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Zmaychek2 Dragons1
Scorpion Road Industry
0
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Posted - 2011.09.29 20:25:00 -
[1] - Quote
Oki guys im currently flying CNR for lvl4 missions and im interested can i fit him to be good tank like Drake without losing too much dps, Drake is good but too slow because of low dmg.
PS: Please i dont want sugestions of other ships, its CNR and CNR only :) |
Linda Shadowborn
Dark Steel Industries
16
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Posted - 2011.09.29 20:48:00 -
[2] - Quote
A standard CNR fit can tank just fine while still maintaining a decent DPS.
Most lvl 4s will be tanked juust fine with a cnr (though it isnt the same tank as a drake but the higher dps means you tank just fine, and it isnt exactly fragile to begin with) |
Grimpak
Midnight Elites Echelon Rising
53
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Posted - 2011.09.29 21:11:00 -
[3] - Quote
standart T2 XL booster tank is more than enough in a CNR. [img]http://eve-files.com/sig/grimpak[/img]
[quote]The more I know about humans, the more I love animals.[/quote] ain't that right |
mxzf
Shovel Bros
9
|
Posted - 2011.09.29 21:11:00 -
[4] - Quote
You do realize that the CNR and Drake have completely different styles of tanking, right? Drake should be passive tanked, CNR should be active tank. With active shield tanks on BSes in missions, you usually don't want to leave your shield booster on all the time and get sustained tank, you just pulse it whenever you need some more shields.
That said, it's better to work on killing the rats before they can get through your buffer in a BS, rather than tanking the damage for a long time. The Drake's style is to sit there tanking the damage and poking at the rats 'till they die of boredom (though they'll never realize they can't break the tank). A BS like a CNR you want to kill the rats before they have a chance to do much damage to you, the tank is just to give yourself some more time to take them out, so you don't need massive sustained tank like the Drake does. |
Zmaychek2 Dragons1
Scorpion Road Industry
0
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Posted - 2011.09.29 22:59:00 -
[5] - Quote
ok tnx a lot, then can you tell me how to maximize dps on CNR, i have arbalest cruise launchers and im using faction missiles, also i have 3 T2 balistic control (sorry i can copy my fit now im on phone atm) i have 12 days till T2 launchers. i alsi have screen reinforcer rigs do i need to change them and with what? |
Linda Shadowborn
Dark Steel Industries
16
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Posted - 2011.09.30 01:43:00 -
[6] - Quote
something along these lines
That is along the lines you should be going. Im not an expert raven pilot, i quickly gave up on them in favour of the gunships. More fun then counting missiles in my own oppinion :) |
stoicfaux
251
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Posted - 2011.09.30 13:55:00 -
[7] - Quote
Zmaychek2 Dragons1 wrote:ok tnx a lot, then can you tell me how to maximize dps on CNR, i have arbalest cruise launchers and im using faction missiles, also i have 3 T2 balistic control (sorry i can copy my fit now im on phone atm) i have 12 days till T2 launchers. i alsi have screen reinforcer rigs do i need to change them and with what?
factual statement: This is your goal if you want to maximize your CNR's mission running abilities. Change drones and shield hardeners as required.
[Raven Navy Issue, Level 4 - Liang] Caldari Navy Ballistic Control System Caldari Navy Ballistic Control System Caldari Navy Ballistic Control System Caldari Navy Ballistic Control System Signal Amplifier II
Caldari Navy X-Large Shield Booster Explosion Dampening Field II Invulnerability Field II Shield Boost Amplifier II Heavy Capacitor Booster II, Cap Booster 800 Phased Weapon Navigation Array Generation Extron
Cruise Missile Launcher II, Devastator Fury Cruise Missile Cruise Missile Launcher II, Devastator Fury Cruise Missile Cruise Missile Launcher II, Devastator Fury Cruise Missile Cruise Missile Launcher II, Devastator Fury Cruise Missile Cruise Missile Launcher II, Devastator Fury Cruise Missile Cruise Missile Launcher II, Devastator Fury Cruise Missile Cruise Missile Launcher II, Devastator Fury Cruise Missile Small Tractor Beam I
Large Warhead Rigor Catalyst I Large Warhead Rigor Catalyst I Large Warhead Rigor Catalyst II
Bouncer II x3 Hobgoblin II x5
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FlinchingNinja Kishunuba
Perkone Caldari State
0
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Posted - 2011.09.30 15:11:00 -
[8] - Quote
stoicfaux wrote:Zmaychek2 Dragons1 wrote:ok tnx a lot, then can you tell me how to maximize dps on CNR, i have arbalest cruise launchers and im using faction missiles, also i have 3 T2 balistic control (sorry i can copy my fit now im on phone atm) i have 12 days till T2 launchers. i alsi have screen reinforcer rigs do i need to change them and with what? factual statement: This is your goal if you want to maximize your CNR's mission running abilities. Change drones and shield hardeners as required. [Raven Navy Issue, Level 4 - Liang] Caldari Navy Ballistic Control System Caldari Navy Ballistic Control System Caldari Navy Ballistic Control System Caldari Navy Ballistic Control System Signal Amplifier II Caldari Navy X-Large Shield Booster Explosion Dampening Field II Invulnerability Field II Shield Boost Amplifier II Heavy Capacitor Booster II, Cap Booster 800 Phased Weapon Navigation Array Generation Extron Cruise Missile Launcher II, Devastator Fury Cruise Missile Cruise Missile Launcher II, Devastator Fury Cruise Missile Cruise Missile Launcher II, Devastator Fury Cruise Missile Cruise Missile Launcher II, Devastator Fury Cruise Missile Cruise Missile Launcher II, Devastator Fury Cruise Missile Cruise Missile Launcher II, Devastator Fury Cruise Missile Cruise Missile Launcher II, Devastator Fury Cruise Missile Small Tractor Beam I Large Warhead Rigor Catalyst I Large Warhead Rigor Catalyst I Large Warhead Rigor Catalyst II Bouncer II x3 Hobgoblin II x5
Or just get a Golem.
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Pantload
Handsome Millionaire Playboys Flatline.
0
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Posted - 2011.09.30 17:12:00 -
[9] - Quote
FlinchingNinja Kishunuba wrote:
Or just get a Golem.
Please re-read the last line of the OP.
Thank you
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Caleidascope
Republic Military School Minmatar Republic
0
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Posted - 2011.09.30 19:08:00 -
[10] - Quote
I use
7x t2 cruise missile launchers
1x primary shield resist 1x secondary shield resist 1x 100MN ab 1x x-large shield booster 2x t2 shield boost amplifiers
3x pds 1x cap mod, I think i got cap power relay right now 1x t2 bcu
3x rigor rigs
a bunch of hobgoblins a bunch of hammerheads
The low slots are utility slots. This version with cap mod and pds in the low slots is more tank. The cpu it tight. If you fit cpu mod, you can fit more bcu instead of pds.
I used to fit 3 bcu in low slots, but frankly the bird felt much more fragile. I wish to fit better quality modules, but that can wait, in my case. Some day I will fit it with some faction modes to free up the cpu. Life is short and dinner time is chancy Eat desert first! |
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Bumblefck
Kerensky Initiatives
349
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Posted - 2011.09.30 22:01:00 -
[11] - Quote
Pantload wrote:FlinchingNinja Kishunuba wrote:
Or just get a Golem.
Please re-read the last line of the OP. Thank you
Who cares
GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥ GÇö Karath Piki |
Zmaychek2 Dragons1
Scorpion Road Industry
0
|
Posted - 2011.09.30 22:41:00 -
[12] - Quote
stoicfaux wrote:Zmaychek2 Dragons1 wrote:ok tnx a lot, then can you tell me how to maximize dps on CNR, i have arbalest cruise launchers and im using faction missiles, also i have 3 T2 balistic control (sorry i can copy my fit now im on phone atm) i have 12 days till T2 launchers. i alsi have screen reinforcer rigs do i need to change them and with what? factual statement: This is your goal if you want to maximize your CNR's mission running abilities. Change drones and shield hardeners as required. [Raven Navy Issue, Level 4 - Liang] Caldari Navy Ballistic Control System Caldari Navy Ballistic Control System Caldari Navy Ballistic Control System Caldari Navy Ballistic Control System Signal Amplifier II Caldari Navy X-Large Shield Booster Explosion Dampening Field II Invulnerability Field II Shield Boost Amplifier II Heavy Capacitor Booster II, Cap Booster 800 Phased Weapon Navigation Array Generation Extron Cruise Missile Launcher II, Devastator Fury Cruise Missile Cruise Missile Launcher II, Devastator Fury Cruise Missile Cruise Missile Launcher II, Devastator Fury Cruise Missile Cruise Missile Launcher II, Devastator Fury Cruise Missile Cruise Missile Launcher II, Devastator Fury Cruise Missile Cruise Missile Launcher II, Devastator Fury Cruise Missile Cruise Missile Launcher II, Devastator Fury Cruise Missile Small Tractor Beam I Large Warhead Rigor Catalyst I Large Warhead Rigor Catalyst I Large Warhead Rigor Catalyst II Bouncer II x3 Hobgoblin II x5 this is kinda expensive fit dont you think, 1.5 bil without ship and munition Caldari Navy Ballistic Control System Caldari Navy Ballistic Control System Signal Amplifier II
Caldari Navy X-Large Shield Booster Explosion Dampening Field II Invulnerability Field II Shield Boost Amplifier II Heavy Capacitor Booster II, Cap Booster 800 Phased Weapon Navigation Array Generation Extron
Cruise Missile Launcher II, Devastator Fury Cruise Missile Cruise Missile Launcher II, Devastator Fury Cruise Missile Cruise Missile Launcher II, Devastator Fury Cruise Missile Cruise Missile Launcher II, Devastator Fury Cruise Missile Cruise Missile Launcher II, Devastator Fury Cruise Missile Cruise Missile Launcher II, Devastator Fury Cruise Missile Cruise Missile Launcher II, Devastator Fury Cruise Missile Small Tractor Beam I
Large Warhead Rigor Catalyst I Large Warhead Rigor Catalyst I Large Warhead Rigor Catalyst II
Bouncer II x3 Hobgoblin II x5 [/quote] this is kinda expensive fit dont you think, 1.5 bil without ship and munitionstoicfaux wrote:Zmaychek2 Dragons1 wrote:ok tnx a lot, then can you tell me how to maximize dps on CNR, i have arbalest cruise launchers and im using faction missiles, also i have 3 T2 balistic control (sorry i can copy my fit now im on phone atm) i have 12 days till T2 launchers. i alsi have screen reinforcer rigs do i need to change them and with what? factual statement: This is your goal if you want to maximize your CNR's mission running abilities. Change drones and shield hardeners as required. [Raven Navy Issue, Level 4 - Liang] Caldari Navy Ballistic Control System Caldari Navy Ballistic Control System Caldari Navy Ballistic Control System Caldari Navy Ballistic Control System Signal Amplifier II Caldari Navy X-Large Shield Booster Explosion Dampening Field II Invulnerability Field II Shield Boost Amplifier II Heavy Capacitor Booster II, Cap Booster 800 Phased Weapon Navigation Array Generation Extron Cruise Missile Launcher II, Devastator Fury Cruise Missile Cruise Missile Launcher II, Devastator Fury Cruise Missile Cruise Missile Launcher II, Devastator Fury Cruise Missile Cruise Missile Launcher II, Devastator Fury Cruise Missile Cruise Missile Launcher II, Devastator Fury Cruise Missile Cruise Missile Launcher II, Devastator Fury Cruise Missile Cruise Missile Launcher II, Devastator Fury Cruise Missile Small Tractor Beam I Large Warhead Rigor Catalyst I Large Warhead Rigor Catalyst I Large Warhead Rigor Catalyst II Bouncer II x3 Hobgoblin II x5 this is kinda expensive fit dont you think, 1.5 bil without ship and munition |
Zhilia Mann
Tide Way Out Productions
21
|
Posted - 2011.09.30 22:54:00 -
[13] - Quote
Zmaychek2 Dragons1 wrote:this is kinda expensive fit dont you think, 1.5 bil without ship and munition
Shrug. For a mission ship, not really. The CN BCUs are an absolute must and the only other sorta expensive item on there is the CN booster. If that last bothers you, shop around until you find a better price and/or a better price on a deadspace booster. If you really, really must, drop the T2 rig down to T1. |
stoicfaux
253
|
Posted - 2011.09.30 23:35:00 -
[14] - Quote
Zmaychek2 Dragons1 wrote:this is kinda expensive fit dont you think, 1.5 bil without ship and munition
informative statement: Yes and no. There's no wear an tear to worry about, so the modules don't lose functionality and can be resold like new. A mission runner shouldn't be losing a high end ship. It can also be looked at as an investment in that it helps you accumulate isk and LPs at a faster rate.
To reduce costs, you can swap the 4th CN BCU for a BCUII with a 5 DPS loss. However, you'll run into CPU problems, which will necessitate a hardener for a faction hardener to save on CPU. Or you can drop the sig amp for a CPU module, but there are a few missions where the extra targeting range lets you shoot/blitz earlier/faster. As mentioned previously swapping the Rigor II for a Rigor I can also cut costs.
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FlinchingNinja Kishunuba
Perkone Caldari State
0
|
Posted - 2011.10.01 00:47:00 -
[15] - Quote
Pantload wrote:FlinchingNinja Kishunuba wrote:
Or just get a Golem.
Please re-read the last line of the OP. Thank you
Was referring to the cost of the suggested fit. Better spent on the Golem and then salvage worth while stuff in parallel. Wouldn't cost that much more either.
[edit] Lol just saw the cap booster..... [/edit] |
Zhilia Mann
Tide Way Out Productions
21
|
Posted - 2011.10.01 01:02:00 -
[16] - Quote
FlinchingNinja Kishunuba wrote:Pantload wrote:FlinchingNinja Kishunuba wrote:
Or just get a Golem.
Please re-read the last line of the OP. Thank you Was referring to the cost of the suggested fit. Better spent on the Golem and then salvage worth while stuff in parallel. Wouldn't cost that much more either.
I'm lost. You do know that Golem and CNR are for fundamentally different things, right? Short range kill all versus long range blitz?
FlinchingNinja Kishunuba wrote:[edit] Lol just saw the cap booster..... [/edit]
Now I'm really lost. What's wrong with the cap booster? |
Heun zero
Aegis Evolution Family Renegades
0
|
Posted - 2011.10.01 08:14:00 -
[17] - Quote
I've used a fit like this myself on the CNR:
[Raven Navy Issue, CNR I] Caldari Navy Ballistic Control System Caldari Navy Ballistic Control System Caldari Navy Ballistic Control System Caldari Navy Ballistic Control System Capacitor Flux Coil II
X-Large Shield Booster II Photon Scattering Field II Heat Dissipation Field II Invulnerability Field II Phased Weapon Navigation Array Generation Extron Cap Recharger II
Caldari Navy Cruise Missile Launcher, Paradise Cruise Missile Caldari Navy Cruise Missile Launcher, Paradise Cruise Missile Caldari Navy Cruise Missile Launcher, Paradise Cruise Missile Caldari Navy Cruise Missile Launcher, Paradise Cruise Missile Caldari Navy Cruise Missile Launcher, Paradise Cruise Missile Caldari Navy Cruise Missile Launcher, Paradise Cruise Missile Caldari Navy Cruise Missile Launcher, Paradise Cruise Missile Small Tractor Beam I
Large Capacitor Control Circuit I Large Warhead Rigor Catalyst I Large Warhead Flare Catalyst I
Hammerhead II x5
it's a rather tight fit on cpu but you can always loose the tractor beam. Generally people dont seem to like the cap flux coil, but I've found that the extra cap recharge rate helps to make my ship more reliable as I frequently forget to turn off my shield booster in time. Atlernatively trhough you can swap it for a PDS or possibly a DC.
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Grimpak
Midnight Elites Echelon Rising
58
|
Posted - 2011.10.01 09:25:00 -
[18] - Quote
Zhilia Mann wrote:FlinchingNinja Kishunuba wrote:[edit] Lol just saw the cap booster..... [/edit] Now I'm really lost. What's wrong with the cap booster?
while cap booster setups are viable for pve, you don't really need cap stability in a XL booster setup. all you need is pulse it every now and then.
also, replace cap booster for shield amp. [img]http://eve-files.com/sig/grimpak[/img]
[quote]The more I know about humans, the more I love animals.[/quote] ain't that right |
Lugalzagezi666
6
|
Posted - 2011.10.01 09:50:00 -
[19] - Quote
You would do better switching sba for another target painter. |
FlinchingNinja Kishunuba
Perkone Caldari State
0
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Posted - 2011.10.01 09:55:00 -
[20] - Quote
Zhilia Mann wrote:FlinchingNinja Kishunuba wrote:Pantload wrote:FlinchingNinja Kishunuba wrote:
Or just get a Golem.
Please re-read the last line of the OP. Thank you Was referring to the cost of the suggested fit. Better spent on the Golem and then salvage worth while stuff in parallel. Wouldn't cost that much more either. I'm lost. You do know that Golem and CNR are for fundamentally different things, right? Short range kill all versus long range blitz? FlinchingNinja Kishunuba wrote:[edit] Lol just saw the cap booster..... [/edit] Now I'm really lost. What's wrong with the cap booster?
Golem can match CNR on a cruise fit and due to the 100% bonus on damage fitting faction missiles are more cost effective (yes I understand that defence missiles can ruin this). Obviously you would favour a torp boat on most missions but I guess you can cruise it up if you need the range.
Boils down to the OP asking for something which can't be done, as said before
Drake = hands off passive tank boredom.
CNR = Eyes open active tank management.
Short answer to the OP is no, buy a Tengu or a Rattlesnake.
And regarding the cap boosters, if you need them you ain't got the correct skills. Just another cost to mission running and if I can do the majority of Lvl4s in my normal Raven without them a CNR should be easy as pie.
I understand that you are wanting a quick fix for the cap instability but pulse tanking (what the Raven does) should mean you don't drop all your cap.
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Lugalzagezi666
6
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Posted - 2011.10.01 10:14:00 -
[21] - Quote
FlinchingNinja Kishunuba wrote:...
You are wrong.
Cruise golem cant match cruise cnr dps because it has less effective launchers, less dronebay and npc defenders destroy 25% of golems cruise volley.
Cap booster on cnr is viable /and very efficient/ fit that allows you to fit much more offensive mods to speed up your kill speed. It has nothing to do with skills. Cap booster cost is minimal and not even worth mentioning - especially if you use faction missiles instead of furys and call it efficient.
Its also best way for op to get "good tank" on cnr, even if its just burst tank.
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AureoLion
Etoilles Mortant Ltd. Solyaris Chtonium
4
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Posted - 2011.10.01 17:09:00 -
[22] - Quote
If you're adamant against capacitor boosters and want to omni tank: http://dl.dropbox.com/u/783175/FDDShots/1317484786.png Yes, 3min of cap is enough for a long-range, high-dps ship. Will get better using CN invuls (331/881) or mission-specific hardeners (tanks 400/900 angel with specific hardeners, for example) I suppose you could add a capacitor safeguard in the flare's slot, or swap the rigs to rigor2/rigor1/rigor1. The dps difference is minimal. Gist c-type is fairly reasonably priced at 400m or so. And it's well worth the isk, at 525 shield for 179 cap, opposed to 600 shield for 400 cap on a T2/Faction (T2 also boosts slower, at 5s cycles) Large boosters are crap, especially the Gist ones. Go XL on nearly all cases.
Trying to get it cap stable means using CCCs, or cap power relays, and both ideas are quite dumb.
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FlinchingNinja Kishunuba
Perkone Caldari State
0
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Posted - 2011.10.01 18:06:00 -
[23] - Quote
Quote: Cruise golem cant match cruise cnr dps because it has less effective launchers, less dronebay and npc defenders destroy 25% of golems cruise volley.
Please explain how a larger dronebay increases dps when the bandwidth stays the same?
I did mention the defense missiles but as an overall due to the 100% increase in damage it halves the cost of the faction missiles.
I guess you did alright though 1 out of 3 aint't bad..... |
Lugalzagezi666
6
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Posted - 2011.10.01 19:19:00 -
[24] - Quote
FlinchingNinja Kishunuba wrote: Please explain how a larger dronebay increases dps when the bandwidth stays the same?
I did mention the defense missiles but as an overall due to the 100% increase in damage it halves the cost of the faction missiles.
I guess you did alright though 1 out of 3 aint't bad.....
You must suck badly at reading, because i was right about every single thing i posted.
- cruise golem dps with furys : 646 , cruise cnr dps with furys : 753 = really big difference, easily noticeable in game on killing speed 1/3
- explanation how larger dronebay of cnr helps to increase damage : some people who actually undestand l4 mission enviroment realized, that only projected dps means something outside eft warrioring - they found out, that best drones to use for this enviroment are sentry drones, because they dont waste time travelling to target and allow you to focus dps to 1 target instantly - and additional dronebay of cnr allows you to use 3 sentries + 1 flight of lights instead of only 2 sentries + lights, that means 60 more instant dps for cnr = not big difference, but still noticeable when you use it right /to minimise effect of npc defenders/ 2/3
- golems lost damage to defender : 1451, navy ravens lost damage to defender : 725 = significant difference that will most likely force you to fire additional volley on npc from golem 3/3
Btw have fun using faction cruises on golem, its still more expensive and less efficient than using furys AND cap boosters on cnr
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valerydarcy
41
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Posted - 2011.10.01 20:13:00 -
[25] - Quote
some of the setups here are fully ********.. 4 bcu's..... really?
No.
CNR setup:
7x Cruise II XL Booster 2, amp 2, 2 of each hardener. 3 bcu's, 2 pdu's. 3 ccc rigs. 5 med drones.
done. Like my posts to validate my existence in RL.
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FlinchingNinja Kishunuba
Perkone Caldari State
0
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Posted - 2011.10.01 20:15:00 -
[26] - Quote
Fair point on the math, I apologize for forgetting the rof bonus on the CNR.
Still think I'll have fun in my Golem, making money... using faction missiles. Salvage at the same time alone should cover the cost and still keep me plus above any CNR.
Tempted to buy a CNR just to see what all the fuss is about. |
Zhilia Mann
Tide Way Out Productions
21
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Posted - 2011.10.01 20:23:00 -
[27] - Quote
FlinchingNinja Kishunuba wrote:Golem can match CNR on a cruise fit
Since nobody has come out and said it yet: no, it can't. 7 *1.25 > 4 * 2 because that's just how math works. CNR with an equivalent fit and the same missiles will always push out exactly 3/32 more volley damage than a Golem with an identical RoF. The Golem just gets a bonus (ok, several) to applying that damage. But the thing is, the CNR can make up the difference with rigs/painter(s) if we're talking about cruise missiles. And that's before drones -- and yes, the CNR and only the CNR can use 3 sentries as supplemental damage/frigate murder at range.
The Golem only outperformes the CNR when using torps, and if a CNR could apply torp damage as effectively as a Golem (lots of TP support?) it would come out on top there as well.
FlinchingNinja Kishunuba wrote:And regarding the cap boosters, if you need them you ain't got the correct skills. Just another cost to mission running and if I can do the majority of Lvl4s in my normal Raven without them a CNR should be easy as pie.
I understand that you are wanting a quick fix for the cap instability but pulse tanking (what the Raven does) should mean you don't drop all your cap.
Umm. Yes. You pulse tank a Raven. You pulse tank most things. I think my Mach gets all of 1 minute 48 seconds of constant boosting. But the thing is, a Mach is a true gank boat. A Raven, and this applies to all Raven variants, just doesn't quite reach that point. And so sometimes you need to munch some boosters, because you sure as hell don't want to start dedicating the half dozen slots cap stability would require. And seriously, 800s are dirt cheap. If you would so much as consider faction missiles, even on a Golem, then cap boosters are purely a nominal charge. |
oldmanst4r
oldmanst4r's Corporation
0
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Posted - 2011.10.01 20:59:00 -
[28] - Quote
stoicfaux wrote:Zmaychek2 Dragons1 wrote:ok tnx a lot, then can you tell me how to maximize dps on CNR, i have arbalest cruise launchers and im using faction missiles, also i have 3 T2 balistic control (sorry i can copy my fit now im on phone atm) i have 12 days till T2 launchers. i alsi have screen reinforcer rigs do i need to change them and with what? factual statement: This is your goal if you want to maximize your CNR's mission running abilities. Change drones and shield hardeners as required. [Raven Navy Issue, Level 4 - Liang] Caldari Navy Ballistic Control System Caldari Navy Ballistic Control System Caldari Navy Ballistic Control System Caldari Navy Ballistic Control System Signal Amplifier II Caldari Navy X-Large Shield Booster Explosion Dampening Field II Invulnerability Field II Shield Boost Amplifier II Heavy Capacitor Booster II, Cap Booster 800 Phased Weapon Navigation Array Generation Extron Cruise Missile Launcher II, Devastator Fury Cruise Missile Cruise Missile Launcher II, Devastator Fury Cruise Missile Cruise Missile Launcher II, Devastator Fury Cruise Missile Cruise Missile Launcher II, Devastator Fury Cruise Missile Cruise Missile Launcher II, Devastator Fury Cruise Missile Cruise Missile Launcher II, Devastator Fury Cruise Missile Cruise Missile Launcher II, Devastator Fury Cruise Missile Small Tractor Beam I Large Warhead Rigor Catalyst I Large Warhead Rigor Catalyst I Large Warhead Rigor Catalyst II Bouncer II x3 Hobgoblin II x5
This is the fit you are looking for. Maximize dps. You should rarely have to tap into your cap booster, but you'll probably need it occasionally. It's actually a very practical module, just keep a supply of cap 800s in your mission home base and re-fill whenever you need to.
Ignore any fit that does not have1xpainter, 3xRigors and 4xCN BCS, they are essential to maximizing your isk per hour. |
Lascero
Perkone Caldari State
0
|
Posted - 2011.10.01 22:02:00 -
[29] - Quote
oldmanst4r wrote:
This is the fit you are looking for. Maximize dps. You should rarely have to tap into your cap booster, but you'll probably need it occasionally. It's actually a very practical module, just keep a supply of cap 800s in your mission home base and re-fill whenever you need to.
Ignore any fit that does not have1xpainter, 3xRigors and 4xCN BCS, they are essential to maximizing your isk per hour.
With the TP, are you actually killing cruisers/BCs in less volleys? I notice at my skill I simply 2 shot most of the normal ones with or without it on. HACs take a bit more, so I may need to double check that. |
Rath Kelbore
The Six-Pack Syndicate
1
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Posted - 2011.10.02 15:46:00 -
[30] - Quote
The standard XL booster fit is fine, but if you want to spend some isk you can go with some medium pith a type boosters, remain cap stable, have sufficient tank, no need for a cap booster, and do the same DPS. |
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