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BattlefieldBob
Caldari Frontier Outcasts Chain of Chaos
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Posted - 2011.08.24 00:14:00 -
[1]
How often are sites seen spawning in w-systems on say a weekly basis? How many new mag / radar / grav / ladar / anomalies could one expect to see pop up in a w-system per week?
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Malkev
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Posted - 2011.08.24 01:01:00 -
[2]
This has been discussed to death.
It's random. I have seen a hole go three months without a grav, and I have seen three gravs pop up in a day. I've gone a month without radars/mags. I have seen ten anomalies spawn in a day. I have gone days with no anomalies. _____________________ Manens in ignorantia, putantes se sapientes et scientes, stulti vanum huc eat atque illuc, sicut caecus caecumducit |
Emperor Salazar
Caldari Remote Soviet Industries
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Posted - 2011.08.24 01:44:00 -
[3]
If you are alluding to system occupation having an effect on spwan rates, you are heading in the wrong direction. Devs have stated that POSs have no effect on spawn rates.
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Bo Pipe
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Posted - 2011.08.24 02:52:00 -
[4]
No, I don't have proof, but I am a believer of the constellation theory. That each wormhole constellation has a distribution of sites, and that when you clear a site in your system, it will respawn elsewhere in your constellation. The takeaway here is that if you have active neighbors, you will experience a higher rate of respawns than if you are in a quiet constellation.
I don't have data worthy of academic review - just my experience of a year in w-space, watching my neighboring systems' sleeper killing activity compared to new sites showing up in my own system. After my experience, I "buy" the constellation theory.
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Derath Ellecon
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Posted - 2011.08.24 03:06:00 -
[5]
Originally by: Bo Pipe No, I don't have proof, but I am a believer of the constellation theory. That each wormhole constellation has a distribution of sites, and that when you clear a site in your system, it will respawn elsewhere in your constellation. The takeaway here is that if you have active neighbors, you will experience a higher rate of respawns than if you are in a quiet constellation.
I don't have data worthy of academic review - just my experience of a year in w-space, watching my neighboring systems' sleeper killing activity compared to new sites showing up in my own system. After my experience, I "buy" the constellation theory.
I would tend to agree with that. It seems to make sense given the constellation idea for K-space spawns as well. There is a site (name escapes me at the moment that shows activity for your entire wormhole "constellation" and from looking at that data as well as my own spawn rate I would agree.
The big kicker is the systems in that "constellation" that are obviously dead. I am sure a fair number of sigs and anoms get "stuck" in these systems for awhile.
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xenodia
Gallente DYNAMIC INTERVENTION ORPHANS OF EVE
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Posted - 2011.08.24 15:24:00 -
[6]
Originally by: Bo Pipe No, I don't have proof, but I am a believer of the constellation theory. That each wormhole constellation has a distribution of sites, and that when you clear a site in your system, it will respawn elsewhere in your constellation. The takeaway here is that if you have active neighbors, you will experience a higher rate of respawns than if you are in a quiet constellation.
I don't have data worthy of academic review - just my experience of a year in w-space, watching my neighboring systems' sleeper killing activity compared to new sites showing up in my own system. After my experience, I "buy" the constellation theory.
This has proven to be accurate in our experience over the last year. That is why when you find a system that has been uninhabited for an extended period, it will often have a bazillion sites in it. As people in the other systems in the consteallation do sites, they tend to collect in the uninhabited one over time through respawns. This signature space for rent |
Dorian Wylde
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Posted - 2011.08.25 00:45:00 -
[7]
Originally by: Emperor Salazar If you are alluding to system occupation having an effect on spwan rates, you are heading in the wrong direction. Devs have stated that POSs have no effect on spawn rates.
Be nice if the various wiki's would update that, and/or ban the people who keep trying to revert the changed text.
As always, a proper understanding of the word 'random' is a big help here. You do not occupy a wormhole system for the sigs inside it. You occupy it for the static exits. Anything that happens to spawn in your system is just icing.
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Bodega Cat
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Posted - 2011.08.25 13:20:00 -
[8]
+1 to the distribution theory as well.
Also along those lines, if you want to aggressively try and get sites to spawn in your system, if you can't do sites of interest in your neighbors at least spawn them by locking them at 100% and warping to them. Theirs people who believe when you activate sites in this manner their liable to despawn faster thus increasing your odds they'll populate in yours(or others) systems.
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Derath Ellecon
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Posted - 2011.08.25 14:35:00 -
[9]
Originally by: Bodega Cat +1 to the distribution theory as well.
Also along those lines, if you want to aggressively try and get sites to spawn in your system, if you can't do sites of interest in your neighbors at least spawn them by locking them at 100% and warping to them. Theirs people who believe when you activate sites in this manner their liable to despawn faster thus increasing your odds they'll populate in yours(or others) systems.
+1
And if you want to be nice to your WH neighbors (and possibly you too) even spawn and run the less juicy sites. You can warp to grav and ladar sites, then go back 15min later and clear the rats. Sure there aren't as many, but it adds up. 2 weeks ago i pulled 5 friggin ribbons out of a Ladar site. The gas wasn't even worth harvesting but the sleepers were worth it.
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Tau Cabalander
Retirement Retreat
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Posted - 2011.08.25 18:33:00 -
[10]
The constellation respawn theory has been proven wrong.
If I find the post again I'll link it.
They occupied all systems in their constellation with alts, and observed what happened when a site despawned.
It could be regional, or completely random.
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