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TheBreadMuncher
Boxxed Up Industries EPIC Alliance
342
|
Posted - 2012.09.27 17:37:00 -
[1] - Quote
[Inb4 "they're crap"]
To fit Torpedo Launcher IIs, you need:
-Torpedoes V -MLO IV -HMLs III -LMLs III
To fit an equivalent size weapon, say, the Neutron Blaster Cannon II, you need:
-Large Hybrid Turret V -Gunnery V -Motion Prediction V -Medium Blaster Specialization IV <--- Why no lower-tier specialisation for torpedoes? Seems unfair. -Medium Hybrid Turret V -Small Blaster Specialization IV -Small Hybrid Turret V
Seems unfair to me. While a new character with a set of +3s (yes, basing this off an alt) will have to graft for around 70 days to get to the Neutron Blaster Cannon II from scratch, it takes just 25 days to be able to fit the TL II without any implants. This applies for all missiles - tech two MLs require a lot less specialisation and branching than tech two guns. Wouldn't it make more sense in terms of balance to have a tree going Rockets -> HAMs -> CMs? And on the other side, LMs -> HMs -> Torpedoes?
Besides, it might cut down on the number of botting tengu alts sold if it takes longer to train 'em. Think about it, CCP "We will create the introduction thread if that is requested by the community. Also, we will have an ISD Seminar about the CCL team in the coming weeks in which you can ask your questions about the CCL team and provide some constructive feedback to us." - Countless pages of locked threads and numerous permabanned accounts later, change is coming. |
Jim Era
3822
|
Posted - 2012.09.27 17:39:00 -
[2] - Quote
so focused on other people
I don't understand! rewr |
TheBreadMuncher
Boxxed Up Industries EPIC Alliance
342
|
Posted - 2012.09.27 17:40:00 -
[3] - Quote
Jim Era wrote:so focused on other people
I don't understand! rewr
To nick a leaf from your book: "wat" "We will create the introduction thread if that is requested by the community. Also, we will have an ISD Seminar about the CCL team in the coming weeks in which you can ask your questions about the CCL team and provide some constructive feedback to us." - Countless pages of locked threads and numerous permabanned accounts later, change is coming. |
Kobal81
14th Legion Eternal Evocations
14
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Posted - 2012.09.27 17:41:00 -
[4] - Quote
Deal with it! HTFU |
TheBreadMuncher
Boxxed Up Industries EPIC Alliance
342
|
Posted - 2012.09.27 17:45:00 -
[5] - Quote
Kobal81 wrote:Deal with it! HTFU
My U is already H'd. However, the question arose from recently having trained my alt into T2 torps and my main into T2 LHTs. Seemed like a weird imbalance. "We will create the introduction thread if that is requested by the community. Also, we will have an ISD Seminar about the CCL team in the coming weeks in which you can ask your questions about the CCL team and provide some constructive feedback to us." - Countless pages of locked threads and numerous permabanned accounts later, change is coming. |
Tippia
Sunshine and Lollipops
9563
|
Posted - 2012.09.27 17:50:00 -
[6] - Quote
Because missiles are not turrets.
You can get one range category quickly with missiles, but not both; with turrets, you get both for the price of one. With turrets, you don't have to train for the ammo; with missiles, you do. GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: newbie skill plan.
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TheBreadMuncher
Boxxed Up Industries EPIC Alliance
342
|
Posted - 2012.09.27 17:53:00 -
[7] - Quote
Tippia wrote:Because missiles are not turrets.
You can get one range category quickly with missiles, but not both; with turrets, you get both for the price of one. With turrets, you don't have to train for the ammo; with missiles, you do.
No-ooo, that's not entirely true. You have to branch for both blasters and railguns - two different sets of specialisations. Same for all other guns. The only difference between a torp and cruise launcher in terms of training is the preliminary skill (Torpedo Launchers, Cruise Missile Launchers) and the specialization (Torpedo Launcher Specialization, Cruise Missile Specialization). The skills for the Torpedo Launcher II will pretty much get you Rage Torpedoes and Javelin Torpedoes, apart from Missile Launcher Operation V.
Sorry for the focus on torpedoes, but the situation is the same for all missile sizes. "We will create the introduction thread if that is requested by the community. Also, we will have an ISD Seminar about the CCL team in the coming weeks in which you can ask your questions about the CCL team and provide some constructive feedback to us." - Countless pages of locked threads and numerous permabanned accounts later, change is coming. |
Tippia
Sunshine and Lollipops
9564
|
Posted - 2012.09.27 18:03:00 -
[8] - Quote
TheBreadMuncher wrote:No-ooo, that's not entirely true. You have to branch for both blasters and railguns - two different sets of specialisations. No, it's entirely accurate. If you train Hybrid Weapons, you get blasters and rails; if you train HMLs you don't get HAMs. For turrets, you get both range categories, and specialisations are just branches on the same tree (not to mention that the support skills to specialise are shared for all turrets); for missiles, they're completely separate paths, and the specialisations are not shared GÇö they just extend that one trunk they're on.
Quote:The skills for the Torpedo Launcher II will get you Rage Torpedoes and Javelin Torpedoes. No.
Torp Launcher II: Missile Launcher Operation IV Torpedo Specialization I -á-á-á-áTorpedoes V -á-á-á-á-á-á-á-áHeavy Missiles III -á-á-á-á-á-á-á-á-á-á-á-áStandard Missiles III
Javelin Torpedo: Torpedo Specialization I -á-á-á-áTorpedoes V -á-á-á-á-á-á-á-áHeavy Missiles III -á-á-á-á-á-á-á-á-á-á-á-áStandard Missiles III Torpedoes V -á-á-á-á[GǪ] Missile Launcher Operation V
There are two crucial differences: one is that you have to have MLO at V to use the ammo; you don't need it for the launcher. The other is that you don't need Torp V to use launcher (just to train for it), but you do need it for the missiles. Should you ever lose Torp V (which is a reasonably high probability since it's a medium-rank skills with 1M SP poured into it GÇö a good candidate for SP loss), you can keep using the launchers since it's not an actual prereq for using them GÇö you only need the Torp Spec skill. However, losing Torp V means you are now barred from using the Javelins since it is a prereq for them.
So the launcher is easier to train for an immensely easier to retain if you ever lose SP. You have to spend additional time training for the ammo and need to protect it more than you do the luncher skills. This is the exact opposite situation than for turrets, where the turret itself requires far more training than the ammo, and being able to use the turret means you can always use the ammo as well. GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: newbie skill plan.
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Jim Era
3822
|
Posted - 2012.09.27 18:08:00 -
[9] - Quote
lasers |
James 315
Experimental Fun Times Corp
2829
|
Posted - 2012.09.27 18:12:00 -
[10] - Quote
Tippia wrote:You can get one range category quickly with missiles, but not both; with turrets, you get both for the price of one. With turrets, you don't have to train for the ammo; with missiles, you do. I was going to say this. Also, there are different gun types (hybrid, projectile, laser) that have overlapping requirements, e.g. Gunnery V, Motion Prediction V.
-+-+-+-+-+-+-+-+-+-+ MinerBumping.com -½-½-½-½-½-½-½-½-½-½The daily saga of the New Order's quest to conquer all highsec by bumping miners out of range. |
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TheBreadMuncher
Boxxed Up Industries EPIC Alliance
342
|
Posted - 2012.09.27 18:13:00 -
[11] - Quote
Tippia wrote:Quote:The skills for the Torpedo Launcher II will get you Rage Torpedoes and Javelin Torpedoes. No.
Please quote me correctly next time. What I actually said was:
TheBreadMuncher wrote:The skills for the Torpedo Launcher II will pretty much get you Rage Torpedoes and Javelin Torpedoes, apart from Missile Launcher Operation V.
The edit came about ten seconds after the post, so don't try to pull me up on that.
Tippia wrote:If you train Hybrid Weapons, you get blasters and rails; if you train HMLs you don't get HAMs. For turrets, you get both range categories, and specialisations are just branches on the same tree (not to mention that the support skills to specialise are shared for all turrets); for missiles, they're completely separate paths, and the specialisations are not shared GÇö they just extend that one trunk they're on.
Sure. But this results in much reduced training time for somebody who might want to competently fit a battleship compared to gunnery. Why is this, in a game that has developers who claim to strive for balance?
Your skill tree is wrong. Torpedoes V is a necessity.
Quote:There are two crucial differences: ... the launcher is easier to train for an immensely easier to retain if you ever lose SP.
Now there is one, and it's called "Missile Launcher Operation V". A standard support for any missile pilot, but its counterpart, Gunnery, is required for T2 Guns. Why not launchers? Seems to me this system is flawed when you already recquire Torpedoes V. "We will create the introduction thread if that is requested by the community. Also, we will have an ISD Seminar about the CCL team in the coming weeks in which you can ask your questions about the CCL team and provide some constructive feedback to us." - Countless pages of locked threads and numerous permabanned accounts later, change is coming. |
Tippia
Sunshine and Lollipops
9564
|
Posted - 2012.09.27 18:21:00 -
[12] - Quote
TheBreadMuncher wrote:Please quote me correctly next time. I did. With or without the edit (which didn't show up when I quoted the post) I would just cut you off where you were starting to go off the rails anyway, because it was obvious that we had to go back to basics.
It works like this: to use any piece of equipment, you only need to have the skills listed as primary/secondary/tertiary/etc. at the correct levels. You do not need the skills that those primary-etc skills themselves have as their prereqs.
If I train Torp Spec I (which itself requires Torp V) and then lose that fifth level of Torps, then I can still use any equipment GÇö say a T2 torp launcher GÇö that only has Torp Spec I as its prereq. Hell, as long as I retain that one level in Torp Spec, I could theoretically have zero levels in the Torp skill (which, for various game-mechanical reasons can't happen) and still be able to use the launchersGǪ because the torp skill itself is not a prereq GÇö it's a prereq to one of the prereqs which is utterly irrelevant to the use of the launcher itself.
Quote:Sure. But this results in much reduced training time for somebody who might want to competently fit a battleship compared to gunnery. Why is this, in a game that has developers who claim to strive for balance? Because missiles are not turrets.
Quote:Your skill tree is wrong. Nope. All you need is MLO IV and Torp Spec I. You do not need Torp V to use the T2 launchers.
Quote:Now there is one, and it's called "Missile Launcher Operation V". GǪand Torps V, which still isn't a prereq for using the launchers. GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: newbie skill plan.
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Alara IonStorm
3192
|
Posted - 2012.09.27 18:25:00 -
[13] - Quote
TheBreadMuncher wrote: Why are T2 missiles so easy to skill into?
It takes longer to train every sub cap missile system up then it does to train a set T2 Guns.
What is more not only does it take longer but you 2 weapons skills up to V and SR and LR small and medium specialization skills to IV in the process. End result you get more for less time and the gunnery skills required help when training the next set of guns. Finally all those Missile tertiary skills you need to make them worth while only work for one set of weapons while Gunnery Skills work for 3.
Faster Specialization of a singular weapons Missile type is what you get in exchange for longer overall Missile training time.
That is a fair trade off.
TheBreadMuncher wrote: Sure. But this results in much reduced training time for somebody who might want to competently fit a battleship compared to gunnery. Why is this, in a game that has developers who claim to strive for balance?
Balance doesn't mean making everything the same. Yes they can fly a Missile Battleship faster but they can also fly less of other ships. Trade offs for longer overall training time. |
TheBreadMuncher
Boxxed Up Industries EPIC Alliance
342
|
Posted - 2012.09.27 18:27:00 -
[14] - Quote
Quote:If I train Torp Spec I (which itself requires Torp V) and then lose that fifth level of Torps, then I can still use any equipment GÇö say a T2 torp launcher GÇö that only has Torp Spec I as its prereq. Hell, as long as I retain that one level in Torp Spec, I could theoretically have zero levels in the Torp skill (which, for various game-mechanical reasons can't happen) and still be able to use the launchersGǪ because the torp skill itself is not a prereq GÇö it's a prereq to one of the prereqs which is utterly irrelevant to the use of the launcher itself.
Why on earth is this relevant? You can't train Torp Spec I without Torps V, and so for the purpose of this thread (which is training times) you're spouting complete rubbish. We're not on about after you've trained Torps V and Torp Spec I, we're talking about the process of training them.
Quote:Because missiles are not turrets.
Cheers, Sherlock. And yet I feel that you have no strong argument here other than "Change is bad".
Quote:Nope. All you need is MLO IV and Torp Spec I. You do not need Torp V to use the T2 launchers From your own list:
Torpedo Specialization 1 Missile Launcher Operation 1 Torpedoes 5
Do you, or do you not, need to train torpedoes V at some point to get Torpedo Specialization I? And this is a thread about training, not using.
Quote:Now there is one, and it's called "Missile Launcher Operation V". GǪand Torps V, which still isn't a prereq for using the launchers.[/quote]
Same point as above. "We will create the introduction thread if that is requested by the community. Also, we will have an ISD Seminar about the CCL team in the coming weeks in which you can ask your questions about the CCL team and provide some constructive feedback to us." - Countless pages of locked threads and numerous permabanned accounts later, change is coming. |
Steve Ronuken
Fuzzwork Enterprises
674
|
Posted - 2012.09.27 18:29:00 -
[15] - Quote
bah. missed a bunch of posts FuzzWork Enterprises http://www.fuzzwork.co.uk/ Blueprint calculator, invention chance calculator, isk/m3 Ore chart-á and other 'useful' utilities. |
Cede Forster
Enlightened Industries Test Alliance Please Ignore
96
|
Posted - 2012.09.27 18:30:00 -
[16] - Quote
Alara IonStorm wrote:TheBreadMuncher wrote: Why are T2 missiles so easy to skill into?
It takes longer to train every sub cap missile system up then it does to train a set T2 Guns. What is more not only does it take longer but you 2 weapons skills up to V and SR and LR small and medium specialization skills to IV in the process. End result you get more for less time and the gunnery skills required help when training the next set of guns. Finally all those Missile tertiary skills you need to make them worth while only work for one set of weapons while Gunnery Skills work for 3. Faster Specialization of a singular weapons Missile type is what you get in exchange for longer overall Missile training time. That is a fair trade off. TheBreadMuncher wrote: Sure. But this results in much reduced training time for somebody who might want to competently fit a battleship compared to gunnery. Why is this, in a game that has developers who claim to strive for balance?
Balance doesn't mean making everything the same. Yes they can fly a Missile Battleship faster but they can also fly less of other ships. Trade offs for longer overall training time.
thank you for getting to the point, Alara IonStorm TheBreadMuncher, hope this is a troll, otherwise just sad - you had it wrong, get over it |
TheBreadMuncher
Boxxed Up Industries EPIC Alliance
342
|
Posted - 2012.09.27 18:30:00 -
[17] - Quote
Quote:Finally all those Missile tertiary skills you need to make them worth while only work for one set of weapons while Gunnery Skills work for 3. The only tertiary skill for any missile is MLO V, and this is constant for all missile types.
Quote:Faster Specialization of a singular weapons Missile type is what you get in exchange for longer overall Missile training time.
Granted this is true, but what balances this against the fact it takes 20d to fit T2 weapons suitable for a raven onto a raven vs 70d to fit T2 weapons suitable for a megathron onto a megathron?
Quote:That is a fair trade off
Fair for who? Missile users? "We will create the introduction thread if that is requested by the community. Also, we will have an ISD Seminar about the CCL team in the coming weeks in which you can ask your questions about the CCL team and provide some constructive feedback to us." - Countless pages of locked threads and numerous permabanned accounts later, change is coming. |
Alpheias
Euphoria Released Verge of Collapse
800
|
Posted - 2012.09.27 18:30:00 -
[18] - Quote
Because how many dedicated missile ships is there and how many races is there? I'd kill kittens and puppies and bunnies I'd maim toddlers and teens and then more |
TheBreadMuncher
Boxxed Up Industries EPIC Alliance
342
|
Posted - 2012.09.27 18:32:00 -
[19] - Quote
Cede Forster wrote: thank you for getting to the point, Alara IonStorm TheBreadMuncher, hope this is a troll, otherwise just sad - you had it wrong, get over it
I'm also glad she got to the point, but it doesn't mean that I'm wrong. It's still an odd system to have different standardisations for what is essentially the same thing with a different pixel effect and different supports.
What, in your opinion, makes me wrong/sad/troll? "We will create the introduction thread if that is requested by the community. Also, we will have an ISD Seminar about the CCL team in the coming weeks in which you can ask your questions about the CCL team and provide some constructive feedback to us." - Countless pages of locked threads and numerous permabanned accounts later, change is coming. |
TheBreadMuncher
Boxxed Up Industries EPIC Alliance
342
|
Posted - 2012.09.27 18:32:00 -
[20] - Quote
Alpheias wrote:Because how many dedicated missile ships is there and how many races is there?
1) Amarr dedicated missile T2 ships 2) Caldari dedicated missile ships (T1 and T2)
That's two races without looking. You'll find others. "We will create the introduction thread if that is requested by the community. Also, we will have an ISD Seminar about the CCL team in the coming weeks in which you can ask your questions about the CCL team and provide some constructive feedback to us." - Countless pages of locked threads and numerous permabanned accounts later, change is coming. |
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Tippia
Sunshine and Lollipops
9564
|
Posted - 2012.09.27 18:33:00 -
[21] - Quote
TheBreadMuncher wrote:Why on earth is this relevant? It is relevant because it means I can easily find myself in a situation where I can use the launchers but not the ammo because I don't have Torps V.
Two different weapon systems use different training strategy as far as depth and breadth are concerned. It means your basic assumption GÇö that T2 missiles are easier to train for GÇö isn't entirely correct.
Quote:I'm also glad she got to the point, but it doesn't mean that I'm wrong. Actually, it does. You are asking why T2 missiles are easy to train into. We are telling you that they're not, for a number of reasons. This difference isn't particularly odd since we're talking about two completely different skill categories for weapons that use completely different mechanics (and, of course, drones offer a third set of skills and mechanics, which also operate differently from these first two).
Quote:Do you, or do you not, need to train torpedoes V at some point to get Torpedo Specialization I? Doesn't matter. You still don't need the skill to use the launcher.
Quote:And this is a thread about training, not using. GǪand this is a tangent based on your (incorrect) assumption that the skills required for one are the same as for the other, when there are crucial differences GÇö the SP exposure and the risk of losing the equipment due to being podded is one of them. Hand-waving this difference just because you have to go past one of the skills to get to the other means you're not fully appreciating one of the key differences between turrets and missiles GÇö a difference that is rather crucial to answering your original question. GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: newbie skill plan.
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Alara IonStorm
3192
|
Posted - 2012.09.27 18:38:00 -
[22] - Quote
TheBreadMuncher wrote:Quote:Finally all those Missile tertiary skills you need to make them worth while only work for one set of weapons while Gunnery Skills work for 3. The only tertiary skill for any missile is MLO V, and this is constant for all missile types. Tertiary I mean all support skills. Missiles need a ton of training into support skills to make them worth while while gunnery skills work for all 3 guns. T2 Weapons with the minimum requirements suck balls.
TheBreadMuncher wrote: Granted this is true, but what balances this against the fact it takes 20d to fit T2 weapons suitable for a raven onto a raven vs 70d to fit T2 weapons suitable for a megathron onto a megathron?
Yes because that 20 days is just for the Raven while the Megathron user gets a bunch of other ships. That is the trade off, they just have to suffer with Meta 4 for a while while Missile users need longer training times over all.
TheBreadMuncher wrote:Quote:That is a fair trade off Fair for who? Missile users? I can use all T2 Missiles and Guns of all Sub Cap types.
My Skills
Gunnery Skill: 11500000 Missile Skill: 6300000
[Sarcasm] Missile users have it too good obviously. They need a skill training nerf... |
TheBreadMuncher
Boxxed Up Industries EPIC Alliance
342
|
Posted - 2012.09.27 18:39:00 -
[23] - Quote
Quote:It is relevant because it means I can easily find myself in a situation where I can use the launchers but not the ammo because I don't have Torps V. If it's so easy, do it. It's not as if you can choose torpedoes V as a skill to lose if you're silly enough to lose SP, and you're now just nitpicking.
Quote:...and this is a tangent based on your (incorrect) assumption that the skills required for one are the same as for the other, when there are crucial differences GÇö the SP exposure and the risk of losing the equipment due to being podded is one of them This is a tangent which has no relevance to the original subject. A tangent is a tangent and therefore can have no relevance. Why do I care about the SP exposure and risk of losing equipment when I'm talking about training times?
Quote:Doesn't matter. You still don't need the skill to use the launcher.
Quote:...a difference that is rather crucial to answering your original question. An original question which clearly stated "skill into". "Missiles" was just a general name for launchers as well as projectiles, as shown in the OP.
However, I'll accept your point that guns and missiles have different training trees. "We will create the introduction thread if that is requested by the community. Also, we will have an ISD Seminar about the CCL team in the coming weeks in which you can ask your questions about the CCL team and provide some constructive feedback to us." - Countless pages of locked threads and numerous permabanned accounts later, change is coming. |
Corina Jarr
Spazzoid Enterprises Purpose Built
1316
|
Posted - 2012.09.27 18:39:00 -
[24] - Quote
BreadMuncher: the prereqs for a skill are not needed for the skill to function, only for it to be trained.
Take this example. A person trains for T2 torps and T2 launchers. After he does this, he loses torp 5 from a uncovered clone loss. He can still use the T2 launchers, because they do not require Torp 5. Even though they require a skill that requires Torp V, the launchers themselves do not. So they still are usable, just not the torps. |
Cede Forster
Enlightened Industries Test Alliance Please Ignore
96
|
Posted - 2012.09.27 18:40:00 -
[25] - Quote
and also after thinking about this 2 seconds more
what is this annoying attitude about everything having to be fair
so you like missile ships? fly one things should be diverse, different - not all the goddamn same if ccp would listen to ... people with your attitude only, we would end up with a perfectly balanced game where everybody is the same and the difference is the goddamn color of the ship
the TRICK, the SKILL and the POINT of a balanced game play is the fact that not everybody does the same thing and its not all the same. making everything the same is not fair or balanced, it is frankly just boring.
i though one of the best things in EVE was the fact that missiles mix everything up - but thanks to whining complainers like you that is being fixed and soon "turret disruption" will work on missiles - thanks again for that, this start to look a like a blizzard forum
so here you go, screw this "loud minority ****" - screw balance, screw fair, focus more on diversity and less on balance - i want less balance and i want it now!
make lasers ignore shield and projectile turrets get a penalty shooting on a shield, stir some stuff up before we end up with 200 ships that all do the same |
Wolf Kruol
Sinisenkuun Laguuni GREATER ITAMO MAFIA
18
|
Posted - 2012.09.27 18:42:00 -
[26] - Quote
Because any halfwit can press a big fat red button labled "FIRE" Missiles.
Guns require more finesse.
GÇ£If you're very very stupid? How can you possibly realize you're very very stupid?
You have to be relatively intelligent to realize how stupid you really are!GÇ¥ |
Val'Dore
Word Bearers of Chaos
3
|
Posted - 2012.09.27 18:44:00 -
[27] - Quote
TheBreadMuncher wrote:Rockets -> HAMs -> CMs? And on the other side, LMs -> HMs -> Torpedoes?
Rockets-> HAMs -> Torpedoes
LMs-> HMs-> CMs |
TheBreadMuncher
Boxxed Up Industries EPIC Alliance
342
|
Posted - 2012.09.27 18:45:00 -
[28] - Quote
Quote:Tertiary I mean all support skills. Missiles need a ton of training into support skills to make them worth while while gunnery skills work for all 3 guns. T2 Weapons with the minimum requirements suck balls. Because each missile type has an individual support skill. They're certainly not blankets, just the same as gunnery supports. [/Sarcasm]
Quote:Yes because that 20 days is just for the Raven while the Megathron user gets a bunch of other ships. That is the trade off, they just have to suffer with Meta 4 for a while while Missile users need longer training times over all. T2 blasters take 70 days, T2 torps take 20 days. T2 rails (without blaster training) take 70 days, T2 cruise missiles take 20 days. To train both types would take ~100 days for the hybrid turrets and ~40 days for the missiles. In this same time, you could also train T2 HMLs and HAMs. Fair?
Quote: [Sarcasm] Missile users have it too good obviously. They need a skill training nerf... Your wish should be CCP's command. Hop to it, Guard... "We will create the introduction thread if that is requested by the community. Also, we will have an ISD Seminar about the CCL team in the coming weeks in which you can ask your questions about the CCL team and provide some constructive feedback to us." - Countless pages of locked threads and numerous permabanned accounts later, change is coming. |
Karl Hobb
Stellar Ore Refinery and Crematorium
607
|
Posted - 2012.09.27 18:46:00 -
[29] - Quote
What I want to know is if I should train T2 torps (torp to V is a no-brainer, should I specialize?) for SBs and, if I do, what else are they good for? Nothing Found |
Vera Algaert
Republic University Minmatar Republic
368
|
Posted - 2012.09.27 18:49:00 -
[30] - Quote
Why is it so hard to give a straight reply to a simple question?
Missiles were originally intended as a secondary/complimentary weapon system and were only belatedly fleshed out into a first-class citizen.
It didn't make a lot of sense to have a high SP burden on an auxiliary weapon system (hence the modular layout of the missile skills) and although the SP totals were eventually brought in line with guns (when missile mechanics such as signature radius, explosion velocity, ... and the corresponding support skills were added) the original design still shines through.
That's why T2 missiles are easy to skill into - it doesn't have to do anything with perceived fairness or unfairness, it's just a piece of EVE history. I'm a NPC corp alt, any argument I make is invalid. |
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