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Piatora
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Posted - 2011.08.20 03:51:00 -
[1]
So am I at a crossroads. Piatora is my skillsheet.
I am mapped Per/Wil.
My current skill plan has me finishing up the learned Tech2 ship skills to 4, Amarr BS to 5, AWU to 5, Tech 2 Large Beam/Pulse Lazzorz to 4, and the Rank 2 gunnery support skills to 5.
After that I am stuck deciding where to go.
I am trying to decide if I should train missile skills for the Khanid design ships, cross into Minnie for the Blood Raider ships and the obvious Baddon+Arties, or make the push into training for Caps.
Pros/Cons of any training path? I would like to get into 0.0 some day, so it seems to me that any of my decisions would be beneficial, but I am wondering which I should prioritize more or just start training and eventually get all 3 paths before I remap for support skills.
Thanks for your input in advance.
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frederendan
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Posted - 2011.08.20 08:02:00 -
[2]
I'm amarr like you and was once at a crossroads like you. first I trained for capital ships then afterwards I trained for minmatar. The reason i did that was because I thought capital ships would be super awesome. but it wasn't as awesome as I thought it would be. All i did with my carrier was mostly transporting ships from hisec to nulsec. And a little bit of ratting. When i trained for minmatar and got to fly their awesome ships. I wish i had done that sooner. Minmatar ships and projectile turrets are just pure awesome. Projectile turrets cost no cap can do all damage types have great tracking. The minmatar ships are a lot more agile and faster. They're flavour of the month for a reason. I wouldn't really bother with missiles until you've got nothing else to train anymore.
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Drykor
Minmatar Aperture Harmonics K162
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Posted - 2011.08.20 19:18:00 -
[3]
I'd just stick with what you have now without further branching out into perception/willpower and start to work on support skills. You're a bit too young to be seriously crosstraining or going for the capital route.
For example, your drone skills are nearly nonexistant, you have the bare basics in electronics and don't even have capacitor skills maxed out, or any kind of shield buffer that may come in handy. Navigation skills are subpar, no thermodynamics and so on.
I'd just improve my gunnery support a little and then remap straight away if you already have enough ships that you enjoy flying right now. --- Drykor - AHARM |
Ildryn
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Posted - 2011.08.21 04:12:00 -
[4]
Research is easy. Do it. It is your character not ours.
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Jacob Stiller
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Posted - 2011.08.21 06:11:00 -
[5]
Thing is that you will need quite a few int support skills before you can fly anything at all very well. Also, if you do not plan to remap specifically for drones, they train faster under a Per/Will mapping than a Int/Mem one. If you have only 1 remap available, I'd probably do the following:
1. Get all of your current ship and gunnery skills to 4. 2. Get minimatar and projectile skills to 4. 3. Get missle skills to 4 (helps with Minimatar and some Amarr ships). 4. Train drone skills including T2 heavies and T2 sentries. 5. Remap Int/Mem and perfect all of those juicy support skills you'll need to actually fly your ships well.
If you are actually sitting on 2 remaps, I'd remap to Mem/Perc between steps 3 and 4. Of course, if you're not remapping for drones, its arguable as to whether you should stick it out for T2 heavies and sentries this time around. You could get by with just lights and mediums for a while. Heavies and sentries are needed to maximize only a handful of your ships.
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Sterling Severasse
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Posted - 2011.08.23 04:58:00 -
[6]
Jacob hit the nail on the head there. Polish up on some Gunnery and drones then int/mem and train the horribly under developed support skills. Electronics and Navigation are particularly sub-par.
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