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Petrus Blackshell
Rifterlings Damu'Khonde
1678
|
Posted - 2012.09.30 21:58:00 -
[1] - Quote
"Nerf ECM", "because of Falcon", "ECM kills small gang PvP" are all among the tired, old statements that people use to complain about ECM. It is, of course, responded to by ECM-preferring pilots with "ECM ships are made of wet tissue paper", or "Use ECCM", or "bring more race-uniform ships", etc. It keeps going back and forth like that, with arguments about whether it needs to be weaker, stronger, or as-is.
Having flown with, against, and in ECM ships, I agree ECM is not okay, but not with any of those arguments. Rather, it is because it is a no-skill chance-based "all or nothing" mechanic. In this manner, it is completely out of place among PvP mechanics.
All other Ewar applies its effect always when activated upon a target, but cannot result in immediate, complete, and uncompromising shutdown of the target. Move closer, speed up, lower transversal, overheat, there are several things you can do to counteract any other form of Ewar. Some examples:
- Tracking-TD'ed? Load better tracking ammo, burn in a straight line, TP/web your target.
- Optimal-TD'ed, or Optimal SD'ed? Speed up and move closer.
- TP'ed? Speed up.
- Neuted? Keep range.
- ECM? Nothing.
In other words, the fight is not determined by the fighters' in-combat abilities, but by their pre-fight choices (fittings, etc), and a random number generator. The fact that fitting ECCM does not help you at all outside of countering ECM (which cap boosters, tracking enhancers/computers, and sensor boosters do), and the fact it is not 100% effective at even its job, leads to fewer people fitting it and putting more emphasis on the "dice" aspect of ECM.
It is often said that ECM ships are made of paper, and that missing a jam spells death -- which is very true. However, this is not the fault of the ship, but again of the "all or nothing" mechanic. When missing a jam is so dangerous, ECM pilots naturally want to maximize chances of jams -- by forgoing tank.
The Falcon, for example, is not naturally squishy. It actually has more base EHP than the Rapier. However, because the Rapier's Ewar has no chance of failure, the Rapier does not necessarily need to fit 5 webs and 1 MWD in its mid slots. This leaves it free to tank. If a Falcon were similarly tanked, and ended up missing a jam because it didn't have enough jammers, it would just become an useless floating hunk of space metal. This again encourages relying on the dice and on pre-fight decisions to win things for you instead of actual in-combat decisions.
A 6-jammer Falcon is meta, while a 5-web Rapier or a 4-TD Pilgrim is failfit. You can't explain that.
The bottom line? It's not fun for anyone. Jamming someone isn't as satisfying because it was completely at the mercy of a random number generator, and really says nothing about your own skill. Being jammed isn't fun because there is nothing to do right now to counteract it, and even if you fit ECCM beforehand, the random number generator might still decide to hate you. Missing a jam isn't fun for the ECM pilot because there is nothing he could have done to do be successful. Catching an ECM ship that missed a jam on you isn't satisfying either, as it wasn't because of your own skill, but because of the random number generator's mercy.
The solution? People need to stop whining about how ECM is OP, and to stop trying to find "tweaks" and "balances" for it. Instead, try to find a way to revamp or overhaul ECM so that it is no longer a chance-based "all or nothing" mechanic.
Any ideas? Discuss. Rifterlings - small gang frigate PvP - low/nullsec operations, newbie-friendly, free ship program; Join today! www.rifterlings.com
Accidentally The Whole Frigate (blog) - Learning how to pew pew, one loss at a time - www.thewholefrigate.com |
Petrus Blackshell
Rifterlings Damu'Khonde
1680
|
Posted - 2012.09.30 22:05:00 -
[2] - Quote
tl;dr for lazy people:
- ECM as an all or nothing chance-based mechanic is out of place in Eve.
- ECM as is is not fun.
- Don't buff/nerf ECM, change it completely so it's not chance-based.
- Discuss.
Rifterlings - small gang frigate PvP - low/nullsec operations, newbie-friendly, free ship program; Join today! www.rifterlings.com
Accidentally The Whole Frigate (blog) - Learning how to pew pew, one loss at a time - www.thewholefrigate.com |
Cpt Gobla
No Bullshit Jokers Wild.
121
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Posted - 2012.09.30 22:05:00 -
[3] - Quote
For whatever it's worth, I wholly agree.
Regardless of whether or not ECM is overpowered, underpowered or perfectly balanced it's downright boring as hell.
It doesn't open up new and interesting tactics, something even Target Painters can achieve in coordination with Torpedoes.
And each cycle is a loss-loss situation, either the jam lands and the target pilot is disappointed whilst the jammer feels nothing because his ship is doing nothing more than expected or the jam doesn't land and the target pilot feels nothing as his ship is doing nothing more than expected whilst the jammer feels disappointed. Every single cycle one of the two ships turns into a useless hunk of space metal. |
Lyrrashae
Crushed Ambitions Reckless Ambition
352
|
Posted - 2012.09.30 22:36:00 -
[4] - Quote
As a max-skilled ECM pilot, I totally agree.
Feels like skill doesn't really matter, and that's totally against one of the core concepts of EVE, that one must put in one's time and maybe specialise in one thing, whilst sacrificing elsewhere, to reap greater rewards. There is a fine and proper artistry to wielding verbal scalpels, such that the crap-poster you've slashed doesn't even know they've been cut. But verbal bludgeons -- Those are just fun. |
Paul Oliver
Federal Navy Academy Gallente Federation
4459
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Posted - 2012.09.30 22:41:00 -
[5] - Quote
When it comes to stuff like this don't some games use a twitch based mechanism where you have to hit the button when the little dot is in the proper spot? Just a thought... Its good to be Gallente. |
Petrus Blackshell
Rifterlings Damu'Khonde
1683
|
Posted - 2012.09.30 22:44:00 -
[6] - Quote
Paul Oliver wrote:When it comes to stuff like this don't some games use a twitch based mechanism where you have to hit the button when the little dot is in the proper spot? Just a thought... Under Eve's maximum 6 Hz operating speed, I'm not sure how that could be implemented while taking both the jammer and jamee's actions into account.
Also, TiDi would break something like this horribly. Rifterlings - small gang frigate PvP - low/nullsec operations, newbie-friendly, free ship program; Join today! www.rifterlings.com
Accidentally The Whole Frigate (blog) - Learning how to pew pew, one loss at a time - www.thewholefrigate.com |
Battlingbean
Star Frontiers THORN Alliance
2
|
Posted - 2012.09.30 22:49:00 -
[7] - Quote
Counters to ECM that don't include ECCM
Bring friends. Drones. Attack from range. Fleet with high alpha damage. Fleet with same racial ships. Some ships have high natural sensor strength (usually Ewar ships)
ECM is very fun and not boring. Things that are chance based usually aren't boring because you don't know what is going to happen. Am I gonna Jam everyone like a boss or die in a fire?
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Malphilos
State War Academy Caldari State
171
|
Posted - 2012.09.30 22:55:00 -
[8] - Quote
Battlingbean wrote:ECM is very fun and not boring.
I don't think anyone said it was boring, I think they said it was out of place.
ECM is to the rest of PvP as slots are to poker.
It takes a particular kind of person to enjoy pushing the button and watching the reels spin. Though there are apparently a lot of them around.
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Petrus Blackshell
Rifterlings Damu'Khonde
1684
|
Posted - 2012.09.30 23:01:00 -
[9] - Quote
Battlingbean wrote:Counters to ECM that don't include ECCM
Bring friends. Drones. Attack from range. Fleet with high alpha damage. Fleet with same racial ships. Some ships have high natural sensor strength (usually Ewar ships)
ECM is very fun and not boring. Things that are chance based usually aren't boring because you don't know what is going to happen. Am I gonna Jam everyone like a boss or die in a fire?
Did... you even read the OP? I'm not arguing that ECM doesn't have counters, but rather it has nothing that the jamming ship or the ship being jammed can do to affect its outcome or effectiveness. It's about as fun and skill-involved as this.
Malphilos wrote: I don't think anyone said it was boring, I think they said it was out of place.
To be fair, I called it "not fun". One opposite of fun is "boring". Cpt Gobla called it boring.
Malphilos wrote: ECM is to the rest of PvP as slots are to poker.
That is a very good analogy. Thank you. Rifterlings - small gang frigate PvP - low/nullsec operations, newbie-friendly, free ship program; Join today! www.rifterlings.com
Accidentally The Whole Frigate (blog) - Learning how to pew pew, one loss at a time - www.thewholefrigate.com |
Alpheias
Euphoria Released Verge of Collapse
800
|
Posted - 2012.09.30 23:09:00 -
[10] - Quote
Petrus Blackshell wrote:Battlingbean wrote:Counters to ECM that don't include ECCM
Bring friends. Drones. Attack from range. Fleet with high alpha damage. Fleet with same racial ships. Some ships have high natural sensor strength (usually Ewar ships)
ECM is very fun and not boring. Things that are chance based usually aren't boring because you don't know what is going to happen. Am I gonna Jam everyone like a boss or die in a fire?
Did... you even read the OP? I'm not arguing that ECM doesn't have counters, but rather it has nothing that the jamming ship or the ship being jammed can do to affect its outcome or effectiveness. It's about as fun and skill-involved as this.
I disagree, as a maxed out ECM pilot with a full Centurion set, I have a lot of fun jamming while this plays in my headphones. I'd kill kittens and puppies and bunnies I'd maim toddlers and teens and then more |
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Petrus Blackshell
Rifterlings Damu'Khonde
1684
|
Posted - 2012.09.30 23:10:00 -
[11] - Quote
Alpheias wrote:I disagree, as a maxed out ECM pilot with a full Centurion set, I have a lot of fun jamming while this plays in my headphones.
Quote:The uploader has not made this video available in your country. Is... is that a stealth "jamming" pun? I am in awe. Rifterlings - small gang frigate PvP - low/nullsec operations, newbie-friendly, free ship program; Join today! www.rifterlings.com
Accidentally The Whole Frigate (blog) - Learning how to pew pew, one loss at a time - www.thewholefrigate.com |
Alpheias
Euphoria Released Verge of Collapse
800
|
Posted - 2012.09.30 23:12:00 -
[12] - Quote
Petrus Blackshell wrote:Alpheias wrote:I disagree, as a maxed out ECM pilot with a full Centurion set, I have a lot of fun jamming while this plays in my headphones. Quote:The uploader has not made this video available in your country. Is... is that a stealth "jamming" pun? I am in awe.
SENSORS JAMMED BABY. I'd kill kittens and puppies and bunnies I'd maim toddlers and teens and then more |
Cristl
Perkone Caldari State
26
|
Posted - 2012.09.30 23:26:00 -
[13] - Quote
'Save or die' mechanics have pissed people off since the first guy got polymorphed in D&D in the mid-seventies. ECM has pissed people off in Eve since its inception.
OP, give a suggested mechanic for ECM for us to mull over please. |
Lyrrashae
Crushed Ambitions Reckless Ambition
353
|
Posted - 2012.09.30 23:31:00 -
[14] - Quote
Alpheias wrote:Petrus Blackshell wrote:Alpheias wrote:I disagree, as a maxed out ECM pilot with a full Centurion set, I have a lot of fun jamming while this plays in my headphones. Quote:The uploader has not made this video available in your country. Is... is that a stealth "jamming" pun? I am in awe. SENSORS JAMMED BABY.
BECAUSE OF FALCON BMG ENTERTAINMENT GROUP!! There is a fine and proper artistry to wielding verbal scalpels, such that the crap-poster you've slashed doesn't even know they've been cut. But verbal bludgeons -- Those are just fun. |
Petrus Blackshell
Rifterlings Damu'Khonde
1688
|
Posted - 2012.09.30 23:36:00 -
[15] - Quote
Cristl wrote:'Save or die' mechanics have pissed people off since the first guy got polymorphed in D&D in the mid-seventies. ECM has pissed people off in Eve since its inception.
OP, give a suggested mechanic for ECM for us to mull over please. I'm trying to, but drawing a blank. That is, I can't think of anything where ECM would still possibly have the "die" consequence of breaking the lock and jamming locking, but without the chance-based mechanic. These ideas have been proposed before:
- Reducing scan res or targeting range? Damps already do that.
- Selectively breaking locks (just breaking, not jamming)? Sure, but how?
- Denying new locks? Maybe, but with a couple SeBos we're back to the same old problem, possibly worse.
- Reducing max locked targets? Maybe, but the balancing on that is very hard.
- Turning the target's mods off? That is just really weird.
I don't know. Your thoughts? Rifterlings - small gang frigate PvP - low/nullsec operations, newbie-friendly, free ship program; Join today! www.rifterlings.com
Accidentally The Whole Frigate (blog) - Learning how to pew pew, one loss at a time - www.thewholefrigate.com |
Surfin's PlunderBunny
Sebiestor Tribe Minmatar Republic
2408
|
Posted - 2012.09.30 23:41:00 -
[16] - Quote
Petrus Blackshell wrote:Cristl wrote:'Save or die' mechanics have pissed people off since the first guy got polymorphed in D&D in the mid-seventies. ECM has pissed people off in Eve since its inception.
OP, give a suggested mechanic for ECM for us to mull over please. I'm trying to, but drawing a blank. That is, I can't think of anything where ECM would still possibly have the "die" consequence of breaking the lock and jamming locking, but without the chance-based mechanic. These ideas have been proposed before:
- Reducing scan res or targeting range? Damps already do that.
- Selectively breaking locks (just breaking, not jamming)? Sure, but how?
- Denying new locks? Maybe, but with a couple SeBos we're back to the same old problem, possibly worse.
- Reducing max locked targets? Maybe, but the balancing on that is very hard.
- Turning the target's mods off? That is just really weird.
I don't know. Your thoughts?
Leave it alone! "A genius throws a Molotov cocktail and soon realizes that he's going to die choking in a maze of smoke and flame. A hero drinks a Molotov cocktail and soon realizes that if he does a split in midair, he can hit twice as many zombies per kick. Drunk hero wins again, wusses." ~Cracked.com |
Val'Dore
PlanetCorp InterStellar
4
|
Posted - 2012.09.30 23:48:00 -
[17] - Quote
Bring back the Castor ECM. |
Tippia
Sunshine and Lollipops
9662
|
Posted - 2012.09.30 23:50:00 -
[18] - Quote
Petrus Blackshell wrote:
- ECM as an all or nothing chance-based mechanic is out of place in Eve.
- ECM as is is not fun.
- Don't buff/nerf ECM, change it completely so it's not chance-based.
Pretty muchGǪ the question is how.
The main problem is that ECM doesn't affect any particular ship stat, but rather outright removes one functionality that roughly a bajillion other functions depend on: being able to lock on to a target. While RSDs, for instance, can have very similar effects, it never actually removes the ship functionality GÇö it just makes the ship worse at it. ECM needs to do something similar; it needs to only make a ship worse, not make it incapable of doing whatever it was doing before.*
It also needs to do whatever it does in such a way that it doesn't crowd in on the turf of other ewar (right now ECM trumps both RSDs and TDs at their own game, for instance).
So what stats are there that ECM could conceivably adversely affect? I know that a number of them have been suggested through the yearsGǪ number of target locks; drone bandwidth; someone even effectively suggested reduction in CPU. My favourite idea is actually not stats-related, but rather to make it a proper information-warfare module: make it mess up the overview by reducing information detail depending on how well-jammed (on a continuous scale) the ship is.
* Warp disruption might look like they do this as well, but that's only because it's affecting a very low-value discrete number GÇö warp strength GÇö whereas most other ewar affect continuous numbers such as signature, speed, scan resolution and so on. It only looks like an on/off function because most ships only sport one point of warp strength and points and scrams remove one or two of those points. Well, at least until we look at bubbles and infinipoints, but that's because they're meant to go up against infini-strength shipsGǪ GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: newbie skill plan.
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Spurty
V0LTA Verge of Collapse
464
|
Posted - 2012.09.30 23:57:00 -
[19] - Quote
ECM is unique
It's chance based and either 100% or 0%
If you compare other modules and made them just like ECM, people would never play the game
Web stasisfire - depending on skills, will web 1 time in 5 but if it webs, target is instantly at 0 speed for 15second
Web Drones will be 1 in 7 chance, but 5 of them and the same effect, instantly 0 speed
So tell me (using that cited example), why ECM is fine?
Why can't it just lower the number of targets you can lock?
Why can't it be balanced and fair like the others? ---- CONCORD arrested two n00bs yesterday, one was drinking battery acid, the other was eating fireworks. They charged one and let the other one off. |
Herping yourDerp
Tribal Liberation Force Minmatar Republic
790
|
Posted - 2012.10.01 00:04:00 -
[20] - Quote
ecm should break lock, but not prevent you from relocking. this means a sebo with scan res script could be a counter because, oh well i lost lock, good thing i can lock back on in 2 seconds
ECM would still be an escape, and meaningfully effect fleet combat it would still be hard on logis which would lose lock many times. |
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Elvis Fett
Autocannons Anonymous Late Night Alliance
69
|
Posted - 2012.10.01 00:12:00 -
[21] - Quote
Mocam wrote:IMO that "crippling effect of losing targets" - essential and the same thing happens with a sensor damp hitting you at range - you lose targeting. I don't see why ECM should be gutted so badly but I do find the current operations to be a problem.
Also, ECM deals with targeting - not slots that may or may not hold targeting equipment. Sensor damps mess with range & time to acquire a target - ECM? ... Yours is an interesting idea but it has some ugly implications.
I did come up with a different approach that is ... odd. What other attributes are there to targeting? Quantity.
No chance based operation. It works reliably and predictable all the time, just like Sensor Damps and any other type of EW.
ECM and ECCM go over to a system more like points/scrams vs warp core stabs but allow/mandate stacking to use for high effects - just like most other types of EW.
Each cycle of the initial ECM would cost you all your targets - additional applications (stacking of mods/drones) would not do this though each module/drone would decrement your max target count. You can target 8 ships, a strength 3 ECM would drop that to 5 ships max you could target.
The target reduction would be based upon your skills more than the ship. So if you had Targeting + Multitasking both at 5; to block targeting, they'd need to jam that 12 max, not just the 2-10 that a ship can target to entirely prevent locking of any targets. (you could train to enable better protection - just like other EW have skills to help against them.)
If at any point a jamming ship goes out of range or loses targeting on the jammed ship, it stops - just like killing a sensor damp ship, it frees you from all effects when the signal is disrupted. (no 20s jam timer).
ECCM would provide 2 effects: 1) Potential protection from being jammed at all. 2) Added number of targets that can be potentially locked (excess targets - like having skills trained to target 12 while flying a ship only able to target 8. It would take that 12 to 14 -- zip effect unless ECM jammed.)
"jammed at all" protection - if it's protection value exceeds the jam value of the ECM ship, you won' t lose all targets each time it cycles (though it will reduce your "excessive" max target count). In other words, a multi-spectral jam with a strength of 1 hitting a ship with an ECCM strength of 2 - the target wouldn't lose targeting though it's max target count would be decremented by 1. (stacking could still gut your ability to target anything but you wouldn't lose targeting every cycle).
Modules and rigs to help ECM would change to range, cycle time, etc. vs strength to improve /rand chances. It opens up a lot of options for how meta variations can work while still retaining most of the GTFO protection - 100% target loss per cycle if they don't have ECCM? Yet you still may not get away - it only decrements the absolute max count of targets while costing the lock but only at cycle time.
Net effects: ECM always has "some" effect when applied to a target yet that effect can be mitigated by skills and fittings vs hit or miss based upon a randomizer.
ECCM works predictably and reliably to counter ECM effects; it isn't seen as a crap-shoot solution but a predictable counter.
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Alexila Quant
Strategic Acquisitions Group
7
|
Posted - 2012.10.01 00:22:00 -
[22] - Quote
Petrus Blackshell wrote:tl;dr for lazy people:
- ECM as an all or nothing chance-based mechanic is out of place in Eve.
- ECM as is is not fun.
- Don't buff/nerf ECM, change it completely so it's not chance-based.
- Discuss.
I am lazy. So thank you.
Also, I like ECM the way it is, but I also understand that it may be frustrating to come up against.
Take that as you will. |
CaptainFalcon07
Caucasian Culture Club Transmission Lost
22
|
Posted - 2012.10.01 00:32:00 -
[23] - Quote
The real question is simply how without making ECM useless, overpowered, or power creeping on the abilities of other EW?
Jack Black: How am I supposed to find the solution to ECM. How Elmo, How? |
Bubanni
ElitistOps Pandemic Legion
459
|
Posted - 2012.10.01 00:59:00 -
[24] - Quote
Well put,
Lets throw a few random ideas out there just for inspiration What if ECM directly affected the modules of the targeted ship in a negative way, as in increaseing cycle time on turrets and launchers?
what if it was the reverse of sensor damps where stuff close to your ship couldn't be locked when used against you? (very powerful...)
what if decreased max locked targets to 1 and randomly switched your locked target to nearby stuff :D (would actually be more annoying than current ecm, but also allowing your ship to either shoot at fleet mates or hostiles still)
What if ECM.... could make chosen ship look like another ship of choise (like an illusion?) you could make a fleet member in a heavy interdictor look like a hulk... or whatever you wanted to for setting up bait
throw some more bad ideas out there :D
Christmas wish list https://forums.eveonline.com/default.aspx?g=posts&t=134275 Module activation delay! https://forums.eveonline.com/default.aspx?g=posts&m=1180934 |
Fon Revedhort
Monks of War DarkSide.
775
|
Posted - 2012.10.01 02:51:00 -
[25] - Quote
You also missed the part of permajamming. While it's acceptable to be jammed once or twice during the fight - and even those 2 cycles can become a turning point - being shut off completely for the entire fight is stupid as heck. But this surely is a general EW flaw, which for some weird reason does not get its efficiency reduced over time and allows ugly things such as permajamming to happen. 14 |
Petrus Blackshell
Rifterlings Damu'Khonde
1699
|
Posted - 2012.10.01 02:53:00 -
[26] - Quote
Fon Revedhort wrote:You also missed the part of permajamming. While it's acceptable to be jammed once or twice during the fight - and even those 2 cycles can become a turning point - being shut off completely for the entire fight is stupid as heck. But this surely is a general EW flaw, which for some weird reason does not get its efficiency reduced over time and allows ugly things such as permajamming to happen. When the dice hate you, they hate you hard.
Yes, permajamming is a problem, but that would turn this into an "is ECM OP" discussion, and we really don't need another one of those Rifterlings - small gang frigate PvP - low/nullsec operations, newbie-friendly, free ship program; Join today! www.rifterlings.com
Accidentally The Whole Frigate (blog) - Learning how to pew pew, one loss at a time - www.thewholefrigate.com |
Tysinger
Shoulda Checked Local Break-A-Wish Foundation
20
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Posted - 2012.10.01 04:32:00 -
[27] - Quote
Hey I know.. They should make something that anyone can use and put on there ship as to not get jammed, hell maybe even some type of implants that would boost your stats so you would be even less likely to be jammed....
Oh wait, they already have them in game...
Stop whining and use something Tard. |
Gun Gal
Dark Club
96
|
Posted - 2012.10.01 05:17:00 -
[28] - Quote
um sorry, noobs
you forgo,alot when you use ECM, you also forgo the perfect fit when you use ECCM.
EVE is not about level playing fields like WoW....... hmm now i understand,/sarcasm
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Cede Forster
Enlightened Industries Test Alliance Please Ignore
97
|
Posted - 2012.10.01 07:31:00 -
[29] - Quote
posting in another "i can't play, please nerf the game - ECM edition"
Tracking-TD'ed? Load better tracking ammo, burn in a straight line, TP/web your target. They will work on missiles soon and there goes your suggestion. If you fit a target painter and a web, you comiited two midslots.
Optimal-TD'ed, or Optimal SD'ed? Speed up and move closer. Just so i get this right, you are not flying at maximum speed usualy? You just sit around at lets say 70% in order to compensate for that? - There is not much you can do if you get TD and the enemy can keep range and the worst part? It is not chance based.
TP'ed? Speed up. Again, am i missing something? Did you find a way how to permanently overhead your propulsion or is there button that just increases your top speed while flying?
Neuted? Keep range. That is just freaking great advice, if you can. I am pretty sure by the time you are neuted that you are a) out of cap b) webbed so there is no propulsion bonus and you are sitting ducks. Also it again requires you to be faster then the target ship.
ECM? Nothing. I wont even go there because this is covered by everybody and their sister in every thread that came up so far.
I still can not wrap my mind around the entire "just fly faster" idea. Most of the so called solution are based on you (the writer) being faster then the enemy. It just does not sound like genuine concern about gameplay mechanics being balanced and more like "i usually win in my awesome fast ship and then somebody had ECM - so unfair" posting on GD.
Then again - what did i expect? |
Cannibal Kane
Umkhonto We Sizwe
567
|
Posted - 2012.10.01 08:25:00 -
[30] - Quote
I don't mind ECM...
However I do believe that ECM should never be able to JAM a target when that targets Sensor Strength is higher than the ECM module cycle. So a Falcon pilot trying to jam me with one racial ECM module pumping 250, should then never be able to jam me when my Sensor strength sits at 260. If he activates a second module and his total ECM output agaist me is now over 300 then yes I should be jammed.
I think most people issue with ECM that % thing no matter how high your Sensor Strength is.... your always going to get jammed. I'm not a Pirate, I'm a Terrorist.
The Crazy Space Poor South African.
*Hair done by LGÇÖOr+¬al, because I'm worth it. |
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