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Dinamita Tona
The Renegades
0
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Posted - 2012.09.23 17:57:00 -
[1] - Quote
Many things evolved or even completely changed since EVE started. Also many remain same, some may even be considered as obsolete. Empire wars alliances - Privateers, The Orphanage and similar - in their hunger for kills kept most trade hubs and routes insecure and/or non profitable for most criminal activity (suicide runs). After many years, current war mechanics effectively sent most of them into EVE history, however changes did not make empire more safe GÇô just the opposite. For example Goonswarm Federation are now uncontended, as many others.
Before all I want to say that I do not want any change in current flagging, suicide runs, disco ships or any other criminal element.
From my point of view we have some game elements that needs change: CONCORD GÇô with all ships, fits, modules changes GÇô it has become obsolete Bounty system GÇô more or less it wasn't working ever
Here is the idea:
Suicide runs are probably most effective way to get good profit in quick time. There is always enough players that travel AFK holding riches in ships cargo. Also catching those that are not AFK, is also great part of game. But, after good kill, CONCORD / players just kill attacker, inflict some security penalty and that's all. Small sacrifice for expensive loot. There is of course 1 month kill right but usually not used.
Lets move EVE world to another level and give players CONCORD options
Technology is already there as shown in faction wars. Of course some tweaks and changes would be needed...
Players working for CONCORD: - should patrol around trade hubs/routes and engage any criminal activity - should be able to catch any player with bounty no matter of its current security status (bounty was added when his sec status was low so raising should not effect kill right) - warning system - we have now intrusion technology, concord players should have similar warning system {maybe also ability to instantly appear in the place of criminal activity in high or low sec} - should have concord ships with concord modules they should be tougher with more dps than conventional ships but destroyable concord modules and ships would be available only to players working for concord in case of ship destruction, all concord items should be destroyed - why tougher: for low sec engagements where one or 2 concord pilots could engage and kill criminals/pirates when outnumbered - why more dps: to be able to prevent attacker to kill its target if it survived first salvo - should be able to arrest criminals
Players with criminal flag - flagging and its whole mechanics should remain as it is - instead of giving victim 1 month kill right, that should be now given to CONCORD players - criminals in pods and ships can be arrested
Arresting and prison
That would be rather new option, but I think it would be great addition to this game, especially if it can be worked with Dust.
Should work as follows:
a)in current mechanics when players make suicide run, ship is destroyed in process but pod is free to go if there is CONCORD player and he is able to warp scram pod, criminal should be arrested and put in prison ( for every 100 million inflicted loss GÇô 1 day in prison)
b)any criminal flagged player with sec status bellow 0.0 can be arrested while traveling in high and low sec. If CONCORD player successfully warp scram, criminal should have 2 options to surrender (to be arrested) GÇô ship, modules, implants will be removed and sold for market price and be given to player(s) who arrested him try to fight/escape GÇô this option would reset lock and scram (would be some info like " criminal was able to make temporary ecm burst that reseted ships locking system"), and then criminal can try to fight or escape GÇô that would not inflict any other flagging and/or security penalty
c)any player with bounty on its head can be arrested and also try to escape - player who arrested him would receive bounty money - if he decides to fight and his ship is destroyed, there will be also option to scram his pod - CONCORD player is not allowed to kill that pod but, if he gets scram on pod it will be arrested d)prison - criminals in prison can be hold there according this rules suicide runs - will remain in prison until he repays whole loss GÇô 1 day GÇô 100 mil - he pays whole loss and is released immediately criminal flagged player GÇô will remain in prison until his sec status is back at 0.0 (0.10 status gain per day) GÇô or he can pay according above formula player with bounty GÇô will be released immediate from prison system without ship and/or modules/cargo/ implants
With DUST in place, there could be also some Prison break actions to be done.
I believe that this would open new, original content to EVE, and make it even more unique. |
Merkal Aubauch
V0LTA Verge of Collapse
12
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Posted - 2012.09.23 19:23:00 -
[2] - Quote
LOL give me overpowerd ship that I can own everyone. If that happend there would be no criminals all of players would fly for a concord ;) |
Dinamita Tona
The Renegades
0
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Posted - 2012.09.23 19:30:00 -
[3] - Quote
Merkal Aubauch wrote:LOL give me overpowerd ship that I can own everyone. If that happend there would be no criminals all of players would fly for a concord ;)
typical, someone who read but does not understand
this ship would not be able to mission with, go 0.0, etc it would be only for order preservation - nothing more nothing less
on other hand aren't navy or faction ships better than conventional?
i would like to receive constructive comments
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ShahFluffers
Ice Fire Warriors Late Night Alliance
920
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Posted - 2012.09.23 20:04:00 -
[4] - Quote
Obvious "make high-sec totally safe" thread detected. A half baked one too.
That said...
- all your idea does is encourage the use of alts for suicide ganking and effectively "kill" suicide ganking as a viable profession (because no one is going to want to gank a ship worth several billion anymore with their main when they might be "imprisoned" for 10+ days).
- it makes material, ship, and module logistics almost totally safe in high-sec.
- every pirate and PvPer is going to wipe their bounty and grind their sec status up JUST to they can become CONCORD and "confiscate" the ships of the few remaining pirates left. Eventually, everyone will be forced to maintain good sec-status out of fear of losing their ships to the very CONCORD they entrust their security with (that's irony right there!).
Quote:on other hand aren't navy or faction ships better than conventional? Only slightly. Change isn't bad, but it isn't always good. Sometimes, the oldest and most simple of things can be the most elegant and effective. |
Tubrug1
The League of Established Gentlemen
28
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Posted - 2012.09.23 20:13:00 -
[5] - Quote
Haven't you lot received enough buffs already? Don't listen to what i say |
Dinamita Tona
The Renegades
0
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Posted - 2012.09.23 20:58:00 -
[6] - Quote
ShahFluffers wrote:Obvious "make high-sec totally safe" thread detected. A half baked one too. - all your idea does is encourage the use of alts for suicide ganking and effectively "kill" suicide ganking as a truly viable profession (because no one is going to want to gank a ship worth several billion anymore with their main when they might be "imprisoned" for 10+ days).
Not really, suicide runs are still there, most people that do suicide runs have at least few mains, and at least few alts that can do same job. But I can understand fear of more risk.
ShahFluffers wrote: - it makes material, ship, and module logistics almost totally safe in high-sec.
In what way?
ShahFluffers wrote: - every pirate and PvPer is going to wipe their bounty and grind their sec status up JUST to they can become CONCORD and "confiscate" the ships of the few remaining pirates left. Eventually, everyone will be forced to maintain good sec-status out of fear of losing their ships to the very CONCORD they entrust their security with (that's irony right there!).
You underestimate people. As everyone are in faction wars, as everyone are in Empire, As everyone are in 0.0. Every player has his own agenda.
I know at least 20 people that do suicide runs and never drop bellow 0.0 status. I know at least 100 people that are constantly on -10 and they do not care.
For both groups this wont change anything. |
Dinamita Tona
The Renegades
0
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Posted - 2012.09.23 20:58:00 -
[7] - Quote
Tubrug1 wrote:Haven't you lot received enough buffs already?
Missing point here... |
Scatim Helicon
GoonWaffe Goonswarm Federation
855
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Posted - 2012.09.23 20:59:00 -
[8] - Quote
Wait until we game the system so that all of CONCORD are in fact Goonswarm alts. Titans were never meant to be "cost effective", its a huge ****.-á- CCP Oveur, 2006
~If you want a picture of the future of WiS, imagine a spaceship, stamping on an avatar's face. Forever. |
Dinamita Tona
The Renegades
0
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Posted - 2012.09.23 21:01:00 -
[9] - Quote
Scatim Helicon wrote:Wait until we game the system so that all of CONCORD are in fact Goonswarm alts.
Well that is only point well taken.
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Mars Theran
Estel Arador Corp Services
296
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Posted - 2012.09.23 21:41:00 -
[10] - Quote
Constructively,
Players get Concord ships? Hmm.. maybe if they were Cruisers or Battleships, and significantly less powerful than the Concord ships. Lots of fitting though, and some special stuff like Warp Stabilization, High Warp speeds, and range bonuses. Also, need Concord Lazors.
Also, as you said, they can't be mission running ships? Nah, let them run missions, just give them limited cargo capacity, and make sure the bonuses are not entirely in line with Mission stuff, like above. Doesn't help missions if they get bonuses that are useless in missions. Of course, they might be good at Sleeper sites, but we might need something to replace T3s with soon anyway.
Jail? Ah, yes.. I like this one. Now we'll finally have a use for WiS. We can make it so players who get caught end up in a cell in WiS, unable to leave until they serve their time, or one of their friends breaks them out. They did say WiS might get some exploration features.
How about we just put an immobilizer on their ships. Cuts targeting speed, velocity, and targeting range, all down by 50%
Seriously? Nobody is going to take this seriously; least of all CCP I imagine. Funny idea from a certain perspective maybe, but ultimately it would spoil the fun for everybody and really gimp the game in a big way. Not that it's all bad, but that jail thing probably won't go over well. Maybe I was actually sleeping in front of my computer and dreamed I posted. Certainly, it's not there now. |
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Super Stallion
Caldari Provisions Caldari State
0
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Posted - 2012.09.23 22:31:00 -
[11] - Quote
would like it much better if they relaxed the rules of engagement a bit so that anyone could perform an action against a player who is commiting[sp?] a hostile act, and for 15 minutes after, without CONCORD feeling the need to get involved. |
pyronatic
Mecha Enterprises Fleet Villore Accords
6
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Posted - 2012.09.24 00:20:00 -
[12] - Quote
can't tell if this is a troll or someone being serious.
if serious, eve is a game get over it. |
Corina Jarr
Spazzoid Enterprises Purpose Built
1314
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Posted - 2012.09.24 02:57:00 -
[13] - Quote
So those of us who only have 1 account, and like to do a bit of everything in EVE are forced to not play when we decide to suicide for some undetermined benefit?
Last I checked, companies prefer their customers play their games.
Counter proposal: Anyone who posts a stupid idea on the forums gets x number of days in Concord prison, x being the number of words in the post. |
Nnamuachs
Kiith Paktu Curatores Veritatis Alliance
14
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Posted - 2012.09.24 10:45:00 -
[14] - Quote
The prison idea is a horrible one for the same reason that has repeatedly been brought up every time this idea comes up. How many people do you think are going to be OK with being prevented from playing the game for X amount of days? Absolutely no one. It would be the highest form of griefing imaginable to put someone in "prison". |
Dinamita Tona
The Renegades
0
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Posted - 2012.09.24 20:49:00 -
[15] - Quote
So, from all comments I can conclude following:
- everyone are great pvpers when attacking undefended ships - everyone are great gankers when attacking in a pack solo ships in low sec
But if there would be actual consequence for such deeds - then is that a stupid idea
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Redimor
Pioneer's of the Galantic Wars Ethereal Dawn
0
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Posted - 2012.09.24 20:58:00 -
[16] - Quote
Dont take it so hard. Most players are those who try to get virtual growth, because they cant get it irl. For me, this idea would be great. Those easykillers would have to do more for their kills.
But as long as mothers and fathers are paying these plexes, there wont be support for these kind of ideas. |
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