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Headerman
Minmatar Quovis Shadow of xXDEATHXx
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Posted - 2011.08.24 11:13:00 -
[1]
Edited by: Headerman on 24/08/2011 11:13:32
Originally by: Cpt Tunguska WHEN?
[Aeon, 166million + EHP] Corpus X-Type Armor EM Hardener Corpus X-Type Armor Thermic Hardener Corpus X-Type Armor Kinetic Hardener Corpus X-Type Armor Explosive Hardener Corpus X-Type Armor Thermic Hardener Corpus X-Type Armor Kinetic Hardener Corpus X-Type Armor Explosive Hardener Corpus X-Type Armor EM Hardener
Federation Navy Sensor Booster, Scan Resolution Cap Recharger II Cap Recharger II Cap Recharger II
True Sansha Large EMP Smartbomb True Sansha Heavy Energy Neutralizer True Sansha Heavy Energy Neutralizer Remote ECM Burst I Capital Murky Energy Transmitter I Capital Coaxial Regenerative Projector
Large Trimark Armor Pump II Large Trimark Armor Pump II Large Trimark Armor Pump II
Tyrfing x20 Firbolg x10 Bouncer II x20 Warrior II x20
Hopefully never. i need more than 166 million EHP from my Aeon :/
Seriously, if the OP can't think of a counter to that, then they need to rethink their purpose is in 0.0 space |
Headerman
Minmatar Quovis Shadow of xXDEATHXx
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Posted - 2011.08.24 12:11:00 -
[2]
Originally by: Reami Sotsku create another capital class entirely? something cool, like a dred with 4 gunz and 10 fighters. and then an extra 10k in respective tank to a dred (shield or armor)super carrier pilots would cry. isk would flow since its an entirely new ship class it wouldn't be over powered until ppl got enough of them to start to make a difference. Once it does become over powered make another capital class, or make marauders viable in PvP.
or another simple fix is, keep super caps the same and make every ship in the game 15% better damage, tank, pg, cpu, ect... then make the moduals follow after this move so then sub-cap fleets can live just a bit longer to make a difference i mean imagine BS's doings some cool stuffs to big ships again.
I think another cap is the best idea...
T2 dread, or a new class that is about 1/3rd or 1/2 the cost of a SC, has abouta third to half the HPs, 3/4 the damage, but either no jump drive what so ever (has to use gates) or a very limted jump drive...
No siege module (or maybe it should?), big drone bay too, and maybe a bonus to smart bomb usage |
Headerman
Minmatar Quovis Shadow of xXDEATHXx
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Posted - 2011.08.24 23:58:00 -
[3]
Also,
If SCs get nerfed, then people will either:
1) Get more SCs cause they are cheaper (and then you'll see 50 SCs on gates....) 2) Get into titans if they are not cheaper
So instead of seeing 200 SCs, you'll see 200 titans...
I am happy in either case, or if there is a new counter to SCs, or nothing happens at all
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Headerman
Minmatar Quovis Shadow of xXDEATHXx
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Posted - 2011.08.25 06:58:00 -
[4]
Originally by: Ante Christ
Originally by: Suitonia
Originally by: boliano
Ok so an nc player saying we need to stop being a blob. lol oh the irony..
The NC is dead.
The NC is now just a new group of alliances bearing it up in old NC space.
The NC is dead.
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Headerman
Minmatar Quovis Shadow of xXDEATHXx
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Posted - 2011.08.26 02:03:00 -
[5]
Originally by: Cipreh I have an idea on how to limit supercaps and titans, in a way that would help to balance the game, while remaining in-line with the "immersion" of the game. These are massive ships, they require immense amount of supplies, fuel, and crew to operate.
The logical extension of that, is that in order to make use of these, you must control the infrastructure(sov)required to supply them. Limit the amount of titans or super caps that an alliance can field (not own), around the amount of space they control. They can field one supercap per system they control, and one titan for every five systems they control. (all numbers are arbitrary, and subject to change)
This might not be the end all, be all fix, but it would certainly limit the ability of any single alliance to drop 50 titans, and 100 supercaps on a single fight, and wtfdoomsday their way to victory, 10 minutes at a time.
Adding in special conditions on maintaining 1 class of ships is not EVE. Why wasnt the same done with BSs? or with just Sleipnirs?
Why shouldn't the Mach have a crew to maintain its awesomeness?
Subcaps have many variants, sizes, abilities and strengths. With caps its just a carrier, a dread, then SCs and titans. There is such a massive gap in the middle it gives CCP a golden opportunity to add in ship variants, sizes, abilities and strengths.
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Headerman
Minmatar Quovis Shadow of xXDEATHXx
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Posted - 2011.08.27 02:06:00 -
[6]
Seriously, is a nerf needed at all?
Effective counters to them are large BS fleets as well as decent counter SC fleet. You could say it is the smaller alliances main weapon again big alliance numbers.
MM decided not to defend their space and lost it.
If SCs are nerfed, how long will it be before people demand titans to be nerfed?
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Headerman
Minmatar Quovis Shadow of xXDEATHXx
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Posted - 2011.08.28 22:26:00 -
[7]
Haha CCPsa just trollin, they aint gonna change diddly
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Headerman
Minmatar Quovis Shadow of xXDEATHXx
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Posted - 2011.08.29 00:48:00 -
[8]
Remove fighter bombers, leaving just fighters. Make them escort Dreads (as they are currently) for Sov warfare
easy.
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Headerman
Minmatar Quovis Shadow of xXDEATHXx
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Posted - 2011.08.29 22:03:00 -
[9]
Well the latest changes to the SCs are up ont he test server.
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Headerman
Minmatar Quovis Shadow of xXDEATHXx
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Posted - 2011.08.31 01:07:00 -
[10]
I like it on how Eve news 24 there is a big article about how GSF and Co. used 200 rifters to put a titan into structure, and then polished off a Nyx.
Then the next article is about how OP SCs are.
Seriously? 10 billion isk or less in ships is able to kill over 100 billion isk in ships, and people are saying SCs are OP?
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