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Johnny Enaka
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Posted - 2011.08.24 11:24:00 -
[1]
Greetings
So Recently i have been enjoying the fruits of bombing. I really am completely amazed at how cool these ships are. Hound/Nemesis/Manticore/Purifier.
The damage they do is quite the enema for the butthole. But what is their limits? Can a bomber fleet take down a pos after the guns are incapped? before? Can a bomber kill a super? how many bombers does it take to kill a carrier? How many bombers would it take to kill a BS is 5 seconds?
If you have a Black ops battleship, a covert ops frig, and a bomber fleet, can you effectively "leap frog" around in null sec/low the 2 ly range of the black ops bs? staying ahead of a pursuant anti-bomber fleet?
Is it worthwhile to set up bookmarks for bomb runs? ex: an off gate align to uncloak drop bomb insta warp?
Is it good to have multi racial bomber fleets? cover each bomb type? Is it a good idea to have some bombers fit with autocannons or other turrets to kill drones if necessary?
What are some creative ways to use bombers in conjunction with it's ninja like sister ships (recon and black ops)
Please answer any question you want, this is just an exploratory post, also, please share any epic bombing run stories of your own.
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Abdiel Kavash
Caldari Paladin Order Fidelas Constans
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Posted - 2011.08.24 11:43:00 -
[2]
Originally by: Johnny Enaka Can a bomber fleet take down a pos after the guns are incapped?
Yes.
Quote: before?
Yes, depending on the POS setup.
Quote: Can a bomber kill a super?
*A* bomber can't, due to the lack of DPS and anything resembling tackle. A bomber fleet with HIC/DIC support, definitely.
Quote: how many bombers does it take to kill a carrier?
See above.
Quote: How many bombers would it take to kill a BS is 5 seconds?
A ballpark figure of 20 bombs is enough to wipe a BS fleet. Exact number of course depends on what kind of BSes and what fits.
Quote: If you have a Black ops battleship, a covert ops frig, and a bomber fleet, can you effectively "leap frog" around in null sec/low the 2 ly range of the black ops bs?
Yes, but you will only be as fast as the cyno ship. You also need a couple of haulers with fuel.
Quote: staying ahead of a pursuant anti-bomber fleet?
Not so much staying ahead, as disappearing and making them wonder where did you go.
Quote: Is it worthwhile to set up bookmarks for bomb runs? ex: an off gate align to uncloak drop bomb insta warp?
Yes.
Quote: Is it good to have multi racial bomber fleets? cover each bomb type?
No, this is a terrible idea.
Quote: Is it a good idea to have some bombers fit with autocannons or other turrets to kill drones if necessary?
See above.
Quote: What are some creative ways to use bombers in conjunction with it's ninja like sister ships (recon and black ops)
Moving BPOs or other tiny items through potentially hostile space using the black ops bridge. |
ChromeStriker
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Posted - 2011.08.24 13:32:00 -
[3]
Edited by: ChromeStriker on 24/08/2011 13:32:40
Originally by: Abdiel Kavash
Quote: How many bombers would it take to kill a BS is 5 seconds?
A ballpark figure of 20 bombs is enough to wipe a BS fleet. Exact number of course depends on what kind of BSes and what fits.
Actually its quite a bit fewer than that.
A bomb does betwen 6500 and 8000 ALPHA damage depending on skills and if i remember right you can get up to 6 bombs in a single wave (all the same type!!). that equates to 39000 to 48000 Alpha.
So if a standard fleet mael has about... 90,000 effective hitpoints? 12 bombers, 2 full waves, would be over kill and overkill to every battleship within 15k of the pop.
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Nefilus Drey
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Posted - 2011.08.26 01:55:00 -
[4]
As far as small gang covert ops:
Bombers: DPS at range and ewar Recons: Ewar, anti-frig (protect the bombers) T3: Heavy Tackle or command ships
I go into a bit more detail here on my ideal cloaky fleet set up
http://evestealthbomber.blogspot.com/2011/08/guest-post-life.html
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Johnny Enaka
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Posted - 2011.08.26 04:23:00 -
[5]
great article, thanks for linking that, questions though, last night i shot a bomb from under 30k at a domi and then warped off, i recieved a combat log that said i hit him for 0.0 damage.
Am i supposed to launch bombs from under 15k? what is the optimal range to launch a bomb from?
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Otto Weston
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Posted - 2011.08.26 04:35:00 -
[6]
Originally by: Johnny Enaka great article, thanks for linking that, questions though, last night i shot a bomb from under 30k at a domi and then warped off, i recieved a combat log that said i hit him for 0.0 damage.
Am i supposed to launch bombs from under 15k? what is the optimal range to launch a bomb from?
Ok, effectively, if you warp off before the bomb detonates it will do no damage. Therefore, you need to stay on scene, effectively orbiting your target until your bomb hits. Another point is the fact that one bomb wouldn't knock out a BS, you might put a large dent in the shields though.
A common solo bomber tactic is to approach to 30, de-cloak, launch bomb, orbit at 24km, warp disrupt, wait for bomb to blow.... then keep launching torps till you kill the Battleship or ransom it.
You do not use turrets for the bombers, even with the turret slots. E.G. with my purifier fit I can get 579 dps and around 4.7k Alpha with torpedoes and yet still have a bomb, a point, and cap.
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ChromeStriker
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Posted - 2011.08.26 07:31:00 -
[7]
Originally by: Otto Weston
Originally by: Johnny Enaka great article, thanks for linking that, questions though, last night i shot a bomb from under 30k at a domi and then warped off, i recieved a combat log that said i hit him for 0.0 damage.
Am i supposed to launch bombs from under 15k? what is the optimal range to launch a bomb from?
Ok, effectively, if you warp off before the bomb detonates it will do no damage. Therefore, you need to stay on scene, effectively orbiting your target until your bomb hits.
Nope sorry this bit is wrong. A bomb will still do full damage if your on grid or not. The likely reason for this is that the bomb hit an npc station or a gate, this has been know (tho i have never come accross it myself (yet)) to mitigate all damage. - Nulla Curas |
Miss Rabblt
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Posted - 2011.08.26 09:49:00 -
[8]
Originally by: ChromeStriker
Originally by: Otto Weston
Originally by: Johnny Enaka great article, thanks for linking that, questions though, last night i shot a bomb from under 30k at a domi and then warped off, i recieved a combat log that said i hit him for 0.0 damage.
Am i supposed to launch bombs from under 15k? what is the optimal range to launch a bomb from?
Ok, effectively, if you warp off before the bomb detonates it will do no damage. Therefore, you need to stay on scene, effectively orbiting your target until your bomb hits.
Nope sorry this bit is wrong. A bomb will still do full damage if your on grid or not. The likely reason for this is that the bomb hit an npc station or a gate, this has been know (tho i have never come accross it myself (yet)) to mitigate all damage.
other option is some changes happened because year ago i tried bombing BS near station. I droped bomb and warped out. Received message about non-zero damage to station.
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ChromeStriker
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Posted - 2011.08.26 12:14:00 -
[9]
Originally by: Miss Rabblt
Originally by: ChromeStriker
Nope sorry this bit is wrong. A bomb will still do full damage if your on grid or not. The likely reason for this is that the bomb hit an npc station or a gate, this has been know (tho i have never come accross it myself (yet)) to mitigate all damage.
other option is some changes happened because year ago i tried bombing BS near station. I droped bomb and warped out. Received message about non-zero damage to station.
was it a pos? cos u can damage them n it works fine - Nulla Curas |
Miss Rabblt
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Posted - 2011.08.26 12:39:00 -
[10]
Originally by: ChromeStriker
Originally by: Miss Rabblt I droped bomb and warped out. Received message about non-zero damage to station.
was it a pos? cos u can damage them n it works fine
it was a station. i remember how we warned in local "don't undock for a few minutes. Some idiots are playing with bombs near undock!"
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ChromeStriker
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Posted - 2011.08.26 13:13:00 -
[11]
Originally by: Miss Rabblt
Originally by: ChromeStriker
Originally by: Miss Rabblt I droped bomb and warped out. Received message about non-zero damage to station.
was it a pos? cos u can damage them n it works fine
it was a station. i remember how we warned in local "don't undock for a few minutes. Some idiots are playing with bombs near undock!"
Sorry i ment a player made station only an npc station stops a bomb - Nulla Curas |
Tau Cabalander
Retirement Retreat
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Posted - 2011.08.26 21:55:00 -
[12]
Edited by: Tau Cabalander on 26/08/2011 22:02:35
Originally by: Johnny Enaka If you have a Black ops battleship, a covert ops frig, and a bomber fleet, can you effectively "leap frog" around in null sec/low the 2 ly range of the black ops bs? staying ahead of a pursuant anti-bomber fleet?
Black Ops have a base jump range of 2 ly, but the actual minimum is 4 ly as Jump Drive Calibration 4 is a prerequisite.
Jump Drive Calibration 5 increases that to 4.5 ly
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Chessur
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Posted - 2011.08.26 22:50:00 -
[13]
If you like black ops, and bombers- may i direct you to my blog and my corp. We specialize in this kind of stuff, all deep inside WH space.
Blog
Corp
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Feligast
Minmatar GoonWaffe Goonswarm Federation
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Posted - 2011.08.27 16:51:00 -
[14]
Originally by: Johnny Enaka great article, thanks for linking that, questions though, last night i shot a bomb from under 30k at a domi and then warped off, i recieved a combat log that said i hit him for 0.0 damage.
Am i supposed to launch bombs from under 15k? what is the optimal range to launch a bomb from?
No, you launch AT 30km. The bomb travels that far in the 7.5 seconds it takes to detonate. warp to 50, approach cloaked to 32, decloak, bomb, warp off before he can lock you. whee bomb run.
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rylia Crestfall
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Posted - 2011.08.28 00:27:00 -
[15]
Quote: how many bombers does it take to kill a carrier?
http://dirtnapsquad.eve-kill.net/?a=kill_detail&kll_id=10326472
you can obviously do it with less
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Morbidusk Yotosala
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Posted - 2011.08.29 19:58:00 -
[16]
From my understanding you must remain ON-GRID for your bomb to do damage. This can be compensated by stretching the grid so that you are able to launch bomb warp off to ON-GRID safe and recloak. That is an acutal "Bomb Run"
Staying to Torp after bombing is not a the same and increases your chances of being popped immeansely. Because you better be torping to hell before he gets a lock on you. Meaning you are no longer able to cloak and hope he doesnt have surprise point.
Also you might of actually done damage. Are you sure you werent reading from Gate or structure damage. If there are lots of things around. Bubbles, drones, structures. you may have to scroll a bit to find the damage you've done. sometimes the message gets scrolled past.
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