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Author |
Thread Statistics | Show CCP posts - 13 post(s) |
Azaraius
No Bullshit Jokers Wild.
12
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Posted - 2012.10.02 22:26:00 -
[451] - Quote
I thought the Gallente were supposed to be drone obsessed not the Amarr. I would rather the Gallente have no hard points and have a huge drone bay. |
Barbens
Calamitous-Intent
9
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Posted - 2012.10.02 22:38:00 -
[452] - Quote
As far as the Amarr/Gallente boats go, why would the Amarr get the drone bonus? Its already known that the Arazu has suffered this fate when it clearly should have gotten the drone bonus. Why the mix up on these boats? I asked Bhallgorn if you should click this link, this is what he said... |
Sinooko
Gespenster Kompanie
38
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Posted - 2012.10.02 22:39:00 -
[453] - Quote
SYMMETRY! Long Live Eve Online! |
Tyberius Franklin
Federal Navy Academy Gallente Federation
317
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Posted - 2012.10.02 22:47:00 -
[454] - Quote
Azaraius wrote:I thought the Gallente were supposed to be drone obsessed not the Amarr. I would rather the Gallente have no hard points and have a huge drone bay. Amarr drone usage is getting upped. Kinda makes Gallente not feel special anymore. |
CaptainFalcon07
Caucasian Culture Club Transmission Lost
23
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Posted - 2012.10.02 23:20:00 -
[455] - Quote
The gallente and amarr drone destroyers need work. I know you don't want them to field medium drones. so why not change the bonus a bit:
15-20% drone damage per level
This will make them true drone ships that aren't as reliant on the fail split weapon systems idea. |
Zarnak Wulf
Imperial Outlaws
623
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Posted - 2012.10.02 23:25:00 -
[456] - Quote
Alara IonStorm wrote:AskariRising wrote: no way id love a full rack of 40km rocket launchers lol. but give us the ROF bonus instead
Youn love it because it is so much better then the Rail Cormerant. That is a problem with the Caldari DPS Ship, they should fix that one instead of making a copy that does it right.
With all due respect the changes to the Corm with slot configuration and grid allow it more of a choice between range and damage. If you go the gank route you can push 320 DPS out to 23km and 150 DPS to 83km. With damage implants that becomes 356 and 167 respectively. That is nothing to sneeze at. I really love the future Corm.
The fact that both Caldari Dessies are going to be 8-3-2 configurations is a bit silly. The fact that we're trying to get away from specific missile damage bonuses on one hand and bringing them back for the Caldari and Minmatar destroyers on the other is silly.
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Tsukinosuke
Id Est
6
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Posted - 2012.10.02 23:33:00 -
[457] - Quote
CCP Ytterbium wrote:The new destroyers keep the same role as existing hulls - anti-frigate platform. However they use alternate weapon systems to reach that goal, which means drones and missiles. Next to the existing destroyers, they have slightly less mobility, more signature radius, less capacitor but have a bit better EHP and increased damage projection due to the weapon types they use. Price will be the same than for existing destroyers.
- AMARR DESTROYER:
Role bonus: +25% to ship capacitor recharge rate
that is what Amarr ships should have..
CCP Ytterbium wrote:MINMATAR DESTROYER: Ship bonuses: 15% reduction in MicroWarpdrive signature radius penalty per level
it is, fast and fatal, Minmatar ships mean..
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Tsukinosuke
Id Est
6
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Posted - 2012.10.02 23:43:00 -
[458] - Quote
CheekyBabey wrote: Proposed Changes
Make them both focused as drone boats get rid of the weapon bonuses for the following.
Amarr EWAR drones.
+5%-10% to drone EWAR effects per level. +5% Amour Resist per level
Role bonus +100% to drone HP
Gall DPS fast drones.
+5% drone HP per level +5% drone speed per level
Role bonus +100% to drone DPS
Amarr RECON cruisers and Gallente HAC havent bonuses like these.. are you high? |
Borachon
GoonWaffe Goonswarm Federation
11
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Posted - 2012.10.02 23:46:00 -
[459] - Quote
Zarnak Wulf wrote:The blaster cats only place in combat is the undock or on a accel gate.
Or in Uedama: http://eve.battleclinic.com/killboard/killmail.php?id=17581548 |
Ark Anhammar
EVE University Ivy League
18
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Posted - 2012.10.03 00:32:00 -
[460] - Quote
Ark Anhammar wrote:CCP Ytterbium wrote:GALLENTE DESTROYER: Gallente are always about raw firepower, that's why this ship combines both turret and drone damage to achieve its goals. While the damage is lower than a Catalyst, remember that drone projection remains stable at much farther ranges (especially with drone damage amplifier changes below). On the downside, it has a limited dronebay next to the Amarr version, making it more difficult to replace lost drones.
Ship bonuses: +10% to drone damage and HP per level +5% to small hybrid turret damage per level Role bonus: +50% small hybrid turret optimal range Slot layout: 6 H, 3 M, 3 L, 4 turrets Fittings: 55 PWG, 150 CPU Defense (shields / armor / hull) : 800 / 850 / 950 Capacitor (amount / recharge rate / average cap per second): 550 / 350s / 1.57s Mobility (max velocity / agility / mass / align time): 240 / 2.45 / 1800000 / 4.46s Drones (bandwidth / bay): 25 / 50 Targeting (max targeting range / Scan Resolution / Max Locked targets): 42km / 500 / 7 Sensor strength: 11 magnetometric Signature radius: 72 Cargo capacity: 350 This is awesome, but I think it needs some tweaks: 1) If drones are about damage projection, then please just bonus this dessie for damage projection. Give it 2 drone bonuses, maybe (bonus 1) 10% drone damage AND (bonus 2) 15% drone MWD or Tracking and hitpoints. That way, we can stick 2x drone links on top to give it truly long range damage projection, with the MWD/tracking bonus to improve the damage application. Take off the hybrid bonus, and the turrets can just be used for destroyer defense while the drones are off far away doing their thing. Or hell, I'd just use small smartbombs lol. 2) Increase the drone bay! Honestly, there's no reason to give Amarr a larger drone bay with the same bandwith, since both of these ships rely on their drones for their damage application. If anything, the Gallente version should have 100 m3. On a larger note about drones overall, there needs to be a pass over all drone mechanics, since no other race have to deal with issues like their "guns" being shot by gate guns, having their "guns" targeted and destroyed by the enemy, and so on. Also, we need to be able to see drone health inside the drone bay, and maybe the drone races can get innate bonuses to their ships that'd allow drone armor to be repaired in the drone bay. If I can add to this: change the role bonus to: -50% CPU needs for Drone Link Augmenters, Drone Navigation Computers and Drone Damage Amplifiers.
This way, this destroyer is focused toward damage projection via drones. Leave the ship with an unbonused "traditional" weapon, so we can use the Highs for utility (neuts, Drone Links, etc.) or destroyer defense (smartbombs, ACs, etc.) |
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Lilycath Lightstalker
Midnight Crusaders
1
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Posted - 2012.10.03 00:52:00 -
[461] - Quote
chatgris wrote:I suggest a buff for the caldari destroyer - -1 highslot, +1 midslot. Then it's got the same highs as the minmatar destroyer, but so much more utility with the 4 midslots.
Totally agree. I would love to have the 4th midslot to add more buffer to at least survive for my second volley of Light Missiles. Daredevils and Harpy's and anything with 260+ dps will just overheat and murder you. |
Tarryn Nightstorm
Hellstar Towing and Recovery
646
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Posted - 2012.10.03 04:24:00 -
[462] - Quote
Daichi Yamato wrote:Warde Guildencrantz wrote:CCP Goliath wrote:Recoil IV wrote:name for the caldari destroyer : Goliath I like your style! moar dragon names please: There is already the drake and the wyvern, as well as the worm, the chimaera, leviathan, and naga, but we could have the amphitere, ouroboros, hydra, amphisbaena, gargoyle, serpent, bakunawa, yilbegan, zmaj, cuelebre, vritra, ryu, scultone, dragua, zilant, ejderha, orochi, and the python as well, and likely more. i just realised im not a nerd
Actually, it's "wyrm" for dragons. We don't have that name on a ship, yet.
Meta-gaming for carebears:
Whine on the forums like a little ***** until CCP gets sick of you and hands you everything you ask for just to shut you up. |
Brego Tralowski
T1 Module Supplies.
63
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Posted - 2012.10.03 04:31:00 -
[463] - Quote
Really looking forward to getting these manufactured and out the door to people. RvB are gonna have a blast with these new toys - thank you CCP.
Supplying Quality goods to the masses.
See 'T1 Module supplies' for all your T1 needs or T1.com in game chat. |
Imsopov II
Fweddit I Whip My Slaves Back and Forth
1
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Posted - 2012.10.03 05:55:00 -
[464] - Quote
Will you be releasing the mineral requirements to build before release as well? |
Trocomare
Beyond the Existence
2
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Posted - 2012.10.03 06:05:00 -
[465] - Quote
I don't know what to think about the layout of the Amarr destroyer. It looks like a Caldari/Amarr hybrid. Is it so that the Sansha incursions are hiting the Amarr Empire so hard that they need to focus more on cheap and functionable solutions on the new ships more than beautiful curves, gold and a beautiful layout? Perhaps the Amarr empire can't afford to build those fancy looking ships for a while... |
Kortanil
Virtual Space Exploration
0
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Posted - 2012.10.03 06:39:00 -
[466] - Quote
Why dont you make them customizable like the strategic cruisers with 3 choices instead of 4 for each subsystem?
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Mara Rinn
Native Freshfood Minmatar Republic
1881
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Posted - 2012.10.03 06:57:00 -
[467] - Quote
For the Gallente destroyer, how about 5% drone navigation speed instead of hybrid damage?
For testing, you could run up a few variants of each and let us do minmaxing on test server du jour :) Day 0 advice for new players: Day 0 Advice for New Players |
Julia Charante
Caldari Gallente Concordance
0
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Posted - 2012.10.03 07:01:00 -
[468] - Quote
If youre planning on making the drone aspect of the gallente destroyer more powerful, you could put in a shipbonus or a skill that allows for medium class drones
Could be something like:
Role bonus: 50% reduction in drone bandwidth need.
This would effectively eliminate the need for the ship skil bonus of: 10% dmg and hitpoints (you can keep it as well to give better focus on drones), Which would make room for the current role bonus to represent itself as a skill bonus.
The user would also be given an effective versatile defence in the areas of shield or tank support drones, for those areas that can get too tough to handle without some defence. Like PvE missions where rats spawn after an ammount of seconds.
The ship attributes might need to be changed in order to fit that, but hey! you're the testers :) |
Mara Rinn
Native Freshfood Minmatar Republic
1881
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Posted - 2012.10.03 07:22:00 -
[469] - Quote
And if people are worries about a destroyer flying a full flight of medium drones, what about the Gila with a full flight of sentry drones?
Perhaps the drone-focussed variant of the Gallente drone destroyer could be a Guristas hull. Though Guristas tend to take Caldari hulls and fit Gallente technology in them: Worm, Gila, Rattlesnake. Day 0 advice for new players: Day 0 Advice for New Players |
Valleria Darkmoon
Heretic Army Heretic Nation
25
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Posted - 2012.10.03 07:54:00 -
[470] - Quote
Love the idea of expanding the destroyer class since it's so small and the fact that they are not just more turret boats adds a good bit of flavor, they look nice. Keep the good work coming CCP.
I noticed that you don't have names posted for the new hulls and if you're still working on them I'm partial to Amarr so might I suggest it be called a Deacon? If this has already been suggested then I second the motion. |
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Mike Whiite
Keystone Industrial
69
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Posted - 2012.10.03 08:22:00 -
[471] - Quote
Caldari Destroyer should be called: Quetzalcoatl
after the feathered serpent from Aztec mythology.
Mixed between a bird and dragon from witch most Caldari names come.
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Jon Marburg
The Executioners Capital Punishment.
32
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Posted - 2012.10.03 09:26:00 -
[472] - Quote
Why are we giving the caldari destroyer a +5% kinetic damage bonus when we are currently removing that bonus in favor of +5% rate of fire for all the other ships being rebalanced? |
Pinky Denmark
The Cursed Navy
221
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Posted - 2012.10.03 10:28:00 -
[473] - Quote
I guess we will have to playtest these alot but I really like the diversity a lot.
Not entirely sure I'm a fan of giving the minmatar ship an AF bonus for MWD but the Amarr role bonus really makes me wonder...
There is absolutely NO reason to give the ship a fixed cap recharge bonus. It is clearly just a role bonus because the 3 other ships have a role bonus? If you have to do something that makes sense with the amarr droneship you should give it the better cap recharge built-in and give a drone control range role bonus for the new pilots who can't use drones at 60km like me?
Even a fixed 20km control range bonus would likely help the new Amarr players who suddenly end up in a drone ship and you get to build in the cap recharge bonus in the capacitor stats instead of artificially creating a bonus just to have a bonus?
Pinky |
Luscius Uta
Killers of Paranoid Souls Universal Paranoia Alliance
22
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Posted - 2012.10.03 10:38:00 -
[474] - Quote
I don't like the bonuses of new destroyers. First, 10% to both drone damage and hitpoints per level is too much for ships so small and might make them even beter than Assault Frigates (why Worm and Ishur don't have same bonuses then?). I would replace it with bonus to tracking, speed and optimal range. Next thing is that bonuses are not following standard racial bonuses that we're all familiar with - for example, why not give 5% bonuses to shield and armour resistances per level to Caldari and Amarr destroyer, respectively?
I also see that the new Amarr destroyer is going to become a mini-Curse. This is also bad. I would save the neuting bonuses for a Blood Raider destroyer, if CCP plans to introduce it one day and turn the Amarr destroyer into a rocket boat, like Heretic/Vengeance/Malediction are. Caldari also seems overpowered with 8 launchers slots that will have the damage of ten...I guess this is CCP's way to recompensate Caldari pilots for the missile nerf. I would generally remove damage/RoF bonuses from all destroyers, since a bunch of turret/launcher slots they have acts as a built-in damage bonus. Gallente has a bonus to Hybrid Turret optimal range which is untypical for Gallente, but it beats more common faloff bonus so I don't mind it. And Minmatar destroyer will have missile bonuses? Screw that - every Minnie pilot would prefer bonus to Small Projectile Turret faloff instead.
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Sparkus Volundar
Applied Creations The Fendahlian Collective
17
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Posted - 2012.10.03 10:47:00 -
[475] - Quote
Dear CCP Ytterbium,
As I understand it, the proposed bonus for the Tier2 Minmatar Destroyer has been renamed from:
Quote:+5% to rocket and light missile explosion damage per level to:
Quote:+5% to rocket and light missile explosive damage per level
The possibility of un-compromised damage selection along the lines of the Winter-Issue Breacher, Winter-Issue Kestral, Winter-Issue Bellicose and the current Raven and Typhoon had looked interesting.
The above draft changes to frigates and a cruiser, plus the loss of the EM missile-bonus to the Inquisitor, imply a move away from single damage type-only missile bonuses. Please could you elaborate on why the new Minmatar and Destroyer hulls are proposed to be have a bonus to just a single damage type?
Regards, Sparks |
HELLBOUNDMAN
The Proletarii
109
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Posted - 2012.10.03 16:38:00 -
[476] - Quote
I'm still wondering why the damage specific bonuses.
I thought we were trying to get rid of damage specific on missile boats.
Any reasoning behind this? |
Jerick Ludhowe
Toxic Waste Industries
164
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Posted - 2012.10.03 17:11:00 -
[477] - Quote
Jon Marburg wrote:Why are we giving the caldari destroyer a +5% kinetic damage bonus when we are currently removing that bonus in favor of +5% rate of fire for all the other ships being rebalanced?
You really cannot expect ccp to do anything right the first time around... Expect this pre release error to be fixed "soon" or in 3-4 years after they are seeded on tq.
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CCP Ytterbium
C C P C C P Alliance
1297
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Posted - 2012.10.03 18:00:00 -
[478] - Quote
Update!
Amarr:
- Cap recharge bonus moved into the hull itself - thus capacitor recharge rate reduced from 370 to 275s
- Role bonus changed to 25% MWD speed to drones
Caldari:
- Removed one high slot and launcher slot, gained one mid slot - thus layout now is 7 / 4 / 2, 7 launchers
Gallente:
- Drone bandwidth increased to 35m3
- Drone bay increased to 60m3
- Turret number increased from 4 to 5
- 5% hybrid turret damage bonus per level changed for 10% hybrid turret tracking bonus per level
- Role bonus changed from 50% hybrid turret optimal range to 25% MWD speed to drones
Minmatar hull unchanged.
To answer some questions that have been asked before:
Why having a fixed damage bonus on the Caldari and Minmatar hulls, didn't you want to move away from this philosophy? Yes we definitely do, when it makes sense. For instance, we kept a kinetic damage bonus on the Condor, while the Kestrel has a generic one. In this particular case however, having general damage bonuses on these two hulls would bring them too close of each other.
Don't you think the Caldari hull is going to have an insane alpha with light missiles, or just too good in general? The layout change will help mitigate that somewhat. If it still too much of an issue we can always revert the light missile damage change and increase the ROF on light and rapid light missile launchers instead.
Why is the Amarr hull better at drone management than the Gallente one? That was a good point that should now be fixed. The drone bay will however stay larger on the Amarr hull as it is a trait currently encountered in Amarr versus Gallente drone ships.
Isn't a 25% MWD drone bonus break drones trying to catch static targets? CCP Fozzie made me run some tests at gunpoint, 25% seems to be okay.
What's the point of the Catalyst next to the new Gallente hull? We're planning some changes for it - keep an eye for them in the next days on this thread. |
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Ark Anhammar
EVE University Ivy League
18
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Posted - 2012.10.03 18:06:00 -
[479] - Quote
CCP Ytterbium wrote:
Gallente:
Drone bandwidth increased to 35m3 Drone bay increased to 60m3 Turret number increased from 4 to 5 5% hybrid turret damage bonus per level changed for 10% hybrid turret tracking bonus per level Role bonus changed from 50% hybrid turret optimal range to 25% MWD speed to drones It is nice to see this becoming more about drone damage projection, but the split weapon system still seems somewhat out of place for the design intent of this new Dessie.
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Harvey James
Prospero's Sight
53
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Posted - 2012.10.03 18:08:00 -
[480] - Quote
how is 35m3 helpful? mediums against frigs are a waste of time they wont track them why odd numbers doesn't make sense just improve the drone hp/dmg bonus instead do it across the board would be useful |
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