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Thread Statistics | Show CCP posts - 11 post(s) |
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CCP Zymurgist
Gallente C C P
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Posted - 2011.09.01 17:33:00 -
[31]
If you are receiving, "Info Unable to resolve Echo Server name" while attempting to join EVE Voice channels be aware this is a temporary issue. If the problem persists please file a bug report with Server Logs an Vivox logs to help us correct the issue.
Zymurgist Community Representative CCP NA, EVE Online Contact Us |
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Palovana
Caldari Inner Fire Inc.
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Posted - 2011.09.01 17:35:00 -
[32]
Originally by: Tara Nighthawk So I am guessing tomorrow's downtime will be updating to patch Incarna 1.1.1 ?
I totally saw that one coming, only they didn't implement CarbonIO in the client. I can't imagine how bad it will be when they do... ----- CCP is still under the misconception that by waving a bunch of (NeX store items) in our faces, we'll give in to our urges and (buy) them. Bring back the hangar view and its functionality! |
2thegrave
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Posted - 2011.09.01 17:41:00 -
[33]
Having an issue with not being able to access the fuel bay on my JF Tried to access through the hanger display , but it does not show as an option Tried to access by right clicking on the ship whilst in the fittings screen Disabled the hanger grahics and repeated the above UnInstalled the patch and re installed Am still unable to access the fuel bay Any Ideas ?
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Reiisan
Gallente Agony Unleashed Agony Empire
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Posted - 2011.09.01 17:41:00 -
[34]
Quote: User Interface
The ôShow Infoö window for drones in your ship's drone bay now displays the correct attributes according to your skills.
Yeah that didn't go so well unfortunately. Still 24km on my Garde II with an Omnitrack and perfect skills... :(
[i]Isn't it time you learned to fight back?[i]
Agony Homepage |
BeanBagKing
Terra Incognita Intrepid Crossing
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Posted - 2011.09.01 17:52:00 -
[35]
I've already opened a bug petition about this, but gate mechanics are weird.
"No Gate Cloak" - It seems that, just sometimes, when a ship jumps into our gate camp, it doesn't appear to be cloaked, although you can't lock it/do anything with it, but you can approach it/orbit/etc. This has happened 3 times that I've seen since the patch so far.
"Wrong pilot/out of range" - This seems to be related to the gate cloak issue. I'll approach the pilot, trying to lock (which you can't do until he actually uncloaks). When he does I can activate my long range mods (don't know exactly what distance, but my warp disruptor and guns work), but not my short range mods (web and scrambler). The message I get from that is "17:44:44 Notify (Wrong Pilot) is too far away to use your Warp Scrambler II on, it needs to be closer than 10,800 meters." The pilot listed here isn't the one I have targeted, and the pilot I have targeted is much closer than 10,800m.
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VladOvidiu
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Posted - 2011.09.01 18:08:00 -
[36]
Some modules go offline when switching ships; I tried waiting 30 sec before switching, but the problem remains.
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CCP Zymurgist
Gallente C C P
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Posted - 2011.09.01 18:10:00 -
[37]
Removed some off-topic posts. Please keep your discussion to issues with the Incarna 1.1 patch.
Zymurgist Community Representative CCP NA, EVE Online Contact Us |
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Miss Specta
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Posted - 2011.09.01 18:11:00 -
[38]
Edited by: Miss Specta on 01/09/2011 18:14:23 Edited by: Miss Specta on 01/09/2011 18:12:26 In addition to offline mods, if you online the turrets, replace missing ammo in the offline turrets, switch ships then switch back again you lose the ammo...
Also having the fitting window open makes no difference, it appears that the mods reset to the same state as first found after logging in after the patch. On a drake which was fully stocked with ammo I found all the turrets empty, after restocking and switching ships all of the ammo had gone and random turrets were offline.
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Indecisive Cid
Gallente The Scope
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Posted - 2011.09.01 18:14:00 -
[39]
I understand that coding causes issues sometimes. Called bugs but what i dont understand is why some aspects are being affected when nothing about them was changed? Seems like the eve onlinr code is like windows operating system. Just scribbled lines of random un organised code lol. Nah i understand how a lot of sub code can be affected by seemly unrelated changes. Hopn u guys do get it sorted ou tho.
Still a great game to play
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Carola Kessler
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Posted - 2011.09.01 18:17:00 -
[40]
As allready mentioned above, modules randomly going offline even without having fitting window open, simple Ship change causes this to happen as well, also after several tries found out that skills aren't longer getting applied correctly to the ships, modules and other stuff, so ships were capstable before Patch they are now not longer capstable now, as well as some other skills doesn't getting applied to Subsystems from t3 cruisers it seems, repair ratio from reppers is screwed down to the standard repai status shown on modul infos, skills aren't getting applied from Subsystems and skills for reppers.
I expect more bugs upcoming in regards to skills not getting applied to several various game related features.
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iKill Giants
Eternal Phoenix Rises
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Posted - 2011.09.01 18:19:00 -
[41]
You should add that charges are disappearing from certain modules (namely strip miners and probe launchers)
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SC0T1SH WARRIOR
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Posted - 2011.09.01 18:21:00 -
[42]
Originally by: iKill Giants You should add that charges are disappearing from certain modules (namely strip miners and probe launchers)
Agreed. lost my probes, a few people in fleet have lost other charges/boosters/scripts
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Nutbolt
Avalon Project The Smurfs Alliance
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Posted - 2011.09.01 18:24:00 -
[43]
With the disappearing ammo and charges, any chance of getting them back? I did it quite a few times on various ships :(
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jonny330
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Posted - 2011.09.01 18:29:00 -
[44]
I'm experiencing a rather odd bug with the cargohold of my ship. I have an expanded cargohold fitted to my ship but when i'm trying to put stuff in it, it won't let me (telling me there isn't enough room when in fact there is). I've checked and the module is still online, but it is as if it isn't. If you take something out, put the other thing in that you wanted in, then put it back in, it seems to be ok with it then.
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YarrMama
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Posted - 2011.09.01 18:31:00 -
[45]
Eve keeps trying to patch 1.1. Program will patch, restart then says it needs to download patch 1.1. Rinse and repeat.
Win 7 64bit
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Psy Smythe
Gallente
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Posted - 2011.09.01 18:31:00 -
[46]
If you have the cargo window open and dock the window is closed once you get docked in station. If you have it open in station and undock; the cargo window is closed once arrive in space.
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Namsag
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Posted - 2011.09.01 18:32:00 -
[47]
Using xp, cache cleared a couple of times 1) Fitting window is not showing my skills for all mods. IE, Missiles in launches are showing the same stats as the ones in the cargo hold.
2) Mods going off line while changing ships maybe due to skills not up dating.
3) After a mission, my noctis will not warp back to the mission.(Nothing happens at all) but by dropping a bookmark while shooting rats, noctis can then warp to the bookmark)
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oematoema
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Posted - 2011.09.01 18:34:00 -
[48]
L4 courier agent gives me a mission, I accept, I get the dialog box stating I don't have enough cargo space for the mission cargo, while I have more than enough cargo space in my ship. I was not affected by the inactive modules bug. Accepted the mission and loaded the cargo in my cargo hold, no problem.
Reading this thread makes me wonder what the hdll you changed in this patch, but you ****ed up some things pretty good.
Please do not evade the profanity filter. Zymurgist
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Tara Nighthawk
Gallente
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Posted - 2011.09.01 18:56:00 -
[49]
Apart from the cargo hold issue, how are we supposed to complete missions when we can no longer warp to the Deadspace?
Right-clicking in space and selecting 'warp to location' or doing the same from the Journal entry do not work. No warping. I even tried creating a bookmark and then warping to that.
Tried with cormorant and with frigate, just in case there are ship limitations (although none are stated).
Also tried relogging in space in the correct ship. Not a very good idea to relog when in space of course.
When you get this working, can I have the lost time bonus and the lost standing back please?
Can I suggest that CCP go back to concentrating on a Space Game rather than little avatars walking around in a room. If we wanted the latter, there is always Second Life
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oematoema
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Posted - 2011.09.01 19:03:00 -
[50]
Originally by: oematoema Please do not evade the profanity filter. Zymurgist
Yeah I know, that was childish. But I'm sure now that my post was read by at least one CCP employee... Some people in the 1.0.1 issues thread made very well written and informative posts and they got no response at all. That's frustrating to say the least.
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Salpun
Gallente Paramount Commerce
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Posted - 2011.09.01 19:09:00 -
[51]
Originally by: oematoema
Originally by: oematoema Please do not evade the profanity filter. Zymurgist
Yeah I know, that was childish. But I'm sure now that my post was read by at least one CCP employee... Some people in the 1.0.1 issues thread made very well written and informative posts and they got no response at all. That's frustrating to say the least.
While they do not post in the thread they are updating the first post.
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Rondee
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Posted - 2011.09.01 19:09:00 -
[52]
ATI user here. Still can't enable HDR in graphics options. Experiencing this issue since the first release of Incarna.
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Grim Dorekk
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Posted - 2011.09.01 19:11:00 -
[53]
Originally by: Paradox Parallax You dont know how lucky you are guys. I cannot even install the batch, cause it says, I need administrator rights to do so. I am admin on this one, but it doesn¦t work. Anybody same troubles here?
I am having the same problem. Win 7 32-bit
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oematoema
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Posted - 2011.09.01 19:14:00 -
[54]
Edited by: oematoema on 01/09/2011 19:14:25
Originally by: Salpun
Originally by: oematoema
Originally by: oematoema Please do not evade the profanity filter. Zymurgist
Yeah I know, that was childish. But I'm sure now that my post was read by at least one CCP employee... Some people in the 1.0.1 issues thread made very well written and informative posts and they got no response at all. That's frustrating to say the least.
While they do not post in the thread they are updating the first post.
They weren't in the 1.0.1 thread, and it would be nice to know if CCP people were reading this stuff after patch day too.
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Rogatien Soldier
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Posted - 2011.09.01 19:23:00 -
[55]
Re: Warp-to-mission right click bug... I've found that when this happens, I can't even open the mission in my journal. Didn't see anybody else mention that so thought I'd throw in my 0.02
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Balardo
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Posted - 2011.09.01 19:26:00 -
[56]
Edited by: Balardo on 01/09/2011 19:25:58
Quote: 19:21:31 Info The Projectile Ammo cannot be fitted.
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Keras Authion
Science and Trade Institute
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Posted - 2011.09.01 19:29:00 -
[57]
The problem with loading guns in station got worse.
If I empty the grouped guns and reload by dragging the ammo on the ship when docked it used to give a notification that there were no compatible modules available but still loaded the launchers. Now it does the same but gives popups x(group size -1) saying that there is not enough room for the charge if there is more ammo in the stack I try to load than the launcher can hold.
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Tara Nighthawk
Gallente
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Posted - 2011.09.01 19:30:00 -
[58]
Originally by: Rogatien Soldier Re: Warp-to-mission right click bug... I've found that when this happens, I can't even open the mission in my journal. Didn't see anybody else mention that so thought I'd throw in my 0.02
Yes, I had that too
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Narisa Bithon
Caldari The Motley Crew Reborn
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Posted - 2011.09.01 19:32:00 -
[59]
Edited by: Narisa Bithon on 01/09/2011 19:33:11 grouped weapons are ungrouped when ship is stored in a ship maintenance array.
this happens every time
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Rogatien Soldier
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Posted - 2011.09.01 19:42:00 -
[60]
Nothing happens when I right click on my ship in the fitting tool while docked. Used to be a context menu so I could open cargohold and drone bay and show info or something.
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