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Petrus Blackshell
Rifterlings Damu'Khonde
1610
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Posted - 2012.09.28 00:33:00 -
[31] - Quote
ChromeStriker wrote::stuff: So, the tl;dr is something like this, then?
- Keep hisec similar to as-is.
- Less lowsec, but more tightly packed and with more things to do.
- More spread out nullsec.
This is not a small change. Like, at all. It would need a ton of mulling over by devs, deciding on where things are placed, and even then there may be huge secondary effects. Plus, infinite whining. Also, what are the implications of ret-conning the geography of Eve?
It may have the effects you intend, but there is no way of calling it. With it being such a risky big change, I'm not sure CCP would even consider it. At least, that's my 0.02 ISK.
Also, post in Features & Ideas Discussion. Rifterlings - small gang frigate PvP - low/nullsec operations, newbie-friendly, free ship program; Join today! www.rifterlings.com
Accidentally The Whole Frigate (blog) - Learning how to pew pew, one loss at a time - www.thewholefrigate.com |
Petrus Blackshell
Rifterlings Damu'Khonde
1610
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Posted - 2012.09.28 00:33:00 -
[32] - Quote
Also ITT people don't read the OP and assume it's an "add more systems" thread. Rifterlings - small gang frigate PvP - low/nullsec operations, newbie-friendly, free ship program; Join today! www.rifterlings.com
Accidentally The Whole Frigate (blog) - Learning how to pew pew, one loss at a time - www.thewholefrigate.com |
Brooks Puuntai
Brutor Tribe Minmatar Republic
815
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Posted - 2012.09.28 01:49:00 -
[33] - Quote
The OP did hit on one of the major things that is a issue with the current setup. The differant area's really lack definition. As it stands there is very little overall differance between High/low/null, other then "safety" and what certain mods you can use. |
Red Teufel
Blackened Skies Nulli Secunda
79
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Posted - 2012.09.28 02:12:00 -
[34] - Quote
there is a reason why you don't see lowsec coalitions go out and taking space. it's because the people who wanted to be in 0.0 are already out there. 0.0 isn't very friendly to brand new pilots either. It can sorta be but you got to be in for the long haul. CCP tried to help solve this by forcing all anom spawns in sov space to have low end anoms as well as high end anoms. Now FW does have the potential to form new coalitions capable of taking sov but if there is such a coalition that spawns from FW it wont be for another year or so.
On the other hand if dust pulls off a magic trick and the amount of subs to EVE doubles.... What will CCP do? imagine 60k people on average playing eve. |
Shizuken
Venerated Stars
97
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Posted - 2012.09.28 02:18:00 -
[35] - Quote
Jim Era wrote:wat,
I do agree that the space should be expanded
Maybe make some systems hard to find
I don't want my suggestions to be taken too seriously because I still don't know enough about the game and what I might propose could wreak cataclysmic consequences.
What they need to do is get rid of gates and make everything operate on ship jumps (think battlestar galactica). That would actually allow geography to provide natural barriers through distant systems not being a simple "jump" away.
Then, ships need to have an upkeep cost. It should increase with ship size. That would eliminate this whole race to super caps =win notion. Since there are now no upkeep costs once you have a cap you no longer have to fork over tons of resources to keep it. If you did they would be more vulnerable to raids on resources and less common overall, without diminishing their significance or their power. |
Nicolo da'Vicenza
Divine Power. Cascade Imminent
1857
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Posted - 2012.09.28 02:28:00 -
[36] - Quote
congrats op you no longer can claim to have the worst ideas in this thread |
Spurty
V0LTA Verge of Collapse
463
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Posted - 2012.09.28 02:31:00 -
[37] - Quote
The point the OP is making is NOT to add more systems, just increase the space between them so carriers and jump freighters can not "two-step" from high sec to the outer reaches.
Quite like the idea. Done right, would solve force projection across multiple regions painful, slow and expensive.
Sounds awfully like space exploration to me.
If it cost a billion ISK every region you had to carrier jump between, you'd very much shrink your empires and allow crowding to break up the blobs. Obviously you would still have some blobs as people learn very slowly.
When they run out of ISK and implode, everyone gets a little better and more people need responsibility / power to get the job done.
That's as far as I can think this one through.
Sort of plus 1 the general premise but would hear / read my peers reasons for why things a bad idea before I rattled any sabers ---- CONCORD arrested two n00bs yesterday, one was drinking battery acid, the other was eating fireworks. They charged one and let the other one off. |
Shepard Wong Ogeko
GoonWaffe Goonswarm Federation
108
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Posted - 2012.09.28 03:19:00 -
[38] - Quote
Mr Epeen wrote:Those do open up space in a generic way and they are certainly better than nothing. But don't you think it would be cool to be able to tell your buddy that he should check out Epeen's Emporium in Bahromab because it has great prices on Javelin missiles and you know he'll give a discount because he thinks your CEO is hot? Or how about docking up at the Epeen Industries station because you know he is offering the best prices for your Veldspar in the region? And while you are there, maybe picking up a few choice items at a rate that none of the other player operated stations in the area can match? That, in my opinion, is an example a true player run economy. Mr Epeen
You can set up player made outposts in sov space. There are 4 choices and they can be upgraded 2 levels over the base model.
But they aren't as good as npc station, even at their highest level. They cost tens of billions. And you only get 1 per system.
I heard Chribba has an outpost in AAA space, so if you are that high of a high roller it is possible to get your own clubhouse outpost. |
Ghazu
200
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Posted - 2012.09.28 03:34:00 -
[39] - Quote
Mr Epeen wrote:Idris Helion wrote:Mr Epeen wrote:[quote=Gogela]There is so much that could be done to bring these systems alive and give people something to actually fight/ work for. Kill warp drive except gate to gate. Quadruple the MWD speed and you suddenly have pilots doing more than going gate-station-belt all the time. It's a friggin planetary system. Why then does it feel more like a hallway?
There is a thing called exploration. It opens up the solar systems quite a bit. PI also gets you involved with the planets and moons of a given system (especially if you live out of a POS). And, really, space is called "space" because it is mostly empty. In EVE as in real life. Those do open up space in a generic way and they are certainly better than nothing. But don't you think it would be cool to be able to tell your buddy that he should check out Epeen's Emporium in Bahromab because it has great prices on Javelin missiles and you know he'll give a discount because he thinks your CEO is hot? Or how about docking up at the Epeen Industries station because you know he is offering the best prices for your Veldspar in the region? And while you are there, maybe picking up a few choice items at a rate that none of the other player operated stations in the area can match? That, in my opinion, is an example a true player run economy. Mr Epeen Do i have to load goddamn avatars to get in? Why not just dock and alt-r |
Herping yourDerp
Tribal Liberation Force Minmatar Republic
778
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Posted - 2012.09.28 03:42:00 -
[40] - Quote
ChromeStriker wrote:How fast do you read??? . you posted... 30sec after i did
he starts every post with "wat" because he is a dumbass.
as for you post it wouldn't work because powerblocks would simply take the best space and kill anyone who could possibly pose a threat. |
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Creedling
10
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Posted - 2012.09.28 04:52:00 -
[41] - Quote
Lowsec is fine. |
ChromeStriker
The Riot Formation Executive Outcomes
251
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Posted - 2012.09.28 08:15:00 -
[42] - Quote
Ok wow some decent replies in here :D
tl;dr -
I am not saying add more systems.
I am suggesting changing the space between the systems
I mean bear not bare (never post from a phone)
I have only ever been hot dropped once.... whilst in a frig gang.... we all lived
Low-sec is awesome, i felt bad saying its empty but there you go
Yep summed up, increase distances in null to effect cap jumping, titan bridging, and jump bridges. NOT to nerf it into the ground so you cant get in n out of null, just to stop everyone living in one or 2 systems and being able to instantly deploy to anywhere in a constellation. Tighten distances in low-sec. Hi-sec fine.
Ive edited the second post with the answers to posts n stuff, hopefully clear things up a bit... - Nulla Curas |
Callduron
136
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Posted - 2012.09.28 10:08:00 -
[43] - Quote
ChromeStriker wrote:
I didn't say add more systems. Increase/rearrange the space between the systems.
OK so basically what you want is more LY between systems, so a nerf to ships that use Jump Drives that wouldn't effect ships that move by using stargates?
I don't think it would change much. We'd see the price of ice rise a little and the amount of ice mining needed by the economy rise. Everyone in null would still move almost everything by carrier or jump freighter because even nerfed those ships would be miles better than the alternatives. I don't think we'd see more people in null.
A better solution might be more systems. I appreciate that the people best placed to take those systems are big null sec coalitions but ultimately those guys don't want to take on much more extra logistics. I'd suggest that an expanse of nullsec either above or below the current universe with different gateway systems from the current ones. In fact if we want small alliances to grab land the more ways in the less easy it is for super powers to control the entrances as they currently do at EC- and HED.
It does feel that there isn't quite enough territory in null. I realise that a lot of the Drone Regions are basically empty but that's because it's such bad space. All decent space is really crowded.
Perhaps CCP could combine both your idea and mine so we open up new space but that space is much more stretched out than current null and thus very punitive to jump drive ships. That way if anyone in Goons or -A- suggests moving there their logistics people would tell them "Hell no!" |
Mars Theran
Caldari Provisions Caldari State
318
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Posted - 2012.09.28 10:12:00 -
[44] - Quote
Much easier to just reduce the range of Jump-Bridging and Jumping.
Jumping is already short enough if you ask me, with BLOPs having 3 LY or so max, and Jump Freighters and Carriers not much more iirc. Really, that is a very short distance in EVE in many places, and isn't going to get you far.
The Jump Bridges have a fair bit of range from what I've seen, with some spanning quite a few LY. So they could possibly be nerfed effectively. The idea however, of spreading out the systems as you get further away from Highsec though... That would mean changing all the Gate alignments and the Stars they are directed too, and the map of the EVE Cluster with it. I don't suspect that's a small amount of work. Maybe I was actually sleeping in front of my computer and dreamed I posted. Certainly, it's not there now. |
ChromeStriker
The Riot Formation Executive Outcomes
251
|
Posted - 2012.09.28 10:20:00 -
[45] - Quote
Mars Theran wrote:Much easier to just reduce the range of Jump-Bridging and Jumping.
Jumping is already short enough if you ask me, with BLOPs having 3 LY or so max, and Jump Freighters and Carriers not much more iirc. Really, that is a very short distance in EVE in many places, and isn't going to get you far.
The Jump Bridges have a fair bit of range from what I've seen, with some spanning quite a few LY. So they could possibly be nerfed effectively. The idea however, of spreading out the systems as you get further away from Highsec though... That would mean changing all the Gate alignments and the Stars they are directed too, and the map of the EVE Cluster with it. I don't suspect that's a small amount of work.
I never said it would be easy
Scale changes could work through jump range changes, but not everything can be effected by that. I just feel that the layout of space as it is now is highlighting problems.
Also im quite sure the stargate alignment was done by a program so moving stuff would cause a semi-automatic change - Nulla Curas |
March rabbit
R.I.P. Revenge
254
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Posted - 2012.09.28 12:37:00 -
[46] - Quote
ChromeStriker wrote:How fast do you read??? . you posted... 30sec after i did 30 seconds is quite enough to press ANSWER, enter "wat" and press "SUBMIT" |
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