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Illienne Celain
Imperial Academy Amarr Empire
0
|
Posted - 2012.10.02 13:54:00 -
[1] - Quote
Hi all,
I'm just eactivating my account after 8 years since I last played EVE. I'm trying to re-read everything including all the great new guides that have been posted. However, i was hoping someone could give me a few quick notes on what I need to look at first, as I see there has been a change to the way skills are trained.
I think when I left I had quite a few learning skills. So when I get back in, do I need to somehow manage what has changed with this? The info I've found so far hasn't been clear what the impact of this is/was.
Also, i see there's been lots of extras added - POS, PI, W-space. I can read through all the new stuff as I get to it, but it seems it'll be like being a newbie all over again. If anyone has any immediate highlights for what things look like now, compared to 8 years ago, I'd appreciate some pointers . If not, I guess 8'll find it all on the site eventually,
Thanks. |
Jim Era
3970
|
Posted - 2012.10.02 14:00:00 -
[2] - Quote
I've just sat in help channels, scour forums all day, and observe for the last 6mo or so. I still can't answer 90% of your questions.
wat |
Steve Ronuken
Fuzzwork Enterprises
683
|
Posted - 2012.10.02 14:18:00 -
[3] - Quote
Illienne Celain wrote:Hi all,
I'm just eactivating my account after 8 years since I last played EVE. I'm trying to re-read everything including all the great new guides that have been posted. However, i was hoping someone could give me a few quick notes on what I need to look at first, as I see there has been a change to the way skills are trained.
I think when I left I had quite a few learning skills. So when I get back in, do I need to somehow manage what has changed with this? The info I've found so far hasn't been clear what the impact of this is/was..
All learning skills are gone. All stats have been boosted accordingly. You should have a pool of SP you can just spend immediately on whatever you want. The only ways to change your training times now are remaps (one a year) and implants
Illienne Celain wrote: Also, i see there's been lots of extras added - POS, PI, W-space. I can read through all the new stuff as I get to it, but it seems it'll be like being a newbie all over again. If anyone has any immediate highlights for what things look like now, compared to 8 years ago, I'd appreciate some pointers . If not, I guess 8'll find it all on the site eventually,
Thanks.
Find the ISK guide. it will cover most stuff you'll be interested in in enough detail. FuzzWork Enterprises http://www.fuzzwork.co.uk/ Blueprint calculator, invention chance calculator, isk/m3 Ore chart-á and other 'useful' utilities. |
Schmata Bastanold
Black Rebel Rifter Club The Devil's Tattoo
114
|
Posted - 2012.10.02 14:21:00 -
[4] - Quote
A lot of changes to ships and modules were introduced since last winter and even more is coming this winter.
People whine about everything demanding nerfs/buffs even before game changes hit test servers.
FW is farmfest.
Solo pvp is dead and Eve is dying as usual.
Honestly, read threads in Features & Ideas, you will see what will change this winter. For bigger picture info browse dev blogs and maybe ISK guide as to get idea about money making possibilities.
Probably you are in worst situation than genuine newbie because you will have to unlearn what you think you know about most of Eve.
Good luck :) I am not my skills but... http://eveboard.com/pilot/Schmata_Bastanold |
Keno Skir
Vectis Covert Solutions
230
|
Posted - 2012.10.02 14:51:00 -
[5] - Quote
Schmata Bastanold wrote:Solo pvp is dead
Haha seems u should find a new corp, thought u black rebel guys were hardcore :)
If you have any further thoughts on something i've posted, or want to ask an unrelated question feel free to contact me by EvE Mail or by private conversation if i'm online. BUDDY TRIALS AVAILABLE - 21days plus big ISK bonus and starting assistance |
MuraSaki Siki
Mo corp 2012
0
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Posted - 2012.10.02 14:54:00 -
[6] - Quote
learning skills removed, and those skill points reimbursed. Feel free to alocate those skill point All char +12 attributes and those cannot be remapped.
PI is the system to harvest material from planet. obviously you need to train up some skills to do that, check out the PI tutorial by CCP in youtube channel.
w-space is unknown space, mainly for T3 production. Not star gate point to w-space, and you need to scan down the entrance by probing.
search the key word in http://wiki.eveonline.com/en/wiki/Main_Page ,
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Petrus Blackshell
Rifterlings Damu'Khonde
1719
|
Posted - 2012.10.02 14:58:00 -
[7] - Quote
Keno Skir wrote:Schmata Bastanold wrote:Solo pvp is dead Haha seems u should find a new corp, thought u black rebel guys were hardcore :) Reasonably sure she was being sarcastic, what with the addition of "and Eve is dying as usual" and all.
I haven't been playing for 8 years, so I can't really help you, OP, but I would recommend just starting to learn Eve from scratch. It's changed a lot. Rifterlings - small gang frigate PvP - low/nullsec operations, newbie-friendly, free ship program; Join today! www.rifterlings.com
Accidentally The Whole Frigate (blog) - Learning how to pew pew, one loss at a time - www.thewholefrigate.com |
Schmata Bastanold
Black Rebel Rifter Club The Devil's Tattoo
115
|
Posted - 2012.10.02 15:20:00 -
[8] - Quote
Petrus Blackshell wrote:Keno Skir wrote:Schmata Bastanold wrote:Solo pvp is dead Haha seems u should find a new corp, thought u black rebel guys were hardcore :) Reasonably sure she was being sarcastic, what with the addition of "and Eve is dying as usual" and all.
Yes, that was sarcasm although obviously failed due to lack of animated smileys and rolling eyes.
And yes, R1FTA are hardcore but for some reason they tolerate my uber fail in pvp so no way I am going to apply to any other corp :)
I am not my skills but... http://eveboard.com/pilot/Schmata_Bastanold |
Jonah Gravenstein
Mahatma Cote Temporal Research
1500
|
Posted - 2012.10.02 16:12:00 -
[9] - Quote
As you're coming back after 8 years I would suggest that your first stop be the Tutorial agents so that you can familiarise yourself with what's changed since you were last here. Here's a rubiks cube now bugger off no longer applies, we actually have pretty decent tutorials now.
The Eve Wiki & Eve Uni Wiki will probably be very useful to you as well, there's guides for pretty much everything available from both. If you have the time youtube is also full of guides on stuff that may have changed such as probing (definitely needed for wormholes & exploration).
If you get stuck on anything just ask in this section, we try to be helpful in here because we like noobs & the forum mods keep it that way, unlike General Discussion which can be a trollfest
Homo sapiens non urinat in ventum -á-á-á ---CCP can't patch stupid--- |
Lyric Lahnder
Noir. Noir. Mercenary Group
110
|
Posted - 2012.10.02 19:18:00 -
[10] - Quote
W space is cool.
You can find Worm wholes that will lead you to worm holes, or to other locations in new eden: K space.
Also it can lead you to a honey comb of inter conected Worm Holes or worm holes that lead you back to K space some where else.
Its an exciting time, There rebalancing every ship in the game and there almost done rebalancing frigates. By winter most frigates should have decent utility in some activity despite only being tech 1.
Also there redoing what skills you need to fly stuff. There breaking up non racial skills. Like for stuff like Battle cruisers, Destroyers, Hacs Recons etc, that skill is non racial. They will eventually change where you will have to skill to a specific races hac destroyer BC etc.
Also its possible dust may launch before the year is out and FPS'r will be fighting over economic districts on planets in low sec and null sec. We as capsuleers can team up with them or **** with them from space. Noir. and Noir Academy are recruiting apply at www.noirmercs.comI Noir Academy: 60 days old must be able to fly at least one tech II frigate. I Noir. Recruits: 4:1 k/d ratio and can fly tech II cruisers. |
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Illienne Celain
Imperial Academy Amarr Empire
0
|
Posted - 2012.10.02 21:05:00 -
[11] - Quote
Thanks for the pointers. I have started on the Isk guide, and going through the newbie pointers. I guess just starting from scratch is best and its just a bonus I have some skills already. I thought i might have had some cash to kickstart me, but by the looks of my profiles, I only have about 2M Isk. I can't remember whether that was much way back then, and inflation reflects the amounts I see people mentioning on the forums now, or whether I just gave everything away before I left last time.
Back in the day, I was a fairly successful corp miner, but I don't think I want to go down that route again. Exploring/trading/manufacturing/researching are probably more my bent this time, and I'll probably have to play more casual. I've read the careers guide which is good info, but haven't got that far in the ISK guide yet to see what skills I should get queued up while I continue my research and try to find a corp that is compatible with my needs.
Thanks again. |
J'Poll
Pioneer's of the Galantic Wars Ethereal Dawn
433
|
Posted - 2012.10.02 21:39:00 -
[12] - Quote
As most stuff I wanted to say is already mentioned above all I will say is:
Make a trial or make an alt on that account and rerun the tutorials (they changed a lot over 8 years in the tutorials) this should get you informed about most of the new stuff and in the mean while dust of that old EVE skills you had. Inject your skillbook before you leave the station. Neo didnGÇÖt learn Kung-Fu by having it sit in his usb drive.-á If it moves, shoot it. If it doesn't move, poke it with your gun and then shoot it. We are not running, we are advancing in the opposite direction |
Illienne Celain
Imperial Academy Amarr Empire
0
|
Posted - 2012.10.02 22:06:00 -
[13] - Quote
Oh, also, I have a second account that I would like to see the character profiles on before I decide whether it is worth reactivating. But it appears I can't see the character sheets he without activating the account. Is the any other way to check out a character skills with an inactive account?
Thanks. |
Kitty Bear
Disturbed Friends Of Diazepam Disturbed Acquaintance
49
|
Posted - 2012.10.02 22:09:00 -
[14] - Quote
I had a 4yr break.
There was enough new stuff to leave me feeling overwhelmed.
Learning skills are now an SP pool, rightclick any skill you want to improve and there should be an option to apply x SP to it, repeat until all your unspent SP is gone.
Missions are the same, though NPC's will be receiving a better threat management protocol than before. Levels 1 to 4 are mixed high/losec Level 5 missions are purely losec based
Losec is still the domain of gatecampers and the newish Faction Warfare (Choose Gallente and say goodbye to visiting Jita, so not a bad thing really)
Incursions, aka Sansha Pirate raiding fleets (basically NPC invasions of losec & hisec) make varying amounts of ISK (some ppl claim far too much)
Faction Warfare is mixed pvp/missioning for 1 of the 4 main factions, and pays varying amounts of ISK and LP (some ppl claim far too much)
Nulsec is still mostly empty, as almost everyone is blue to almost everyone else so theres no point being there (if you believe the forum claims)
The bittervets are still bitter, only now there are far more of them The forums have even more trolls
welcome back. |
Illienne Celain
Imperial Academy Amarr Empire
1
|
Posted - 2012.10.03 02:22:00 -
[15] - Quote
Heh, thanks for the WB.
I'm not sure why people keep playing games if they don't enjoy them. I paid for the 90 day returning dal, and if after the 3 months, I'm not enjoying myself, I'll just stop again.
I'm coming over from Guild Wars 2, which I'm still playing, but as PvP is a little broken still, I'll keep an eye on whether it gets adjusted properly or not. At least it's a 1-off cost and has cost me about 10c an hour to play if i quit now, so good value. Will see how Eve stacks up again.
I just looked at the skill queue for a Helios which looks like it might be a useful exploring ship - 117 days :P |
J'Poll
Pioneer's of the Galantic Wars Ethereal Dawn
434
|
Posted - 2012.10.03 06:14:00 -
[16] - Quote
Illienne Celain wrote:Heh, thanks for the WB.
I'm not sure why people keep playing games if they don't enjoy them. I paid for the 90 day returning dal, and if after the 3 months, I'm not enjoying myself, I'll just stop again.
I'm coming over from Guild Wars 2, which I'm still playing, but as PvP is a little broken still, I'll keep an eye on whether it gets adjusted properly or not. At least it's a 1-off cost and has cost me about 10c an hour to play if i quit now, so good value. Will see how Eve stacks up again.
I just looked at the skill queue for a Helios which looks like it might be a useful exploring ship - 117 days :P
About the helios:
Check your sources. Even untrained people should be able to skill a T2 frig in about a month max. Inject your skillbook before you leave the station. Neo didnGÇÖt learn Kung-Fu by having it sit in his usb drive.-á If it moves, shoot it. If it doesn't move, poke it with your gun and then shoot it. We are not running, we are advancing in the opposite direction |
Illienne Celain
Imperial Academy Amarr Empire
1
|
Posted - 2012.10.03 06:38:00 -
[17] - Quote
J'Poll wrote:[quote=Illienne Celain]Heh, thanks for the WB.
About the helios:
Check your sources. Even untrained people should be able to skill a T2 frig in about a month max.
Ok sorry, I guess that's the "recommended" skills and levels or maybe max? I'm just trying out EveMon and selected the ship, then "add to plan" and that was the duration for training it came up with.
|
Steve Ronuken
Fuzzwork Enterprises
686
|
Posted - 2012.10.03 09:19:00 -
[18] - Quote
Illienne Celain wrote:J'Poll wrote:[quote=Illienne Celain]Heh, thanks for the WB.
About the helios:
Check your sources. Even untrained people should be able to skill a T2 frig in about a month max. Ok sorry, I guess that's the "recommended" skills and levels or maybe max? I'm just trying out EveMon and selected the ship, then "add to plan" and that was the duration for training it came up with.
That's coming from the certificates.
It's got 'Core Competency Improved', which is nice, but hardly required. And a whole bunch of other skills for the other certs. All nice to haves, but not requirements. FuzzWork Enterprises http://www.fuzzwork.co.uk/ Blueprint calculator, invention chance calculator, isk/m3 Ore chart-á and other 'useful' utilities. |
J'Poll
Pioneer's of the Galantic Wars Ethereal Dawn
434
|
Posted - 2012.10.03 09:25:00 -
[19] - Quote
Illienne Celain wrote:J'Poll wrote:[quote=Illienne Celain]Heh, thanks for the WB.
About the helios:
Check your sources. Even untrained people should be able to skill a T2 frig in about a month max. Ok sorry, I guess that's the "recommended" skills and levels or maybe max? I'm just trying out EveMon and selected the ship, then "add to plan" and that was the duration for training it came up with.
Certs and higher then minimal skills would explain it. But your really don't need all skills at 5 to be able to fly it, same with the certs, some of them have really odd skills in them at certain levels you likely never need. Inject your skillbook before you leave the station. Neo didnGÇÖt learn Kung-Fu by having it sit in his usb drive.-á If it moves, shoot it. If it doesn't move, poke it with your gun and then shoot it. We are not running, we are advancing in the opposite direction |
Schmata Bastanold
Black Rebel Rifter Club The Devil's Tattoo
115
|
Posted - 2012.10.03 14:17:00 -
[20] - Quote
Regarding skill plans in Evemon:
I usually select ship, add all skills "required", then check out ship's bonuses and add relevant skills to lvl 5 (just to see how much time they will take in comparison to values gained from training them), then check out fits from battleclinic (although usually they are somewhat fail you can get at least impression about mods used on that ship) and add skills for a few fits. If "recommended" certs are still not met until now I add them too even not always I train every skill they contain (this is a part where research comes into play to know what is really worth to train).
That's basic plan.
Next step is just simply plan every skill in basic plan to lvl5 if I feel like training time will be worth it. Or I switch to different ship because for example this one is not really my cup of tee.
Usually lvl 4 can be trained under 1 week and gives you basically 80% of skill bonus so you can more or less evaluate how do you feel about ship/weapon system.
Sorry if that sounds like speaking to total newbie but just in case you wondered how other people do it :) Not that I am pro at it by a long shot but one look at my skills can tell you I made some weird choices here and there along the way :) I am not my skills but... http://eveboard.com/pilot/Schmata_Bastanold |
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Kagan Storm
Homeworld Republic Intrepid Crossing
60
|
Posted - 2012.10.03 16:20:00 -
[21] - Quote
1st make a face
2nd run tutorials.
3rd have fun My ego is the the size of my carriers jump range. |
Davith en Divalone
Open University of Celestial Hardship Art of War Alliance
3
|
Posted - 2012.10.03 16:43:00 -
[22] - Quote
My skill plan says ~18 days just for Frigate V and Electronics Upgrades V. Eve University says 24 days starting from scratch. That's not counting the probing skills or the skills needed to fit the covert ops cloak.
Evemon is probably adding the Cartographer Standard certificate to the list, which probably adds another whole month with Astrometrics V (12 days), and Covert Ops, Astrometric Rangefinding, Astrometric Pinpointing, and Astrometric Acquisition to level IV. Astrometrics V is necessary to load Deep Space Scanner Probes, but Rangefinding is more expensive than Covert Ops and provides the same bonus. Bonuses to probe strength are helpful but not essential.
The Helios also has a recommendation for Combat Drone Control Improved (for Tech II drones) but only a 5m2 drone bay. That's likely another big chunk of training time that can be considered doubtful unless the CCP rebalances the ship class to match the improvements to the Exploration Frigates. Cloak Operator Standard requires Electronics V, which probably isn't necessary. Core Competency Standard is probably a good goal, but requires multiple level V skills that probably are not strictly necessary unless you want to unlock other Tech II ships and modules. Core Integrity Standard requires investing time in Shield Management. |
Illienne Celain
Imperial Academy Amarr Empire
1
|
Posted - 2012.10.03 21:26:00 -
[23] - Quote
Thanks for the input guys.
I had a look at starting the mission tutorial, but it's not designed for existing characters :) I tabbed through anyway and there wasn't anything there I didn't remember. I'll keep working through anyway, to try and pick up bits that have changed from what I remember.
Looks like last time most of my skills went into mining, which is where most of my level 5's are. Mining used to be a lucrative career, but the professions guide rates it lower than most other things these days it seems. Exhumers weren't in last time I played, I assume they are "required" for the best mining results these days? I haven't really read up on them yet.
Apart from exploration, I'm also intrigued by PI. Given my play time will probably be casual, is PI something that needs a big time commitment? Also, is it a lucrative career (i.e. earning per time investment better than mining) and how dangerous is it? The ISK guide seems to assume you have an understanding of the terminology already, so I'm having to go back to the wiki, but it's full of notes saying the sections are outdated and need updating, so it's a little tricky figuring out exactly what all is required.
Thanks for the input, it's all been really helpful. |
Dirty Wizard
The Geedunk Expedition
35
|
Posted - 2012.10.04 03:46:00 -
[24] - Quote
Well here's the Wiki break down of what you missed since 2004:
http://en.wikipedia.org/wiki/Expansions_of_Eve_Online
Here's what I remember since I started playing:
Revelations II Level 5 missions in lowsec. Revamped yet still crappy new player tutorial. Overheating mods to get that little extra oomph out of them. Bombs for stealth bombers.
Trinity Graphics overhaul. New ships to include Heavy Interdictors, EWAR frigates and Black Ops (both of which remain crappy to this day), Marauders, and Freighters/Jump Freighters. And the infamous CCP boot.ini incident.
Empyrean Age Faction Warfare which was a DOA expansion until April of 2012. A novel with the same name? For the most part a waste of an expansion.
Quantum Rise Certificates I guess. Not really used. The ship Orca which acts like a highsec carrier without offensive abilities. Weapon grouping so we can just push one button to activate all our guns instead of hitting F1 through F8.
Apocrypha Quite possibly the best expansion CCP ever created. Introduced 2500 wormhole systems of varying degrees of difficulty. Introduced Tech 3 cruisers which are some badass does-everything ships.
Dominion This was about the time CCP started to fall from grace. Another waste of an expansion. Changed the way sovereignty works. Instead of shooting POS towers with millions of hit points, we now shoot Territorial Claim Units with millions of hit points. Really more of a lateral albeit an unnecessary change than an improvement.
Tyrannis Another expansion widely considered to be a failure. Introduced a half finished feature called Planetary Interaction. To this day CCP never finished it. Changed the model for the Scorpion battleship.
Incursion An ok expansion I guess. Introduced Sansha NPC invasions into known space. These invasions are definitely not solo'able and require heavily tanked/high dps ships plus heavy use of logistics. Rewards seem to be high and generate a lot of whining on the forums. Learning skills were removed and players reimbursed those skill points (Thank God!)
Incarna Ahhh Incarna. The expansion that almost killed EvE Online. It was so vilified by the playerbase that they started unsubscribing in mass. Later reports say CCP lost about 8% to 10% of their playerbase because of this screw up. At the time, CCP refused to listen to anyone. CCPs hubris and deaf ears infuriated the population which would later be dubbed "MonocleGate".
Introduced "Walking in Stations" to the game. Really though it was just walking around in your captains quarters. And not really yours, just the Minmatar version. Limited to one small dingy room all by yourself. Ship spinning was removed from the game and in its place we had WiS forced upon us. The graphic requirements for WiS were so high that the game quite literally became unplayable for some. CCP adamantly refused to provide players the option to return to ship spinning hanger, which undoubtedly contributed to the mass unsubscribing. Eventually they conceded and brought it back.
It also introduced the Noble Exchange store (aka the NEX). I ask you, what could be better than being able to walk around in a small rusty room all by yourself AND melt your video card? You guessed it, a micro transaction cash shop to purchase clothing for your character. Clothing no other player ingame will ever see your character wear. Seriously though, it was a slap in the face for those who were already outraged by the WiS disaster. To make matters even worse, the cost of said clothing was anything but "micro". Most clothing items you could purchase for your character ironically cost more than real life clothing. The most infamous item being the Monocle which cost a whopping $68 dollars (or 58.6 Euros for my non American friends).
All this combined with CCPs arrogance and refusal to face reality eventually lead to the Jita Riots. Reports after the riot claim anywhere from 2000 to 5000 players participated in the demonstration. Still, CCP would not listen. They were still patting themselves on the backs for how good of a job they've done.
Eventually the leader of Goonswarm, The Mittani, lead the charge and used the power of online media and journalism to publicly lash CCP for their transgressions. See Sins of a Solar Spymaster #67 If CCP would not listen to their customers, the bad press they were getting would reach them in their ivory tower (a vice Blizzard currently suffers from). The media backlash against CCP and EvE was heard by all MMO gamers, not just EvE players. Even CCP shareholders and investors caught wind of how bad things were.
Crucible/Inferno The turn-around point for CCP. After a public letter of apology from CCP CEO Hilmar, a layoff of about 20% of their staff, and a grinding halt to the development of DUST 514 and World of Darkness, CCP finally got the message. They cannot continue this downward destructive spiral of development doom. The Crucible and Inferno expansions will focus almost entirely on fixing all the half assed features from the past. Most notably the infamously broken Faction Warfare that lay neglected since the day it first came out.
Though these two expansions are focused on fixing everything that's neglected and broken, there are a few minor additions to the game as well. Mostly minor and not really worth mentioning though.
And that's about it. You should be all caught up since you left eight years ago. |
Petrus Blackshell
Rifterlings Damu'Khonde
1732
|
Posted - 2012.10.04 03:55:00 -
[25] - Quote
Dirty Wizard wrote:-stuff-. You missed some very pivotal things, like the nano nerf, and a ton of ship balancing and rebalancing (remember faction ships?), to list a couple of examples.
Ed: also graphical improvements? Rifterlings - small gang frigate PvP - low/nullsec operations, newbie-friendly, free ship program; Join today! www.rifterlings.com
Accidentally The Whole Frigate (blog) - Learning how to pew pew, one loss at a time - www.thewholefrigate.com |
Illienne Celain
Imperial Academy Amarr Empire
1
|
Posted - 2012.10.04 06:11:00 -
[26] - Quote
Nice summary, that helps a lot, thanks. Just looking at the changed features in the guides doesn't give quite as "broad" an idea of what's changed :)
I have gone through a couple of the old blogs, and did see the apology letter, so had some idea there was a major snaffle along the line.
So incursions are big group events hey? Might be a while before I look at them then. I haven't even yet looked at a new corp to join, as I think the old one I was in no longer exists (not surprisingly afe 8 years).
PI is only have done? So is it worth pursuing in its current state at all, or would I be better off looking at other areas? |
Dirty Wizard
The Geedunk Expedition
35
|
Posted - 2012.10.04 09:44:00 -
[27] - Quote
Petrus Blackshell wrote:Dirty Wizard wrote:-stuff-. You missed some very pivotal things, like the nano nerf, and a ton of ship balancing and rebalancing (remember faction ships?), to list a couple of examples. Ed: also graphical improvements? I did miss those, true. However I was personally unaware of them as it did not really effect my little world.
As for graphical improvements, they came with the Trinity expansion. It's difficult to make out what changed and by how much because most of the video depicts what we already see on a daily basis. There are a few older videos featuring old graphic content and if you could see those, you'd know just how much of an improvement the overhaul was. |
Dirty Wizard
The Geedunk Expedition
35
|
Posted - 2012.10.04 09:52:00 -
[28] - Quote
Illienne Celain wrote:So incursions are big group events hey? Might be a while before I look at them then. I haven't even yet looked at a new corp to join, as I think the old one I was in no longer exists (not surprisingly afe 8 years). Incursions are pretty tough, even for a dedicated group. Incursion fleets commonly allow strangers to fleet up with them and participate, however these "pick up fleets" often have stringent ship fitting requirements.
Illienne Celain wrote:PI is only half done? So is it worth pursuing in its current state at all, or would I be better off looking at other areas? Sorry. I did not mean to imply that PI is broken. Even in its half finished state it still functions properly. CCP had oh so much more planned for PI that what we actually got pales in comparison.
In its current form, PI is still useful and profitable. Its main purpose is to provide materials necessary for POS fuel. In fact it can provide nearly all POS fuel requirements except that some materials from ice belts are still required (hence why wormhole corporations will never be 100% self sufficient, as intended).
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