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Author |
Thread Statistics | Show CCP posts - 11 post(s) |
Kyjaro
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Posted - 2011.09.02 23:10:00 -
[151]
The jukebox is still all messed up, it plays 1 song then goes into an infitnite loop. You know what i'm talking about, fix it already !!!
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Corrupt4U
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Posted - 2011.09.03 00:11:00 -
[152]
PLayed eve about a year ago on this system.. came back but cant fire up the game. It shows the splash and then just dies off. Win
C:\Program Files\CCP\EVE\#DELL.2011.09.03.01.28.50.ERRORS.lbw
3852011.09.02 23:17:15:688Network layer using: StacklessIO 3862011.09.02 23:17:15:846Timeslice warning order 1, 338ms (338ms in frame) 3872011.09.02 23:17:15:846entering 'Logging::LogException' from: 3882011.09.02 23:17:15:846->'^boot::autoexec_client' 3892011.09.02 23:17:15:850EXCEPTION #1 logged at 09/03/2011 1:17:26 Unhandled exception in <TaskletExt object at 4770518, abps=1001, ctxt='AutoContext::<b>Startup()</b> in c:/depot/games/branches/release/EVE-TRANQUILITY/carbon/common/lib\\autoexec_client_core.py(26) from c:/de 3902011.09.02 23:17:15:850-pot/games/branches/release/EVE-TRANQUILITY/carbon/common/lib\\autoexec_client_core.py(187)'> 3912011.09.02 23:17:15:850Caught at: 3922011.09.02 23:17:15:850/../carbon/common/lib/bluepy.py(98) CallWrapper 3932011.09.02 23:17:15:850Thrown at: 3942011.09.02 23:17:15:850/../carbon/common/lib/bluepy.py(86) CallWrapper 3952011.09.02 23:17:15:850/../carbon/common/lib/autoexec_client_core.py(71) Startup 3962011.09.02 23:17:15:850/../carbon/common/lib/nasty.py(2753) Startup 3972011.09.02 23:17:15:850/../carbon/common/lib/nasty.py(897) __init__ 3982011.09.02 23:17:15:850/../carbon/common/lib/nasty.py(975) GetCompiledCodePath 3992011.09.02 23:17:15:850/../carbon/common/lib/nasty.py(955) GetAppDataCompiledCodePath 4002011.09.02 23:17:15:850/../carbon/common/stdlib/os.py(173) makedirs 4012011.09.02 23:17:15:850tail = u'c_program_files_ccp_eve_tranquility' 4022011.09.02 23:17:15:850head = u'C:\\ProgramData\\CCP\\EVE' 4032011.09.02 23:17:15:850name = u'C:\\ProgramData\\CCP\\EVE\\c_program_files_ccp_eve_tranquility' 4042011.09.02 23:17:15:850mode = 511 4052011.09.02 23:17:15:850WindowsError: [Error 5] Toegang geweigerd: u'C:\\ProgramData\\CCP\\EVE\\c_program_files_ccp_eve_tranquility' 4062011.09.02 23:17:15:850Thread Locals: 4072011.09.02 23:17:15:850sorry, no session for ya. 4082011.09.02 23:17:15:850 4092011.09.02 23:17:15:850EXCEPTION END 4102011.09.02 23:17:15:85126951680
Reading the Acces-denied line i tried setting dir permissions but that had no effect.
I run Vista Home Premium 32bits SP2 with 4GB RAM Intel QuadCPU 2600 2.4GHz I have an HD2600XT card wich supports SM4.
Any tips on where to start looking for a solution ? I just resubbed for a month to take peek at the improvements. Hope i can get my hands on them ;)
Thanks in advance.
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Undiscovered Glitch
Gallente Jolly Codgers Get Off My Lawn
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Posted - 2011.09.03 01:27:00 -
[153]
Edited by: Undiscovered Glitch on 03/09/2011 04:00:41 Edited by: Undiscovered Glitch on 03/09/2011 01:28:25 I don't know if anyone has posted this yet, but I just tried to create some overview settings from scratch today. The overview filters included having wrecks checked, but I could not get wrecks to show up on the overview; I even tried using the right-click "add" feature. I also could not target them in space. This apparently only affects newly created overview settings as the default "loot" overview works as expected. I do not know which objects this problem affects (more than just wrecks?).
Range filter on markets does not work.
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Morar Santee
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Posted - 2011.09.03 04:21:00 -
[154]
Originally by: Undiscovered Glitch Edited by: Undiscovered Glitch on 03/09/2011 04:00:41 Edited by: Undiscovered Glitch on 03/09/2011 01:28:25 I don't know if anyone has posted this yet, but I just tried to create some overview settings from scratch today. The overview filters included having wrecks checked, but I could not get wrecks to show up on the overview; I even tried using the right-click "add" feature. I also could not target them in space. This apparently only affects newly created overview settings as the default "loot" overview works as expected. I do not know which objects this problem affects (more than just wrecks?).
Range filter on markets does not work.
That sounds like the wrong filters are applied.
For instance, if you have wrecks checked to show, but filter out friendly entities in that overview setting, your own wrecks still won't show.
The reason you can't target them in space is likely that the bracket profile did not carry over for whatever reason. You might really be on to a glitch there, but the overview interface is so iffy that it's really hard to tell when something's bugged and when it's working as intended but stupid.
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BigLezzer
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Posted - 2011.09.03 05:33:00 -
[155]
I cant seem to share mission rewards with fleet members since the update.
dont even get the box to say share yes/no........
Windows Client - Win7
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bongpacks
Caldari Mudbug Acquisition Of Empire
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Posted - 2011.09.03 06:45:00 -
[156]
I'm now getting this nifty little pop-up notification when switching ships in a ship maintenance array.
"You cannot view the contents of the Nemesis because it does not belong to you, a fellow corporation member or a fellow fleet member (if the ship is configured to allow that)."
Only happened three times so far, in this instance the Nemesis was the ship I was departing to board another ship, I had the cargo hold open at the time.
PC Client
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Karia Sur
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Posted - 2011.09.03 06:51:00 -
[157]
Originally by: BigLezzer I cant seem to share mission rewards with fleet members since the update.
dont even get the box to say share yes/no........
Windows Client - Win7
do you have it enabled? (via ESC menu settings etc.)
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Karia Sur
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Posted - 2011.09.03 06:56:00 -
[158]
Originally by: Corrupt4U .....
stab in the dark......are you running it with Admin privileges?
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Centis Adjani
Gallente
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Posted - 2011.09.03 08:31:00 -
[159]
A sample of (actually) 17 issues:
Issues since Incarna 1.1 patch
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BigLezzer
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Posted - 2011.09.03 08:47:00 -
[160]
Originally by: Karia Sur
Originally by: BigLezzer I cant seem to share mission rewards with fleet members since the update.
dont even get the box to say share yes/no........
Windows Client - Win7
do you have it enabled? (via ESC menu settings etc.)
it was enabled before the update, i cant find anything reference fleet in esc menu.
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Sfar'ma Piatra
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Posted - 2011.09.03 09:22:00 -
[161]
Regarding the weapon grouping issue when boarding from a SMA, I can say that it does happen if you launch the ship into space and then board it. If you leave the ship with weapons grouped in space and then board it, the group is maintained. |
Centis Adjani
Gallente
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Posted - 2011.09.03 09:52:00 -
[162]
If you accept a mission (mining/distribution) and your cargo bay hasn't enough room to keep all the stuff you have to haul. The information window about that shows a wrong and NEGATIVE amount of free cargo left.
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Corrupt4U
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Posted - 2011.09.03 12:33:00 -
[163]
Originally by: Karia Sur
Originally by: Corrupt4U .....
stab in the dark......are you running it with Admin privileges?
Tried that.. no difference in time of crash or change in screen. Still ends during the splash.
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Hakaru Ishiwara
Minmatar Republic Military School
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Posted - 2011.09.03 13:51:00 -
[164]
Logging into the game w/my ship in-space, I noticed that my cargo hold was closed. All I had to do was right click my capacitor and choose the right option to open the open it back up, but that's a new "feature."
The cargo hold was definitely open when I logged off.
Client Version: Incarna 1.1 w/we-****ed-up-again-patch #2 applied.
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Karia Sur
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Posted - 2011.09.03 15:41:00 -
[165]
Originally by: BigLezzer
Originally by: Karia Sur
Originally by: BigLezzer I cant seem to share mission rewards with fleet members since the update.
dont even get the box to say share yes/no........
Windows Client - Win7
do you have it enabled? (via ESC menu settings etc.)
it was enabled before the update, i cant find anything reference fleet in esc menu.
ESC / reset settings / mission reward sharing
if its not there, its not that.
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Zifrian
Deep Space Innovations
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Posted - 2011.09.03 16:20:00 -
[166]
Edited by: Zifrian on 03/09/2011 16:20:27 In Windowed mode, Win 7 64bit
Items hanger...items will not show up correctly, they sort incorrectly, or not visible. Stacking or sorting shows them sometimes, but other times not. Selecting all items and then trying to drag them to cargo sometimes doesn't work and puts icons up off to the side of the window.
Everytime I dock, I get booted out of my ship and have to re-activate.
Latest patches are applied. --- Maximize your Industry Potential! Download EVE Isk per Hour Here! |
Tiny Mongo
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Posted - 2011.09.03 18:31:00 -
[167]
I just noticed this - it may not have anything to do with the patch itself but the "buy plex" advert on the main screen of CQ isn't displaying properly. I would guess it is displaying the name of the graphics i.e. it says "ui_shared_pilotlicenseextension" and "ui_holoscreen_plex_middle"
The top header also says "Vangel won in capsuleer tournamen" insted of tounament - this seems to be the case for all titles with the word tournament in it.
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Germaldi's Brother
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Posted - 2011.09.03 19:48:00 -
[168]
Edited by: Germaldi''s Brother on 03/09/2011 19:51:04 new bug found....
switching ships at a pos not only ungroups weapons but now also seriously gimps missiles skills.
log in to game in drake average 900 per volley vs blood raider using em missiles
switch to noctis to salvage then switch back to drake and average 120 per volley vs blood raider using em
please ccp .....put the rest of incarna on hold and fix the game. incarna is not ready for deployment....far too many bugs being added & no real content anyone could give a crap about.
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Shivanthar
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Posted - 2011.09.03 21:26:00 -
[169]
Using PC version.
After patch, in my maelstrom, my shiny Shield Boost Amplifier II stopped working whether it is enabled or not. It has no effect on shield boost rate. You can confirm it inside fitting window. Before patch installing SBA II were increasing boost rate number from 600 to 999. After patch, it stays at 600 even I install/enable it.
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Malkev
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Posted - 2011.09.03 22:49:00 -
[170]
After changing ships at SMA, weapons are ungrouped and turrets do not appear on ship.
Still have issues with bookmarks and sig names in solar system map, they do not stack like they used to, so if you have a BM and a sig on top of each other you can't select one or the other as they are 'stuck' on top of each other. _____________________ Manens in ignorantia, putantes se sapientes et scientes, stulti vanum huc eat atque illuc, sicut caecus caecumducit |
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electrostatus
Center for Advanced Studies
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Posted - 2011.09.04 04:43:00 -
[171]
How come your patches never stick? This morning I started eve and the version was 7.11.288329(some number I don't remember). This evening I started eve and the version was just 7.11.288329 and said I needed to download the patch. And after downloading the patch it said I needed to download the patch again!
And starting eve is first several seconds of that little starting screen, followed by several seconds of monitor flickering followed by several more seconds of black screen before the login screen shows up. I recall these first started back in January and have been growing longer ever since. ― Vexo M > He turned the drives up to 11 |
Corpse's Pride
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Posted - 2011.09.04 04:49:00 -
[172]
Switching characters results in the deletion of quickbar items.
In addition to the root folder I have two named folders with 5 items in each.
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Sjofn Shadow
Gallente
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Posted - 2011.09.04 07:42:00 -
[173]
The Client now crashes frequently which rarely happened before. It takes ages to dock in a station - I don't mean loading the CQ, I mean actually moving out of space and beginning to load the new screen. Also, the cargo hold closes when I leave the station, where I want it to stay open.
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bongpacks
Caldari Mudbug Acquisition Of Empire
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Posted - 2011.09.04 09:15:00 -
[174]
The little indicators next to my sensor booster that would normally indicate that it's loaded with a script aren't functioning properly.
See to the right next to the sensor booster the four blocks that should be white to indicate the sebo is loaded which it clearly is because the sebo has the little icon on it indicating a scan resolution script is loaded. Also you can group weapons that have charges loaded by holding shift and dragging them onto each other on the HUD not in fitting window, but sadly this turned out to not be a feature and instead of working as it appears to work it actually just hides the buttons for those weapons on the HUD and does not group anything. The end result being you're firing with only one launcher/turret and the only way to fix it is to unload all the launchers/turrets and then in the fitting window hold shift and drag the turrets/launchers onto each other to group them. The known issues portion of the OP needs to be updated with: Grouped weapons become un-grouped when boarding a ship from a ship maintenance array, Switching ships may offline modules when ship is over CPU budget with an unskilled pilot needs to have the strike-through removed as it obviously wasn't fixed, Logging on in space may offline modules when ship is over CPU budget with an unskilled pilot, Module ammo capacity indicators for sensor boosters/remote sensor dampeners/tracking disruptors/tracking computers ect. are not correctly displaying their loaded status. There is a lot more that needs to be added to the known issues but I'm ill because there are so many bugs in the game currently and since dominion that have not and will not be addressed by anyone who can actually fix them because they're (my best guess) deemed trivial by the powers that be at CCP. Drones disengaging a target on their own for no reason at all is not trivial, it's almost game breaking. I don't expect any comment at all from CCP about anything I've taken the time to report here in this thread or the last issues thread that got a single DEV response a half hour or so after the creation of the thread then silence for three months while players continued to post about real issues.
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Centis Adjani
Gallente
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Posted - 2011.09.04 13:29:00 -
[175]
Edited by: Centis Adjani on 04/09/2011 13:29:24 Jamming bar never stops...
In many missions I got jammed by NPC. From 'Guristas Despoiler' for example. After killing the jamming NPC ship, the jamming bar do not disappear. It shows endless on screen until I dock in a station. The jamming itself is gone after killing the NPC, but not the bar on screen.
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Bellasarius Baxter
Caldari Zilog Enterprises
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Posted - 2011.09.04 13:47:00 -
[176]
Reading mission briefing in the journal seems to be broken.
I cant double-click, or right click the mission and open the mission briefing window.
Anybody else having this problem ?
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Pelleks
Minmatar Gradient Electus Matari
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Posted - 2011.09.04 14:46:00 -
[177]
Hello, I have the following two issues, not sure if they are already reported:
* Sometimes I cannot open the mission detail while in space, must dock, open mission detail, then undock * Sometimes (not always) when I pull items from my hangar to my cargo holder and let them stack on items already in cargo holder, they don't stack visually, but if I close my cargo holder and reopen it, they are stacked.
Greetings P.
Pelleks
Gradient Electus Matari |
Rondee
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Posted - 2011.09.04 16:17:00 -
[178]
Edited by: Rondee on 04/09/2011 16:25:17 Warp tunnel effect works randomly. It's been this way since Incarna first release.
Edit: Forgot to mention the belt rat sound loop that's been occuring since... you know.
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Amar'u Deltmartuk
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Posted - 2011.09.04 19:46:00 -
[179]
Still having problems with changing ammo in turrets in space. More than half the time, changing ammo will cause multiple error boxes appear, with the appearance that the ammo change was not completed. However, subsequent tries to load the same ammo will result in "insufficient space" messages for that turrent. Howver, the new ammo is loaded but indicated ammotype does not change until turret is activated (fired). A way to always ensure the correct new ammotype has been reloaded is to empty the turret to cargo then reload, however this takes extra steps....
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Nexus Maximus
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Posted - 2011.09.04 20:36:00 -
[180]
Edited by: Nexus Maximus on 04/09/2011 20:44:04 Edited by: Nexus Maximus on 04/09/2011 20:37:01 Shield booster doesnt show correct value. actually teh value is totally different from evehq and looks like the amplifier not taken into account. Caches already cleared. i should get something around 336 hp. How can I be sure if the values in eve are coorect and its only a display bug ?
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