inexistin
Rubbish and Garbage Removal
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Posted - 2011.08.15 20:02:00 -
[1]
Originally by: CCP Greyscale
Originally by: RAW23 I love the idea of small-holdings but I'm not really sure I understand quite what is intended by the term. Would it be possible to elaborate a bit more with some hypothetical examples?
Ok, gonna use this post to reference a whole bunch of other posts in this thread which I agree with
The basic idea is that it should be viable for small groups of players to set up shop in quiet areas of nullsec without necessarily getting the approval of the big fish in the area (particularly if they're doing smart things like settling in space owned by an alliance in a different TZ). They'd have to keep out of the way of the "owners", but so long as they managed to do that it'd end up being far more hassle than it was worth, and cost much more than it would save, to evict them.
This requires, more than anything else, the ability to make a "safe base", which would ideally be something along the lines of a fully scalable modular starbase anchored somewhere in deepish space, where it couldn't be found unless you followed its owners home, provided it stayed small enough. This gives both a practical base of operations and a "homestead"ish feel - as you build up and customize your own little settlement, it becomes your home as well as your base.
Ideally this would also entail various tools to upgrade bits of the system in a way that again isn't really worth dealing with, maybe even down to the per-planet level (all the belts around this one planet are a bit better, or it spawns some extra anoms, or something).
What you described here could very well end up being anchorable staging bases for large alliances when invading space. Let's say each of these could house up to 30 players, no matter if they are online or offline (that is to say, they are each assigned to one "hangar" of the base). They could, for example, set up 10 of these staging structures all around the system they are currently focus on and make it so that their pressence there is easily maintained and relatively safe (if the structures cannot be traced that easily), whilst the defenders would have no viable option to remove the threat. The defenders will end up safe-ing up in either a POS or a station, too afraid to make any move since they know the enemies might appear on top of them at a moments notice. _________________________________________________
Small-scale pew pew!? Lies, yo' blob is on intel!!1 |