Pages: [1] 2 3 4 5 6 7 8 :: one page |
|
Author |
Thread Statistics | Show CCP posts - 11 post(s) |
|
CCP Zymurgist
Gallente C C P
|
Posted - 2011.09.01 15:19:00 -
[1]
EVE Online: Incarna 1.1 has been deployed. This release features a number of fixes and improvements, including changes to the session change timer while docking, updates to the Macintosh client and customizable API keys. For full details of this release please check the patch notes.
When reporting issues, please specify which client you are using (Mac or PC). This thread is for reporting issues only; for general feedback please use the Incarna: 1.1 feedback thread here.
Zymurgist Community Representative CCP NA, EVE Online Contact Us |
|
Bellasarius Baxter
Caldari Zilog Enterprises
|
Posted - 2011.09.01 15:34:00 -
[2]
I still have the issue of being jammed by a non-existent enemy, when going through asteroid belts. I am NOT jammed. but the timer still appears.
One more thing: Not that I am complaining, but will reporting this issue again, in this thread have a greater effect than reporting it in the previous deploymentr thread, OR bug reporting it ? I did both, and the bug report was filtered with the "known issue" response.
|
grazer gin
|
Posted - 2011.09.01 15:41:00 -
[3]
Im using the PC client and the issue is whenever i just through a gate my cargohold opens in the middle of a screen even after its been closed after 20 jumps its wearing a little thin now.
|
Steijn
Minmatar Quay Industries
|
Posted - 2011.09.01 15:43:00 -
[4]
Originally by: grazer gin Im using the PC client and the issue is whenever i just through a gate my cargohold opens in the middle of a screen even after its been closed after 20 jumps its wearing a little thin now.
they've reset them by the looks of it as mine was the same until i tried moving/resizing it and now it seems to be behaving itself.
|
Moroccan Tourist
|
Posted - 2011.09.01 15:45:00 -
[5]
modules turning off when changing ships , seriously
|
|
CCP Veritas
|
Posted - 2011.09.01 15:46:00 -
[6]
Originally by: Bellasarius Baxter I still have the issue of being jammed by a non-existent enemy, when going through asteroid belts. I am NOT jammed. but the timer still appears.
One more thing: Not that I am complaining, but will reporting this issue again, in this thread have a greater effect than reporting it in the previous deploymentr thread, OR bug reporting it ? I did both, and the bug report was filtered with the "known issue" response.
Confirming that it's a known issue, which means there's an open defect in our defect tracking system for it - not that we're happy that it's still happening.
|
|
Grey Stormshadow
Starwreck Industries
|
Posted - 2011.09.01 15:50:00 -
[7]
Originally by: Moroccan Tourist modules turning off when changing ships , seriously
Indeed... if I have fitting window open and switch ship couple times, modules start going offline. --- This is one of the moments where we look at what CCP does and less of what they say. Innovation takes time to set in and the predictable reaction is always to resist change |
Liquid Drops
|
Posted - 2011.09.01 15:51:00 -
[8]
Originally by: CCP Veritas
Originally by: Bellasarius Baxter I still have the issue of being jammed by a non-existent enemy, when going through asteroid belts. I am NOT jammed. but the timer still appears.
One more thing: Not that I am complaining, but will reporting this issue again, in this thread have a greater effect than reporting it in the previous deploymentr thread, OR bug reporting it ? I did both, and the bug report was filtered with the "known issue" response.
Confirming that it's a known issue, which means there's an open defect in our defect tracking system for it - not that we're happy that it's still happening.
Are these known issues as well? Or have they been fixed with this latest patch?
|
Andavuvaslaz
|
Posted - 2011.09.01 15:53:00 -
[9]
Edited by: Andavuvaslaz on 01/09/2011 15:55:16 Edited by: Andavuvaslaz on 01/09/2011 15:54:43 CCP patches are ALWAYS not finished and released without testing.
Proof:
CQ Main Screen
Also this ---- >>>
Originally by: Liquid Drops
Originally by: CCP Veritas
Originally by: Bellasarius Baxter I still have the issue of being jammed by a non-existent enemy, when going through asteroid belts. I am NOT jammed. but the timer still appears.
One more thing: Not that I am complaining, but will reporting this issue again, in this thread have a greater effect than reporting it in the previous deploymentr thread, OR bug reporting it ? I did both, and the bug report was filtered with the "known issue" response.
Confirming that it's a known issue, which means there's an open defect in our defect tracking system for it - not that we're happy that it's still happening.
Are these known issues as well? Or have they been fixed with this latest patch?
is ridiculous. More then one month of bug fixes only and this is the result.
|
Veilag
|
Posted - 2011.09.01 15:58:00 -
[10]
not so much ingame but still an issue since the update, EveGate no longer works.
|
|
Katy Ling
Gallente Sebiestor Heavy Industries
|
Posted - 2011.09.01 16:04:00 -
[11]
Originally by: Moroccan Tourist modules turning off when changing ships , seriously
confirming that.
also cannot join eve voice, in fleet channel. it's available in personal convo.
also someting wierd :
"15:45:46 Info Unable to resolve Echo Server name."
"hello o o o o o oanybody out there re re re e e e ...."
|
Nutbolt
Avalon Project The Smurfs Alliance
|
Posted - 2011.09.01 16:14:00 -
[12]
on Windows 7 (64bit). Confirming that switching ships is offlining a lot of random modules constantly, along with removing ammo and scripts in random modules. This ammo is just disppearing, not going to hanger or cargohold.
Also I have the issue with the main screen with PLEX in CQ. Other people are reporting the offlining/missing ammo issue as well.
Have cleared my cache and still no luck. I went to use the repair tool just in case and it said there was a new version, so let it update, it downloaded it, deleted the old repair.exe file and never created a new one :)
|
|
CCP Veritas
|
Posted - 2011.09.01 16:14:00 -
[13]
Originally by: Grey Stormshadow
Originally by: Moroccan Tourist modules turning off when changing ships , seriously
Indeed... if I have fitting window open and switch ship couple times, modules start going offline.
Acknowledged, working on it, thanks~
|
|
Liquid Drops
|
Posted - 2011.09.01 16:16:00 -
[14]
Originally by: CCP Veritas
Originally by: Grey Stormshadow
Originally by: Moroccan Tourist modules turning off when changing ships , seriously
Indeed... if I have fitting window open and switch ship couple times, modules start going offline.
Acknowledged, working on it, thanks~
And the other bugs that I just linked screenshots of you working on them too or are they fixed in this patch? |
oematoema
|
Posted - 2011.09.01 16:20:00 -
[15]
Start rolling out the client updates folks!
|
Officer Spawn
|
Posted - 2011.09.01 16:20:00 -
[16]
Edited by: Officer Spawn on 01/09/2011 16:20:57 Character bonuses are not applied when switching ships, anything more then the base grid/cpu of the ship is offlined.
Nice job by your QA team.
|
|
CCP Veritas
|
Posted - 2011.09.01 16:22:00 -
[17]
Originally by: Liquid Drops And the other bugs that I just linked screenshots of you working on them too or are they fixed in this patch?
I, personally, have no idea about those as they fall out of my area of expertise.
|
|
MisterNick
Gallente The Sagan Clan Pax Romana Alliance
|
Posted - 2011.09.01 16:22:00 -
[18]
I'm getting:
- Modules offlining - Cargo window pops up after every jump - UI Icon for the cargo works only one way, will open but not close the window.
The popping up after jump isn't exactly important, but it's pretty annoying -----------------------------------------------
"Fools! I'll show them all!"
What do you mean that one's already taken? |
Liquid Drops
|
Posted - 2011.09.01 16:25:00 -
[19]
Originally by: CCP Veritas
Originally by: Liquid Drops And the other bugs that I just linked screenshots of you working on them too or are they fixed in this patch?
I, personally, have no idea about those as they fall out of my area of expertise.
Well could you please ask the people that know and who's job it would be to fix these and let us know thanks. |
|
CCP Fallout
|
Posted - 2011.09.01 16:32:00 -
[20]
Originally by: Veilag not so much ingame but still an issue since the update, EveGate no longer works.
Can you be more specific?
Fallout Associate Community Manager CCP Hf, EVE Online Contact us |
|
|
Daedalus II
Helios Research
|
Posted - 2011.09.01 16:34:00 -
[21]
Originally by: Officer Spawn Edited by: Officer Spawn on 01/09/2011 16:20:57 Character bonuses are not applied when switching ships, anything more then the base grid/cpu of the ship is offlined.
Nice job by your QA team.
I bet all these problems are due to the ship switch session timer being removed. It's probably a bigger change behind the scenes than many realize and you have to accept these bugs to begin with. That or we'd have to go back to the damn session change timer again and never get rid of it.
___________ Interested in incursions? Join Helios Research! |
Vera Coen
|
Posted - 2011.09.01 16:36:00 -
[22]
At a POS: Was within range of the ship maint. array and attempted to unfit a module like I always do. Did not work, repeated attempts gave a message that it was working on it. Time passed, got breakfast, came back, it was still working on it.
So I don't know if it would have ever worked, but I think a few hours on being able to change out a module is a bit much.
|
Veilag
|
Posted - 2011.09.01 16:36:00 -
[23]
Originally by: CCP Fallout
Originally by: Veilag not so much ingame but still an issue since the update, EveGate no longer works.
Can you be more specific?
it was a page not found error but now working okay.
|
Paradox Parallax
|
Posted - 2011.09.01 16:46:00 -
[24]
You dont know how lucky you are guys. I cannot even install the batch, cause it says, I need administrator rights to do so. I am admin on this one, but it doesnŠt work. Anybody same troubles here?
|
malaire
|
Posted - 2011.09.01 16:50:00 -
[25]
https://support.eveonline.com/API/Key/Create says "Please login to your EVE online account to file a petition."
But I'm not going to file petition, I'm going to get API keys ...
|
Gizznitt Malikite
Agony Unleashed
|
Posted - 2011.09.01 16:51:00 -
[26]
I find that having the fitting window open increases the chances of modules going offline, but they often go offline even without the fitting window open!
|
Tara Nighthawk
Gallente
|
Posted - 2011.09.01 17:14:00 -
[27]
So I am guessing tomorrow's downtime will be updating to patch Incarna 1.1.1 ?
|
iKill Giants
Eternal Phoenix Rises
|
Posted - 2011.09.01 17:19:00 -
[28]
Upon redocking quickly into Jita, the little display pictures of the Cyclones in my hangar went pure minmatar red. Also the icon for the Dramiel has been pure black with a white heart-like shape for some time now.
|
Ravcharas
GREY COUNCIL Nulli Secunda
|
Posted - 2011.09.01 17:24:00 -
[29]
Originally by: CCP Zymurgist
Switching ships with the fitting window open is randomly offline modules. Lazy dock workers are being interrogated.
How does something like this slip through QA unnoticed?
|
Kel'Taran
|
Posted - 2011.09.01 17:28:00 -
[30]
Originally by: Ravcharas
Originally by: CCP Zymurgist
Switching ships with the fitting window open is randomly offline modules. Lazy dock workers are being interrogated.
How does something like this slip through QA unnoticed?
Cause they are drinking Quafe instead of testing simple things like this.
|
|
|
|
|
Pages: [1] 2 3 4 5 6 7 8 :: one page |
First page | Previous page | Next page | Last page |