweller I would like to see a better BM system. Managing them now is a pain.
As far as WTZ: Keep it. Large ships like freighters already are tedious. No need to add more tedium to the game.
As far as having a 15 km gate warp making a pirates life easier, I do not think it would. It would just move more people out of low sec, making it even more of a wasteland. If low sec is so dangerous that no one goes there, who are the pirates going to prey on?
In high sec it would make things easier for gankers. But those who live in high sec do so to avoid combat. If its forced on them, they will avoid it by not playing at all. And if a person does not log in, you cannot gank them. So whats the point?
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Bologna Brains
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Posted - 2011.08.12 15:32:00 -
[100]
Originally by: Andreus Ixiris Edited by: Andreus Ixiris on 12/08/2011 15:16:37
Originally by: Bologna Brains Kinda sad you enjoy this feature more than any other in game. :(
It's because it's one of the easiest ways to generate tears I never have to feel guilty about and it's also a quick way of separating terrible EVE players from worthwhile ones. Every single pirate friend of mine I've asked says they consider WTZ to be a positive addition to the game. I can't find a single person in any of the 20+ channels I hang out in in EVE who seriously, unironically wishes to return to the days of WT15. The fact is, WTZ made EVE more accessible and more fun for the vast majority of people, and my objections to a hypothetical return to WT15 have absolutely nothing to do with PvP or combat of any kind. I was smart enough to avoid 90% of gatecamps before WTZ. I just don't want to spend 5-30 more seconds at every gate depending on my ship, because that would be boring, and I play this game to have fun. Travelling through space is already one of the most tedious aspects of EVE, and the only thing that made it less tedious was WTZ.
Bringing back WT15 would make the game less accessible to new players and would mean that the risk/reward tradeoff of low-sec would take an even bigger nosedive. That'd mean even less traffic in 0.4 and below.
Originally by: Bologna Brains Oh, and catching carebears like you even though you have wtz still makes my day.
>"I catch people like you, so that means I am superior to you personally!" >no kill record
You're just butthurt because you know I'm right, and that CCP is never going to remove WTZ.
obvious alt account is...obvious.
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Andreus Ixiris
Gallente Mixed Metaphor
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Posted - 2011.08.12 15:46:00 -
[101]
So you concede that I am correct about WTZ? Nice to know. ----- Andreus Ixiris CEO, Mixed Metaphor
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The Offerer
Minmatar
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Posted - 2011.08.12 15:46:00 -
[102]
Originally by: CCP Prism X I just want to overhaul the BM system because the technical limitations of that are the true reason for the introduction of WTZ so it feels like something left behind.
That was only one of the reasons and not even the main one. The main reason is that 15km warpins are an outdated mechanics that serves no other purpose than to create more obligatory work if you want to play properly. "Need for speed initiative" ringing a bell? Besides, one of your coworkers in CCP explicitly stated that we need to get rid of non-necessary "work" and focus more on blowing ships up. Reintroducing an old outdated mechanics that either requires you to make the bookmarks manually or ask around for them is not going to help.
If you can't predict the consequences, I'll tell you my experience from the time we didn't have WTZ. I started to play in "Red Moon Rising" and have played for a couple of months before WTZ was introduced. During all that time as a new player, considering that I needed the bookmark to be able to warp to a gate in lowsec and not end up being served to pirates at 15kms on a silver plate, I decided that one thing is the best for me - stay the hell away from lowsec before I could join a corporation that can provide me the bookmarks. Naturally, I've seen no reason whatsoever to ever go to lowsec so I haven't even bothered to join a player corporation or take a look at lowsec.
Conclusion #1: Removing WTZ will shift the time when new players are willing to even consider going to lowsec and force them to cocoon themselves in highsec.
The next thing is UI. Why you have forced us to use drop-down menus to switch between ships in station is beyond me. I really hope you are working on making a fix for that. The perfect solution would be that you bring Ship View (or "Station Spinning" if you like) back, but there are some alternative solutions even for that. To force players to have even more bookmarks than now which means even more drop-down menus, but this time in space where you must react fast, is catastrophic design... and that's an understatement (the real statement describing the properties of that idea would contain profanities, but I'm trying to be constructive and civilized here).
Conclusion #2: We don't need any more drop-down menus and even more populated UI in order to play.
I could state many other reasons against removing WTZ, but I have wasted enough time replying to this troll of a topic without any solid connection to reality and any clue how the game, players and the community work. This only happened because employees in CCP somehow lost their connection with the game itself, so players themselves now must reply in detail to every troll post in order to show the game designers what the situation in reality is. |
Bologna Brains
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Posted - 2011.08.12 16:01:00 -
[103]
Originally by: Andreus Ixiris So you concede that I am correct about WTZ? Nice to know.
How does my response state I agree with you? Anyways, following your logic, we should increase the damage gate guns do by 100x in low sec, as that would make low-sec more accessible for new players. That makes no sense. Eve is not a game of instant gratification; gate camps, traps, and a lot of pvp is a game of patience. If you choose to fly a freighter, it makes sense that you would have to spend an extra 30 seconds moving to the jumpgate, given your size. If you fly a fast frigate, the time is considerably less. I see no problem with that. You have your opinions and I have mine. They will never be the same.
Your responses are nothing but immature flames and I will not be addressing them again.
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Dub Step
Minmatar Death To Everyone But Us
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Posted - 2011.08.12 16:12:00 -
[104]
Obviously the important improvement to bookmarks is to stop them trying to kill the server whenever they are referenced by the server/client.
Some other ideas: A corp/alliance or otherwise shared 'library' of bookmarks. Individual players can either directly access the library or can uh... 'bookmark' the bookmarks as needed for later use. Editing and other access could be restricted as needed.
Make bookmarks transferable via mail or drag n drop in chat windows same as shared fits can be. Sharing of multiple bookmarks could be via libraries as per the corp sharing suggestion.
For goodness sake don't impose limits on the numbers of bookmarks people can use. All it does is nerf those that are more adventurous and traverse the universe more.
One thing that would be pretty spiffy would be a collective pool of bookmarks for use by fleets, consisting of bookmarks made while the fleet is active. Anyone that wants to keep them for later use can copy them from the pool but the general idea is to save on 'who do I warp to?' and tighten a fleets coordination.
This way scouts, particularly cov-ops scouts could be even more active in tracking down targets and providing needed intel without having to wait for a fleet to catch up to provide the actual warp-in. Possibly overpowered? It would allow reward for more active/dedicated scouting as opposed to leaving it to alt boxed cloak and forget types we generally see at the moment. forward scouts could truly operate effectively 5+ jumps ahead or around the main fleets current location.
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Andreus Ixiris
Gallente Mixed Metaphor
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Posted - 2011.08.12 17:23:00 -
[105]
Originally by: Bologna Brains How does my response state I agree with you?
You didn't actually refute any of the points I made, so presumably you agree with them.
Originally by: Bologna Brains Anyways, following your logic, we should increase the damage gate guns do by 100x in low sec as that would make low-sec more accessible for new players.
By what insane mental contortion did you determine my logic supports this?
Originally by: Bologna Brains That makes no sense.
No, your assertion about what I think makes no sense.
Originally by: Bologna Brains Eve is not a game of instant gratification; gate camps, traps, and a lot of pvp is a game of patience.
That doesn't mean it's neccessary to artificially extend travel times. It is perfectly possible to set up perfectly serviceable gatecamps and ambushes with WTZ. I should know, I've done it - if you can't do it, then it isn't my problem.
Originally by: Bologna Brains If you choose to fly a freighter, it makes sense that you would have to spend an extra 30 seconds moving to the jumpgate, given your size.
You already have to spend upwards of a minute at the inbound jumpgate aligning your freighter. This leaves ample time for a gank.
Originally by: Bologna Brains Your responses are nothing but immature flames and I will not be addressing them again.
You were the one who started throwing around "carebear" like a racial epiphet and then couldn't back up your assertions. ----- Andreus Ixiris CEO, Mixed Metaphor
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MinSebsis
Minmatar Steel Hammer Industry
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Posted - 2011.08.12 17:43:00 -
[106]
Hello,
I say keep WTZ for now, but an Idea I had was to remove bookmarks and replace them with navpoints, and tie in the probe UI.
Each ship can have a set number of navpoints native to it, with more added per a few new skills. They connect like probes so if you leave system or dock they disappear.
You could also add grav-strength based on skills and also allow cov-ops to equip stronger more precise navpoints which allow for a tighter warp in.
Also add the option for fleet/corp mates to see the navpoints in system. To add even more challenge allow the navpoints to be scannable, and show on overview, also make them destructable.
I am sure there are even more options but I really like to have navpoints that I can move around system.
Just some idea's that I am sure could be expanded on and refined.
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Ingvar Angst
Amarr Nasty Pope Holding Corp Talocan United
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Posted - 2011.08.12 17:47:00 -
[107]
So... take away warp to zero... scan an enemy ship down and the best you can hope to do is warp to the enemy at 15K?
You think these ePirates are *****ing now at the ones that got away? Wait until they have the balls to try PvP away from gate camps and have them get away.
If their nuts ever drop, that is.
Monocles are so two weeks ago.
Sparkle ships are the future! |
Arcon Telf
Gallente N0 APOLOGY Cascade Probable
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Posted - 2011.08.12 17:57:00 -
[108]
Edited by: Arcon Telf on 12/08/2011 17:57:32
Originally by: CCP Prism X Hey guys, thought I'd step in here with some info on the subject.
As has been mentioned, the reason for WTZ being introduced was the epic proliferation of WTZ bookmarks copied all over the database causing lockups on both clients and servers alike. Feel free to blame me for that as I was involved in some areas of that project and am quite used to being scolded by people I don't know. But as it stands the bookmark system is still in dire need of "refactoring" before anything like this could be reintroduced.
But the bookmark system in its current design will most likely never see any refactoring. It's not very usable nor efficient and really just breaks immersion when you think about it. We're flying FTL spaceships but said spaceships cannot communicate coordinates between themselves unless the pilots themselves exchange a 0.1m^3 physical item (that's 1m x 1m x 10cm.. I've seen less cumbersome stone tablets). Corporations cannot share BMs betweem their members which in itself causes excessive data repetition and the bookmark management itself could do with a non-business-logic programmer UI.
So after reading this yesterday I poked a bit around. I haven't completed said poking but so far I'm gathering that there is no new game design for any new bookmark system and before we have a new one the old code will not be touched as it needs to be deprecated, not refactor, as I touched on above. I'd love to make up for my part in this by solving the initial problem with a technical overhaul but for that we need a new game design. To get a new design we need resources and they are not available in the short term. I wouldn't want to rush anything so the short term was always out of the picture anyways.
Now, it's imperative that you understand that I'm a programmer and not in any position to decide on our roadmap or resource allocation. I'm just looking for a fun project I could get into at some point in the future if there's any excitement about it in the first place. And of course I cannot even promise that it would reintroduce 15Km warps. But I've been here for almost five years now and a whole lot of people owe me beers for favours that they've never ponied up.. so who knows?
At any rate, I'm using this topic to gauge if there's any support for a new BM system and looking for ideas on how that could be used to improve your EVE experience (and getting into the rhythm of posting again on these forums). Well, I also wanted to write a wall of text.
Seems to me that maintaining or enhancing immersion should always be your guide and litmus test for changing features or introducing new ones.
I agree that the current bookmark system breaks immersion. Any changes that ameliorate that issue would be welcome in my book. And based on the technical issues you described, those changes would probably provide some welcome relief for the server as well.
In general, I think that the mechanics of how information is shared between pilots/corps/alliances/fleet members could be massively overhauled and enhanced. The result would be a more robust, immersive experience, and - if executed properly - more efficient code. |
Tautut
Universal Freelance
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Posted - 2011.08.12 18:00:00 -
[109]
New BM system? Yes, surely.
I remember when the original BM issues were first discovered. Surprised it's not been dealt with already. Appreciate it's probably not easy but the existing system is cumbersome to say the least. Interesting to hear if this gets picked up.
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Mag's
the united Negative Ten.
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Posted - 2011.08.12 18:02:00 -
[110]
I actually don't mind the whole WTZ. It always seemed rather dumb that we couldn't, back in the day.
As far as BM's are concerned, sure I'd love an overhaul. Whenever I open my people and places my client freezes for quite some time, due to all the BM's. Just stopping that would be nice.
Originally by: CCP Zulu Forcing players to dock at the captain's quarters is a form of what we actually wanted to get through, which is making Incarna a seamless part of the EVE Online experience. |
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Tribunia
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Posted - 2011.08.12 18:20:00 -
[111]
Originally by: CCP Prism X It's not very usable nor efficient and really just breaks immersion when you think about it. We're flying FTL spaceships but said spaceships cannot communicate coordinates between themselves unless the pilots themselves exchange a 0.1m^3 physical item (that's 1m x 1m x 10cm.. I've seen less cumbersome stone tablets).
Finally, finally, finally!
Thank you!
We want this yesterday.
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Raid'En
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Posted - 2011.08.12 18:32:00 -
[112]
Edited by: Raid''En on 12/08/2011 18:36:29
BMs are after all simply : a system name + a XYZ position on it.
we would really like something easier to use...
however, if it's easier to do, being able to create a BM from numbers (you input the values) would be a bit useful, even if way less. it would allow people to share the infos on mail, or even forums. of course it would be pretty long if people want to create all these, but for some it could be useful before you give us corp bookmarks.
but as i said, only if this is easy to do for you... as what we really want are things like corp bookmarks, and some automatic system as trebor said.
and please : don't take us our warp to zero hauling is boring enough. if we got that, no need for manuel piloting on safe space, as autopilot would be the same (or you want to use MDW each time ? - hell freighters can't even...) and if someone miss his gank, he had to think about preparing something on the next system...
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Taedrin
Gallente Kushan Industrial
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Posted - 2011.08.12 18:34:00 -
[113]
Originally by: Dub Step
Not only are you too incompetent to use bubbles or catch people on the outbound, you wish to completely remove solo play and force people out of the sandbox and into the blobs.
If you want a return to oldschool methods go support some of the arguments about the death of sniping rather than wanting an easy gank mode because your fleet composition is too bad at gate camping (which really isn't difficult).
Are you kidding me? Warp-To-Zero KILLED solo play in low sec. The only soloing that happens now in low sec is consensual frigate PvP in the asteroid belts. And then you might as well be dropping cans in front of Dodixie asking for 1v1s.
Before warp-to-zero, it was possible for a solo pilot to sit on a gate and get a kill. This is no longer possible. Now, in order for anyone to get any kills they *at least* need to have a couple of fast tackle on the outbound gate (several if it's a big gate), and a couple of DPS ships. So the end result is that there are no more solo gate camps, which a player can actually fight back against. Instead now we have larger gate camps, at LEAST 5 pilots strong. There is no way your average solo pilot can fight back against that, unless he brings his own blob.
And before you say that I just want easy kills - I don't. I'm a carebear and I could care less if I got any kills or not. Actually, the OP was the first person to pop my ship and pod me, back when I was a new to the game. Low-sec was just more fun when most of the gate camps were solo pirates and you actually stood a chance of fighting back. It was more than just my blob vs. your blob. ----------
Originally by: Dr Fighter "how do you know when youve had a repro accident"
Theres modules missing and morphite in your mineral pile.
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Dub Step
Minmatar Death To Everyone But Us
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Posted - 2011.08.12 18:46:00 -
[114]
Originally by: Taedrin
Originally by: Dub Step
Not only are you too incompetent to use bubbles or catch people on the outbound, you wish to completely remove solo play and force people out of the sandbox and into the blobs.
If you want a return to oldschool methods go support some of the arguments about the death of sniping rather than wanting an easy gank mode because your fleet composition is too bad at gate camping (which really isn't difficult).
Are you kidding me? Warp-To-Zero KILLED solo play in low sec. The only soloing that happens now in low sec is consensual frigate PvP in the asteroid belts. And then you might as well be dropping cans in front of Dodixie asking for 1v1s.
Before warp-to-zero, it was possible for a solo pilot to sit on a gate and get a kill. This is no longer possible.
...
Low-sec was just more fun when most of the gate camps were solo pirates and you actually stood a chance of fighting back. It was more than just my blob vs. your blob.
What is to stop you solo camping, jumping and catching people on the outbound? Just because you can't get an EASY kill doesn't make it impossible. Clearly you ARE a carebear since you highlight no understanding of the actual mechanics involved.
It's hard to take what you say seriously when you sound like a whiny babby with unreasoned arguments like 'all 1v1 is pointless frig pew'.
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baltec1
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Posted - 2011.08.12 18:51:00 -
[115]
If you remove wtz then everyone will just get wtz bookmarks again so we will have what we have now only with more crap saved onto the system. Thats why CCP gave us wtz in the first place.
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Issaries Valran
Caldari
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Posted - 2011.08.12 18:53:00 -
[116]
Originally by: CCP Prism X Hey guys, thought I'd step in here with some info on the subject.
As has been mentioned, the reason for WTZ being introduced was the epic proliferation of WTZ bookmarks copied all over the database causing lockups on both clients and servers alike. Feel free to blame me for that as I was involved in some areas of that project and am quite used to being scolded by people I don't know. But as it stands the bookmark system is still in dire need of "refactoring" before anything like this could be reintroduced.
But the bookmark system in its current design will most likely never see any refactoring. It's not very usable nor efficient and really just breaks immersion when you think about it. We're flying FTL spaceships but said spaceships cannot communicate coordinates between themselves unless the pilots themselves exchange a 0.1m^3 physical item (that's 1m x 1m x 10cm.. I've seen less cumbersome stone tablets). Corporations cannot share BMs betweem their members which in itself causes excessive data repetition and the bookmark management itself could do with a non-business-logic programmer UI.
So after reading this yesterday I poked a bit around. I haven't completed said poking but so far I'm gathering that there is no new game design for any new bookmark system and before we have a new one the old code will not be touched as it needs to be deprecated, not refactor, as I touched on above. I'd love to make up for my part in this by solving the initial problem with a technical overhaul but for that we need a new game design. To get a new design we need resources and they are not available in the short term. I wouldn't want to rush anything so the short term was always out of the picture anyways.
Now, it's imperative that you understand that I'm a programmer and not in any position to decide on our roadmap or resource allocation. I'm just looking for a fun project I could get into at some point in the future if there's any excitement about it in the first place. And of course I cannot even promise that it would reintroduce 15Km warps. But I've been here for almost five years now and a whole lot of people owe me beers for favours that they've never ponied up.. so who knows?
At any rate, I'm using this topic to gauge if there's any support for a new BM system and looking for ideas on how that could be used to improve your EVE experience (and getting into the rhythm of posting again on these forums). Well, I also wanted to write a wall of text.
If you are concerned about immersion breaking. Then why does a space ships that can fly FTL even need a bookmark? Why can't we use the computers that should be amazingly powerful to fly to any X, Y, Z, coordinate with in a system we want. Why do you need a bookmark for the spot, or something like a a celestial first to be there before we can warp to a spot?
Seems silly and immersion breaking.
Of course game wise I can understand the desire to control player movement. But I personally don't think it is all that necessary and we should be able to fly to any X, Y, Z, coordinate we desire. So long as it is in certain AU of the furthest Celestial object with in the system. Like bookmarks have to be now.
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Dub Step
Minmatar Death To Everyone But Us
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Posted - 2011.08.12 18:53:00 -
[117]
Originally by: Taedrin
Originally by: Dub Step
Not only are you too incompetent to use bubbles or catch people on the outbound, you wish to completely remove solo play and force people out of the sandbox and into the blobs.
If you want a return to oldschool methods go support some of the arguments about the death of sniping rather than wanting an easy gank mode because your fleet composition is too bad at gate camping (which really isn't difficult).
Are you kidding me? Warp-To-Zero KILLED solo play in low sec. The only soloing that happens now in low sec is consensual frigate PvP in the asteroid belts. And then you might as well be dropping cans in front of Dodixie asking for 1v1s.
Before warp-to-zero, it was possible for a solo pilot to sit on a gate and get a kill. This is no longer possible.
...
Low-sec was just more fun when most of the gate camps were solo pirates and you actually stood a chance of fighting back. It was more than just my blob vs. your blob.
What is to stop you solo camping, jumping and catching people on the outbound? Just because you can't get an EASY kill doesn't make it impossible. Clearly you ARE a carebear since you highlight no understanding of the actual mechanics involved.
It's hard to take what you say seriously when you sound like a whiny babby with unreasoned arguments like 'all 1v1 is pointless frig pew'.
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Erim Solfara
Amarr inFluX.
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Posted - 2011.08.12 19:04:00 -
[118]
I admit, I skipped over alot of the thread, but as a dev is watching and said he'd be looking at support, I'm gonna add my voice.
I'd be pro- co-ordinate based warps, or something to replace the BM system, what prism said about BMs being ridiculous was bang on the money for me, I've always thought they were cumbersome and weird in the setting.
I'd also be pro 15km warps again, but not from a gate pvp mechanics debate. Personally, the biggest 'issue' the WTZ change introduced was the enormous reduction in travel times. There was alot of discussion about diversifying warp acceleration speeds and whatnot between ship classes following the change, but nothing came of them.
WTZ made the universe smaller, it makes travel massively quicker for slow ships, and didn't make it that much faster for speedy, agile ships. I'd rather see smaller ships getting an advantage in roaming based on distances and time constraints, whereas at the moment there's not to be said for slugging a battleship 15 jumps to go shoot something.
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Doctor Mabuse
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Posted - 2011.08.12 19:53:00 -
[119]
Bring back 'Warp To 15' and add a 'Warp to Zero Nav Computer' to the NEX store?
Perhaps allow ten stored bookmarks and sell extra 'Bookmark Storage Slots' for aurum?
The possibilities are endless! ------------------------------------
Who's trip-trapping on my bridge? |
Ceelah
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Posted - 2011.08.12 20:12:00 -
[120]
Edited by: Ceelah on 12/08/2011 20:16:28 Edited by: Ceelah on 12/08/2011 20:15:30
Originally by: Taedrin Are you kidding me? Warp-To-Zero KILLED solo play in low sec. The only soloing that happens now in low sec is consensual frigate PvP in the asteroid belts. And then you might as well be dropping cans in front of Dodixie asking for 1v1s.
Before warp-to-zero, it was possible for a solo pilot to sit on a gate and get a kill. This is no longer possible. Now, in order for anyone to get any kills they *at least* need to have a couple of fast tackle on the outbound gate (several if it's a big gate), and a couple of DPS ships. So the end result is that there are no more solo gate camps, which a player can actually fight back against. Instead now we have larger gate camps, at LEAST 5 pilots strong. There is no way your average solo pilot can fight back against that, unless he brings his own blob.
And before you say that I just want easy kills - I don't. I'm a carebear and I could care less if I got any kills or not. Actually, the OP was the first person to pop my ship and pod me, back when I was a new to the game. Low-sec was just more fun when most of the gate camps were solo pirates and you actually stood a chance of fighting back. It was more than just my blob vs. your blob.
Ok. I guess i missed the OP intent. This isn't about making piwate ganks easier, it's about solo pvp. Since we're entertaining individual requests to change game mechanics in favor of "more solo pvp" here are mine:
1. Undo the nano nerf. I loved Nano-Tar and slinging silver clouds of drone death while orbiting at 6000 kms. This should be done because it was easier to gank everything and hey, I liked sticking my head out the window like a dog and feeling the solar wind in my hair.
2. I want freighters to have 6 low slots and 5 mid slots. If I have to warp my trade alt in at 15k from the gate I should be able to tank it against piwates and fit speed mods if I want to. Give the easy peasy piwates their version of balance, and give me mine.
3. Give me back all of my Gallente drone bandwidth. The only thing better than Nano-tar and clouds of drones was T2 Ogre Myrmidon madness. We want to increase solo pvp, right? Give us back the once upon a time baddest ass battlecruiser and all of the Gallente Drone god goodness I miss.
Also, I want Nos to work like it used to... sucking the life and soul from my targets while their blood and tears powered my dual armor rep tank. Forget about cap. I should have all of it in my ship, my prey should have none.
See how that works? You want something to help your playstyle, I get to ask for something in return that helps maintain the balance.
OR
We can just move on and accept that pvp is still pvp, and if you don't suck at EVE or you TRY to learn something new, you can still solo kill a bunch of stuff everywhere without a nerf crutch.
NO to 15k warp in on gate. |
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