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Thread Statistics | Show CCP posts - 4 post(s) |
Ephemeron
Black Aces Against ALL Authorities
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Posted - 2011.08.27 04:57:00 -
[1]
What "small combat" needs more than anything right now is a serious nerf to all forms of instant travel, besides the stargate. That specifically refers to cynos and bridges.
Those forms of transportation represent strong random factors in combat. They undermine ability to gather accurate intelligence on the enemy as well as ability for one force to outmaneuver another. Both of those factors are key to having interesting RTS gameplay. I know CCP was made aware of this topic in the past. If they understand anything about what makes combat fun, they'll know the problems. If not, it's pointless to try explaining.
1) counters: Cynos need to have a tactical level counter in form of limited radius cyno jammer. As it is now, the only viable counter to cynos is more cynos. And since "fight fire with fire" wasn't good enough for the Nano Nerf, it should also apply to cynos.
2) intelligence: there needs to be at least some vague information about what is coming thru the cyno before ships appear right on top of you. That means having some delay between cyno activation and ships appearing - 10-20 seconds. And there needs to be some way to estimate strength of the force coming in. It's not too much to ask for given 20 second window of opportunity.
3) strategic maneuverability: in all decent strategy games, positioning of forces plays key role. But not in EVE - because it is possible to near instantly cover large portions of the map with teleportation. The only redeeming feature CCP made was the system cyno jammer. So positioning of forces still plays some role in large scale fleet battles. But that option is unavailable for small scale battles. Most systems can't be jammed and people teleport with near complete disregard for the map. Maintaining of large spheres of influence and POS logistics becomes super easy with teleportation. While that has good benefits for large scale wars, it's very bad for all small scale engagements.
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Ephemeron
Caldari Provisions
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Posted - 2011.08.31 22:44:00 -
[2]
Originally by: Stan Durden I think blob is a silly term. It basically means a fleet bigger than yours. It also indicates a lack of imagination where tactics are concerned. Yes "blobs" would be an issue if all you plan on doing is activate-all-module warfare and see who leaves the field. But PvP in Eve allows for a lot more variation which can render a large fleet unable to deal with smaller groups in some situations.
Having tactics to allow effective harassment of larger fleets by smaller fleets is good. Punishing people for getting large groups of players to work together is bad imo.
EVE used to have just such a tactic - Nanos. A smaller fleet could successfully harass a much larger one. So the masses cried and whined to CCP about how unfair that it. CCP listened and nerfed it to hell. Now a larger fleet is always better than small one.
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Ephemeron
Caldari Provisions
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Posted - 2011.09.02 18:42:00 -
[3]
Originally by: Walextheone I'd like to see some bonus added to small gangs that gets lower the bigger your fleet is. So (just pulling some numbers here) 1-4 players get like a 100% of given bonus, 5-9 players 60% and 10-15 20%, 16+ stops getting any bonus.
The bonus could be some kind of mix of resistance / sig reduce / speed that helps smaller gangs a bit.
That's not very practical. Either the bonus would have to be insignificantly small, or large fleets will simply split up into small gangs while coordinating on 1 TeamSpeak / Vent - functioning identical to a large gang. And there would be much, much complaining about being forced to split to get the bonus.
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Ephemeron
Caldari Provisions
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Posted - 2011.09.04 02:11:00 -
[4]
oh I'm sure the lowly devs know about these threads and may actually want to do something about it. But the upper management of CCP won't let them do anything.
The fish rots from the head
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Ephemeron
Caldari Provisions
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Posted - 2011.09.08 20:06:00 -
[5]
Originally by: Sigras They already have, its called player skill.
of youre using approach and orbit at, or keep at range instead of double clicking exactly where you want to go in space, youre doing it wrong.
The double click is essential for experienced player, but the tools of Orbit and Approach are also very valuable.
If you never take advantage of Orbit and Approach, you are doing it wrong.
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