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Shadowsword
The Rough Riders Ares Protectiva
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Posted - 2011.09.06 08:53:00 -
[1]
Hi everyone.
As you all know, putting a bounty on someone's head isn't going to do much. If the bounty is very small, it will be ignored. If the bounty is large, the pirate/suicide ganker/whatever is going to kill himself with an alt, or with his friends, and the agressor just got rewarded for his trouble. Unless said pirate see that as some sort of honor badge and try to get the biggest bounty possible.
So the bounty system needs to be reworked into something that allow you to pay to make life more difficult to someone else, but without directly rewarding other players for it. Or you can be sure that it will be abused the same way.
So far the best answer I've come up with would be to have player A put X isks on player B's head, and a fraction of that money (50%?) would be removed from the next ship insurances player B should have received. The other 50% would be a money sink, as well as a way to prevent a rich angry carebear from making a poor pirate broke for an excessive time.
If you have other ideas that would also work, I'm all ears.
Disclaimer: I never put a bounty on someone's head, nor do ever plan to. When I lose a ship, I don't care much about who did it, I just replace it. I just don't like broken features. ------------------------------------------
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Shadowsword
The Rough Riders Ares Protectiva
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Posted - 2011.09.06 09:42:00 -
[2]
And where did I write anything about 0.0? ------------------------------------------
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Shadowsword
The Rough Riders Ares Protectiva
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Posted - 2011.09.06 15:07:00 -
[3]
Originally by: Jonny 101 1. I never bother to insure my ships (any of them, even battleships, I'm lazy and they hardly ever die anyway)
But you still get the basic insurance.
Quote:
2. Can't wait to put me some bounties on people I'm about to grief/suicide gank
Can be avoided fairly easily by refining the concept. For exemple, "can be done only if the avatar you want to put a bounty on destroyed your ship within 30 minutes". And you'd still pay much more that it would cost the guy. ------------------------------------------
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Shadowsword
The Rough Riders Ares Protectiva
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Posted - 2011.09.07 05:49:00 -
[4]
Originally by: JerichoSteele I believe the simplest solution would be to tie the bounty payout to the value of the destroyed ship, rather than the destruction of the pod.
For example: "Pirate X" has a one billion ISK bounty on his head when he is cornered and destroyed in his command ship . . . the value of the command ship is then subtracted from the bounty pool and paid to his killer.
Lets see pirates self-destruct their supercaps to collect the bounty now!
I tought about that already, but full insurance could make it beneficial for the pirate to destroy his own empty T1 ship. ------------------------------------------
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