Pages: [1] :: one page |
|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |
Joe Decreux
|
Posted - 2011.08.24 22:29:00 -
[1]
im been thinking of ways to make larger sums of isk with minimal effort and thought of building ships. all im looking for a some decent guides to see if its a managable goal or if i should just stick to mining.
any tips would be well appreciated, however, sarcasm is not.
|
Dasola
Minmatar
|
Posted - 2011.08.24 22:48:00 -
[2]
Little doudfull if there is guide for it. Expecially since same princibles apply as in any manugacturing. With ships how ever bigest challenge is logistics of materials needed and delivering finnished product to market.
You still need to do the math to make sure your makeing profit. Not all ships are profitable to manifacture if you need to rely on market bought materials, thanks to "i mine it, so its free" crowd. * Revolution changes worlds * CCP, players are watching, no empty promises. |
Joe Decreux
|
Posted - 2011.08.24 22:58:00 -
[3]
thank you for the information, can you reccomend any manufacturing guides then? im unsure of even the basics, so figureing out where i stand and how much time i need to invest in becoming good at it is my first goal.
|
CataCourier
|
Posted - 2011.08.24 23:04:00 -
[4]
Just a heads up- the following statements are my own "guestimates" from personal experience. Not going to spit out in depth number analysis.
General rule with manufacturing is that it takes a lot of invested capital in order to turn real profit. On my guestimated average, I'd say that manufacturing nets about 10-20% profit over the cost of the components (assuming you've done research). This means that in order to make significant amounts of isk, you need to front a large amount of investment up front in the components (not to mention the BPOs).
If you are purchasing BPOs to manufacture goods, then it usually takes upwards of several months to a year to reclaim the cost of the BPO in profits. (remember, you are only making 10-20% profit from converting raw goods into items).
If you already have the seed capital, then provided that you do research, manufacturing can make some decent isk for you. But, if you are trying to start without much capital, you'll be much better off grinding out missions or ratting to build up some initial capital to be able to invest in manufacturing.
|
Joe Decreux
|
Posted - 2011.08.24 23:11:00 -
[5]
how large of an initail investment are we talking here? if i can begin turning a profit im willing to invest a large amount.
|
CataCourier
|
Posted - 2011.08.24 23:15:00 -
[6]
Depends on what you are building- for instance- researched battleship BPOs are in the billion+ range, then you need to buy adequate minerals to keep the BPO running nonstop, etc.
But if you're sticking with ammo (which is not very profitable, but high volume traded), those researched BPOs are in the low-mid millions- but you still need to have the mineral/component stockpile to keep the BPO working at all times.
|
Joe Decreux
|
Posted - 2011.08.24 23:18:00 -
[7]
thanks for the information. im optimistic about this still, now i just need a good guide to learn what skills i need.
|
SkuxNZ
Blue Republic
|
Posted - 2011.08.25 00:25:00 -
[8]
1 - Do the maths. 2 - Train Production Efficiency V (no exceptions), Mass Production IV (eventually you'll want Advanced Mass Production IV) 3 - Do the maths. 4 - Research Blueprints (use sell orders section of the forums to find a service) 5 - Do the maths. 6 - Find something that will turn a profit, use buy orders to buy the minerals in your nearest hub, haul to manufacturing slots, make the item. 7 - Sell item on market. 8 - Rinse and repeat (+ do more maths).
There is no guide out there that will say 'make x and you will make a profit' because then you'd have every joe average making it. There is no short cut to getting around the maths. It's all fairly basic, look up the BPO of an item, multiply each material buy its cost and make sure it's less than the sell value. Use http://zofu.no-ip.de/bpo for checking your BPOs, and if you still really want a guide then use www.google.com and/or http://eve-search.com/.
Manufacturing isn't like mining, there's no best way and no one will tell you what and how to turn a profit. It all comes down to self-research and, of course, maths.
|
Tau Cabalander
Retirement Retreat
|
Posted - 2011.08.25 01:52:00 -
[9]
I don't recommend ships. Everybody wants to do ships. If your grandmother played EVE, she'd want to build ships.
Your best bet for minimal effort is pure trade. You don't even have to undock. Or even investment. Investment is risky, but zero effort on your part. I recently closed a bond that paid out 23.5% return over 3 months.
If you insist on industry, look at T2 modules (most of the ISK is here) and T2 rigs (very low volume but good profits if you buy materials wisely), or even T2 ammo though it is a pain to make much of it.
|
Zifrian
Deep Space Innovations
|
Posted - 2011.08.25 11:27:00 -
[10]
I agree with trade. It's good to understand the market with industry anyway.
For ships though, there is profit in it but as listed above, there are many factors to consider. As far as capital to start, I spent 1bil on mats for 10 bs and 10 bcs. Took two freighter trips. My profit will probably be in the 65mil area.
If you want to see the math, there are many sheets and programs out there to help. I use mine, EVEIPH, link in my sig or see the thread on this forum.
--- Maximize your Industry Potential! Download EVE Isk per Hour Here! |
|
Velicitia
Gallente Open Designs
|
Posted - 2011.08.25 12:33:00 -
[11]
Originally by: CataCourier
If you are purchasing BPOs to manufacture goods, then it usually takes upwards of several months to a year to reclaim the cost of the BPO in profits. (remember, you are only making 10-20% profit from converting raw goods into items).
BPO is a "capital investment" -- you can nearly always regain the original purchase price when selling (esp if researched a bit). So, there is no need to "recoup" the cost of the BPO, it's simply ISK in another form.
This holds mainly because the main source of unresearched BPO is NPC market... =========================
Originally by: CCP Games, 2010 Creation is so precious; and greed, so destructive. Your choices can make a diference
|
CataCourier
|
Posted - 2011.08.25 16:19:00 -
[12]
Originally by: Velicitia
Originally by: CataCourier
If you are purchasing BPOs to manufacture goods, then it usually takes upwards of several months to a year to reclaim the cost of the BPO in profits. (remember, you are only making 10-20% profit from converting raw goods into items).
BPO is a "capital investment" -- you can nearly always regain the original purchase price when selling (esp if researched a bit). So, there is no need to "recoup" the cost of the BPO, it's simply ISK in another form.
This holds mainly because the main source of unresearched BPO is NPC market...
Granted, you are investing in capital, but there is still the opportunity cost of having that much isk tied up in capital. This is why it is important to look at how long it takes to recoup that investment (even though you could sell the BPO for around your original investment), because there could be better investments or opportunities with better returns (ie: station trading).
|
Zifrian
Deep Space Innovations
|
Posted - 2011.08.26 00:27:00 -
[13]
Edited by: Zifrian on 26/08/2011 00:27:54
Originally by: CataCourier
Originally by: Velicitia
Originally by: CataCourier
If you are purchasing BPOs to manufacture goods, then it usually takes upwards of several months to a year to reclaim the cost of the BPO in profits. (remember, you are only making 10-20% profit from converting raw goods into items).
BPO is a "capital investment" -- you can nearly always regain the original purchase price when selling (esp if researched a bit). So, there is no need to "recoup" the cost of the BPO, it's simply ISK in another form.
This holds mainly because the main source of unresearched BPO is NPC market...
Granted, you are investing in capital, but there is still the opportunity cost of having that much isk tied up in capital. This is why it is important to look at how long it takes to recoup that investment (even though you could sell the BPO for around your original investment), because there could be better investments or opportunities with better returns (ie: station trading).
I agree, there is an opportunity cost, but you still don't need to recoup that investment. You just need to make more isk with the BPO vs. trading (or some other profit making venture) with the original capital over the same period of time (plus any possible profit you might make from re-selling the BPO) to make it worthwhile. However, without a discount rate, that's a bit difficult to compare. I'm not sure if the Quarterly report has an inflation rate in it or not.
But I think this is what you meant anyway. --- Maximize your Industry Potential! Download EVE Isk per Hour Here! |
|
|
|
Pages: [1] :: one page |
First page | Previous page | Next page | Last page |