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Thread Statistics | Show CCP posts - 3 post(s) |
Shalua Rui
FEROX AQUILA
5767
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Posted - 2012.10.05 14:23:00 -
[31] - Quote
Depends on what you wanna do... I'm currently planning a short World of Darkness chronicle set in a dark scifie universe of my own making (think EVE+DEAD SPACE+BATTLETECH)... but I will concentrate on character interaction personal horror, so the rules are all there.
If you want something more spaceship-combat oriented, you could look at the d20 future spasheship rules... Ginger forum goddess, space gypsy and stone nibbler extraordinaire! |
Loconius
The Scope Gallente Federation
0
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Posted - 2012.11.18 03:51:00 -
[32] - Quote
I think traveller (and its sandbox feel) would be perfect for a story set in New Eden! I was personally tossing the idea of using Smallville to tell a character drama in the setting over eve voice, but my players don't play anymore so we settled with Skype :-) |
Sentient Blade
Walk It Off
521
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Posted - 2012.11.18 04:08:00 -
[33] - Quote
You enter a single enemy ship camping a stargate. You engage and cause 10 damage.
Roll D20
If less than 15, jammed by hostile falcon alt, otherwise apply 10 points of damage.
Receive 10 points of damage.
Roll again. |
Barrogh Habalu
Imperial Shipment Amarr Empire
53
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Posted - 2012.11.19 05:51:00 -
[34] - Quote
Horatius Caul wrote:There was one in development for a while after CCP acquired White Wolf. You can see the influences of the early work for it in some chronicles, like the Mercenaries series I think. Pretty sure it was put on ice.
I guess it can be presumed that it would have been based on the World of Darkness Storytelling system. Personally, I've run EVE RPGs using Unisystem before. Quite honestly, WoD Storytelling is an excuse of a "system", feels more like fluffbook with 3 rules attached: 1. GM makes decisions; 2. Your roll results means s*** for a GM; 3. You must comply with all BS WW employees pour on you.
You can as well play your narrative with no rules whatsoever, you won't see any difference.
If you're thinking of rules that will actually matter, I'd suggest to take existing systems and rearrange them for EVE. Guess elements of Dark Heresy (damage tables are must! ) and/or D20 Modern should do for "WiS" part, and for "FiS" you can use rules from Star Wars RPG. |
Orzo Torasson
PonyWaffe Test Alliance Please Ignore
80
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Posted - 2012.11.19 06:45:00 -
[35] - Quote
roll your d20 if it's higher than 2 you press F1
nice, you press F1
roll your d20 again if it's higher than 10 you launch your drones
whoops, you have accidentally fat-fingered and overheated your microwarpdrive you have now burned out your MWD and both your shield extenders
You quit the game
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Inxentas Ultramar
Ultramar Independent Contracting The Paganism Alliance
117
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Posted - 2012.11.19 14:16:00 -
[36] - Quote
This tipoc makes me want to play Warhammer 40.000: Battlefleet Gothic. It even has rules for bumping! |
Lady Spank
Genos Occidere HYDRA RELOADED
2941
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Posted - 2012.11.19 14:21:00 -
[37] - Quote
I was sure someone produced a ruleset based on d20 but this is the most I could find about it (with a few minutes of searching).
http://community.eveonline.com/ingameboard.asp?a=topic&threadID=174958 (a¦á_a¦â) ~ (my spaceblog) http://getoutnastyface.blogspot.co.uk/~ (a¦á_a¦â) |
Ruskarn Andedare
Lion Investments
13
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Posted - 2012.11.19 14:29:00 -
[38] - Quote
I'd have to say go with either Traveler or Rogue Trader as the best fit for EVE.
Though if you want a simple system you can find the Star Frontiers rules free online. |
Terrorfrodo
GNADE Inc.
239
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Posted - 2012.11.19 15:33:00 -
[39] - Quote
I played P'n'P RPG's as a kid, but honestly, there is no reason to play them today.
In the dark times, there was no technology to adequately simulate fictional worlds so we had to make do with written and told descriptions. And we needed lengthy marathons of dice rolls to determine the results of our actions.
Today, computers can easily create virtual worlds, and the complex rules are enforced in real-time and behind the scenes with no need to get into hour-long arguments over rules and non-ending dice rolls.
Theoretically, pen'n'paper games allow for more imaginative stories because the game master can just create anything and is not bound by what game developers or the toolset provided for him. In reality however, p'n'p stories were usually very shallow and limited. Do you want to play through a romance story where your male buddy impersonates the lovely princess your hero is into? Uhm no, but in games like Dragon Age you can, because you're not directly interacting with the person who imagined the story.
In an EVE p'n'p, you couldn't even properly grief your fellow players, because they are most likely your friends and are sitting next to you. So it wouldn't really be EVE anyway.
No, I don't miss p'n'p games at all. . |
Mersault
Blue Nine Industries
100
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Posted - 2012.11.19 15:39:00 -
[40] - Quote
Kara Wayfarer wrote:"According to the developers Eve Online evolved from the classic computer game Elite, which itself was based on concepts from the science-fiction role-playing game Traveller." - Wikipedia
I had played this RPG many, many years ago and originally started playing EVE Online because it reminded me a lot of Traveller. I had quite a bit of fun with Traveller back in the day. It's not exactly the same by any means but there is a sort of spiritual resemblance.
Me too I used to love Traveller 2300
Also, a friend telling me 'it's like Elite it if were made today' got me first into it. |
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Kitty Bear
Disturbed Friends Of Diazepam Disturbed Acquaintance
133
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Posted - 2012.11.19 15:47:00 -
[41] - Quote
Traveller is kinda close.
D&D doesnt really have a vehicle system inplace .. unless you count SpellJammer which is kinda like D&D in Space
You might actually be better off aquiring Cyberpunk & Mekton and modifying a suitable system from those 2 sources The Interlock Combat System used in both is quite harsh & unforgiving (very EvEish :P) and very simple to follow/modify/add to.
To the person focussing on eve being MMORPG .. Pen & Paper gaming inspired the online market but there is a huge difference between the two, a level at where the MMORPG completely and utterly fails to compete with pen&paper.
Online MMO's are generally static and rigid, you are unable to modify the gameworld 'on the fly' RPG's are only limited by the imaginations of thier players and GM .. depending on the system being played the gameworld can be extremely fluid and dynamic. |
Spurty
V0LTA Verge of Collapse
575
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Posted - 2012.11.19 16:40:00 -
[42] - Quote
Roll D2 for 20 second Jams (once per drone)
What a tedious task in house keeping EVE in PnP would be without chunks and masses of highly polished pewp removed from it.
Bit of simplification (read, take chainsaw to it) and you could probably have a great game on your hands
What's the point though? The game is pretty much untranslatable due to the 3/5 political part. Only 1/5 = industry, 1/5 pvp.
Would be dead boring to 'play' as an 'adventurer' in a World where you really don't matter. --- "Also, your boobs" - CCP Eterne (Still writing great prose!)
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The Logi
The Scope Gallente Federation
11
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Posted - 2012.11.19 17:03:00 -
[43] - Quote
Wow people still play paper and pen table top RPGs?
Do you listen to hair metal on cassette while Alf plays on your TV in the background when playing these RPGs? |
Johan Civire
Dirty Curse inc.
188
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Posted - 2012.11.19 17:33:00 -
[44] - Quote
Kartoone wrote:Is there an eve online universe roleplaying ruleset availible like DnD or Dark Heresy (WH40K)?
Also if there is are there any groups who are into it or interested in trying it online ?
I havent been able too fine one but maybe im just blind. If such a thing doesnt exist im sure CCP are missing a great oppourtunity too franschise or expand thier universe.
Discuss
Pen and paper i use but uhhh roleplaying uhm no. Because how you want to do that btw. You go to jumgate you jump and get trapt and get kilt you ask them the lmfao at you making fun of you. MM dont see how you want to Rollplaying this. However. There some realy good adventures btw. You can see for your self how to do or try to rollplaying it. http://blackclawtravels.blogspot.com.au/2006/09/day-one-journey-continues.html See his blog. And let me know if you want to do the same love to read it when iam in space. |
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ISD Gallifreyan
ISD Community Communications Liaisons
44
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Posted - 2012.11.19 19:53:00 -
[45] - Quote
I'll Pipe in on this too.
Look into "Heavy Gear" by Dream Pod 9
Had some fun Times with this before My friends and I decided to come up with our own System that combined D20 sysrem with the system these guys used.
Has the right Feel for the Harshness of Eve. ( There are even Jovians in the Lore) |
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Natsett Amuinn
GoonWaffe Goonswarm Federation
507
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Posted - 2012.11.19 19:57:00 -
[46] - Quote
ctx2007 wrote:First i,ll roll my d20 +skill bonuses to see if i get a lock.
If i'm successful, i,ll roll a d8 +skill bonuses to see how many missile launchers fire.
Then i,ll roll a d20 and a d10 x10 + skill bonuses to get my dps.
etc etc etc
(Yes i played D&D in my youth 30 years ago) Maybe I'm crazy, but that sounds like a lot of fun.
The imagination is the greatest playground on the world. |
Bump Truck
Pator Tech School Minmatar Republic
14
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Posted - 2012.11.19 21:16:00 -
[47] - Quote
A friend a I play a super stripped down version of DnD which is pretty fun and easy to start.
1. Each player chooses an item and a skill, that's it. Make sure you pick good ones as you're not getting any more guaranteed.
2. The DM (Dungeon / Game Master), picks a setting and a first problem.
3. The player tries to do something. If it is a skill they know give them a modifier, then modify based on how hard the task is (getting dressed is easier than gunnery but you might trouser fail). Roll a D20, 1 Massive lol fail, 2-5 fail, 5-10 poor result, 10-15 Decent result, 16-19, Success, 20, Moment of tremendous glory. (You can find D20 simulators online / smartphone)
4. If the player succeeded they now have gained a little skill in that area. If they fail a skill check twice they can NEVER learn that area. (Try and fix a warp drive twice and fail you can never learn warp core engineering, so it's good to get training before attempting a really hard skill).
5. The environment responds, roll a D20, again, low means bad for the player, high means good for the player.
Repeat steps 3 - 5 until you are so high and tired you have to sleep.
The main skill of DM'ing is giving someone a new problem before they have solved the one they are working on, don't frustrate them at every turn but don't let them succeed to much, try and get them turned around and nested in a lot of layers.
That's the whole rules, super easy.
Example.
Player 1 chooses Engineering and an Omni Tool, Player 2 chooses Gunnery and a Plasma Rifle. (Item + Skill) DM: You are on a ship in the sleeping quarters, suddenly you awake as the ship is rocked by an explosion. (Setting + Problem) Player 1. Is there anyone else with us? Rolls, 3. DM. Yes, you have a sentient virus living in your leg. Player 1. Lame. Player 2. I want to find a communicator to talk to the bridge. Rolls, 16. (For a successful search Player 2 gains a little search skill, a few more successes means a +1 to searches in the future.) DM. You search the walls and find the intercom and press the buzzer. The captain is shouting at the other end, "Kite the pirates, MWD to full power". DM. Rolls 7. Your ship is rocked by another explosion, you here the damage control officer shout "captain, shields at 60%". Player 1. Ok, I want to go through the door and get to the bridge. Rolls 8. DM. You open the door and are met by a small fire (another problem to solve before they can work on the pirates). What do you want to do. Player 1. Jump over it! Rolls ... etc, etc etc
It's quite easy to be the DM, just give people a problem and let them use their intelligence to solve it. Don't give them stuff they have to do, let them follow the paths they are interested in. The characters will get better at stuff they do a lot and therefore do more of it, naturally developing the character and getting rid of the need for character creation.
If you really want to go full on you can prepare in advance. However just creating evil empires and pirate factions and trade disputes, big problems, is the easiest way to make it immersive. It takes the characters a long time to build up the resources to confront these problems.
We could even play in this thread if you guys are up for it, don't know if that's allowed. If it is pick a skill and an item. |
Tibus Massani
Inferno Vitiatus Semper Fidelis Coalition
8
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Posted - 2012.11.20 01:53:00 -
[48] - Quote
Inxentas Ultramar wrote:This tipoc makes me want to play Warhammer 40.000: Battlefleet Gothic. It even has rules for bumping! BFG could actually be used for EVE, pretty sure I've seen it done somehere. |
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