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Mag's
the united Negative Ten.
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Posted - 2011.08.23 07:52:00 -
[1]
Although I've never seen this tactic, surely destroying the Orca would be your best bet. The sec hit would be minimal and you'd have the last laugh.
Originally by: CCP Zulu Forcing players to dock at the captain's quarters is a form of what we actually wanted to get through, which is making Incarna a seamless part of the EVE Online experience. |
Mag's
the united Negative Ten.
|
Posted - 2011.08.23 08:31:00 -
[2]
Originally by: Sports Bet
Originally by: Mag's Although I've never seen this tactic, surely destroying the Orca would be your best bet. The sec hit would be minimal and you'd have the last laugh.
An orca has about 280k EHP.
You can do about 11000 Alpha in a Tempest.
Meaning you'd need 26 Tempests, all locking the Orca at the same time, all firing at the same time, to kill it.
Or else he'll just jump out/dock.
I'd like to see your fit.
Originally by: CCP Zulu Forcing players to dock at the captain's quarters is a form of what we actually wanted to get through, which is making Incarna a seamless part of the EVE Online experience. |
Mag's
the united Negative Ten.
|
Posted - 2011.08.23 08:42:00 -
[3]
You posted an argument based on numbers, to dismiss the option of destroying the Orca. Please do tell us your fit.
Originally by: CCP Zulu Forcing players to dock at the captain's quarters is a form of what we actually wanted to get through, which is making Incarna a seamless part of the EVE Online experience. |
Mag's
the united Negative Ten.
|
Posted - 2011.08.23 09:10:00 -
[4]
Now if you field gangs that are simply just Tempests with that fit, you will have issues. I don't see a neut anywhere. Mixed fleet with dedicated ships is the way.
Plus that Orca is slow. Would it always work? Well no, there is a chance he could jump before you bump him off. But unless you try, you wouldn't know.
Originally by: CCP Zulu Forcing players to dock at the captain's quarters is a form of what we actually wanted to get through, which is making Incarna a seamless part of the EVE Online experience. |
Mag's
the united Negative Ten.
|
Posted - 2011.08.23 09:23:00 -
[5]
Originally by: Pinky Denmark This trick is not only used with Orcas but also in lowsec with carriers hugging stations providing remote reps...
I once tried to bugreport it, but I was told not to bugreport something that clearly worked as intended. I guess I was naive that day...
Transferring GCC wont solve all the issues using this mechanism. I would rather you could not store ships or use ships while having gccc and/or aggro.
Pinky
Well yea station fighting is boring and anyone that has come across it, tends to avoid it's futility.
I'm not saying this mechanic is right, but if someone want to risk that ship for a BC, then let them. I'd just look for ways of killing it, rather than whining about it.
Originally by: CCP Zulu Forcing players to dock at the captain's quarters is a form of what we actually wanted to get through, which is making Incarna a seamless part of the EVE Online experience. |
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