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ShenanigansBus
Red Federation RvB - RED Federation
32
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Posted - 2012.10.02 21:50:00 -
[1] - Quote
Not the worst idea for a solution:
ECCM Burst - Breaks any current active (and working) ECM on your ship, maybe an "X" second immunity on top of that? Give it a reasonable cycle time , maybe 1/2 to the same of a standard ECM module. A good ECM pilot can counter by staggering or carefully applying each ECM module. You can still get perma jammed but it requires the ECM pilot to work for it. Plus if there is an immunity attached to each cycle, a ship with sufficient mids dedicated to bursts (sacrificing tackle, tank, etc.) could potentially make themselves unjammable.
I like ECM, but I also want to be able to solo against it and not have it be 100% luck. |
Zao Amadues
Red Federation RvB - RED Federation
2
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Posted - 2012.10.02 22:24:00 -
[2] - Quote
the idea of an ECM counter is GREAT, not just hey CCP swing the nerf bat at ECM, but make it a viable tank/logistic mod that has a counter other than just fit ECCM. something that brings skill into both sides. |
M1k3y Koontz
Blackened Skies Nulli Secunda
52
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Posted - 2012.10.03 01:14:00 -
[3] - Quote
Zao Amadues wrote:the idea of an ECM counter is GREAT, not just hey CCP swing the nerf bat at ECM, but make it a viable tank/logistic mod that has a counter other than just fit ECCM. something that brings skill into both sides.
ECM is a good counter to logistics. However. When a 100mn Tengu gets webbed by a rapier, whats that Tengu pilot do? Uncloak his falcon alt, jam our the Rapier since 6 jammers will permajam any one ship, and run like hell.
Whats a pilot do when hes losing his 1v1? Uncloak a falcon alt and permajam the guy hes fighting and proceed to win.
I say make it so that just 1, ECM module from any given ship can be activated on a player. Like a Damage control, only using it on someone else.
That way it becomes more chance based rather than "Target, F1-F6, Proceed to kill Solo'er"
How much herp could a herp derp derp if a herp derp could herp derp. |
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