Batalo
Gallente UEF COMMAND ROL.Citizens
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Posted - 2011.08.25 19:39:00 -
[1]
Edited by: Batalo on 25/08/2011 19:49:36
Originally by: Hiemlynn Edited by: Hiemlynn on 25/08/2011 19:18:51 I might have missed the point but why can't a group of a hundred highly trained and skilled pilots hold off or defeat two thousand noobs in T1 ships?
Yes SC's and titans are powerful and yes there are alot of them but why should they be nerfed so that they can be taken out by currently inferior forces? It makes no sense. If it means that all other alliances and corps end up in NPC or highsec space so be it.
If you don't like it make isk and buy them or rent space and build them. Just don't sit and whine because you don't have enough of them.
lol at the raiden, NCdot, WN, or Evoke alt
also ccp will nerf them because they dont want to lose a lot of customers because one group of people is totally over powered. I would not want to play a game like that. Were it is impossible to win. Also "If you don't like it make isk and buy them or rent space and build them. Just don't sit and whine because you don't have enough of them." I laughed so hard at this lololololololol. "buy them" I should not have to pay real money to win. "Rent space" So I have a supercap now what" Ok so my alliance just rented space and made 100 titans but in the time my masters have made 200 more so there was no point.
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Batalo
Gallente UEF COMMAND ROL.Citizens
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Posted - 2011.08.26 03:46:00 -
[2]
Originally by: Headerman
Originally by: Cipreh I have an idea on how to limit supercaps and titans, in a way that would help to balance the game, while remaining in-line with the "immersion" of the game. These are massive ships, they require immense amount of supplies, fuel, and crew to operate.
The logical extension of that, is that in order to make use of these, you must control the infrastructure(sov)required to supply them. Limit the amount of titans or super caps that an alliance can field (not own), around the amount of space they control. They can field one supercap per system they control, and one titan for every five systems they control. (all numbers are arbitrary, and subject to change)
This might not be the end all, be all fix, but it would certainly limit the ability of any single alliance to drop 50 titans, and 100 supercaps on a single fight, and wtfdoomsday their way to victory, 10 minutes at a time.
Adding in special conditions on maintaining 1 class of ships is not EVE. Why wasnt the same done with BSs? or with just Sleipnirs?
Why shouldn't the Mach have a crew to maintain its awesomeness?
Subcaps have many variants, sizes, abilities and strengths. With caps its just a carrier, a dread, then SCs and titans. There is such a massive gap in the middle it gives CCP a golden opportunity to add in ship variants, sizes, abilities and strengths.
by adding stuff you are just escalating the problem not solving it. It is always better to take away then add more. Because once you add a new ship type in eve you can't take it away. When something is out of balance you need to move that part back into balance not move something else into balance with the out. it is just making the problem worse.
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