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Eternum Praetorian
PWNED Factor The Seventh Day
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Posted - 2011.09.01 22:07:00 -
[1]
Edited by: Eternum Praetorian on 01/09/2011 22:14:02
Here is my attempt to simplify some of the more confusing aspects of the game play... * Takes a deep breathà
Guns, Optimal Range & Fall Off
This part is pretty simple I thinkà INSIDE of your gunÆs Optimal Range you do near to full DPS Beyond your optimal and Inside Of Your Guns Fall Off you do about 1/2 of your normal DPS
So if your sitting there looking at how awesome your ship is in EFT, dealing 700 DPS inside of your optimal of only 2,500 metersà look at your fall off and cut that number in half (to about 350 DPS)
EFT warriors gimme a break here, I know there is a bit more to it then this but... ya know..
Missiles, Velocity & Signature Radius
Missiles factor in damage a bit differently then guns doà Speed x Velocity = your missiles range, but when they hit their target your missiles will land for less damage if said target is small and fast.
The smaller the target isà And the Faster the target is goingà
The less Damage your missiles will do. Mkay?
Guns Vs Tracking
Without Tracking EVE would kind of suckà Tracking adds an added dimension to the game because it gives us the option to literally ôflyö our ships in space while we are fighting. There is allot of freakin math behind this but lets just skip all that shall we and try and understand this like a real living human being \0/
Imagine a race car driving around a perfectly circular racetrackà Now imagine that youÆre standing in the middle that circular trackà
You watch as the race car slowly spins around you. The bigger the track the slower the race car will ôappearö to be spinning around you, right? Like wise, if the tack is smaller that same race car would look like it was zipping past your head at a much faster rate of speed.
So Big Trackà car looks like its spinning slow Small Trackà Car looks like its spinning fast? Right?
Your guns do this and call it ôTrackingö so if the racetrack Becomes A Ship's Orbit and the race car becomes A Ship you can begin to visualize what is going on. If your ship is orbiting farther away it ôAppears To Be Moving Slowerö (Just Like The Race Car On A Big Track) and is thus EASIER TO HIT, where as if it is orbiting closer at the same speed ôIt Appears To Be Moving Fasterö and is thus harder to hit.
Sense... does it make some?
Tracking Vs. Speed Vs. Ship Size
If your in a small ship (like a frigate or an interceptor) and your going REALLY fast, you can zip around with enough speed so large guns can't hit you no matter what your distance is. Obviously really tiny and really fast is key here...
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Eternum Praetorian
PWNED Factor The Seventh Day
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Posted - 2011.09.01 22:09:00 -
[2]
Reserved 1
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Eternum Praetorian
PWNED Factor The Seventh Day
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Posted - 2011.09.01 22:12:00 -
[3]
Reserved 3
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Eternum Praetorian
PWNED Factor The Seventh Day
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Posted - 2011.09.01 22:14:00 -
[4]
Still Building
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DeMichael Crimson
Minmatar Republic University
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Posted - 2011.09.03 22:37:00 -
[5]
nice
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