Pages: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 [15] 16 17 .. 17 :: one page |
|
Author |
Thread Statistics | Show CCP posts - 29 post(s) |
Inquisitor Kitchner
Galaxy Punks Executive Outcomes
165
|
Posted - 2012.10.11 10:57:00 -
[421] - Quote
Bubanni wrote:CCP Punkturis wrote:
think of the poor Americans who are probably still sleeping!!
yeah it's almost 4-7 in the morning in America :D those lazy bums should get up and read a dev blog earlier then if they are still sleeping Also, at any given time there is a eve player asleep somewhere in the world :D we can't wait for all of them to be awake before releasing a dev blog <3
Also think about the places close to the poles, it can be night time for 23 hours a day in those places at certain points of the year. |
|
CCP Punkturis
C C P C C P Alliance
3384
|
Posted - 2012.10.11 11:09:00 -
[422] - Quote
Inquisitor Kitchner wrote:Bubanni wrote:CCP Punkturis wrote:
think of the poor Americans who are probably still sleeping!!
yeah it's almost 4-7 in the morning in America :D those lazy bums should get up and read a dev blog earlier then if they are still sleeping Also, at any given time there is a eve player asleep somewhere in the world :D we can't wait for all of them to be awake before releasing a dev blog <3 Also think about the places close to the poles, it can be night time for 23 hours a day in those places at certain points of the year.
I just really like Americans!
also, do you know where I'm from Inquisitor Kitchner? I'm pretty well aware of 23 hour darkness Gÿà EVE User Interface Programmer Gÿà GÖÑ Team Super Friends GÖÑ @CCP_Punkturis My Dev Blogs |
|
Schmata Bastanold
Black Rebel Rifter Club The Devil's Tattoo
115
|
Posted - 2012.10.11 11:45:00 -
[423] - Quote
Ok, so how about that devblog about bounties? Because honestly circle vs square brackets thing is way below my interest. I am not my skills but... http://eveboard.com/pilot/Schmata_Bastanold |
Inquisitor Kitchner
Galaxy Punks Executive Outcomes
166
|
Posted - 2012.10.11 11:59:00 -
[424] - Quote
CCP Punkturis wrote:I just really like Americans! also, do you know where I'm from Inquisitor Kitchner? I'm pretty well aware of 23 hour darkness
I forgot CCP employees arrived on this planet on an asteroid. You all know the dark loneliness of space. My apologies. |
Lors Dornick
Kallisti Industries Solar Assault Fleet
260
|
Posted - 2012.10.11 13:32:00 -
[425] - Quote
CCP Punkturis wrote:also, do you know where I'm from Inquisitor Kitchner? I'm pretty well aware of 23 hour darkness
Isn't there at least 4 hours (and 7 minutes) from sunrise to sunset?
Because that's what Reykjavik has on winter solstice ;)
|
Asuri Kinnes
Adhocracy Incorporated Adhocracy
620
|
Posted - 2012.10.11 14:09:00 -
[426] - Quote
EglantinFinfleur wrote:You obviously have blatant issues if you believe that because there are winners and losers, players should do everything they can not to fall into the latter category, at the expense of their opponent's fun.
Traditional boardgames like Chess or Go are bound by extremely strict and very simple rules. It's absolutely impossible to cheese or borderline exploit in those. Gameplay prevents condoned griefing and pushing your opponent's buttons, something which is however the staple of all modern 'competitive' games, such as DOTA-likes, for example, the workings of which are byzantine (champions/items constantly balanced, engine flaws turned into gameplay) and the exact opposite of traditional boardgames, which are brilliantly simple and reward pure skill, not cheap shots.
Those traditional games are not 'competitive', in the way you envision this word, at all. To win, you don't have to "play to win". You just have to be better than your opponent, and focused. In modern online games, to win, having more pure skill doesn't cut it, you have to triple check every patch for new possibilities of cheese, or removal thereof. You must have the "play to win" mentality and be an annoyance. If there's a bug that multiplies tenfold the damage of an item, you will use it non-stop until next patch because it's going to be so lolrandum to see people rage XDDD. While the majority of gamers won't, because it breaks immersion, and is plainly 'not fun'. You will call them 'scrubs' and mock them.
Winning has become more important than playing, for a minority of players that are into annoying people more than they are into playing make-believe and roleplaying pod pilots. They're not playing for ingame goals, they're using the game for and out-of-game one, reaping Schadenfreude.
It's okay to be competitive, in a broader sense than the one you delve upon. It's fun to 1v1 or have good clean fun with fleets of equal strength. You don't have to enter the 'play to win' mentality to be competitive. It's okay to just play make-believe. It's okay to respect your fellow gamer.
Online communities are actually socializing tools, and a good barometer to check where you're at. When all hell breaks loose IRL, where are you gonna stand? Will you gang up on people trying to mind their own business, because after all, it's only life, and they could have hid themselves better? You will of course argue that IRL and online behavior have nothing in common, but guess what, ethics are context-irrelevant. Except if you completely roleplay, which is mighty fine, and something you ridicule.
And pray tell, what is sociopathy? You sir, have very little clue and have spent a whole bunch of time labeling everyone who doesn't think like you as sociopaths... You also spend a great deal of time diagnosing people from time spent in game and on forums. If it's not too much to ask, where did you get your Psych degree from and how long have you been practicing?
Considering that I am roughly one to two *decades* older than the average player in eve, and have been at least somewhat competitively gaming (not always successfully!) for about 35 years (*probably* longer than you've been alive) - I can say (relevant to your posts) that you display a fairly shallow appreciation for other peoples play-styles and are doing a bang up job of conflating "real life behavior" with "video game behavior".
Clue - not everyone who shoots you is a (your term) gankbear/griefer.
Also - IRL - when all hell breaks loose, I want to belong to the group that knows how to stick together. "Minding their own business" is a good way to get ambushed...
Interdict Hi-Sec - it's the only way to be sure... |
Annie Freemont
Center for Advanced Studies Gallente Federation
4
|
Posted - 2012.10.11 14:48:00 -
[427] - Quote
Look,. Seriously? WTF!! How hard can it be to just modify the mission system to create a "Bounty Mission" on a player? And why, OMG why do we need bounties on ship types? Because someone is mad at drakes? Or barges? That doesn't even make sense.
Player A steals from player B. Player B puts a bounty on player A. Player C is looking through the bounties and sees player B has a really nice bounty on him. He talks to his corpies and they scout player B. Player C then signs up for the bounty and they form a fleet. Player B dies horribly and is podded. The mission mechanics doles out the isk as it would a mission.
You will not design a method that someone cannot find a hole in. What I'm saying is why not just make it so using current mechanics we can go after people with bounties. In high sec the "Bounty Missions" would be treated like a mini war-dec. One difference should be the element of surprise in that the bountied player does not get notification beyond that first shot that he now has a bounty mission on him. Other than that cool wanted sign on his picture.
Can multiple players sign up to take a bounty? Yes. The player or gang that pods the bountied player gets the entire pot. Nobody gets their wallet emptied. Bountied player's assets are dropped into an abandoned (blue) wreck. Someone who does not have a bounty mission active against a bountied player has to deal with normal aggression mechanics, just like as it currently works.
Anyway, there is no need to create a whole new way to grief other players. We've done a pretty good job doing that by ourselves. The mechanics to use the bounty system are already in place, CCP just needs to apply them to the bounty system. If it needs tweaking, or there's an overwhelming movement by the player base to create bounties on ships, that can be done or added as time goes on..
TL;DR: Use mission mechanics to create bounty missions on other players. Use war mechanics for implementation of pvp in high sec. Yes, I am an alt.
|
|
CCP Punkturis
C C P C C P Alliance
3388
|
Posted - 2012.10.11 14:54:00 -
[428] - Quote
I don't understand why people keep saying you'll be able to place bounty on ship types in the new system..... Gÿà EVE User Interface Programmer Gÿà GÖÑ Team Super Friends GÖÑ @CCP_Punkturis My Dev Blogs |
|
Dirael Papier
Nevermined Inc Storm of Souls
18
|
Posted - 2012.10.11 14:54:00 -
[429] - Quote
Annie Freemont wrote: And why, OMG why do we need bounties on ship types? Because someone is mad at drakes? Or barges? That doesn't even make sense. Unless there's another post that I didn't see (don't think the dev blog's up yet) then I don't think it's actually been specified as bounties against ship types. It was stated something like setting bounties on ships, and not just pods. Personally I read that as when setting a bounty on a player, you can choose whether the payout is only paid when the player is podded, or if it's paid for just destroying the player's ship (any ship) and not having to pod them.
But I don't know. Guess we'll find out when the dev blog goes up. (Assuming there isn't already another post elsewhere that provides more clarification for this.) |
|
CCP Punkturis
C C P C C P Alliance
3391
|
Posted - 2012.10.11 14:57:00 -
[430] - Quote
Dirael Papier wrote:Annie Freemont wrote: And why, OMG why do we need bounties on ship types? Because someone is mad at drakes? Or barges? That doesn't even make sense. Unless there's another post that I didn't see (don't think the dev blog's up yet) then I don't think it's actually been specified as bounties against ship types. It was stated something like setting bounties on ships, and not just pods. Personally I read that as when setting a bounty on a player, you can choose whether the payout is only paid when the player is podded, or if it's paid for just destroying the player's ship (any ship) and not having to pod them. But I don't know. Guess we'll find out when the dev blog goes up. (Assuming there isn't already another post elsewhere that provides more clarification for this.)
your reading comprehension, I like it Gÿà EVE User Interface Programmer Gÿà GÖÑ Team Super Friends GÖÑ @CCP_Punkturis My Dev Blogs |
|
|
|
CCP Punkturis
C C P C C P Alliance
3391
|
Posted - 2012.10.11 15:04:00 -
[431] - Quote
also.... blog very VERY VERY soon!! Gÿà EVE User Interface Programmer Gÿà GÖÑ Team Super Friends GÖÑ @CCP_Punkturis My Dev Blogs |
|
The Prowling Tiger
Artaxes Ventures Inc.
0
|
Posted - 2012.10.11 15:04:00 -
[432] - Quote
Pipa Porto wrote: Because this is EVE, and criminality is (well, used to be) an expressly supported profession in the game.
Hey, there's your real argument, you don't think there's a difference between actions inside a game and outside one. There's a word for people who have trouble distinguishing fantasy from reality.
So you're saying that you want killrights to provide game mechanically enforced surprise, the game mechanically enforced first shot, a virtual guarantee at ship superiority, a likelihood of a numbers advantage, but you still want the fight to be a challenge.
How about this. Make purchasing a killright cost the purchaser something. Turn purchasing a killright into a mini-wardec. The target can shoot you for as long as you hold the transferred killright (ofc you would be able to allow the killright to revert) and the target gets told who you are. Then there would actually be a reason for people to charge money to buy killrights. If you want a strong advantage, get several people to buy killrights against the same person and hunt them down as a group. The target still can't bring friends.
Finally. After 18 pages of you constantly bitching about this change, Sans any attempt to suggest a WORKABLE solution beyond 'I WANNA SEE WHO'S AFTER ME', you SUGGEST something that can be used. I was beginning to think I'd get to the end of the damn thread and have to tell you to quit whining and put suggestions out yourself! |
Alice Saki
10127
|
Posted - 2012.10.11 15:04:00 -
[433] - Quote
CCP Punkturis wrote:also.... blog very VERY VERY soon!!
Lies. Scottish Interweb Spaceshippy Person, Very Easily Confused. I like to show my Love by Smashing people in the face with a big Hammer.
|
|
CCP Paradox
498
|
Posted - 2012.10.11 15:10:00 -
[434] - Quote
http://community.eveonline.com/devblog.asp?a=blog&nbid=73446 There you go. CCP Paradox | EVE Quality Assurance | Team Super Friends @CCP_Paradox |
|
|
CCP Punkturis
C C P C C P Alliance
3393
|
Posted - 2012.10.11 15:13:00 -
[435] - Quote
Shandir wrote:CCP Punkturis wrote:princess bride "You killed my father, now prepare to die" Do I get a cookie?
here go get a cookie! Gÿà EVE User Interface Programmer Gÿà GÖÑ Team Super Friends GÖÑ @CCP_Punkturis My Dev Blogs |
|
EglantinFinfleur
Pointy Teeth Society Ishukone Drug and Research Utilization Group
14
|
Posted - 2012.10.11 15:15:00 -
[436] - Quote
Asuri Kinnes wrote:You sir, have very little clue and have spent a whole bunch of time labeling everyone who doesn't think like you as sociopaths... You also spend a great deal of time diagnosing people from time spent in game and on forums. If it's not too much to ask, where did you get your Psych degree from and how long have you been practicing? Considering that I am roughly one to two *decades* older than the average player in eve, and have been at least somewhat competitively gaming (not always successfully!) for about 35 years (*probably* longer than you've been alive) - I can say (relevant to your posts) that you display a fairly shallow appreciation for other peoples play-styles and are doing a bang up job of conflating "real life behavior" with "video game behavior". Clue - not everyone who shoots you is a (your term) gankbear/griefer. Also - IRL - when all hell breaks loose, I want to belong to the group that knows how to stick together. "Minding their own business" is a good way to get ambushed...
Once again, it's not a playstyle when the user seeks out-of-game accomplishments such as his opponent ragequitting or unsubscribing. It's using an online community to enact sociopathic tendencies, without fear of retribution.
Just like Tippia Porto, you apply to competitivity a very narrow and neurotic definition, that is, gloating at your opponent's defeat. I infer this from your separating of RL behavior and multiplayer video game behavior. In any FPS or game that requires zero building up of assets and time invested for anything other than skill, it's perfectly allright to kill everything in sight. You don't set your opponent's back doing so. In New Eden, the amount of time and investment lost when you cheap shot player entities is such that it causes pause in anyone with a semblance of empathy.
To answer both you and Tippio Porta, competitivity, in traditional games, refers to becoming the best you can be, not besting your opponent, who is nothing but a sparring partner. Your definition of competition in video games, is playing to win. Doesn't matter how, as long as it gets the job done. It implies tricks and cheap shots which do not at all increase your skill level. Skill isn't reading patch notes to find the new borderline exploit, or exploiting bugs that will be fixed later. It's not afk gatecamping, group ganks, or any of this sort. But then again, the category of gamers you probably belong to do not seek ingame accomplishments, you only seek Schadenfreude, you couldn't care less about becoming better at the game.
Your clue was totally irrelevant. Do note, as I have already stated plenty of times, that I do not lump every ingame criminal with your lot, since quite a fair number of them are in the gaming mindset, not the cheap-kicks-out-of-an-online-app.
And when all hell breaks loose, are you gonna become cannon fodder for some random warlord, to get a few more months' lifetime in a nuclear/bacteriological wasteland? Is that your idea of dignity? |
Benny Ohu
Chaotic Tranquility Casoff
361
|
Posted - 2012.10.11 15:23:00 -
[437] - Quote
If you want to remove your killright, you buy it with your alt and then shoot your main while it's in a shuttle (or an unfit frig for a 'real kill') to avoid any great loss. Is this right? Is it a problem?
There was talk of buying your own killright with the character the killright is against in order to lose it. Is this still possible? |
The Prowling Tiger
Artaxes Ventures Inc.
0
|
Posted - 2012.10.11 15:27:00 -
[438] - Quote
Pipa Porto wrote: Remember, EVE is an Opt-In environment. If you don't like the idea of people trying to win against you, don't opt in. By the way, what non-competitive activity do you do in EVE?
Heeere we go. Now you just apply this to ganking, and we're done. You kill someone, you'll have people come after you. If you want to win badly enough, you'll use the tools at your disposal, such as D-SCAN (Hint. Look for typical pvp boats. T2 anything, for the most part. Typical system dwellers shy away from most of that, and if you're a competent pvper, it's really the only thing you've got to fear.) LOCAL (Hint. Look for people who match known bounty hunters, as there are bound to be lists popping up.), and general SITUATIONAL AWARENESS. (Hint. IF YOU LACK THIS, YOU SHOULDN'T CALL YOURSELF A PVPER IN THE FIRST PLACE.) If you neglect to use these tools, then you're forfeiting the right to try and have a fair fight.
Now, I've noticed you tend to use the argument 'What if multiple bounty hunters come after meeeee'. That means that you've ganked multiple targets that ALL despise you enough to have people come after you. You kill one person, you get one hunter. More, you get more hunters. This would be the EVE equivalent of a powerful gangster having the resources of the entire FBI dedicated to bringing him to justice. You do worse things, more people want to come get you. Since the 'Vidya games vs Meatspace' argument has come up a number of times, a better analogy would be 'Shooting people in GTA eventually gets the f*cking army after you.' |
|
CCP Punkturis
C C P C C P Alliance
3401
|
Posted - 2012.10.11 15:47:00 -
[439] - Quote
guys, go post in the dev blog feedback thread instead since that's what the team is monitoring! Gÿà EVE User Interface Programmer Gÿà GÖÑ Team Super Friends GÖÑ @CCP_Punkturis My Dev Blogs |
|
MailDeadDrop
Rage and Terror Against ALL Authorities
78
|
Posted - 2012.10.11 16:02:00 -
[440] - Quote
CCP Punkturis wrote:guys, go post in the dev blog feedback thread instead since that's what the team is monitoring!
I'm pretty certain she means this one: https://forums.eveonline.com/default.aspx?g=posts&t=162204
MDD |
|
Asuri Kinnes
Adhocracy Incorporated Adhocracy
620
|
Posted - 2012.10.11 16:15:00 -
[441] - Quote
Seriously, JUST because there has been another reply to a thread is *NO* reason to discard everything I typed.
Interdict Hi-Sec - it's the only way to be sure... |
Jaison Savrin
Ministry of War Amarr Empire
50
|
Posted - 2012.10.11 16:23:00 -
[442] - Quote
Asuri Kinnes wrote:Seriously, JUST because there has been another reply to a thread is *NO* reason to discard everything I typed.
It was discarded because it was of no value. |
Fairly Fair Fare
Naval Aviators
0
|
Posted - 2012.10.11 16:40:00 -
[443] - Quote
Idea for the changes in the bounty system Kill Rights could be listed in different levels Aggression Kill RIghts allowing agression without sec loss in low sec but gives you a suspect tag and no concord intervention in high sec but doesn't allow free podding and is not tradeable. You get this if someone shoots you in lowsec but doesn't kill you. KIll Rights, rights to destroy your target without suspect tag in high sec and in low sec withotu sec loss. This kill right can be sold to another player for a fee of 50% of the price of the ship they destroyed of yours, paid to concord and the rights can only be traded once per day and the expiration date doesn't reset from trade to trade. Pod Rights, this is the right to freely pod your target anywhere with no sec loss. This can be traded for a fee of 100% the price of your pod, but it does nothing in high sec without kill rights or agression rights to go along with it.
Thoughts on this? |
Herzog Wolfhammer
Sigma Special Tactics Group
1800
|
Posted - 2012.10.11 17:07:00 -
[444] - Quote
Malcanis wrote:honestly, Pipa, I'm really disappointed with you taking a stand against a shift to player-enforced consequences rather than yet another dreary CONCORD boost. Especially one that promotes the holy grails of solo PvP and hi-sec PvP. Is non consensual PvP only desirable when it's against players in defenceless non combat ships or something? You're sounding like the stereotype "gankbear" in the badposts about piracy and ganking. Stop feeding those guys lines for the love of God.
^ TRUTH ^ (not about Pipa directly, but about a very prevalent attitude around here) |
Lin-Young Borovskova
Science and Trade Institute Caldari State
791
|
Posted - 2012.10.11 17:12:00 -
[445] - Quote
Fairly Fair Fare wrote:Idea for the changes in the bounty system Kill Rights could be listed in different levels Aggression Kill RIghts allowing agression without sec loss in low sec but gives you a suspect tag and no concord intervention in high sec but doesn't allow free podding and is not tradeable. You get this if someone shoots you in lowsec but doesn't kill you. KIll Rights, rights to destroy your target without suspect tag in high sec and in low sec withotu sec loss. This kill right can be sold to another player for a fee of 50% of the price of the ship they destroyed of yours, paid to concord and the rights can only be traded once per day and the expiration date doesn't reset from trade to trade. Pod Rights, this is the right to freely pod your target anywhere with no sec loss. This can be traded for a fee of 100% the price of your pod, but it does nothing in high sec without kill rights or agression rights to go along with it.
Thoughts on this?
I'm actually against all modification leading in the end to protection or easy way to get out for criminals no matter if at some point I'm one and will have to deal with this situation, or if I'm the victim.
Kill rights must simply be able to be transferred/contracted hell even sold on the market ! -and the fact this transfer will be available under whatever ways CCP decides are the best for the game in general, and not a minority, should not for the greater good of the game in general be something you could easily avoid like some already ask for concord or whatever agent to tell them who got the bounty right.
This is Eve and Eve should not discourage you from becoming a pirate or a criminal but has the obligation to remember you whatever patch you choose in your Eve career choices have consequences and at some point you WILL have to deal with those. brb |
Caliph Muhammed
Short Bus Friends
297
|
Posted - 2012.10.11 18:04:00 -
[446] - Quote
If killrights broadcast who is chasing the criminal this system will be a complete failure. EVE needs some form of pvp that isn't camp on this side of the gate and hope that the target doesn't have a scouting alt.
If you kill someone and have rights upon your head you deserve whatever consequences that come from it.
I know i'll be Bounty Hunting all day err' day and I can't wait. |
Donnerjack Wolfson
Republic Military School Minmatar Republic
14
|
Posted - 2012.10.11 18:32:00 -
[447] - Quote
Hans Jagerblitzen wrote:Pipa Porto wrote:Poetic Stanziel wrote:This seems to solve the alt problem. Someone can use an alt to kill the character with the bounty on its head, but the alt would never collect more than what the kill was worth. There's no longer any profit to be made. Wait till you've collected enough bounties and manipulate EVE's market value calculation. So long as there are useless items that are effectively untraded, you can manipulate them quite cheaply then blow them up for profit a la FW FOREX. Yeah, good luck with that ;) CCP has changed quite a few things behind the scenes in the wake of the FW exploit, in order to specifically prevent that type of manipulation.
So that's why I have an item in my main's hangar that's "worth" 300million but actually worth about 400k. |
Riedle
Paradox Collective Choke Point
187
|
Posted - 2012.10.11 19:19:00 -
[448] - Quote
Love the changes!
I would like to see some iteration on bringing kill rights and bounty hunting together a little bit in the future.
An idea: If the bounty gets to a certain $$ threshold (perhaps hidden) there is a chance that a kill right is produced so that certain people would have to be on the lookout in empire space as well.
Anyways, keep up the good work. I am happy you are iterating on all of my ideas :)
Riedle |
MatrixSkye Mk2
Republic University Minmatar Republic
433
|
Posted - 2012.10.12 02:22:00 -
[449] - Quote
Heh. I may actually dabble into some PVP after this change goes live.
First time in years (ever?) that I get excited over a PVP mechanic being added into the game.
|
Darth Nupis
The Fraternal Association of Killer Squibs
0
|
Posted - 2012.10.12 03:33:00 -
[450] - Quote
Looks like it might lead to even more interactions with players. That is always good. :) |
|
|
|
|
Pages: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 [15] 16 17 .. 17 :: one page |
First page | Previous page | Next page | Last page |