Pages: [1] :: one page |
|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |
Aayon Ntis
|
Posted - 2011.08.29 16:50:00 -
[1]
Edited by: Aayon Ntis on 29/08/2011 16:51:28 Edited by: Aayon Ntis on 29/08/2011 16:51:03 Well I'll try my best to make this sugestion understandable. My english is not too good well please be lanient to me.
Inflation in EvE is going bigger and bigger. The most important goods in EvE are minerals, Well how to change this situation without too big ingerention in market and game mechanic?
First step in my opinion should be give the normal rats chance to drop some faction staff. You'll ask WHY? It encoruage players to look into ships after blow it up. Some number of player - i hope big number - in this case will start to loot everything becouse why not ? "I have to look well why i shoudnt loot and... REPROCESS! More reprocessed loot = more minerals = less cost = less ship cost = module cos etc. Make chance like 0.00001% but still chance !! :)
Second step. Well the problem is that so many players have got too many isk. I know players that can in one day destroy the market by few clicks. Well how to anihilate number of isk in game ? Well this will be hardcore idea but maybe you have got better. Make CASSINO, in game lotto! But make this belong to EVE central bank not to players. All know how lotto works i dont want to explain how it can reduce number isk in game bit belive me it can :P just like the real money.
And the last hardcore idea ( i dont aprove it much but this is only small idea) change plex system. Put in game CCPs bot to sell the 1000000000000000 plexex for 350 m isk and make it static. Then if pll want to sell plexes then they will for 349.99m... and make 10 days plexes. they will cost some aobut 5% more per day but belive that pll will buy it too :)
|
Jenny Aakiwa
|
Posted - 2011.08.29 17:57:00 -
[2]
Edited by: Jenny Aakiwa on 29/08/2011 18:02:45 Edited by: Jenny Aakiwa on 29/08/2011 17:59:15
Originally by: Aayon Ntis Edited by: Aayon Ntis on 29/08/2011 16:51:28 Edited by: Aayon Ntis on 29/08/2011 16:51:03 Well I'll try my best to make this sugestion understandable. My english is not too good well please be lanient to me.
Inflation in EvE is going bigger and bigger. The most important goods in EvE are minerals, Well how to change this situation without too big ingerention in market and game mechanic?
First step in my opinion should be give the normal rats chance to drop some faction staff. You'll ask WHY? It encoruage players to look into ships after blow it up. Some number of player - i hope big number - in this case will start to loot everything becouse why not ? "I have to look well why i shoudnt loot and... REPROCESS! More reprocessed loot = more minerals = less cost = less ship cost = module cos etc. Make chance like 0.00001% but still chance !! :)
Second step. Well the problem is that so many players have got too many isk. I know players that can in one day destroy the market by few clicks. Well how to anihilate number of isk in game ? Well this will be hardcore idea but maybe you have got better. Make CASSINO, in game lotto! But make this belong to EVE central bank not to players. All know how lotto works i dont want to explain how it can reduce number isk in game bit belive me it can :P just like the real money.
And the last hardcore idea ( i dont aprove it much but this is only small idea) change plex system. Put in game CCPs bot to sell the 1000000000000000 plexex for 350 m isk and make it static. Then if pll want to sell plexes then they will for 349.99m... and make 10 days plexes. they will cost some aobut 5% more per day but belive that pll will buy it too :)
You realize that when players reach to a certain point of the game where they make ample amount of isk, they will no longer pay $$$ for plex and CCP lose money, pretty much 100% of their pocket.
Terrible idea. |
Serene Python
|
Posted - 2011.08.29 18:33:00 -
[3]
Originally by: Jenny Aakiwa Edited by: Jenny Aakiwa on 29/08/2011 18:02:45 Edited by: Jenny Aakiwa on 29/08/2011 17:59:15
Originally by: Aayon Ntis Edited by: Aayon Ntis on 29/08/2011 16:51:28 Edited by: Aayon Ntis on 29/08/2011 16:51:03 Well I'll try my best to make this sugestion understandable. My english is not too good well please be lanient to me.
Inflation in EvE is going bigger and bigger. The most important goods in EvE are minerals, Well how to change this situation without too big ingerention in market and game mechanic?
First step in my opinion should be give the normal rats chance to drop some faction staff. You'll ask WHY? It encoruage players to look into ships after blow it up. Some number of player - i hope big number - in this case will start to loot everything becouse why not ? "I have to look well why i shoudnt loot and... REPROCESS! More reprocessed loot = more minerals = less cost = less ship cost = module cos etc. Make chance like 0.00001% but still chance !! :)
Second step. Well the problem is that so many players have got too many isk. I know players that can in one day destroy the market by few clicks. Well how to anihilate number of isk in game ? Well this will be hardcore idea but maybe you have got better. Make CASSINO, in game lotto! But make this belong to EVE central bank not to players. All know how lotto works i dont want to explain how it can reduce number isk in game bit belive me it can :P just like the real money.
And the last hardcore idea ( i dont aprove it much but this is only small idea) change plex system. Put in game CCPs bot to sell the 1000000000000000 plexex for 350 m isk and make it static. Then if pll want to sell plexes then they will for 349.99m... and make 10 days plexes. they will cost some aobut 5% more per day but belive that pll will buy it too :)
You realize that when players reach to a certain point of the game where they make ample amount of isk, they will no longer pay $$$ for plex and CCP lose money, pretty much 100% of their pocket.
Terrible idea.
You do realize regardless if I pay $$ or isk for my months subscription, CCP still makes money? I am not 100% certain on this but I believe PLEX costs more than the actual 1 month subscription fee, so when players buy PLEX it's more cash in CCPs pockets.
|
Jenny Aakiwa
|
Posted - 2011.08.29 18:52:00 -
[4]
*Epic Facepalm*
Let me clarify...
CCP have to make money from subscription or their company fail.
If they make plex infinite and below the market price, CCP will have a DECLINING amount of profit made everyday, because there will be more and more players having the ability to make enough isk every month to pay for a plex. Eventually the company will not make enough $$$ to keep it running, because everyone can make infinite isk in-game while CCP have limited $$$.
And other issue is that, they are essentially ruining their own public image. |
Martosh Toma
Gallente Fraction Investment
|
Posted - 2011.08.29 20:11:00 -
[5]
What inflation are you talking about?
|
BornToDieAnotherDay
|
Posted - 2011.08.29 21:27:00 -
[6]
Originally by: Jenny Aakiwa *Epic Facepalm*
Let me clarify...
CCP have to make money from subscription or their company fail.
If they make plex infinite and below the market price, CCP will have a DECLINING amount of profit made everyday, because there will be more and more players having the ability to make enough isk every month to pay for a plex. Eventually the company will not make enough $$$ to keep it running, because everyone can make infinite isk in-game while CCP have limited $$$.
And other issue is that, they are essentially ruining their own public image.
Well, no..
The problem is, every plex that you buy on the market represents someone ELSE paying CCP so that YOU get game time. If CCP puts up an infinite sell order of plex, then no one is actually paying real dollars for the game time, thus CCP makes nothing.
|
Jenny Aakiwa
|
Posted - 2011.08.29 22:29:00 -
[7]
Edited by: Jenny Aakiwa on 29/08/2011 22:32:38
Originally by: JennyAakiwa
CCP have to make money from subscription or their company fail.
Read again, I was saying the same thing you just said. |
KaarBaak
Minmatar Seatec Astronomy
|
Posted - 2011.08.30 01:36:00 -
[8]
Originally by: Jenny Aakiwa *Epic Facepalm*
Let me clarify...
CCP have to make money from subscription or their company fail.
If they make plex infinite and below the market price, CCP will have a DECLINING amount of profit made everyday, because there will be more and more players having the ability to make enough isk every month to pay for a plex. Eventually the company will not make enough $$$ to keep it running, because everyone can make infinite isk in-game while CCP have limited $$$.
And other issue is that, they are essentially ruining their own public image.
There is a finite number of PLEX. Every minute of every subscription is always and will always be paid for with real $$. Not counting any 'gift' subs or devs.
He who breaks the law shall be punished back to the House of Pain. -- Sayer of the Law |
Golkan
|
Posted - 2011.08.30 05:02:00 -
[9]
When exactly did inflation become a bad thing and why would CCP want to stop it? It's not like the inflation was way out of hand.
And your REPROCESS formula should be changed to :
reprocess = more minerals = less mineral value = less ppl willing to mine = more ratters = more bounties = more ISK introduced in game = inflation.
|
Martosh Toma
Gallente Fraction Investment
|
Posted - 2011.08.30 05:42:00 -
[10]
Originally by: Aayon Ntis And the last hardcore idea ( i dont aprove it much but this is only small idea) change plex system. Put in game CCPs bot to sell the 1000000000000000 plexex for 350 m isk and make it static. Then if pll want to sell plexes then they will for 349.99m... and make 10 days plexes. they will cost some aobut 5% more per day but belive that pll will buy it too :)
To all otherst who tldr-ed the ops post, this Funny is actually suggesting ccp sells plex (unbacked by a RL transaction) at 350m isk. Something that would imho wreck ccp financially.
PS, the op might also want to look at inflation before claiming it exsists in eve, or even worse claiming it is a problem. Rising prices on a single or even a few products does not mean there is inflation, nor does a growing money supply (in a game) automatically cause inflation.
PS2: If prices on a market item are not moving where you want then to move that does not automatically mean something is wrong or need adjusting.
|
|
Vaerah Vahrokha
Minmatar Vahrokh Consulting
|
Posted - 2011.08.30 07:15:00 -
[11]
Edited by: Vaerah Vahrokha on 30/08/2011 07:15:23 Aayon Ntis,
Your post looks like you watched news on TV (or newspaper) and assimilated the false mis-information they spread among the end users (aka citizens) of one of our decadent political systems.
EvE is a classic market, still almost un-tainted by politicians, money printing ministers, crapola quantitative easing and so on. EvE markets ebb and flow as they should, they inspire demand and expire supply, they alternate inflation and deflation periods.
You will see how prices - since about 1 month ago - started rising. This is normal, this is due to demand and will peak past Christmas and then go down again and close a yearly cycle.
There's nothing really needed to do, leave markets be, they are self-regulating and there's no muppets to decide alien regulations to impose on them and make them bad.
Seldom, CCP waves the market making hammer but it's mostly psychological pressure (i.e. to make PLEX prices rise or tank) than actual intervention.
Auditing | Research | 3rd Party | Collateral Holding | EvE RL Charity |
Wyke Mossari
Gallente
|
Posted - 2011.08.30 07:50:00 -
[12]
Originally by: Martosh Toma What inflation are you talking about?
There is no inflation in Eve's economy, infact at the moment it is suffering from deflation and has been pointed out in the past.
|
Akita T
Caldari Navy Volunteer Task Force
|
Posted - 2011.08.30 08:09:00 -
[13]
Edited by: Akita T on 30/08/2011 08:11:40
Originally by: Aayon Ntis Inflation in EvE is going bigger and bigger.
Not really. The quantity of ISK is getting bigger and bigger, but that does not necessarily translate into inflation. In fact, we're experiencing deflation in quite a few fields.
Quote: The most important goods in EvE are minerals
...which are one of the fields where we're experiencing DEflation more often than not.
Quote: Put in game CCPs bot to sell the 1000000000000000 plexex for 350 m isk and make it static.
So, you're essentially suggesting CCP should give out UNLIMITED, UNPAID FOR subscription time to anybody willing to part with 350m ISK ? _
Akita T USEFUL EVE LINKS collection |
Cyniac
Gallente Twilight Star Rangers
|
Posted - 2011.08.30 16:35:00 -
[14]
Originally by: Akita T
Originally by: Aayon Ntis Inflation in EvE is going bigger and bigger.
Not really. The quantity of ISK is getting bigger and bigger, but that does not necessarily translate into inflation. In fact, we're experiencing deflation in quite a few fields.
The big exception to this being anything Technium related ;-) But that's another story.
A lot of ideas in a single post OP - some of them are going to get lost so lets tease them out:
1) Locking price of Plex at a hard cap (350 million)
Not a good idea in itself because Plex price is a dynamic of supply and demand. It's true that CCP have stated they may intervene if needed to stabilize the Plex market but simply by making that statement they have cooled off speculators from Plex and the prices are something people can live with (People who sell plex for ISK like to have a high price for their cash too)
2) Selling Plex not backed by $$$
That's just a no-no it would as has been pointed out punch a hole into CCP's bottom line that they can ill afford (how big of a hole could be debated, but is really besides the point)
3) 10 day plex
Actually I think this is a fair idea - many of the ways in which this could have been abused (e.g. ghost datacore farming) have been dealt with so... it might work (until someone comes up with another way of abusing it). I still think there may be some issues out there but for those people who buy plex with isk to play it could give a little breather when they cannot farm up the isk for a full plex.
4) Allowing all rats to drop faction stuff
This won't work as you intend for a couple of reasons. People will just cherry pick the faction stuff (they won't bother taking all the assorted junk). Additionally CCP has been trying to reduce the amount of minerals that come from loot, not increase it (that's where all the metal scrap comes from) so this would not fly for them. Two sets of people who would get upset - miners (who like to make a living from their work... well sorta) and explorers who go out and find that faction loot in the first place.
5) An in game Casino / gambling system
I'm not frazzled either way but taxing the numerically illiterate is not going to remove big isk from the game. (Because people with big isk tend not to be numerically illiterate).
I tend to agree with the posters above that most of your ideas are based on a couple of false premises (Inflation in EVE and evil minds with huge pockets systematically manipulating the market). Which means the ideas themselves would (mostly) not work. Mind you if you are an aspiring jump freighter pilot I can certainly understand your point of view.
|
|
|
|
Pages: [1] :: one page |
First page | Previous page | Next page | Last page |