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Nikk Narrel
Infinite Improbability Inc Mordus Angels
604
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Posted - 2012.10.08 15:31:00 -
[31] - Quote
Alice Saki wrote:Remove Local ;) I fully understand the intent, and agree with that aspect.
But if you could keep local, useful ONLY as a chat channel, wouldn't that be even better?
It's use as intel has a proven chilling effect on conversations that would normally take place there.
People trying to travel through risky areas, are afraid to type things into chat:
It draws attention to them. It means they have to lose a second in response time in the event of trouble.
If they could simply subscribe to a system channel instead, they would be able to chat freely. They aren't there to be found by hostiles with nothing better to do. They also could be in a safe spot or docked up, so no need to worry about lost response time.
Bring back our social channels! Cloaking being on a ten minute manual cycle timer? (Author: Bree Okanata) Fine. As long as there is a ten minute timer for being docked in a station. Also, you can't stop moving in the game. Just add in a way so every ten minutes you are randomly warped to the nearest other player. Keeps people from going AFK. |
Alice Saki
9252
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Posted - 2012.10.08 15:45:00 -
[32] - Quote
oh am I only the only person who says hello in every system I pass through? :D Scottish Interweb Spaceshippy Person, Very Easily Confused. I like to show my Love by Smashing people in the face with a big Hammer.
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Nikk Narrel
Infinite Improbability Inc Mordus Angels
613
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Posted - 2012.10.09 14:05:00 -
[33] - Quote
Alice Saki wrote:oh am I only the only person who says hello in every system I pass through? :D I wish I knew more like you!
Social interaction, it can be fun! Cloaking being on a ten minute manual cycle timer? (Author: Bree Okanata) Fine. As long as there is a ten minute timer for being docked in a station. Also, you can't stop moving in the game. Just add in a way so every ten minutes you are randomly warped to the nearest other player. Keeps people from going AFK. |
Panchatantra
Bunnie Slayers Redrum Fleet
5
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Posted - 2012.10.10 15:55:00 -
[34] - Quote
I fully support the development of local chat into a purely social tool, or wormhole style, not the free intel tool it is now. +1 |
DJ P0N-3
Table Flippendeavors
35
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Posted - 2012.10.10 17:28:00 -
[35] - Quote
I want to see how fast Jita local will scroll with 50k people in it. |
Teshania
Aliastra Gallente Federation
43
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Posted - 2012.10.10 17:30:00 -
[36] - Quote
what a new crazy way of 'Dealing' with local. Some say are just through it out the window. Others say leave it alone its fine.
Now you make the suggestion to allow Anyone from anywhere join the chat channel. What a way to mess up low/null sec intel gathering tool I love it..
Teach them lazy local lovers to use d-scan! |
Nikk Narrel
Infinite Improbability Inc Mordus Angels
621
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Posted - 2012.10.10 17:35:00 -
[37] - Quote
DJ P0N-3 wrote:I want to see how fast Jita local will scroll with 50k people in it. First come first serve, although myself i would want a way to opt out of seeing Jita at all.
Seriously, local there has a negative value when it is spammed with con artists trying to fool people. Cloaking being on a ten minute manual cycle timer? (Author: Bree Okanata) Fine. As long as there is a ten minute timer for being docked in a station. Also, you can't stop moving in the game. Just add in a way so every ten minutes you are randomly warped to the nearest other player. Keeps people from going AFK. |
Gypsio III
Chemikals Ministry of Inappropriate Footwork
394
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Posted - 2012.10.10 19:35:00 -
[38] - Quote
Nikk Narrel wrote:Seriously, local there has a negative value when it is spammed with con artists trying to fool people.
While it would be nice to ban all the spambots in Jita, I think a sensible interim measure would be to allow people to opt out of Jita local if they so desire. Indeed, the more people choose to opt out of Jita local, the less worthwhile it will be to run spambots there. CCP would be giving the players a useful tool to solve the spambot problem.
Of course, this wouldn't work very well if the spambots just moved to Amarr or Rens, so it makes little sense to restrict the opt-out option to Jita only. |
Gizznitt Malikite
Agony Unleashed Agony Empire
615
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Posted - 2012.10.10 22:01:00 -
[39] - Quote
Gypsio III wrote:Nikk Narrel wrote:Seriously, local there has a negative value when it is spammed with con artists trying to fool people. While it would be nice to ban all the spambots in Jita, I think a sensible interim measure would be to allow people to opt out of Jita local if they so desire. Indeed, the more people choose to opt out of Jita local, the less worthwhile it will be to run spambots there. CCP would be giving the players a useful tool to solve the spambot problem. Of course, this wouldn't work very well if the spambots just moved to Amarr or Rens, so it makes little sense to restrict the opt-out option to Jita only.
I want to Opt in to the < insert nullbear system > local chat channel.... That way I can say high to all my friends in < nullbear alliance > |
Nikk Narrel
Infinite Improbability Inc Mordus Angels
621
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Posted - 2012.10.11 13:41:00 -
[40] - Quote
Gizznitt Malikite wrote:I want to Opt in to the < insert nullbear system > local chat channel.... That way I can say high to all my friends in < nullbear alliance > There is no good reason why this is not possible. Cloaking being on a ten minute manual cycle timer? (Author: Bree Okanata) Fine. As long as there is a ten minute timer for being docked in a station. Also, you can't stop moving in the game. Just add in a way so every ten minutes you are randomly warped to the nearest other player. Keeps people from going AFK. |
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Nikk Narrel
Infinite Improbability Inc Mordus Angels
625
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Posted - 2012.10.15 14:50:00 -
[41] - Quote
Chatting.
It's the reason we have chat channels.
Let's remove the obstacles that make too many players not want to risk saying hi to their friends in local. Cloaking being on a ten minute manual cycle timer? (Author: Bree Okanata) Fine. As long as there is a ten minute timer for being docked in a station. Also, you can't stop moving in the game. Just add in a way so every ten minutes you are randomly warped to the nearest other player. Keeps people from going AFK. |
Cage Man
Evil Guinea Pigs
12
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Posted - 2012.10.15 19:51:00 -
[42] - Quote
you ever tried the constellation chat ? No one uses it.. why add more stuff no one will use.. |
Nikk Narrel
Infinite Improbability Inc Mordus Angels
625
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Posted - 2012.10.15 20:08:00 -
[43] - Quote
Cage Man wrote:you ever tried the constellation chat ? No one uses it.. why add more stuff no one will use.. See, that's the problem expressed backwards.
We use local chat extensively.
It is the path of least effort to get intel. Understanding the intel is all or nothing in value makes a lot of gameplay into knee jerk reflexes as a result.
What we don't use it for is chatting.
Let's restore the interest in chatting back to local. Remove the chilling effect by knowing PvP targets aren't being chosen from a chat channel, and people will again find using it to chat a positive thing. Cloaking being on a ten minute manual cycle timer? (Author: Bree Okanata) Fine. As long as there is a ten minute timer for being docked in a station. Also, you can't stop moving in the game. Just add in a way so every ten minutes you are randomly warped to the nearest other player. Keeps people from going AFK. |
Nikk Narrel
Infinite Improbability Inc Mordus Angels
626
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Posted - 2012.10.16 16:41:00 -
[44] - Quote
With this idea in place, AFK Cloaking vanishes as a tactic.
Local will again be just a chat channel, and considerations for possible means to hunt cloaked vessels could be made.
This is just a side effect, but still something to consider. Cloaking being on a ten minute manual cycle timer? (Author: Bree Okanata) Fine. As long as there is a ten minute timer for being docked in a station. Also, you can't stop moving in the game. Just add in a way so every ten minutes you are randomly warped to the nearest other player. Keeps people from going AFK. |
Mirima Thurander
The 8th Tribe Seraphim Dragoons.
315
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Posted - 2012.10.19 01:59:00 -
[45] - Quote
But if you do this how will I know to dock up when people jump in system?
/trollololol A Dark time comes. A time of terror comes. My time. If it offends you. Stop me. |
Bender 01000010
EVE-RO Fidelas Constans
41
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Posted - 2012.10.19 04:42:00 -
[46] - Quote
What if:
- you make local chat beacons (which authenticate, detect and show every player in - LOCAL chat - of the current solar system) to be an upgrade which can be purchased and can be anchored in your newly conquered solar systems
- you need to place more than one of this local chat beacons in a solar systems, in order to have a good coverage so you can detect and authenticate automatically any player in that solar systems. This have some flaws because there will be blind spots where you cannot be detected thus you can "disappear from local chat" as you left the solar system.
- you could scan with your covert ops frigate for some blind spots in a solar system, where you can warp in that area and disappear from local, because the local subspace beacon don't have coverage in certain areas (like behind planets, certain space clouds, etc).
- Black Ops ship will have the native ability to see the coverage of the local chat beacons on map and be able to warp to blind spots in order to disappear from local chat for some serious guerrilla action.
Later Edit:
Nikk Narrel wrote:The few months I spent in a wormhole made it plain to me that Local Chat is not the limit to how different that part of the game is.
The OP's idea may be workable, but I need clarification on details.
How does a covops or other scanning pilot locate the safe spots you described?
hmm.. first you scan it and see where is no coverage from the local chat beacons; then,let's say you send some kind of probe, launched from your probe launcher, you position it where is the blind spot, and you warp at the probe..there i fixed it.
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Nikk Narrel
Infinite Improbability Inc Mordus Angels
710
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Posted - 2012.11.14 16:44:00 -
[47] - Quote
Mirima Thurander wrote:But if you do this how will I know to dock up when people jump in system? Ahhh!
A very interesting question! Local Chat could be used to ask if hostiles are present, of course.
I would suggest, however, the use of sensors. People posted at gates would be advised to volunteer information on hostile movements, but there should be no substitute for using the sensors on your ship.
Now, links to cute pictures, like puppies... this is more in line with Local Chat meeting it's intended goals.
Cloaking being on a ten minute manual cycle timer? (Author: Bree Okanata) Fine. As long as there is a ten minute timer for being docked in a station. Also, you can't stop moving in the game. Just add in a way so every ten minutes you are randomly warped to the nearest other player. Keeps people from going AFK. |
Nikk Narrel
Infinite Improbability Inc Mordus Angels
749
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Posted - 2012.11.19 15:49:00 -
[48] - Quote
Local Chat.
Of all the things I see it being used for, I kinda miss the part where you chat.
Chatting in local now feels like spray painting graffiti onto something meant just for display, not to really be used at all.
Unless you are in a trade hub, then it becomes a non stop set of canned advertisements for ridiculous scams. Cloaking being on a ten minute manual cycle timer? (Author: Bree Okanata) Fine. As long as there is a ten minute timer for being docked in a station. Also, you can't stop moving in the game. Just add in a way so every ten minutes you are randomly warped to the nearest other player. Keeps people from going AFK. |
Mary Annabelle
Moonlit Bonsai
87
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Posted - 2012.12.04 20:44:00 -
[49] - Quote
Nikk Narrel wrote:Chatting.
It's the reason we have chat channels.
Let's remove the obstacles that make too many players not want to risk saying hi to their friends in local. Bing bing bing!
Chatting!
Funny, it's not usually the reason often pointed out for using local, but there it is! |
Crimeo Khamsi
AirHogs Zulu People
46
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Posted - 2012.12.04 22:49:00 -
[50] - Quote
Quote:I would add one caveat.... I'd also like some intel tool that lets me determine the number of ships in space and/or system. Starmap's "users docked or in space in system" statistic much? Not only does it tell you this number in your current system, but it tells you for every system no matter where you are. |
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Nikk Narrel
Infinite Improbability Inc Mordus Angels
773
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Posted - 2012.12.04 22:52:00 -
[51] - Quote
Crimeo Khamsi wrote:Quote:I would add one caveat.... I'd also like some intel tool that lets me determine the number of ships in space and/or system. Starmap's "users docked or in space in system" statistic much? Not only does it tell you this number in your current system, but it tells you for every system no matter where you are. As something that takes effort to learn, I think that is something more people should learn about.
Nothing worthwhile is free, and having something your competition does not, is truly of value. Cloaking being on a ten minute manual cycle timer? (Author: Bree Okanata) Fine. As long as there is a ten minute timer for being docked in a station. Also, you can't stop moving in the game. Just add in a way so every ten minutes you are randomly warped to the nearest other player. Keeps people from going AFK. |
Nikk Narrel
Infinite Improbability Inc Mordus Angels
779
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Posted - 2012.12.07 18:38:00 -
[52] - Quote
Feel the joy of local chat with no strings of concern from intel! Cloaking being on a ten minute manual cycle timer? (Author: Bree Okanata) Fine. As long as there is a ten minute timer for being docked in a station. Also, you can't stop moving in the game. Just add in a way so every ten minutes you are randomly warped to the nearest other player. Keeps people from going AFK. |
Nikk Narrel
Infinite Improbability Inc Relativity Alliance
782
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Posted - 2012.12.09 14:27:00 -
[53] - Quote
Actual bump for attention Cloaking being on a ten minute manual cycle timer? (Author: Bree Okanata) Fine. As long as there is a ten minute timer for being docked in a station. Also, you can't stop moving in the game. Just add in a way so every ten minutes you are randomly warped to the nearest other player. Keeps people from going AFK. |
Seranova Farreach
Caldari Provisions Caldari State
424
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Posted - 2013.03.08 20:05:00 -
[54] - Quote
Nikk Narrel wrote:This is taking absolutely nothing from local chat, as it was intended to be a chat channel.
Each star system is it's own channel already, let people subscribe to it. When they subscribe to it, of course, they will show up in it so others know they can be included in conversations.
You can subscribe to many different solar system's chat rooms. See when your friends log in, and keep in touch!
Are you in the same region as a market? Subscribe to their local, and hear all of the great offers that are available.
Get the most from your chatting experience, in a game with a truly unique social aspect.
It is possibly an extension of this idea to let EVE Gate users the ability to log into their subscribed channels, and say hi to their friends and fellow pilots who are online.
EVE is a dynamic social experience, let's not limit it, but let it grow into the fullest potential it is capable of!
bad idea, people can sub to main low/null sec gate systems so they can see the amount of people in local thusly able to track where large numbers (fleets) are.
all i say is make local for H/L/N exactly like W-space. end of problems, end of worrys. |
Nikk Narrel
Infinite Improbability Inc Unclaimed.
1419
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Posted - 2013.03.08 20:14:00 -
[55] - Quote
Seranova Farreach wrote:Nikk Narrel wrote:This is taking absolutely nothing from local chat, as it was intended to be a chat channel.
Each star system is it's own channel already, let people subscribe to it. When they subscribe to it, of course, they will show up in it so others know they can be included in conversations.
You can subscribe to many different solar system's chat rooms. See when your friends log in, and keep in touch!
Are you in the same region as a market? Subscribe to their local, and hear all of the great offers that are available.
Get the most from your chatting experience, in a game with a truly unique social aspect.
It is possibly an extension of this idea to let EVE Gate users the ability to log into their subscribed channels, and say hi to their friends and fellow pilots who are online.
EVE is a dynamic social experience, let's not limit it, but let it grow into the fullest potential it is capable of! bad idea, people can sub to main low/null sec gate systems so they can see the amount of people in local thusly able to track where large numbers (fleets) are. all i say is make local for H/L/N exactly like W-space. end of problems, end of worrys. See, the fun part about this, is that when you subscribe to a channel you also appear in that system's local chat. It would not be possible to know how many were actually present versus subscribed.
As to making local like it is in W space, I agree completely. Our current chat channel only functions as such in systems where use of it as intel has no value. Otherwise, actually saying something in it only serves to draw attention to yourself. In most cases, people you want to talk with are already in a private group channel, such as corp, intel, alliance, necrophilic corpse exchange, etc... Cloaking being on a ten minute manual cycle timer? (Author: Bree Okanata) Fine. As long as there is a ten minute timer for being docked in a station. Also, you can't stop moving in the game. Just add in a way so every ten minutes you are randomly warped to the nearest other player. Keeps people from going AFK. |
Alvatore DiMarco
Capricious Endeavours Ltd
44
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Posted - 2013.03.08 23:37:00 -
[56] - Quote
This thread wins Ten Thousand Splendid Furriers.
According to the game lore, local chat (and all the channels) work by way of fluid routers. Every ship has two of them, one which is installed in the ship and one which is installed in the network. I see no reason why we can't allow "subscribing" to this system's local or that system's local from a lore perspective.
Before you say it, I don't care if you think paying attention to lore is stupid.
However, I also see no reason why we couldn't disconnect our routers from the network too. So, I suggest that we be allowed to not only subscribe to channels, but to completely opt out of a channel as well. Maybe I don't want to hear all the silly pro-Jame315 banter going on in Brapelille, or the petulant retorts from the more vulgar of the ice miners, and so I disconnect from that system's local. Or perhaps a setting to keep you disconnected from all local channels just globally.
Since we're destroying the intel value of Local in the process of turning it back into a social feature, let's really destroy the intel and make even passive participation in the social feature completely optional.
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Zella Polaris
The Minutemen Catastrophic Uprising
23
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Posted - 2013.03.09 00:05:00 -
[57] - Quote
I personally don't like the idea, but you made a good observation:Nikk Narrel wrote: [Local's] use as intel has a proven chilling effect on conversations that would normally take place there.
It makes your "fix" sound like less and less of a solution looking for a problem. "Maturity is really just knowing when it's appropriate to be immature."-áNow recruiting. |
Nikk Narrel
Infinite Improbability Inc Unclaimed.
1421
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Posted - 2013.03.09 01:54:00 -
[58] - Quote
Zella Polaris wrote:I personally don't like the idea, but you made a good observation: Nikk Narrel wrote: [Local's] use as intel has a proven chilling effect on conversations that would normally take place there.
It makes your "fix" sound like less and less of a solution looking for a problem. This solution has the benefit of trying to recover the implied social aspect of the channel, while devaluing it's intel value.
If noone knows whether you are present or not, the ability to chat socially regains it's friendly nature.
Use of genuine effort to determine presence in a system gains value, since the free intel would be unreliable.
Players would need effort, and with effort comes competition.
Not to mention, devs would have a reason to raise rewards in null out of respect to the additional effort required. Cloaking being on a ten minute manual cycle timer? (Author: Bree Okanata) Fine. As long as there is a ten minute timer for being docked in a station. Also, you can't stop moving in the game. Just add in a way so every ten minutes you are randomly warped to the nearest other player. Keeps people from going AFK. |
Mikaila Penshar
Take it Deep
81
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Posted - 2013.03.09 06:44:00 -
[59] - Quote
Needs renaming... it's hardly local if it's not your locale. You should give it cool name like "intelechat-(whatever system)" that way it doesn't sound at all like what it isn't or something... maybe? or not
am I doing this right?
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Nikk Narrel
Infinite Improbability Inc Unclaimed.
1421
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Posted - 2013.03.09 15:31:00 -
[60] - Quote
Mikaila Penshar wrote:Needs renaming... it's hardly local if it's not your locale. You should give it cool name like "intelechat-(whatever system)" that way it doesn't sound at all like what it isn't or something... maybe? or not
am I doing this right?
Well, the channel is still considering the system it is named local chat for as it's topic and purpose.
But like people calling into a radio station, they can make comments and chatter when that station can also broadcast to their location.
Honestly, in null and some low, they should rename the channel as Local Free Intel, sine that is too often it's only use. Cloaking being on a ten minute manual cycle timer? (Author: Bree Okanata) Fine. As long as there is a ten minute timer for being docked in a station. Also, you can't stop moving in the game. Just add in a way so every ten minutes you are randomly warped to the nearest other player. Keeps people from going AFK. |
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