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Intimidating Carebear
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Posted - 2011.08.28 17:05:00 -
[1]
Why doesn't our ship suffer from wear and tear after constant beating from flying around the universe, or rats shooting at your shield/armor? Yes you do get repped up, but don't the capacitor suffers from wear and tear ?
Cars from GT5 suffers from wear and tear and no longer perform as well as those that are fresh from the dealer after certain number of mileage, just like real car.
What about our ships? =p
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Abrazzar
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Posted - 2011.08.28 17:08:00 -
[2]
Nanites. --------
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Lord Amaterasu
Amarr Carebears online
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Posted - 2011.08.28 17:09:00 -
[3]
As an industrialist I like the way you are thinking. <BR>
Originally by: CCP Navigator I sincerely hope that Tyrannis will provide you with many more hours of game play rather than trolling on "whorums" |
Tippia
Caldari Sunshine and Lollipops
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Posted - 2011.08.28 17:09:00 -
[4]
You mean those ships that carry around infinite nano-bot factories that can indefinitely restore even the most minute damage done to it?
àand nano paste. àand repair bays on stations. ùùù ôIf you're not willing to fight for what you have in ≡v≡ you don't deserve it, and you will lose it.ö ù Karath Piki
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nikolaj
Caldari Malevolent Intentions Dark Solar Empire
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Posted - 2011.08.28 17:10:00 -
[5]
Internet Space Ships transcends all physical and chemical processes relating to the degradation of material quality!
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Dinsdale Pirannha
Gallente
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Posted - 2011.08.28 17:14:00 -
[6]
I for one have always thought it a great idea. All metal should fatigue, even with nanite paste supporting it.
But can you imagine how difficult it would be for CCP to code this into the game?
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Intimidating Carebear
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Posted - 2011.08.28 17:21:00 -
[7]
http://www.eve-search.com/thread/202487/author/Zaintiraris
I found my answer to this question LOL! But it will definitely be a source of iskies/minerals sink if we include metal fatigue or something as part of the game mechanics =)
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Ishtanchuk Fazmarai
Amarr
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Posted - 2011.08.28 18:02:00 -
[8]
Essentially nanites take the burden of fatigue. Anyway, I am not AAA with how we never refill our powerplants despite they inject gazillions of joules into the capacitors.
Doing some quick maths, an Apocalypse would burn roughly 0.8 grams of hydrogen per second to refill the capacitor, assuming fussion technology and 50% proficency.
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010101010101
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Posted - 2011.08.28 18:07:00 -
[9]
space doesnt get to the ship to cause any wear and tear there all sheilded even the armour rankers ... and well the lack of friction in space helps too... so the ships are protected from any enviroments unless your been pwned lol |
Intimidating Carebear
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Posted - 2011.08.28 18:55:00 -
[10]
Originally by: 010101010101 space doesnt get to the ship to cause any wear and tear there all sheilded even the armour rankers ... and well the lack of friction in space helps too... so the ships are protected from anwy enviroments unless your been pwned lol
what about debris in space, surely your ship will knock into some, somehow ?
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Jint Hikaru
OffWorld Exploration Inc
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Posted - 2011.08.28 19:16:00 -
[11]
Originally by: Intimidating Carebear
what about debris in space, surely your ship will knock into some, somehow ?
The logs showed nothing! --- Jint Hikaru - Miner / Salvager / Explorer / SpaceBum I can tell you that this is one of the moments when we look at what those at CCP will do and less of what they say. |
Brakxis Darius
Caldari the math after freight works
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Posted - 2011.08.28 19:17:00 -
[12]
Originally by: Intimidating Carebear what about debris in space, surely your ship will knock into some, somehow ?
I agree, lots of stuff in space to rough up our pristine ships: micro-meteoroids, debris from obliterated ships, and even dust and hazardous gases around nebulae. This probably takes it a tad far but even solar flares and stuff...ooh how awesome would it be to see a huge solar flare wreak havok on a fleet or planets?!
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Klandi
Consortium of stella Technologies
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Posted - 2011.08.28 19:41:00 -
[13]
:facepalm:
ITS
JUST
PIXELS!!!
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nikolaj
Caldari Malevolent Intentions Dark Solar Empire
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Posted - 2011.08.28 20:04:00 -
[14]
Originally by: Klandi :facepalm:
ITS
JUST
PIXELS!!!
LIAR!!
They're triangular shapes connected in such a way as to form a SPACESHIP with a pretty picture on top!
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Sarah DeMerchant
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Posted - 2011.08.28 20:19:00 -
[15]
Ships don't last long enough to suffer the wear and tear you speak of.
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Kesshisan
Minmatar
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Posted - 2011.08.28 20:30:00 -
[16]
Originally by: Intimidating Carebear What about our ships? =p
We can warp through physical objects, and crash ships into each other at 11,000 meters a second with no damage (to the ship or the pilot) and this is what you're concerned about? . |
Abdiel Kavash
Caldari Paladin Order Fidelas Constans
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Posted - 2011.08.29 00:29:00 -
[17]
Edited by: Abdiel Kavash on 29/08/2011 00:29:52
Originally by: Brakxis Darius
Originally by: Intimidating Carebear what about debris in space, surely your ship will knock into some, somehow ?
I agree, lots of stuff in space to rough up our pristine ships: micro-meteoroids, debris from obliterated ships, and even dust and hazardous gases around nebulae. This probably takes it a tad far but even solar flares and stuff...ooh how awesome would it be to see a huge solar flare wreak havok on a fleet or planets?!
I'm not quite sure which game are you playing, but in my EVE we have this thing called shields. You know, that blueish aura around your ship which easily absorbs nuclear explosions at point-blank range. ---
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RUSROG
Amarr D3f3ctiv3 Coll3ctiv3 Allianc3
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Posted - 2011.08.29 00:48:00 -
[18]
If that be the case, they should implement collisions!
That way a bestower with a mwd can actually do something useful. Tonnes of deadweight crushing into a little rifter. mmmm.
Just a thought.
But +1 to OP.
War is the battle between the strong and their weakness. - Russian Proverb |
Aramatheia
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Posted - 2011.08.29 02:35:00 -
[19]
Originally by: Brakxis Darius
Originally by: Intimidating Carebear what about debris in space, surely your ship will knock into some, somehow ?
I agree, lots of stuff in space to rough up our pristine ships: micro-meteoroids, debris from obliterated ships, and even dust and hazardous gases around nebulae. This probably takes it a tad far but even solar flares and stuff...ooh how awesome would it be to see a huge solar flare wreak havok on a fleet or planets?!
i think most ships dont get near fact enough to suffer adverse effects from impacts while flying. A typical battleship flies at like 140m/s which is about 504km/h. So to compare thats slower than a modern jetliner which is a 2mm think skinned tin can - which is designed to survive frozen chicken impacts at silly speeds. Now factor in this is a Battleship, 500m long which by definition would be carrying several meters of armour plating. You could collide with a small ship and walk away from that one.
The smaller and inevitably faster frigates however pose more of an issue, they would likely have no more than half a meter of armour plating but travel instead at speeds of 1000ms (3600kmh) to 4000 (14400kmh) which would pose a little more threat. But i guess with shielding then and possible gravitation fields (makes sense as there are no maneuvering thrusters on eve ships) even the light protected ships can repel impacts of a non weapon form.
I like the idea of solar flares though, would be cool if they had a limited emp effect when they happened, which would be random and unpredictable. I used to mine in a belt 0.9 AU from a star, i could imagine having my capacitor knocked out from a close proximity flare then have the wait for it to restart!
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Khira Kitamatsu
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Posted - 2011.08.29 02:38:00 -
[20]
I dunno about anyone else but my ships are kept in tip-top shape with the Oompa Loompa's I have enslaved onboard her.
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Aramatheia
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Posted - 2011.08.29 02:54:00 -
[21]
Originally by: Khira Kitamatsu I dunno about anyone else but my ships are kept in tip-top shape with the Oompa Loompa's I have enslaved onboard her.
my ships are kept clean by account of my bio-organic hull. It heals itself constantly. The organic nature also allows swift energy transfer which goes into a strong shield system with the whole unit being covered by a strong gravitational field network, which serves a triple role of hull protection, maneuvering/thrust and a force multiplier to my kinetic gunnery systems.
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Pok Nibin
Amarr
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Posted - 2011.08.29 08:07:00 -
[22]
Originally by: Tippia You mean those ships that carry around infinite nano-bot factories that can indefinitely restore even the most minute damage done to it?
àand nano paste. àand repair bays on stations.
And other ridiculous evasions of the mechanical logic and common sense of a well-constructed universe like
...webbers (BWAAA HAAAA HAAAA!!! He webs your engine without webbing his own at the same time. That's like it raining on one person, and not the rest.)
...scramblers (BWAAA HAAA HAAAA!!! Same as above.)
...energy drain (BWAAA HAAA HAAAA!!! Can actually infiltrate the shield, armor and hull of a ship better than the weapons can!!! Magic transference of energy with no conduit - too much. My sides are splittin'!)
...cycling reppers (BWAAA HAAAA HAAAA!!! Eternal defiance of mechanical realities really make me rofl. Sorry.)
Where would that mighty, fearsome, "I own you" PvP crowd be without their crutches? EH???
Too funny.
Please wait as this sig- nature finishes loading
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Bruno Capri
Minmatar Jamaican Zombie Flying Squad
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Posted - 2011.08.29 08:33:00 -
[23]
Duct tape... Lots and lots of Duct tape. _______________ ₪Fight the Power |
Poetic Stanziel
Gallente Macbeth Transport and Freight LLC
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Posted - 2011.08.29 08:39:00 -
[24]
Originally by: Lord Amaterasu As an industrialist I like the way you are thinking.
I agree. Some people here are missing the point.
Station repairs are outside the sandbox. Perhaps one needs to purchase some sort of player-made repair material, and that's what you use (instead of ISK) when using the repair stations.
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Chopper Rollins
Minmatar
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Posted - 2011.08.29 08:59:00 -
[25]
Originally by: Poetic Stanziel
Originally by: Lord Amaterasu As an industrialist I like the way you are thinking.
I agree. Some people here are missing the point.
Station repairs are outside the sandbox. Perhaps one needs to purchase some sort of player-made repair material, and that's what you use (instead of ISK) when using the repair stations.
OR players make repair materials from PI/ore, then use said materials to stock repair facilities they install in npc stations. Competing with other player's repairshops for efficiency and price. Eh, maybe not.
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Destination SkillQueue
Are We There Yet
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Posted - 2011.08.29 09:11:00 -
[26]
Originally by: Poetic Stanziel
Originally by: Lord Amaterasu As an industrialist I like the way you are thinking.
I agree. Some people here are missing the point.
Station repairs are outside the sandbox. Perhaps one needs to purchase some sort of player-made repair material, and that's what you use (instead of ISK) when using the repair stations.
I get that you want to expand the player made industrial side of things, but station repairs are well within the sandbox, make logical sense and are a convenient way to repair any damage. As an added bonus it's a good gameplay mechanic. Trying to crowbar in a player made product that you would need to do the same thing would be illogical from an in-universe perspective, would create a huge inconvenience and ruin a well working gameplay mechanic.
There are simply so many better ways to expand the industry side of things, that these kind of ideas aren't even worth considering seriously. All they try to do is create huge inconveniences for every player and make the gameplay generally worse, and the only benefit is a slight increase in profits for one group of players. Pretty bad deal when you have the option of creating new products or convenience items(ex. fuel pellets), that have the added benefit of improving the general gameplay for everyone and making some currently painful tasks more convenient for everyone.
In conclusion, most of us aren't mising any points, we just see these ideas for what they really are and as a consequense don't think they bring enough good to the game to warrant dealing with the mountain of crap they do bring.
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Mordenn G'Kar
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Posted - 2011.08.29 09:20:00 -
[27]
If you think that need Space Kwik-Fit stops every billion or so miles is a good idea, you clearly have never played ELite II or III.
I for one am glad I avoid the horrible expense of the Ship MOT each year, and the fear that if you forget, your Jump Drive falls out just after it conveniently misjumps you due to bad maintenance.... |
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