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Komodo Askold
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Posted - 2011.08.31 22:33:00 -
[1]
Edited by: Komodo Askold on 31/08/2011 22:33:39 Good day!
I've seen the game is looking more realistic with each new expansion. Now turrets are very realistic and it seems background nebulae are going to be even more impressive.
I had an idea about making ship wrecks more realistic too. Maybe it has already been discussed, but here it is anyway:
In some missions we can see environment wrecks, which closely ressemble the ships they once were: they're formed by various ship parts, surrounded by dust and minor parts. So, what about replacing the generic wrecks (which look the same) by these kind of wrecks? As an example, if I destroy or loose a Nightmare battleship, I will see an actual Nightmare battleship wreck, severed in multiple pieces as those environment ones are. This could be applied to any destroyed artificial entity.
I don't know about the technical difficulties this might have, but it would certainly increase the realism of the game as well as the recent changes have done. What is your opinion? Have a good day!
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chopper14
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Posted - 2011.09.01 00:30:00 -
[2]
I also have no idea if this would Be too hard but I like the idea. Far too many times have I sat there pondering what it used to be. It would also be better for screen shots and conversation.
"see me there with that myrmidon wreck? Yeah that was my first hunting trip"
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Marcus Gideon
Federal Defense Operations
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Posted - 2011.09.01 13:37:00 -
[3]
I know they have started doing this very thing. Although smaller kills still look like a pile of rubble...
The last couple of Orcas I blew up looked like a scorched and fragmented Orca wreck afterwards. |
Vice Admiral Spreadsheet
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Posted - 2011.09.01 14:16:00 -
[4]
Litter the universe with the scorched wrecks of our foes!
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AmarrPriceStamp Lazair
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Posted - 2011.09.01 16:55:00 -
[5]
Edited by: AmarrPriceStamp Lazair on 01/09/2011 16:55:40
Originally by: Vice Admiral Spreadsheet Litter the universe with the scorched wrecks of our foes!
Nah, for everything else, we ninja salvagers will clean up the place. |
Ingvar Angst
Amarr Nasty Pope Holding Corp Talocan United
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Posted - 2011.09.01 18:30:00 -
[6]
There are other things that should have priority, but when the more pressing issues have been resolved (or set on the path to resolution) this would be nice to see indeed.
Monocles are so two weeks ago.
Sparkle ships are the future! |
Ronan Connor
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Posted - 2011.09.02 09:30:00 -
[7]
Originally by: Ingvar Angst There are other things that should have priority, but when the more pressing issues have been resolved (or set on the path to resolution) this would be nice to see indeed.
This...
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Gallion
Amarr
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Posted - 2011.09.02 10:51:00 -
[8]
what would be the point? salvaging is tricky enough u dont need to be picky about your salvage targets. =p
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Nur AlHuda
Callide Vulpis
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Posted - 2011.09.02 11:45:00 -
[9]
Edited by: Nur AlHuda on 02/09/2011 11:45:48 Yeah good immersion. Some wrecks dont get salvaged in belts or at gates so it would nicely. The generic wrecks are so non personal...
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Vertisce Soritenshi
SHADOW WARD Tragedy.
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Posted - 2011.09.02 13:44:00 -
[10]
I agree that there are more important things to work on but I like the idea anyway.
Titans and capitals actually leave behind a husk that resembles the ship all busted up. ALL ships should do exactly this same thing. There would be no increased lag from it. CCP would simply need to change the generic wreck item to something a little more complex for each ship. Shouldnt be hard to do at all.
NO BOOBIES LEFT BEHIND! |
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Komodo Askold
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Posted - 2011.09.02 15:47:00 -
[11]
Yes, it's true that there are more important things to do, but I think they wouldn't give much hard work since most of those models are already in the game. There are specific wrecks even for stations, so POS could have their own wrecks too.
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Dinta Zembo
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Posted - 2011.09.02 19:42:00 -
[12]
At least do something about the animation. The ships go from intact to a little pile of metal scraps in one little flash. No piece-by-piece explosion, nothing. Just the instant conversion from ship to wreck.
As for ship-specific wrecks, yes, that would actually make sense. Capitals have them so I can't see why smaller ships can't. Go for it.
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Velendil Soritenshi
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Posted - 2011.09.02 21:16:00 -
[13]
I agree. It would be pretty awesome to see a pod zip out of an exploding wreck as the animation of the explosion is going. Explosion animations could be a client side thing that could be turned off and on as well.
That would be pretty freaking cool. This deserves some attention CCP!
Posting with alt for another approval!
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Wizlawz
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Posted - 2011.09.02 23:06:00 -
[14]
/sign
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Comodore John
Gallente Trixi IFI
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Posted - 2011.09.03 02:04:00 -
[15]
More important things to do than this.
On a side note, Minmatar ships would remain unchanged at least
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