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nate555
Caldari The Godhand Corporation
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Posted - 2011.09.06 07:33:00 -
[1]
how does one use them in pvp? up close or at a distance. i'd think at a distance due to weaker tank?
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Mfume Apocal
Minmatar Origin. Black Legion.
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Posted - 2011.09.06 07:48:00 -
[2]
Edited by: Mfume Apocal on 06/09/2011 07:50:01 Generally speaking, you kite at the edge of point range. The web(s) are for keeping you out of scram range and helping nuke tacklers.
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nate555
Caldari The Godhand Corporation
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Posted - 2011.09.06 07:53:00 -
[3]
i thought webs do not go beyond 14km ish
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Mfume Apocal
Minmatar Origin. Black Legion.
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Posted - 2011.09.06 08:02:00 -
[4]
Originally by: nate555 i thought webs do not go beyond 14km ish
13km, but yeah. But an overheated scram won't reach that far without Loki links, allowing you to semi-effectively control range even on a much faster, scram-fit ship.
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nate555
Caldari The Godhand Corporation
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Posted - 2011.09.06 08:06:00 -
[5]
so then a nano drake would not use a web, leave it to another ship. so best bet is stay at 23km and shoot heavy assaults?
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Mfume Apocal
Minmatar Origin. Black Legion.
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Posted - 2011.09.06 08:23:00 -
[6]
Edited by: Mfume Apocal on 06/09/2011 08:26:25
Originally by: nate555 so then a nano drake would not use a web, leave it to another ship.
They do use the web(s).
Quote: so best bet is stay at 23km and shoot heavy assaults?
No, HAMs are (IMHO) garbage. Even fighting at extreme HAM range you're still within the dangerzone of falloff-bonused ACs and any kind of pulse laser with Scorch. The extra (10%? 15% maybe?) DPS is only applicable in scram/web brawler range and even then is mitigated by the small sig of cruisers, frigs, HACs, etc.
Quote: [Drake, nano drake] Ballistic Control System II Ballistic Control System II Nanofiber Internal Structure II Nanofiber Internal Structure II
Invulnerability Field II Invulnerability Field II Warp Disruptor II Low Frequency Sensor Suppressor I, Targeting Range Dampening Low Frequency Sensor Suppressor I, Targeting Range Dampening 10MN MicroWarpdrive I
'Arbalest' Heavy Assault Missile Launcher I, Caldari Navy Terror Assault Missile 'Arbalest' Heavy Assault Missile Launcher I, Caldari Navy Terror Assault Missile 'Arbalest' Heavy Assault Missile Launcher I, Caldari Navy Terror Assault Missile 'Arbalest' Heavy Assault Missile Launcher I, Caldari Navy Terror Assault Missile 'Arbalest' Heavy Assault Missile Launcher I, Caldari Navy Terror Assault Missile 'Arbalest' Heavy Assault Missile Launcher I, Caldari Navy Terror Assault Missile 'Arbalest' Heavy Assault Missile Launcher I, Caldari Navy Terror Assault Missile [empty high slot]
Medium Anti-EM Screen Reinforcer I Medium Anti-EM Screen Reinforcer I Medium Anti-Thermal Screen Reinforcer I
Hornet EC-300 x5
This is not good.
-For starters, you need large shield extender(s) for the additional buffer. The double invuln's effectiveness diminishes against the Drakes natural resist bonus and the second is outright stacking penalized. The majority of nanodrakes have 2x LSEs, some have 1 LSE and 1 invuln.
-You need the web(s) to quickly and effectively deal with scram-fit tacklers, especially the bog-standard dualprop Dramiel and to keep something like a scram-fit nanocane from running you down or a Vaga in armor from running away!
-Damps are highly situational.
-Damage drones, I prefer Warriors, but some use Hobgoblins for max DPS. Drone DPS is a considerable portion of your practical anti-tackler DPS, particularly against tanky, afterburning frigs (AFs, Drams, etc.). If you find yourself pointed by a long-point inty outside of your web range, they will be the majority of your DPS.
[Drake, PODLA Nanodrake] Ballistic Control System II Ballistic Control System II Nanofiber Internal Structure II Nanofiber Internal Structure II
Y-T8 Overcharged Hydrocarbon I Microwarpdrive Large F-S9 Regolith Shield Induction X5 Prototype I Engine Enervator X5 Prototype I Engine Enervator Large Shield Extender II Warp Disruptor II
Heavy Missile Launcher II, Caldari Navy Scourge Heavy Missile Heavy Missile Launcher II, Caldari Navy Scourge Heavy Missile Heavy Missile Launcher II, Caldari Navy Scourge Heavy Missile Drone Link Augmentor I Heavy Missile Launcher II, Caldari Navy Scourge Heavy Missile Heavy Missile Launcher II, Caldari Navy Scourge Heavy Missile Heavy Missile Launcher II, Caldari Navy Scourge Heavy Missile Heavy Missile Launcher II, Caldari Navy Scourge Heavy Missile
Medium Anti-EM Screen Reinforcer I Medium Core Defence Field Extender I Medium Core Defence Field Extender I
Warrior II x5
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Katie Frost
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Posted - 2011.09.07 03:55:00 -
[7]
Flying a nano-drake is as much a change in the fitting of the ship as it is in the mentality of flying this Caladri missile boat.
You need to get away from the traditional thinking of an uber-tank shield Drake that is slow-ish and needs HAMs to do any decent DPS.
The nano-drake is more versitile in dictating range and in giving you the option to disengage from a fight if required. It's very much a Minmatar-ised way to fly the Drake but quite effective at it if used properly.
So basically all the Mfume has said with a slight change in your thinking about the ship, its capabilities and how you should aim to pilot it. Always remember that you have effetive DPS range of up to 70km with Heavy Missiles and this should be utilised to full extent before even getting into point range dictation.
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Lyrrashae
Minmatar Crushed Ambitions
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Posted - 2011.09.07 07:26:00 -
[8]
Nano/HM Drake = best Drake. Aside from my belov'ed cloakies, it's pretty much all I fly anymore.
It's all about maintaining range, and with Heavy Missiles your DPS can out-range damn near anything that's not sniper-fitted, and only the nano-Cane is faster (the Drake is, surprisingly, equally manoeuverable, all else being equal).
No different from any nano-ship, really, with the ability to tank one Hell of a beating in the process, and full/near-full applied DPS to ca. 70km, with no worries about any of that tracking/transversal nonsense. (Your target's absolute velocity--not his velocity relative to you in any way--in my experience, is the biggest deciding factor of missile DPS. Signature radius is a factor, but not as much of one, but at long ranges, it helps to bloom his up--hence my option of fitting a TP instead of a web, especially in a small gang with others doing the primary tackling.)
Typical fit, solo/small-gang:
LO
2x Nanofibre Internal Structure II 2x BCU II
MID
Y-T8 Overcharged Hydrocarbon MicroWarpdrive 1x Warp Disruptor II 1x Stasis Webifier II 1x Large Shield Extender II 2x Invulnerability Field II
HI
1x Small Energy Neutraliser II 7x Heavy Missile Launcher II
AMMO
Faction missile to suit--do not just default to Scourges, you may need the other types to shoot into a resist-hole, which even allowing for the KIN bonus, can make all the difference. Also, carry Precision and Furies, all four types--yes, Precision heavies do work, especially if that pesky fast-tackler is in range of your web/IE you're in range of his!
RIG
3x CDF Extender I
DRONE
I usually use 5 Hornet EC-300 jammers, but you should go with Warrior IIs if you use combat drones--every fast-tackler's worst nightmare 
I use the 2 invulns because sacrificing the DCU for a Nano costs a pile of EHP, plus, I've occasionally taken targets in mission/deadspace complexes, and you might have to tank the NPC beating as well as your opponent's. Resists are needed there, especially. It also fills the EM hole nicely.
Mid-slot EWar:
The web is not a "primary" tackle-module--you should not be in web-range, it's for extra GTFO-ability if you get closer than you should, and as stated, for dealing with those pesky little guys. If you expect to face cruiser+ size targets, and keep range (especially in a gang with other fast/light tackle) then you might fit a Target-Painter and use Furies, or maybe a Sensor-Dampener (I've not tried the latter myself, though).
Also, never underestimate the power of a well-timed ECM-Burst!  (Not in HiSec, if you fight there though--that's begging to be CONCORD'ed sooner or later.)
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Ka Jolo
The Tuskers
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Posted - 2011.09.07 17:15:00 -
[9]
In flying a nano Drake with just one web, from time to time I would get caught by, for example, a HAM Drake. Once scrammed and webbed myself, I was a sitting duck, and would die. Now, flying a PODLA Drake with two webs, when that happens (and it has, more than once), I double-web the tackler and am able to burn back out of his (our, actually) scram and web range. That's the rationale for double webs--getting UNtackled. They don't do much of anything for preventing tackle in the first place (unless you COULD already be tackled and he just hasn't yet).
Having said that, they also come in handy in a quick blob gank when you want to really keep a target still to take full damage, and you don't really care if you get tackled in the process.
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