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Kile Kitmoore
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Posted - 2011.08.28 02:58:00 -
[31]
Serious question, has anyone in the industry placed a MMO into maintenance mode while it's doing well, or is EVE the first?
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AnzacPaul
the united Negative Ten.
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Posted - 2011.08.28 03:01:00 -
[32]
Originally by: Vin Hellsing
Side note: They were giving out free monocles at the booth. Not the ingame one, mind you. Prop monocles. On the packaging, there was this quote:
Originally by: EVE Swag Monocle Packaging
I don't always play EVE, but when I do, I wear a monocle.
______
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Katrina Oniseki
Caldari Revenent Defence Corperation Ishuk-Raata Enforcement Directive
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Posted - 2011.08.28 03:34:00 -
[33]
Edited by: Katrina Oniseki on 28/08/2011 03:35:54
Originally by: Kile Kitmoore Serious question, has anyone in the industry placed a MMO into maintenance mode while it's doing well, or is EVE the first?
Guild Wars.
It was based on a non-subscription model though. they simply stopped making new campaigns, put out a much smaller 'expansion', and literally said that was it for Guild Wars 1, and they'd begin work on GW2. At the time, a lot of us were furious, but now we're pretty excited for GW2.
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Denidil
Gallente Rape Pillage and Burn
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Posted - 2011.08.28 03:39:00 -
[34]
Originally by: Kile Kitmoore Serious question, has anyone in the industry placed a MMO into maintenance mode while it's doing well, or is EVE the first?
i wouldn't call Eve maintenance mode. they're actively investing in balancing and new features. now we can argue about whether or not those new features have value (Incarna) and most of us would think they have low value. from the sounds of it though Incarna is a major part of the EVE<-->DUST integration. so they're actively investing in keeping EVE alive with integrating it with their new game. in fact DUST + EVE combined make their flagship product - the EVE Universe.
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Cearain
Caldari The IMPERIUM of LaZy NATION
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Posted - 2011.08.28 03:41:00 -
[35]
Edited by: Cearain on 28/08/2011 03:41:21 thanks for posting this
CCP doesn't always say what we want to hear but at least they seem an honest and straight forward group.
I take heart in his saying that fw is a high priority.
He won't give a time table because he doesn't have one. But I have hope that they will make this great.
I of course will continue to ask that they assign more devs to in space eve. But I will take an honest interview like this over 100 BS interviews that claim the world and we can't trust. -Cearain
Make fw pvp not pve http://www.eveonline.com/ingameboard.asp?a=topic&threadID=1329906&page=1 |
Vin Hellsing
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Posted - 2011.08.28 03:45:00 -
[36]
Originally by: Cearain Edited by: Cearain on 28/08/2011 03:41:21 thanks for posting this
CCP doesn't always say what we want to hear but at least they seem an honest and straight forward group.
I take heart in his saying that fw is a high priority.
He won't give a time table because he doesn't have one. But I have hope that they will make this great.
I of course will continue to ask that they assign more devs to in space eve. But I will take an honest interview like this over 100 BS interviews that claim the world and we can't trust.
As I see it, they will probably transfer more teams to developing space EVE once the majority of DUST's target goals have been met. Judging by the way they refer to their development teams (like Team BFF), they look at their development process like you would a Tengu: You have different modules (Teams), with different stated goals and objectives. Put them together in a particular arrangement and they can do one role excellent; put them in another arrangement, and they can do another role well.
To be honest, I wonder if their team structure was the main inspiration behind the T3 gameplay design.
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Denidil
Gallente Rape Pillage and Burn
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Posted - 2011.08.28 03:52:00 -
[37]
Originally by: Vin Hellsing
Originally by: Cearain Edited by: Cearain on 28/08/2011 03:41:21 thanks for posting this
CCP doesn't always say what we want to hear but at least they seem an honest and straight forward group.
I take heart in his saying that fw is a high priority.
He won't give a time table because he doesn't have one. But I have hope that they will make this great.
I of course will continue to ask that they assign more devs to in space eve. But I will take an honest interview like this over 100 BS interviews that claim the world and we can't trust.
As I see it, they will probably transfer more teams to developing space EVE once the majority of DUST's target goals have been met. Judging by the way they refer to their development teams (like Team BFF), they look at their development process like you would a Tengu: You have different modules (Teams), with different stated goals and objectives. Put them together in a particular arrangement and they can do one role excellent; put them in another arrangement, and they can do another role well.
To be honest, I wonder if their team structure was the main inspiration behind the T3 gameplay design.
T3s are a good analogy.
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Four OfThree
Caldari School of Applied Knowledge
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Posted - 2011.08.28 03:56:00 -
[38]
Edited by: Four OfThree on 28/08/2011 03:56:43 While I found the introductory question extremely arse kissing I don't blame you - i think you had to do it to get the interview going and the response was informative. Many of the following responses could have been handled by a "don't pirs anyone off and don't say anything we have to commit to" robot SOAB - I just feel sorry for the remaining employees that love the game and have to watch this.
Heading for "The Door" 12/10/2011 |
Vin Hellsing
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Posted - 2011.08.28 04:10:00 -
[39]
Originally by: Four OfThree Edited by: Four OfThree on 28/08/2011 04:04:47 Edited by: Four OfThree on 28/08/2011 03:56:43 While I found the introductory question extremely arse kissing I don't blame you - i think you had to do it to get the interview going and the response was informative. Many of the following responses could have been handled by a "don't pirs anyone off and don't say anything we have to commit to" robot SOAB - I just feel sorry for the remaining employees that love the game and have to watch this.
By the way ..the proper term isn't "monocle" - it's "face spincter"
The opening question was Katrina's own writing. I don't sugar-coat submitters' questions unless absolutely necessary - and it certainly wasn't necessary here.
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Vin Hellsing
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Posted - 2011.08.28 04:16:00 -
[40]
Edited by: Vin Hellsing on 28/08/2011 04:16:51
Originally by: Four OfThree Edited by: Four OfThree on 28/08/2011 04:04:47 Edited by: Four OfThree on 28/08/2011 03:56:43 While I found the introductory question extremely arse kissing I don't blame you - i think you had to do it to get the interview going and the response was informative. Many of the following responses could have been handled by a "don't pirs anyone off and don't say anything we have to commit to" robot SOAB - I just feel sorry for the remaining employees that love the game and have to watch this.
By the way ..the proper term isn't "monocle" - it's "face spincter"
What are you expecting, a reality show?
(Yes, I should've added it to the last post, but I brainfarted.)
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Voka Vokan
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Posted - 2011.08.28 04:40:00 -
[41]
Edited by: Voka Vokan on 28/08/2011 04:42:32
Originally by: Vin Hellsing
Sulyana Baiur>I like high security play and I know a lot of people who do, but it seems like after every patch comes out high-sec players lose some kind of profitability to low-sec.
It appears to me that CCP is chosing to support one kind of play and punish another, why does it seem as though you are moving to force people who are happy and productive in high-sec into low-sec where they don't want to be and don't enjoy themselves to make anything other than a meager sum?
Response> We did lose a little focus on the highsec players, but we hope to improve the situation for you in the future.
Is this a joke? I'm assuming by "lowsec" they mean "nullsec". They just buffed highsec, with that agent quality change, and heavily nerfed nullsec with the anom change, which made 80% of nullsec systems literally worthless, including their upgrades and made it much easier to attack people in anomalies (especially afk cloakers). Right now with the risk associated with ratting in nullsec, highsec is much more profitable. In fact, that is why many people in 0.0 have alts they run missions or incursions in highsec with.
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Vin Hellsing
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Posted - 2011.08.28 04:51:00 -
[42]
Edited by: Vin Hellsing on 28/08/2011 04:54:02
Originally by: Voka Vokan Edited by: Voka Vokan on 28/08/2011 04:42:32
Originally by: Vin Hellsing
Sulyana Baiur>I like high security play and I know a lot of people who do, but it seems like after every patch comes out high-sec players lose some kind of profitability to low-sec.
It appears to me that CCP is chosing to support one kind of play and punish another, why does it seem as though you are moving to force people who are happy and productive in high-sec into low-sec where they don't want to be and don't enjoy themselves to make anything other than a meager sum?
Response> We did lose a little focus on the highsec players, but we hope to improve the situation for you in the future.
Is this a joke? I'm assuming by "lowsec" they mean "nullsec". They just buffed highsec, with that agent quality change, and heavily nerfed nullsec with the anom change, which made 80% of nullsec systems literally worthless, including their upgrades and made it much easier to attack people in anomalies (especially afk cloakers). Right now with the risk associated with ratting in nullsec, highsec is much more profitable. In fact, that is why many people in 0.0 have alts they run missions or incursions in highsec with.
Not a joke, this was a response to a question presented by a highsec player who was getting tired of having to work harder to earn money than those in null/lowsec. This is someone who probably hasn't done W-Space either. Remember, there IS a sizable chunk of players out there that is comfortable playing in just highsec. Not a majority, no, but still a sizable chunk to the point where they deserve minority status (as if it's some kind of stupid fight over civil rights...)
I want to represent every possible kind of EVE player out there in New Eden with these Q&A's, so if you think any one question doesn't work for you, well that's bound to happen in a sandbox game where there's supposed to be something for everyone.
The basic premise of a sandbox game, let alone an MMO, is the idea of "offering something for everyone". You don't like mining, but you like PVP? Go pirate. You want to make money from the relative safety of highsec and not worry too much about getting popped? Go miner. You want to dominate nullsec and become its sovereign ruler? Become a backstabbing politician.
Get my drift?
P.S. The word "seem" is directly related to the person's perception, and is not entirely rooted in fact. This player is basically saying that she is feeling as if these changes have been "draining" profitability to elsewhere - be it low-sec or null-sec, and making it difficult for her in highsec.
Remember, part of what caused CCP's PR disaster over Incarna/NeX was that they did not help shape their audience's perceptions to what they should be in order to defuse any hot-button issues.
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Voka Vokan
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Posted - 2011.08.28 04:54:00 -
[43]
Edited by: Voka Vokan on 28/08/2011 04:55:15
Originally by: Vin Hellsing
Originally by: Voka Vokan Edited by: Voka Vokan on 28/08/2011 04:42:32
Originally by: Vin Hellsing
Sulyana Baiur>I like high security play and I know a lot of people who do, but it seems like after every patch comes out high-sec players lose some kind of profitability to low-sec.
It appears to me that CCP is chosing to support one kind of play and punish another, why does it seem as though you are moving to force people who are happy and productive in high-sec into low-sec where they don't want to be and don't enjoy themselves to make anything other than a meager sum?
Response> We did lose a little focus on the highsec players, but we hope to improve the situation for you in the future.
Is this a joke? I'm assuming by "lowsec" they mean "nullsec". They just buffed highsec, with that agent quality change, and heavily nerfed nullsec with the anom change, which made 80% of nullsec systems literally worthless, including their upgrades and made it much easier to attack people in anomalies (especially afk cloakers). Right now with the risk associated with ratting in nullsec, highsec is much more profitable. In fact, that is why many people in 0.0 have alts they run missions or incursions in highsec with.
Not a joke, this was a response to a question presented by a highsec player who was getting tired of having to work harder to earn money than those in null/lowsec. This is someone who probably hasn't done W-Space either. Remember, there IS a sizable chunk of players out there that is comfortable playing in just highsec. Not a majority, no, but still a sizable chunk to the point where they deserve minority status (as if it's some kind of stupid fight over civil rights...)
I want to represent every possible kind of EVE player out there in New Eden with these Q&A's, so if you think any one question doesn't work for you, well that's bound to happen in a sandbox game where there's supposed to be something for everyone.
The basic premise of a sandbox game, let alone an MMO, is the idea of "offering something for everyone". You don't like mining, but you like PVP? Go pirate. You want to make money from the relative safety of highsec and not worry too much about getting popped? Go miner. You want to dominate nullsec and become its sovereign ruler? Become a backstabbing politician.
Get my drift?
How does highsec being less profitable than nullsec since there is almost no risk associated with it prevent you from staying in highsec and doing whatever you want?
edit: Get my drift?
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Vin Hellsing
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Posted - 2011.08.28 04:56:00 -
[44]
Originally by: Voka Vokan
Originally by: Vin Hellsing
Originally by: Voka Vokan Edited by: Voka Vokan on 28/08/2011 04:42:32
Originally by: Vin Hellsing
Sulyana Baiur>I like high security play and I know a lot of people who do, but it seems like after every patch comes out high-sec players lose some kind of profitability to low-sec.
It appears to me that CCP is chosing to support one kind of play and punish another, why does it seem as though you are moving to force people who are happy and productive in high-sec into low-sec where they don't want to be and don't enjoy themselves to make anything other than a meager sum?
Response> We did lose a little focus on the highsec players, but we hope to improve the situation for you in the future.
Is this a joke? I'm assuming by "lowsec" they mean "nullsec". They just buffed highsec, with that agent quality change, and heavily nerfed nullsec with the anom change, which made 80% of nullsec systems literally worthless, including their upgrades and made it much easier to attack people in anomalies (especially afk cloakers). Right now with the risk associated with ratting in nullsec, highsec is much more profitable. In fact, that is why many people in 0.0 have alts they run missions or incursions in highsec with.
Not a joke, this was a response to a question presented by a highsec player who was getting tired of having to work harder to earn money than those in null/lowsec. This is someone who probably hasn't done W-Space either. Remember, there IS a sizable chunk of players out there that is comfortable playing in just highsec. Not a majority, no, but still a sizable chunk to the point where they deserve minority status (as if it's some kind of stupid fight over civil rights...)
I want to represent every possible kind of EVE player out there in New Eden with these Q&A's, so if you think any one question doesn't work for you, well that's bound to happen in a sandbox game where there's supposed to be something for everyone.
The basic premise of a sandbox game, let alone an MMO, is the idea of "offering something for everyone". You don't like mining, but you like PVP? Go pirate. You want to make money from the relative safety of highsec and not worry too much about getting popped? Go miner. You want to dominate nullsec and become its sovereign ruler? Become a backstabbing politician.
Get my drift?
How does highsec being less profitable than nullsec since there is almost no risk associated with it prevent you from staying in highsec and doing whatever you want?
I can't really tell you - you'd need someone who's well-versed in the ingame economics of highsec and its history up to two years ago. If there's been a loss of average profits since two years ago in terms of isk value, then it means profitability has definitely shifted elsewhere.
Why don't you ask Chribba? He seems to know these things well.
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Black Dranzer
Caldari
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Posted - 2011.08.28 04:59:00 -
[45]
Originally by: Kile Kitmoore Serious question, has anyone in the industry placed a MMO into maintenance mode while it's doing well, or is EVE the first?
Maintenance mode.. I've never heard that term before, I guess I'll look it up and-
Originally by: Wikipedia In the world of software development, maintenance mode refers to a point in a program's life when it has reached all of its goals and is generally considered to be "complete" and bug-free.
PHFHTHAAAAAAAAAHAHAHAHAHAHAHAAAHA
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Voka Vokan
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Posted - 2011.08.28 05:03:00 -
[46]
Originally by: Vin Hellsing
I can't really tell you - you'd need someone who's well-versed in the ingame economics of highsec and its history up to two years ago. If there's been a loss of average profits since two years ago in terms of isk value, then it means profitability has definitely shifted elsewhere.
Why don't you ask Chribba? He seems to know these things well.
Bots probably have a lot to do with that. The questioner and you implied that they are being "forced" out of highsec by it being less profitable than "lowsec", even though a lot of times that's not the case, especially with incursions.
Even if nullsec was more profitable, no one would be "forced" out of highsec, so arguing EVE wouldn't be sandbox doesn't make much sense. You still have the option to stay in highsec and make a decent amount of isk, it would just be less isk than null.
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Vin Hellsing
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Posted - 2011.08.28 05:07:00 -
[47]
Originally by: Voka Vokan
Originally by: Vin Hellsing
I can't really tell you - you'd need someone who's well-versed in the ingame economics of highsec and its history up to two years ago. If there's been a loss of average profits since two years ago in terms of isk value, then it means profitability has definitely shifted elsewhere.
Why don't you ask Chribba? He seems to know these things well.
Bots probably have a lot to do with that. The questioner and you implied that they are being "forced" out of highsec by it being less profitable than "lowsec", even though a lot of times that's not the case, especially with incursions.
Even if nullsec was more profitable, no one would be "forced" out of highsec, so arguing EVE wouldn't be sandbox doesn't make much sense. You still have the option to stay in highsec and make a decent amount of isk, it would just be less isk than null.
Probably, either that or the fact that there are a lot of highsec suicide gankers? :P
Anyway, my job isn't to argue someone's reasoning for a question, it's to get answers. :)
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Ghoest
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Posted - 2011.08.28 05:26:00 -
[48]
So basically there will extremely minimal content only added from now till the end of EVE.
Wherever you went - Here you are.
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Vin Hellsing
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Posted - 2011.08.28 05:45:00 -
[49]
Edited by: Vin Hellsing on 28/08/2011 05:44:46
Originally by: Ghoest So basically there will extremely minimal content only added from now till the end of EVE.
Not necessarily true. You're misinterpreting the statement. They don't want to force a requirement making any expansion meet the so-called "standard" of Apocrypha, when in a sandbox MMO, standards are about as numerous as the grains of sand on a beach.
As far as I'm concerned, DUST 514 is the next Apocrypha for EVE. After that, dedicated EVE expansions should show improvement.
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Thornat
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Posted - 2011.08.28 05:46:00 -
[50]
I don't know maybe its because I'm older and wiser, or the fact that I have sex regularly but frankly I didn't see anything so terrible about the responses here.
Hybrid Turrets are being addressed, ya Christmas is a ways off but its in the plan, its been acknowledged as a problem and they are working on a fix. To me thats a check mark.
Incarna has clearly been problematic for them, their is practically an admission that it was overly ambitious. You will never get any closer to anyone in charge of anything to admiting a mistake. This kind of messeging has been thematic in posts and replies very recently which to me clearly shows that their is some remorse and regret their. Not mentioned in the Q&A but they are addressing some very old issues like session changes for example after dock up which I think is a very long overdue fix and very welcome.
All and all the interview is solemn and honest.
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Empy Ralt
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Posted - 2011.08.28 06:02:00 -
[51]
Incarna wasn't ambitious... it was just game-play content free, and for many a step backwards.
Originally by: Vin Hellsing
The good news is that Soundwave is VERY keenly aware of our interest in a player-craftable option for player clothing, and that raises the possibility of it being explored in concept, developed, and implemented.
There's no reason to assume CCP has only one viewpoint. Someone focused on Eve game-play probably thinks making clothes craftable would be really cool. The people working on the Nex store are going to be focused on showing that the cash-shop brought in enough revenue to make up for the effort invested and are going to be incredibly opposed. And at the moment it is clear that top management is in favor of increasing revenue.
Also "Maintenance mode" can still occur with software that has bugs (all software does). It basically means there's no bugs critical enough that fixing them is high enough priority to invest resources above other demands (eg. Dust).
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Khira Kitamatsu
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Posted - 2011.08.28 06:13:00 -
[52]
Does anyone else get the feeling CCP cares more about World of Darkness and Dust 514 than they do EVE?
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Kile Kitmoore
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Posted - 2011.08.28 06:30:00 -
[53]
Originally by: Wikipedia In the world of software development, maintenance mode refers to a point in a program's life when it has reached all of its goals and is generally considered to be "complete" and bug-free.
PHFHTHAAAAAAAAAHAHAHAHAHAHAHAAAHA
Maintenance mode has also been used to describe when a MMO publisher is no longer adding subscribers to it's game and scales down development to a simple skeleton crew. They do basic maintenance such as address glaring bugs and balance issues, and add a wee bit of content to keep the suckers (existing customers) around until the eventual demise of the game. Looking at you SOE.
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Zaara Arran
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Posted - 2011.08.28 06:37:00 -
[54]
Originally by: Khira Kitamatsu Does anyone else get the feeling CCP cares more about World of Darkness and Dust 514 than they do EVE?
Dust 514 is going to be part of EVE, and unless it is a total failure on the Ps3 side, should be cool as **** to finally have some effect on the planets. Think about all the opportunities DUST 514 will bring. Industry production of dust weapons and vehicles, a completely new and highly dynamic warzone front, new pew pew between ground and space. Stop being so narrow minded about it.
Also... when was the last time you heard a big announcement about WoD features, or tech? Did they even feature WoD in any recent conventions? They don't even have a website launched yet.
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Kane Molou
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Posted - 2011.08.28 06:48:00 -
[55]
Originally by: Vin Hellsing
Trust me, when DUST comes out and it starts gaining traction from all the Planetside nutjobs, it's going to really add to or change some of the dynamics of EVE Online. (Which is generally what Apocrypha did.)
Keep dreaming buddy, I'd rather Give Planetside/Sony my money then CCP when it comes to a MMO FPS... Planetside at least proved it cuold be intresting and even after it was religated to the back burner it still got some really cool content patch..... oh and that's right, Planetside 2 is coming out.. oh and what was that? oh yeah.. Planetside runs on a Personal Computer not a PS3, so I can play it on existing hardware, with out having to go fork out for a 400 - 500 dollar blueray player.
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Vin Hellsing
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Posted - 2011.08.28 06:57:00 -
[56]
Originally by: Kane Molou
Originally by: Vin Hellsing
Trust me, when DUST comes out and it starts gaining traction from all the Planetside nutjobs, it's going to really add to or change some of the dynamics of EVE Online. (Which is generally what Apocrypha did.)
Keep dreaming buddy, I'd rather Give Planetside/Sony my money then CCP when it comes to a MMO FPS... Planetside at least proved it cuold be intresting and even after it was religated to the back burner it still got some really cool content patch..... oh and that's right, Planetside 2 is coming out.. oh and what was that? oh yeah.. Planetside runs on a Personal Computer not a PS3, so I can play it on existing hardware, with out having to go fork out for a 400 - 500 dollar blueray player.
Ok, I take that back. Killzone 3 players. :P
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Pytria Le'Danness
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Posted - 2011.08.28 07:08:00 -
[57]
Originally by: AnzacPaul At least 4 months yet till they look at hybrids?
You've got to be ****ing kidding me
Nope. He said after christmas they might be starting to make plans to look at hybrids.
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Thornat
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Posted - 2011.08.28 07:12:00 -
[58]
Originally by: Empy Ralt
Incarna wasn't ambitious... it was just game-play content free, and for many a step backwards.
Well I'm speaking about the entirety of Incarna and I'm assuming thats what the interview was about, I'm sure he wasn't talking about the partially released incarna (aka captains quarters) when he was talking about the ambitious efforts here.
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Thornat
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Posted - 2011.08.28 07:15:00 -
[59]
Edited by: Thornat on 28/08/2011 07:15:15
Originally by: Pytria Le'Danness
Originally by: AnzacPaul At least 4 months yet till they look at hybrids?
You've got to be ****ing kidding me
Nope. He said after christmas they might be starting to make plans to look at hybrids.
No he didn't, he said
"After Christmas, there will probably be some changes pushed out to fix this issue." "
If you are going to quote, quote properly and honestly, don't make **** up.
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Vin Hellsing
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Posted - 2011.08.28 07:15:00 -
[60]
Originally by: Thornat
Originally by: Empy Ralt
Incarna wasn't ambitious... it was just game-play content free, and for many a step backwards.
Well I'm speaking about the entirety of Incarna and I'm assuming thats what the interview was about, I'm sure he wasn't talking about the partially released incarna (aka captains quarters) when he was talking about the ambitious efforts here.
We didn't really do the interview with a focus on Incarna, but on EVE as a whole.
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